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Robin building.png
Ich habe noch eine Menge Arbeit vor mir
— Robin

Unvollständige Übersetzung

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Zuletzt bearbeitet von Raza am 12. Apr. 2024 um 01:15:09.

Stardew Valley wurde am 26. Februar 2016 für die Windows PC-Version, nach knapp 4 Jahren der Entwicklung veröffentlicht. Die Linux und MacOS Kompatibilität wurde am 29. Juli. 2016 in einem kostenlosen Update hinzugefügt.

Für eine detaillierte Beschreibung aller Änderungen bezüglich der Konsolen Version des Spiels siehe: Konsolenversionsverlauf
Für eine detaillierte Beschreibung aller Änderungen bezüglich der Mobile Version des Spiels siehe Mobile Versionsgeschichte


Stardew Valley Version 1.6.3 wurde am 27. März 2024 veröffentlicht.

Neue Inhalte und Funktionen
  • Increased raccoon bug meat and bat wing request amount.
  • Harvesting moss now grants 1 foraging exp per moss.
  • The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
  • You now have to collect (not just donate) the four prismatic shards for the "Four Precious Stones" Qi quest.
  • The Junimo Kart Qi gems now rewards 20 Qi gems (up from 10).
  • Adult mossy green rain trees boost the moss growth rate of nearby trees.
  • Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
  • Reduced meteorite prismatic shard chance (100% -> 25%).
  • Ancient seed packets can no longer be sold at the traveling cart.
Lebensqualität Veränderung
  • Waterfall and some other ambient positional sounds now fade out more smoothly.
  • If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
  • Added the new cabin styles to the multiplayer starter layouts.
  • Starter cabins now appear in the actual order intended.
  • If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
  • You can now press the Escape or menu button to "go back" on a shipping menu category page.
  • Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
  • Minor graphical fixes.
  • Fixed several translation errors and missing translations.
  • Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
  • Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
  • Fixed a crash related to the new festival.
  • Fixed a bug that caused excess trash to be fished.
  • Fixed bug preventing Emily's 10-heart mail and event from triggering.
  • Fixed graphics issues with the shipping menu.
  • Fixed several more cases of out-of-bounds spawning.
Änderungen für Mod-Autoren
  • Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
  • The ${...}$ gender-switch syntax now works in events.
  • The character.EventActor flag is now synced in multiplayer.
  • Added paint masks for the new cabins style.
  • The debug whereis command now lists event actors too.
  • Fixed pet license name delimiter conflicting with unique string ID format.
  • Fixed NPC duplication bug with movie theater.
  • Fixed fruit trees above growth stage 4 no longer producing fruit.
  • Fixed current location's building interiors not being actively synced.
  • Fixed error processing a machine with no Data/Machines entry.
  • Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.


Stardew Valley Version 1.6.2 wurde am 21. März 2024 veröffentlicht.

  • Ein Fehler mit Willys Angel wurde behoben.
  • Ein Fehler bei unsichtbaren Teegeistern behoben.
  • Ein Fehler bei dem Luau auf Portugiesisch wurde behoben.
  • Ein Visueller Fehler bei Normalen Weinen von vor Version 1.6 behoben.
  • Ein ein Soft-Lock wurde behoben, der auftrat, wenn man ein Werkzeug auflud und dann zu einem Teleportationspunkt schoss und das Werkzeug während des Teleportationsvorgangs losließ.
  • Ein Fehler wurde behoben, bei dem ungenießbare Zutaten giftig waren, nachdem sie zu Gelees oder Eingelegtem verarbeitet wurden.
  • Vulkan-Dungeon Bomben sind jetzt die selben Bomben wie bei dem normalen Zwerg.
  • Die Öffnungszeiten der Abenteurergilde wurden auf der Karte angepasst.
  • Verschiedene Übersetzungskorrekturen.


Stardew Valley Version 1.6.1 wurde am 20. März 2024 veröffentlicht.

  • Der verpfuschte deutsche Eier-Questtext wurde korrigiert (für künftige neue Spieler).
  • Fehler der dazu führte, dass die Tierseite abstürzt, wenn man bei einer geringen Anzahl von Tieren auf die Bildlaufleiste klicken.
  • Junimo-Harvester beim Speicherabsturz behoben.
  • Problem behoben, bei dem die Meadowlands-Farmquest bestehen blieb, wenn das Farmsymbol ausgewählt wurde, dann aber eine andere Farm gestartet wurde.
  • Fixed the telephone robin house upgrade question being malformed.
  • Es wurden Fälle verbessert, in denen der Auftragstitel über den Rand des Auftragsprotokolls hinausgehen konnte.
  • Problem behoben, bei dem das Augenbrauen-Accessoire beim Angeln seltsam aussah.
  • Die Zwischenablage kann nicht mehr auf eine Nullzeichenfolge gesetzt werden.
  • Absturz behoben, wenn der Spieler bei grünem Regen wieder eine Verbindung zur Stadt herstellt (und möglicherweise andere damit verbundene Abstürze).
  • Mehrere Probleme mit Kartenkacheln und Stellen, an denen Sammelbare Gegenstände außerhalb der Grenzen erscheinen konnten, wurden behoben.


Stardew Valley Version 1.6 wurde am 19. März 2024 veröffentlicht.

Neue Inhalte und Features
  • Neue Gegenstände wurden hinzugefügt
Visuelle Verbesserungen rund um das Tal
  • Added waterfalls.
  • Added more holiday decorations in winter.
  • Added more pathstones to various maps.
  • Added jack-o-lanterns after the Stardew Valley Fair in fall.
  • Added seasonal world map variants.
  • Added a new rare ambient critter.
  • Added some rare summer butterfly variants.
  • Added an uncommon little brown bird variant.
  • Redrew the world map to better match the in-game locations and be more detailed.
  • Boat journey textures are now seasonal and reflect the latest valley map.
  • The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
  • Jelly, pickles, wines, and juices are now colored based on the ingredient item.
  • Many town trees are now actual tree objects, though you can't cut them down.
  • Slight adjustment to the way items pop out when dug from the ground.
  • Updated volcano gold ore node sprite.
  • Some trees have a chance to lose their leaves in the fall.
  • Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
  • Graphical improvements to building interiors.
  • Improved the art of George & Evelyn's roof.
  • If you destroy a mines chest, it now shows some graphics debris.
  • Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
  • Lighting changes:
    • It now gets dark an hour earlier in winter.
    • Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
    • Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
    • Night lighting in non-farmhouse indoor locations is now slightly darker.
    • Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
    • TVs and trees of the Winter Star now give off light at night.
    • Added light sources to window light glows so there are no more "dark but lit" windows.
    • Made some improvements to the intro bus drive cutscene.
    • At night, hats are now drawn at the night-time color in the game menu portraits.
    • Removed lighting quality option. It's now permanently set to ultra quality.
  • The submerged fishing bobber is now recolored automatically to match the water.
Änderungen im Mehrspielermodus
  • You can now have up to 8 players on PC.
  • Many improvements for multiplayer performance and stability. That includes:
    • Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
    • Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
    • Internal optimizations to data syncing.
  • You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
  • Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
  • Purple shorts no longer show a chat message when placed into the Luau soup.
  • Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
  • Added a box with three tent kits to the Ginger Island jungle.
  • Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
  • Slime hutches are now significantly smaller (11x6 → 7x4).
  • Farm animals now gain a little happiness if you close the animal door behind them at night.
  • Grass now survives in the winter, though it won't spread. However, cutting grass during winter is much less effective.
  • The mushroom cave now comes with a free Dehydrator.
  • Changed recipe skill requirements for:
    • charcoal kiln (foraging 4→2);
    • cookout kit (foraging 9→3);
    • survival burger (foraging level 2→8);
    • tapper (foraging 3→4);
    • and worm bin (fishing level 8→4).
  • Price changes:
    • Most home renovations now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
    • Reduced fairy dust sell price (500g → 300g).
    • Reduced tea sapling sell price (500g → 250g).
    • Reduced life elixir sell price (500g → 250g).
    • Building cabins no longer requires materials, only the 100g price.
    • Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
    • Reduced worm bin's hardwood needed (25 → 15).
    • Increased cost of warp totem: farm in casino (500 → 1000)
    • Raised price of bombs in dwarf shop.
    • Raised some hat prices from Hat Mouse.
  • Shop changes:
    • Put limits on some casino stock.
    • You can now buy all brazier recipes in Robin's shop at once instead of in sequence.
  • Item drop changes:
    • Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
    • Chopping down a tea bush now gives back a tea sapling.
    • There's now a small chance to find cosmetic items and other goodies while doing random tasks.
    • Snake vertebrae are now easier to get.
    • Train cars which carry wood can now drop hardwood.
    • Santa's train car can now drop gifts.
    • Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
    • Rare yellow slimes now drop money.
    • Brown slimes now drop wood (doesn't affect the copper slimes in the quarry mine).
    • Botanist perk now applies to items dropped from trees (e.g. coconuts).
    • Reduced chance of fishing void mayonnaise at the witch swamp.
  • Gift taste changes:
    • Adjusted gift tastes for several NPCs.
    • Treasure chests are now a universally liked gift... except by Linus.
  • Skill XP changes:
    • Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
    • Harvesting berry bushes now grants 1 foraging XP per berry.
    • Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
    • Monsters on the farm now give combat experience, but it's 1/3 of normal value. This excludes slime hutch slimes.
  • Adjusted combat:
    • Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
    • Topaz ring now gives +1 defense, rather than the unused precision stat.
    • Raised insect head's damage (10-20 → 20-30).
    • Raised kudgel's critical attack power (+4 → +50).
    • Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
    • Slightly increased rate at which skeletons throw bones or shoot spells.
  • Adjusted Junimo Kart:
    • Added grace jumps in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
    • Your score is now saved if the minigame forcibly exits while playing endless mode.
    • Noxious gas emitting mushrooms no longer appear in pairs.
    • Reduced bubble spawn rate on whale level.
  • Adjusted machines:
    • Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
    • Loom now has a higher chance of double cloth when processing quality wool.
    • Fish ponds now have a chance to produce extra roe whenever they produce roe.
    • Geode Crushers no longer require coal to operate.
  • Adjusted penalties when knocked unconscious:
    • You can no longer lose the Golden Scythe, Infinity weapons, or tools.
    • You can no longer lose more than three items.
    • The amount of money lost now scales to how much you have. It's now less punishing if you don't have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
  • Adjusted food buffs:
    • Joja cola now gives a very short speed buff.
    • Green tea now gives +0.5 speed.
  • Mine and dungeon changes:
    • Added coal nodes to the volcano dungeon.
    • Barrels now spawn on skull cavern levels divisible by 5.
    • Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
    • Reduced number of bugs to kill for monster slayer goal from 125 to 80.
  • Bundle changes:
    • Made remixed specialty fish bundle (and analogues) reward 5 Dish O' The Sea, to make it consistent with the classic bundle.
    • River fish bundle now gives deluxe bait.
    • Improved some community center rewards.
  • Adjusted crafting recipes:
    • speed gro now requires 5 Moss instead of 1 Clam .
    • deluxe speed-gro now requires 5 bone fragments instead of 1 coral.
    • quality fertilizer now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
  • Spouse changes:
    • Spouses now have a seven-day "honeymoon" period after marriage which prevents them from laying in bed all day due to being upset.
    • Kissing your spouse, and giving them a gift on the previous day, each reduce the "minimum heart level threshold" for a bed-ridden day by one heart (12→10 if you do both).
    • Friendship gain is reduced by 33% for spouses.
  • Rebalanced the crop fairy event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
  • Increased the shaving enchantment's effect on giant crops.
    Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.
  • The mushroom cave now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
  • You can no longer plant trees in the beach farm tunnel.
  • Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).
    (You can enable "Use Legacy Randomization" in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)
  • Spreading weeds can no longer destroy artifact spots.
  • Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
  • Tilled dirt on the island farm now decays in the same way as the regular farm.
  • Slightly increased time you have to push against farm animals before passing through them.
  • Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
  • You can no longer plant trees in town.
  • Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
  • Adjusted fish variety in ice fishing festival.
Lebensqualität Veränderung
  • Performance improvements.
  • NPCs now shove chests out of their way instead of destroying them.
  • If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
  • Audio changes:
    • Made more sounds positional (mainly players, tools, and machines).
    • Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
    • Softened the bomb fuse sound.
    • The music now "ducks out" and then resumes when certain sounds are played, instead of stopping.
  • You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
  • You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
  • Planting cactus seeds on the farm now fails with a message, instead of the seeds dying overnight.
  • Holding a tea sapling or seed over a garden pot now shows the green/red placement tile.
  • You can no longer pick up rugs if there's something on it.
  • Checking a pet bowl will now show a text bubble with the pet's name.
  • Added a new post-fishing sparkling text to indicate when you've caught something for the first time.
  • Torches can now be placed on sprinklers.
  • You can now sit in chairs during festivals.
  • You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
  • You can now place flooring underneath most buildings.
  • Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
  • Daily billboard quests now have a more informative tracker notification when you make progress on them.
  • Added a small checkmark icon on special orders you've completed before (only on town special orders board).
  • You can now skip the pet adoption scene, which causes you to adopt the pet.
  • Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
  • Reduced time for mini-obelisk warp (750ms faster).
  • Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
  • Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
  • Slime hutch changes:
    • You can now change the flooring of the slime hutch.
    • You can now remove the starter incubator in the slime hutch.
    • Slime balls no longer appear on crafted flooring.
  • UI improvements:
    • Added an hourglass cursor shown when you're waiting for something to load on the title screen.
    • Notification messages in the bottom-left corner now last 50% longer before going away.
    • "Sound in the night" events now show an icon on the screen to indicate that a sound is playing.
    • Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
    • Robin's building menu now shows how many days a building will take.
    • If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
    • Marnie's animal shop now centers the camera on an appropriate building when purchasing an animal.
    • Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
    • The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???".
    • The museum reward menu now prevents picking up a reward that won't fit in your inventory.
    • The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
    • The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
    • The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
    • Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
    • The map now closes when you press the map button again.
    • Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
    • Shops now truncate item names which would overflow the menu width.
    • Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
    • Deleting a save on PC is now much faster.
  • Significantly reduced save loading time when there are many custom locations.
  • If a default farm building (like the greenhouse) is somehow removed, it'll now be rebuilt next time you load the save.
  • "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None".
  • Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding.
  • Kent intro event and Robin flute block event are now skippable.
  • (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible).
  • (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box.
  • (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999.
Weitere Änderungen
  • Adventure guild now stays open until 2am, though the music will not play after midnight.
  • Gender-specific clothing variants can now be worn by any gender.
  • If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
  • Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny.
  • NPCs now try to avoid walking through trees and other terrain features.
  • Cabins have been combined into one entry in Robin's menu.
  • Replaced pet icons on the inventory tab with the current date.
  • The “Organize” button now sorts items in a more intelligent way.
  • You can now drink mayonnaise and jelly, and eat pickles.
  • Some colored objects now count as their color for qi quest and dye menu.
  • Clam is now considered a "fish" just like all the other shellfish.
  • Added more descriptive titles to daily quests.
  • Added Cyrillic sprite text and some translated world pixel art text.
  • Adjusted the date/time/money box in Chinese.
  • The about page now shows the build number.
  • The Skull Cavern now have a chance to also play music from the upper mines.
  • Changed parrot flap sound to be different from bat flaps.
  • Pans now have a chance to yield bone fragments.
  • Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
  • Pan no longer yields the same thing if you pan in the same spot twice in a day.
  • The about page no longer hides the version if a tip message is shown.
  • The order that you'll get forge enchantments is now unique per player rather than per farm.
  • The Ginger Island shrine item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
  • Map no longer closes if you click on an area of interest.
  • Fixed some NPC schedules that weren't previously applied:
    • Lewis visiting the library on winter Sundays;
    • Maru and Penny hanging out on summer Sundays;
    • Maru tinkering on summer Mondays;
    • After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects Alex visiting Haley, Elliott visiting Leah, and Haley visiting Alex.
  • Fishing fixes:
    • If you're fishing when the pirate cave changes to pirate mode, you will catch your fish.
    • Fixed artifacts found in fishing chests not counting for the collection tab.
    • Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
  • Buff fixes:
    • Fixed a range of bugs like attribute drift and double-debuff.
    • Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
    • Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
    • Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
    • Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
    • Fixed Squid Ink Ravioli description having an extra blank line.
    • Fixed Burnt not showing the -3 Attack effect.
  • Festival fixes:
    • Fixed unable to leave the Festival of Ice until it ends.
    • Fixed two-second pause when entering the Stardew Valley Fair.
  • Item fixes:
    • Fixed dropped tools not recovered if they're inside a constructed building.
    • Fixed potted tea bushes planted in town not being harvestable.
    • Fixed bee house dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
    • Fixed farm computer counting fiber crops as unwatered.
    • Fixed geode and lost book message not shown if your first one is from a fishing chest.
    • Fixed magic bait disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
    • Fixed heavy tappers not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating mushroom trees in fall.
    • Fixed rain totem used during a storm incorrectly making the next day stormy instead of rainy.
    • Fixed secret note #2 not revealing Kent's gift taste if he hasn't returned yet.
    • Fixed wedding rings being giftable to NPCs.
    • Fixed watering can's water left and capacity resetting on right-click into chest.
    • Fixed wilted bouquet not cancelling the wedding if it hasn't happened yet.
    • Fixed various cases where item-received logic wasn't applied consistently.
  • Combat fixes:
    • You can now kill any slime for the "Initiation" quest, not just green slimes.
    • Fixed player stuck in swimsuit if they collapse from damage while wearing it.
    • Fixed broken event if the player is defeated in the mines and their name contains a slash.
    • Fixed issue where you could clear a forest-themed mine level without finding a ladder.
    • Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection.
  • Controller fixes:
    • Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back.
    • Improved controller navigation on the Junimo bundle page and world map.
    • Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values.
    • Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the A button is pressed to progress text.
  • UI fixes:
    • Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
    • Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
  • Fixed gates popping off when opening or closing them while the player overlaps the tile.
  • Fixed random seeds on Ginger Island being based on the valley's season.
  • Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
  • Fixed fruit trees being plantable on stone tiles outside the greenhouse.
  • Fixed tree stumps dropping seeds like full-grown trees.
  • Fixed riding an orphaned horse (e.g. spawned using debug commands) preventing you from owning or riding other horses.
  • Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
  • Fixed bug where it was faster to harvest left-to-right than right-to-left.
  • Fixed some spots where forage could appear out-of-bounds.
  • Fixed spot where you could run into the water on the beach farm.
  • Fixed minecarts unlocked before you've seen the cutscene.
  • Fixed able to place things underneath the traveling merchant cart and pig.
  • Fixed some undiggable tiles in Ginger Island dig site.
  • Fixed geode crusher "off-by-one" bug/exploit.
  • Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations).
  • Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object.
  • Dialogue fixes:
    • Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
    • Fixed Abigail showing both default and custom item delivery dialogue.
    • Fixed Lewis skipping his final dialogue at the Festival of Ice on subsequent player wins.
    • Fixed the fortune teller nearly always showing the text for your combat skill, instead of your highest skill.
    • Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
    • Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
    • Fixed monster grave text only shown in English.
    • Fixed wrong message shown when placing indoors-only furniture outside.
  • Fixed the Krobus vs Dwarf event able to happen on Fridays.
  • Fixed giving a gift not counting toward socialization quests.
  • Fixed invisible spouses asking to have children.
  • Fixed able to invite Leo to the movies before he moves to the valley.
  • Fixed able to interact with NPCs during the ice fishing event.
  • Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
  • Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
  • Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
  • Fixed Penny losing items when redecorating if they were placed on a stone slab (or a custom table without Table in the name).
  • Mitigated potential remote code execution issue.
  • Possibly fixed frequent disconnections for some players.
  • Fixed old/incorrect Steam display names being shown in some cases.
  • Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen the related event yet.
  • Fixed copy & paste for invite codes on some Linux/macOS platforms.
  • Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines.
  • Fixed global chat info messages (like "Abigail caught PlayerName digging through the trash") sometimes showing text in the sender's language instead of yours.
  • Fixed egg festival requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
  • Fixed farmhands sometimes able to walk out of bounds at festivals.
  • Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
  • Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
  • Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
  • Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm.
  • Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
  • Fixed farmhands able to collect multiple statues of perfection.
  • Fixed farmhands unable to enter a movie without all players.
  • Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
  • Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
  • Fixed farmhands' rings leaving lights behind when they disconnect.
  • Fixed farmhand crash while fishing in rare cases.
  • Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
  • Fixed farmhand crash if train approaches while they're mid-warp.
  • Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session.
  • Fixed dinos being able to hurt the host when they aren't in the same location.
  • Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note.
  • Fixed various visual glitches with other players' tool/fishing animations.
  • Fixed crash when displaying a player status list which is missing a connected player.
  • Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
  • Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
  • Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
  • Fixed projectiles causing damage multiple times in multiplayer.
  • Fixed various cases where values weren't correctly synced between players.
  • Fixed watered dirt edges not updated for farmhands when they change overnight.
  • Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin.
  • Fixed cleared-landslide mail only sent to the main player.
  • Fixed watering can's water left and capacity not synced in multiplayer.
  • Fixed the local player's step/fishing stats being incremented by other players walking or fishing.
  • Fixed players sometimes seeing slightly different daily quests or crop fairy event.
  • Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the rusty key.
  • Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
  • Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
  • Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
Anzeigetext und Lokalisierungskorrekturen
  • Spanish prices are now formatted like 15o instead of 15g to match the translated term (oro instead of gold).
  • Fixed unlocalized text shown for...
    • the building paint menu's region names (like "Roof" or "Trim");
    • NPC names in some movie theater dialogue;
    • NPC names in the spouse pregnancy question;
    • Professor Snail's name after his first event;
    • Leo's name in his introductory event for some languages;
    • fish names for some languages in certain cases;
    • the 'Miss' text when an attack misses.
  • Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
  • Fixed dust sprites called dust spirits in Clint's special order and the summit cutscene.
  • Fixed various typos, broken tokens, translations that don't match the original, etc.
  • Fixed NPC name translations applied to horses/pets that share a name with that NPC.
  • Fixed random name generator able to produce words similar to certain slurs.
  • Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
  • Fixed some recipe names not matching the items they produce.
  • Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
  • Fixed museum item descriptions not having an intended newline.
  • Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
  • Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
  • Fixed French-only display text bugs related to the ^ dialogue token.
  • Fixed German truncating Professor Snail's name in his intro event.
  • Fixed Japanese and Korean formatting buff effects inconsistently.
  • Fixed some broken Japanese movie reaction dialogue.
  • Fixed Korean credit line missing in other languages.
  • Fixed Russian event for Professor Snail's intro freezing.
Kosmetische Korrekturen
  • UI fixes:
    • The perfection tracker now paginates better to fit the current screen size.
    • Moved "?" icon on dialogue question boxes.
    • Removed phantom action cursor over island farmhouse drawer.
    • Fixed toolbar drawn behind the time/money box.
    • Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
    • Fixed some in-game error messages not having an error icon.
    • Fixed inventory & crafting menus misaligned if you resize the window while they're open.
    • Fixed flashing tooltips when hovering between elements in the cooking page and collections tab.
    • Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
    • Fixed calendar tooltip when a modded festival and birthday occur on the same day.
    • Fixed calendar drawing child NPCs lower than intended.
    • Fixed the ! fish bite icon not shown when fishing in the Stardew Valley Fair and Festival of Ice.
    • Fixed quality fertilizer showing a green tile on sprouted crops, even though it can't be placed there.
    • Fixed perfection tracker not skipping the typing effect when it's paginated.
    • Fixed the forge preview always showing soul level one for a galaxy soul forge.
    • Fixed advanced save option tooltips being able to extend off-screen, and not shown for some field labels.
    • Fixed clothing/tools sometimes showing the item-received notification on unequip.
    • Fixed HUD messages sometimes overlapping.
    • Fixed fonts sometimes having a 'thin' look.
    • Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
    • Fixed stack numbers not drawn for machine output when the stack is > 1.
    • Fixed animal purchase menu having unnecessary padding on the right.
    • Fixed wiggling bottom of energy bar.
  • Placed object fixes:
    • Crab pots no longer appear during the moonlight jellies.
    • Tub o' flowers now shows the correct sprite on the day it is placed, and now always blooms indoors.
    • Fixed beds or chests that were hidden for an event not reappearing afterwards.
    • Fixed furniture drawn over sitting players if it has no front texture.
    • Fixed bombs being invisible when placed on the summit.
    • Fixed bombs able to remove stick bugs' sticks.
    • Fixed colored objects not drawn correctly when placed on tables or eaten.
    • Fixed prismatic hats not displayed properly on alien rarecrows.
    • Fixed lanterns and other furniture lights not turning on after save/load if they are on a table.
  • Possibly fixed clumping issue for weather debris like the spring petals.
  • Fixed layering issues with seagulls and Willy's house.
  • Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the greenhouse.
  • Fixed barren trees having a leafy shadow.
  • Fixed weeds being less varied than intended in summer.
  • Fixed weeds able to grow on top of buildings on spring 1.
  • Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
  • Fixed pre-built cabins sometimes placed on top of a bush or log.
  • Fixed many things on Ginger Island applying the valley's season or weather (including fiber seeds, seasonal decor, seasonal plants, tea bushes, and tubs o' flowers).
  • Fixed Elliott appearing twice during the egg hunt.
  • Fixed Lewis' saloon drinking animation having an incorrect frame.
  • Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
  • Fixed building placement visual/sound effects playing even for players who are nowhere near it.
  • Fixed speech bubbles sometimes shown over invisible NPCs.
  • Fixed crane minigame's music sometimes continuing a few seconds after the minigame ends.
  • Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
  • Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
  • Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered.
  • Fixed missing explosion tiles in mega bomb explosions.
  • Fixed town festivals not showing the right version of Pam's house and community center.
  • Fixed an incorrect frame in Lewis' saloon drinking animation.
  • Fixed layering draw issue in the fishing fair minigame.
Korrekturen für modifizierte Spielstände
  • Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
  • Monsters no longer spawn at night by default on custom farm types.
  • Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
  • Fixed crashes when...
    • loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
    • the farm map has no grass spawn tile and you walk through crops or grass.
    • the data for an item, animal, tree, etc no longer exists.
    • painting a building if its sprite changed to a smaller one since it was last painted.
    • playing audio which doesn't exist (it now logs an error and plays a default 'quiet click' sound instead).
    • a farmhand warps to a location which doesn't exist locally yet.
    • an NPC can't parse its dialogue (it now logs the error and defaults to "..." instead).
    • a special order's data can't be parsed.
    • a mini-jukebox has an invalid track selected (it now turns off instead).
    • a mini-shipping bin has null items.
    • a statue of endless fortune tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
    • a farm animal warps home in rare cases;
    • the player's NPC spouse no longer exists (e.g. the mod which added it was removed).
  • Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
  • Fixed horses in indoor locations or mine/volcano levels unable to return home.
  • Fixed event setup not allowing more than 9 players.
  • Fixed events not exiting correctly if they crash before the first script command.
  • Fixed event errors not logged to the console.
  • Fixed potential event crash if a custom NPC name contains 'farmer'.
  • Fixed save loading very slowly if it has a broken outdoors location in some cases.
  • Fixed some items being unremovable when spawned by players. This affects incubators, mushroom boxes, slime balls, and three unused items (locked doors and alternate wicked statues).
  • Fixed issue when warping to Sandy early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
  • Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
  • Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
Weitere Fehlerbehebungen
  • Fixed crash when taking a screenshot on macOS if the ~/.local folder doesn't exist.
  • Fixed crash when removing light glows in rare cases.
  • Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the 'skip intro' checkbox.
  • Fixed able to equip a staircase as pants to obtain trimmed lucky purple shorts.
  • Fixed being able to place a yellow couch in a loom.
  • Fixed wilderness farm spawning a stone in water.
  • Fixed hill-top farm spawning grass inside of stumps.
  • Fixed Trash Bear treated as a villager (e.g. it could theoretically be picked for quests).
  • Fixed save folder collision if you set the save's name & seed to the same value as an existing save.
  • Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
  • Fixed the build number not set on Linux/macOS.
  • Fixed unable to write vanilla error logs for players with special characters in their name.


Stardew Valley Version 1.5.6 wurde am 22. Dezember 2021 veröffentlicht.

Lebensqualität Veränderung
  • Bei Multimonitor-Konfigurationen merkt sich das Spiel nun den zuletzt verwendeten Monitor und stellt ihn wieder her.
  • Möglicher Fix für einen zufälligen Absturz, der am Ende der Nacht auftreten konnte.
  • Es wurde ein Fehler behoben, der verhinderte, dass die Hintergrundbilder und Bodenbeläge der verschiedenen Farm-Typen beim Start eines neuen Spiels übernommen wurden.
  • Es wurde ein Fehler behoben, bei dem das Drücken der ESC-Taste zum Verlassen des Level-Up-Bildschirms das Menü beendete, ohne dass der Level-Up angewendet wurde, was dazu führte, dass er jede Nacht wieder auftauchte.
  • Gehäufte Erde verrottet nicht mehr unter Futtergegenständen auf der Farm. Dadurch wird sichergestellt, dass Schmutz unter frisch angebauten, saisonalen Futtersamen nicht mehr zufällig verschwinden kann.
  • Gras, das im Haus platziert wird, stirbt nicht mehr ab, wenn die Jahreszeit auf Winter wechselt.
  • Es wurde behoben, dass Teesetzlinge, die in Gartentöpfen auf der Ingwerinsel platziert waren, nicht geerntet werden konnten.
  • Ein Problem wurde behoben, bei dem die Z-Taste nach dem Zurücksetzen der Steuerung auf die Standardeinstellungen nicht mehr belegt werden konnte.
  • Es wurde behoben, dass Karten-Screenshots unter Linux nicht funktionierten.
Interne Veränderungen
  • Steamworks.NET wurde auf 20.0.0 aktualisiert.
Weitere Änderungen wurden später veröffentlicht, ohne die Versionsnummer zu ändern:
22. Dezember 2021 (Ankündigung)
  • Absturz beim Starten des Spiels im Kompatibilitätszweig unter macOS behoben.
  • Problem behoben, bei dem das Spielfenster bei manchen Monitorkonfigurationen nicht von einem Desktop auf einen anderen verschoben werden konnte.
  • Es wurde ein Problem behoben, das die Auswahl eines Berufs mit einem Gamepad verhinderte. Versäumte Berufe sollten Sie am nächsten Tag noch einmal auswählen können.
  • Problem behoben, bei dem Gartentöpfe automatisch geerntet wurden, wenn man mit der Maus darüber fuhr.
  • Problem behoben, bei dem die Terrassendekorationen von Emily eine Kachel über der Stelle waren, an der sie sein sollten.
22. Dezember 2021
  • Problem beim Initialisieren des Steam SDK in 1.5.6 behoben.
18. Januar 2022 "Hotfix #3" (beigefügt zur 1.5.6 Ankündigung)
  • Die im Menü des Titelbildschirms angezeigte Version ? spiegelt jetzt Hotfixes wider.
  • Die Skalierung des Stardew-Valley-Logos auf dem Titelbildschirm wurde für Auflösungen mit geringeren Höhen geändert.
  • Beim Spielen auf einem Controller wurden die numerischen Hotkey-Anzeigen oben im Menü des Inventarbildschirms entfernt.
  • Probleme bei der Platzierung von Spieler/Pferde nach dem Auslösen eines Ereignisses auf der Farm beim Reiten behoben (einschließlich eines Problems, das dazu führen konnte, dass der Spieler in einer Wand stecken blieb, nachdem er Leahs 6-Herzen-Ereignis gesehen hatte).
  • Korrigiert, dass die koreanische und englische Dialogzeile in der Szene mit dem im Vulkaneinsturz vertauscht wurde.
  • Problem behoben, bei dem der exklusive Vollbildmodus dezentriert war oder eine falsche Größe hatte, wenn der Windows-Zoom bei Hauptzweig-Builds nicht auf 100 % eingestellt war.
  • Beim Maximieren/Fenstern vom Titelbildschirm aus wurde eine Ausfallsicherung hinzugefügt, um im Vollbildmodus an der oberen rechten Ecke der aktuellen Anzeige festzuhalten.


Stardew Valley 1.5.4 wurde am 22. Januar 2021 veröffentlicht.

Mehrspieler Fehlerbehebungen
  • Behebt einen seltenen Absturz, der auftrat, wenn im Mehrspieler ein Event angeschaut wurde und die Uhr auf Mitternacht oder 1 Uhr morgens gesprungen ist.
  • Behebt, dass der Ton beim Ernten von Faserpflanzen gehört wird obwohl man in einem anderen Weltabschnitt ist.
Allgemeine Fehlerbehebungen
  • Gegenstände von Qi Challanges und Spezialaufträgen werden jetzt endgültig von Marlons Objektwiederherstellungsdienst und dem Briefkasten entfernt.
  • Behoben, dass Perfektion nicht auf Spielständen gezählt wird, auf denen die Joja-Route gewählt wurde und zuvor Bündel im Gemeinschaftzentrum vollendet wurden.
  • Behoben, dass Glücksringe ihren Bonus über Nacht verlieren.
  • Softlock behoben wenn man mit mehreren Angeln im Inventar geangelt hat nachdem ein Schatz gefangen wurde und eine andere Angel benutzt wurde. Dies behebt den häufigen Angel Softlock neben Willys Haus und während des Fest des Eises.
  • Entfernt Exploit, der alle 120 Ebenen im Aufzug in den Minen freischaltete, wenn die Schädelhöhle betreten wurde.
  • Entfernt Exploit, mit dem man Verlorene Bücher finden konnte, indem bestimmte Tapeten in Truhen gelagert und wieder herausgenommen werden.
  • Seltenes Problem behoben, dass eine geladene Hacke eine gefüllte Truhe entfernen und dessen Inhalt zerstören kann, wenn sie in einer bestimmten Anordnung neben anderen Truhen steht.
  • Behebt Fehler durch den die Knöpfe bei den CalicoJack und Calico Spin Minispielen nicht auf Controller Eingabe reagierten wenn die UI Scalierung mit dem Zoom Level nicht übereinstimmte.
  • Behebt, dass Bomben, die Böden in der Steinbruchmine in die Luft sprengen, Items generierten.
  • Behebt, dass Palmen in der Wüste Goldene Kokosnüsse produzieren.
  • Behebt, dass man mit Objekten interagieren kann, während man sich mit dem Zepter der Rückkehr teleportiert.
  • Behebt, dass Bäume auf platzierten Möbeln wachsen können.
  • Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers.
  • Behebt, dass Leo's erstes Event nicht beendet werden kann, wenn man das Spiel auf Koreanisch spielt.
  • Behebt, dass das Brett für Spezialaufträge während des Sommers unsichtbar ist in der Koreanischen Sprache.
  • Verschiedene Lokalisierungsfehler behoben.


Stardew Valley 1.5.3 wurde am 15. Januar 2021 veröffentlicht, gefolgt von einem versionslosem Hotfix am 16 Januar 2021 (mit ¹ unten bezeichnet).

Balance Änderungen
Kleinere Veränderungen
  • Passt Leo's Geschenkvorlieben an.
  • Verändert das Aussehen der Steineule.
  • Penny's 14 Herzen Event plaziert das vorhandene Bett nun in einer Truhe.
  • Möbel sind jetzt unsichtbar und können Bewegungen nicht einschränken während Events außerhalb der Farm.
Mehrspieler Änderungen
  • Krabbenreusen prüfen jetzt die Fähigkeit des Farmers, der sie befüllt hat. Dies behebt den Fehler, dass die Fähigkeit eines Spielers nicht gezählt hat, weil die Krabbenreuse von jemand anderem ins Wasser gesetzt wurde.
  • Behebt, dass die Gipfel Sequenz nicht ausgelöst werden konnte, wenn der Spieler einen anderen Spieler geheiratet hat.
  • Behebt, dass Menu Hintergründe falsch angezeigt werden, wenn im Split-Screen Modus an einem regnerischen Tag gespielt wird.
  • Fixed incorrect button mapping shown on Local Coop Join screen.
Allgemeine Fehlerbehebungen
  • Behebt experimentell das Rendern auf ultra breiten Bildschirmen.
  • Möglicherweise wurden diverse Fälle behoben, in denen der Spieler in einer Animation "feststeckt" nach der Benutzung eines Werkzeugs (einschließlich der Pferde-Flöte und möglichen Fischen Abstürzen.
  • Der Spieler blinzelt nun nicht mehr während er ein Werkzeug benutzt. Das soll einen visuellen Fehler beheben.
  • Das Gipfel Event ist nun nicht mehr wiederholbar, wenn seine Musik nicht als gehört markiert war. Die Musik wird jetzt sobald das Event beginnt gespeichert.
  • Behebt, dass der Charakter in der oberen linken Ecke der Insel spawnen kann, wenn das Ingwerinsel-verlassen Event übersprungen wird, während der Spieler läuft.
  • Leo nutzt nun nicht mehr den falschen Tagesablauf am Mittwoch nach seinem sechs-Herzen Event.
  • Behebt ein Problem, dass der Qualitäts-Bobber keinen Bonus gibt.
  • Behebt, dass der Zauberköder nicht funktioniert, um Nachtmarkt Fische in der südwestlichen Ecke des Strandes zu fangen.
  • Behebt einen Fehler durch den der Spieler einfriert wenn ein Fisch gefangen wurde in dem Moment in dem das Piratenbucht Ereignis beginnt.
  • Fixed some minor data entry issues on normal Bündel that also appear in remixed bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle).
  • Behoben, dass Prismatische Schleime in seltenen Fällen kein Prismatisches Gelee abwerfen.
  • Behebt, dass die Merkwürdige Kapsel manchmal ein Leuchten hinterlässt.
  • Behebt, das die nächtliche verloren & gefunden Werkzeug Logik den Kühlschrank im Insel Farmhaus nicht überprüft.
  • Behebt Absturz wenn der Stein zerbrechende Angriff des Staubgeists eine Qi Bohne zum erscheinen gebracht hätte.
  • Behoben, dass eine lange Verzögerung entsteht, nachdem mit Schlemmerfrosch gesprochen wurde, wenn man die geforderte Nutzpflanze gepflanzt hat, sie aber noch nicht ausgewachsen ist.
  • Behoben, dass die Tagesmusik der Ingwerinsel nicht auf der Kneipen-Jukebox gespielt werden konnte.
  • Absturz behoben, der aufgetreten ist, wenn ein Teleport-Totem während der Meerjungfrauen Show genutzt wurde.
  • Behebt Fehler bei dem man nicht direkt wieder Schlafen gehen konnte nachdem der Spieler nach dem ohnmächtig werden aufgewacht ist.
  • Behebt Gegenstand Verdopplungsglitch der mit dem Bewegen von Ringen in bestimmten Menus zu tun hat.
  • Behebt, dass bestimmte Edelsteine auf dem täglichen Quest Brett erschienen sind, bevor man Zugriff auf sie hatte.
  • Behebt diverse Lokalisierungsfehler.
  • (Modding) A randomized bundle containing an invalid item now shows a more detailed error message.
  • (Modding) Fixed big craftables losing mod data when picked up.
  • (Modding) Fixed issue where going from one floor to another on horseback im Vulkan-Dungeon would position the player incorrectly on the next floor.
  • Fixed a multiplayer fishing softlock added in 1.5.3.¹


Stardew Valley 1.5.2 wurde am 8. Januar 2021 veröffentlicht.

Feature changes
  • You can now dismiss the level-up menu by pressing the ESC key.
Balance changes
  • Qi Früchte können auf dem Hof nun auch im Winter wachsen.
  • Tools now track the previous two enchantments applied to them so they're not reselected when you reapply an enchantment.
  • Coral and other aquatic forage items are now included for the "Botanist" profession.
  • Added Dunkler Cowboyhut to Schädelhöhle chest loot table.
  • You can no longer increase speed buffs using Qi-Würze.
  • Buff durations from mit Qi-Würze gewürzt food/drinks are now 50% longer.
  • You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Cavern.
  • Reduced price when selling Koch-Sets from 3000g to 80g.
  • Reduced price when selling Entes from 4000g to 1200g.
  • Fixed ducks not selling for the appropriate price.
Ingwerinsel fixes
  • Adjusted a Geheime Notiz treasure map to better represent the in-game location.
  • Added failsafe to prevent players from warping to the upper-left corner of the southern island map.
  • Passing out in Qi's secret room no longer causes you to wake up on the mainland.
  • Fixed Junimos not harvesting crops if you spent the night on the island or when you're not physically present.
  • Fixed unable to place Mini-Kühlschränke in the Island farmhouse.
  • Fixed unable to collect honey from Bienenhäuser on the island farm in winter.
  • Fixed Gartentöpfe on the island farm becoming watered on days when it's raining in the valley.
  • Fixed forage crops disappearing overnight on the island farm on Saturdays/Sundays.
Multiplayer fixes
  • Fixed most minigames appearing misaligned in split-screen mode.
  • Fixed a crash that could occur in the Meerjungfrauen Show in split-screen mode.
  • Fixed farmhands getting stuck if two split-screen players choose the same farmhand at the same time.
  • Fixed a crash when crab pots are removed by a farmhand.
General fixes
  • You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
  • You can no longer instantly kill Fector as a zombie in Reise des Prärie-Königs.
  • Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
  • Fixed issue preventing 100% perfection score in the Joja route.
  • Fixed graphical issues with the post-perfection event.
  • Fixed coral not considered red instead of pale violet red for dyes, etc.
  • Fixed hearts dropped during Qi's Hungry Challenge not collectable if the inventory is full.
  • Fixed the level-up screen's OK button positioned offscreen in some cases.
  • Fixed the Key to the City not allowing you into Pierre's shop if you completed the game through the Joja route.
  • Fixed issue where large amounts of beets placed in a mill wouldn't produce the proper amount of sugar.
  • Fixed gifting-related special order objectives not correctly checking the minimum liked value of gifted items.
  • Fixed special order-related items stored in Junimo chests not properly removed once the special order expires.
  • Fixed fruit tree saplings and seeds sold at festivals not properly reflecting the profit margins setting.
  • Fixed sign items no longer showing their placement indicator once a fish pond had been built on the farm.
  • Fixed combined rings only showing the stat buffs from their first component ring.
  • Fixed combined rings not properly using their localized name.
  • Fixed a ring duplication glitch in the dye pot menu.
  • Fixed a crash and other issues related to obtaining the Iridium Krobus item.
  • Potentially fixed a random crash that occurs when going to bed.
  • Potentially fixed a crash in the mines.
  • Fixed a crash when fishing from the pond on your farm using magic bait.
  • Fixed a bug causing cheese cauliflower to not display in the collections tab.
  • Fixed breaking open geodes and artifact troves incorrectly counted as two item collects in the collections tab.
  • Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than four items available.
  • Fixed issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
  • Fixed issue where weeds could appear as batteries.
  • Fixed weapon cooldown timers no longer displaying on weapons in the shop menu.
  • (Modding) Fixed order/naming of tilesheets on the beach farm inconsistent with the other farm types.
Localization fixes
  • Fixed a missing event in Willy's shop from the Hungarian localization.
  • Fixed an issue with Leo's six-Heart event in the German localization. This fix is applied retroactively.
  • Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
  • Fixed crashes related to Lewis's phone call in various localizations.
  • Fixed various minor typos.
  • Various localization fixes.


Stardew Valley Version 1.5.1 wurde am 24. Dezember 2020 veröffentlicht. Es wurden vorher drei kleinere Hotfixes ohne Versionsnummer am 21. ; 22. und 23. Dezember veröffentlicht.

  • Das Kristallhöhlen-Rätsel wird ab sofort bei wiederholten Fehlversuchen einfacher.
  • Spieler im Split-Screen-Modus können ab sofort Charaktere von anderen Accounts "fernsteuern". Dadurch können Spieler ihre alten Farmen das Spiel im lokalen Mehrspielermodus fortsetzen.
  • Ehepartner stehen nicht mehr herum und starren Teppichstücke an. Dies behebt das Problem, dass der Ehepartner einen schmalen Durchgang im Haus durch dieses Starren blockiert.
Multiplayer Fixes
  • Exploit behoben, bei dem man im Multiplayer seine Ausdauer im Bett zurückerlangen konnte, während das Spiel aber pausiert war.
  • Den seltenen Fall behoben, bei dem der Host-Spieler zu einer ungültigen Position geportet wurde, wenn ein Mitfarmer gerade ein Bündel im Gemeinschaftszentrum vervollständigt hat.
  • Den Fehler im Multiplayer behoben, bei dem es möglich war, dass Spieler bei gemeinsamen Events außerhalb der Grenzen abgesetzt wurden.
  • Verschiedene Fixes und Veränderungen die Lokalisierung betreffend.
  • Den Fehler behoben, bei dem in nichtenglischen Sprachen die Zeitanzeige nicht richtig dargestellt wurde (am/pm - vormittags/nachmittags)
  • Den Fehler bei behoben, der das Spiel zum Absturz brachte, wenn man den Höhleneingang neben dem Feldbüro (Field Office) bombte, wenn man das Spiel auf Spanisch spielte.
  • Ein Absturz bei der Interaktion mit den Junimo Notes im Gemeinschaftszentrum beim Spielen, wenn die Sprache nicht auf Englisch ist wurde behoben.
  • Einige Fehler in verschiedenen Lokalisierungen behoben, die bei Telefonanrufen durch Lewis ausgelöst wurden.
  • Bug in der spanischen Übersetzung behoben, der dafür verantwortlich war, dass das Vorstellungsevent von Birdie nicht abgeschlossen werden konnte.
  • Bug in der deutschen Übersetzung behoben, der dafür verantwortlich war, dass es männlichen Charakteren nicht möglich war, den Quest von Birdie abzuschließen.
  • Eine fehlerhafte Itemdatei korrigiert, die zum Spielabsturz führte, wenn man auf Türkisch spielte.
Allgemeine Fixes
  • Wenn Sie das Schmiedemenü schließen, werden Gegenstände, die nicht in Ihr Inventar passen, jetzt nach unten anstatt nach oben fallen gelassen, um zu verhindern, dass Gegenstände in die Lava fallen.
  • Behoben, dass sich Haustiere manchmal außerhalb der Grenzen verzogen.
  • Es wurde ein Fehler behoben, durch den Objekte in einigen Teilen der Leere im Bauernhaus platziert werden konnten.
  • Das Zurücksetzen der erweiterten Spieloption "Monster auf der Farm spawnen" wurde behoben, wenn Sie nach dem Ändern einen anderen Farmtyp auswählen.
  • Das Einlösen eines Stapels von Gegenständen auf der Stardew Valley Fair wurde behoben, wodurch ein einzelner Gegenstand anstelle des gesamten Stapels gewährt wurde.
  • Probleme im Zusammenhang mit einem Kind namens Leo oder Kent wurden behoben. Bestehende Freundschaftspunkte für diese Charaktere werden auf Ihre Kinder übertragen.
  • Einige neue Frisuren, die durch Hüte geschnitten wurden, wurden behoben.
  • Problem behoben, durch das der Kauf der Master-Schleuder dem Spieler eine normale Schleuder gab.
  • Es wurde ein Fehler behoben, der dazu führte, dass die Strandfarm auf dem neuen Spielbildschirm nicht ausgewählt werden konnte, wenn mit einem Controller mit minimaler Auflösung gespielt wurde.
  • Leo wurde als geheimer Weihnachtsmann verfügbar, wenn er nicht in der Stadt ist. Dieser Fehler wurde behoben.
  • Es wurde ein Fehler behoben, durch den Objekte auf bestimmten Plättchen platziert werden konnten, die die Bewegung des Spielers blockieren, z. B. der Erdrutsch, der den Weg zu den Minen blockiert.
  • Es wurde ein Problem behoben, durch das das Töten von Big Slimes, die Herzen tragen, während Qis Hungry Challenge, während sie den Ring des Einbrechers trugen, dazu führte, dass die Herzen im Inventar des Spielers gesammelt werden konnten.
  • Es wurde ein Absturz behoben, der beim Abriss von Kabinen auftrat.
  • Es wurde ein Absturz behoben, der über Nacht auftreten konnte, wenn Sie den Auto-Petter an einer Stelle platzieren, an der es sich nicht um einen Coop oder eine Scheune handelt.
  • Es wurde behoben, dass Maru samstags auf der falschen Kachel vor der Farm stand, wenn du mit ihr verheiratet bist.
  • Fixed Hair # 56 wurde versehentlich ersetzt.
  • Birdies Gegenstandshandelsquest wurde behoben, bei dem alle Stapel eines Gegenstands entfernt wurden, wenn sie dem beabsichtigten Empfänger übergeben wurden.
  • (Modding) Es wurde behoben, dass das Zepter der Rückkehr nicht zu überschriebenen Bauernhauseintrittspositionen zurückkehrte.
Änderungen durch Hotfix # 3 (23.12.2020)
  • Korrektur für gemeinsame Ereignisse im Mehrspielermodus, die Spieler möglicherweise aus dem Spielfeld bringen.
  • Erlaube lokalen Multiplayer-Clients, die Charaktere anderer Spieler zu spielen. Dies behebt ein Problem, bei dem Spieler, die Multiplayer-Farmen im lokalen Multiplayer-Modus fortsetzen, ihre alten Farmer nicht auswählen können.
  • Problem, bei dem die Anzeige am / pm in nicht englischen Sprachen nicht richtig angezeigt wurde - gefixt
  • Verschiedene Lokalisierungskorrekturen und -änderungen.
Änderungen durch Hotfix # 2 (22.12.2020)
  • Hotfix für fehlerhafte Objektdaten, die dazu führen, dass das Spiel bei der türkischen Lokalisierung abstürzt.
Änderungen durch Hotfix # 1 (21.12.2020)
  • Hotfix für Spielabstürze bei der Interaktion mit den Junimo Notes im Community Center bei nicht englischen Lokalisierungen.


Stardew Valley Version 1.5.0 wurde am 21. Dezember 2020 veröffentlicht.

Neue Weltregion
1.5 fügt eine komplett neue Region in der Welt hinzu, Ingwerinsel bei den Farn-Inseln.
  • Hinzugefügt: Neue Gebiete, Dialoge, Events, Minigames, Rätsel und eine Questreihe in die mehrere verschiedene NPC's eingebunden sind.
  • Hinzugefügt: Leo, ein neuer NPC mit seiner eigenen Hintergrundgeschichte, Handlungsstrang, Ereignisse, etc.
  • Hinzugefügt: Neue sekundäre NPC's: Birdie, Schlemmerfrosch, und Professor Schnecke.
  • Hinzugefügt: Einen Vulkan-Dungeon, der sich genau wie die Minen, bei jedem Besuch verändert.
  • Hinzugefügt: Qi Herausforderungen welche seltene oder einzigartige Items freischaltet.
  • Hinzugefügt: Eine freischaltbare Inselfarm und Farmhaus Gebiet, wo du in jeder Jahreszeit anbauen kannst, aber keine Gebäude errichtet werden können.
  • Hinzugefügt: Ein freischaltbares Resort, das geöffnet werden kann, damit Dorfbewohner die Inseln besuchen können, einschließlich neuer Strandkleidung und Pläne.
  • Hinzugefügt: Versteckte Seiten eines verlorenes Seemannstagebuch, um seine Geschichte aufzudecken und etwas über die Inseln zu erfahren.
  • Hinzugefügt: Auf den Inseln versteckte Goldene Walnüsse, mit denen man neue Bereiche und Inhalte freischalten kann.
  • Hinzugefügt: Goldene Kokosnuss, die Clint aufbrechen kann, um seltene Insel-Gegenstände zu finden.
  • Hinzugefügt: Geheimnisse und Rätsel, die es auf der Insel zu entdecken gibt.
  • Hinzugefügt: Neue Gegner:
  • Hinzugefügt: Kosmetische Fauna: Krabben, Vulkankrater-Affen, Überkopf-Papageien und tropische Schmetterlinge.
  • Hinzugefügt: Gebäude Insel-Obelisk.
Neue Farm Features
  • Hinzugefügt: Eine neues Strandfarm-Layout.
  • Hinzugefügt: Strauß als ein Zuchttier für deine Farm.
  • The immovable dressers found in Farmhands’ cabins have been removed.
  • Hinzugefügt: Hausrenovierungen, which let you further expand and adjust the farmhouse after it's fully upgraded.
  • Betten sind nun normale Möbel, die entfernt, bewegt und hingestellt werden können. (Man kann ein Haus ohne Bett haben, allerdings wird der Ehepartner etwas dazu zu sagen haben).
  • Das Gewächshaus kann nun über Robins Shop bewegt werden, sobald es freigeschaltet wurde.
  • The default shipping bin can now be moved or demolished at Robin’s shop.
  • Hinzugefügt: Erweiterte Spieleinstellungen, welche beim Start eines neuen Spielstandes angepasst werden können:
    • set seed value used in randomization;
    • choose default vs randomized community center bundles;
    • choose default vs randomized mine chests;
    • make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
    • change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
  • You can now apply cosmetic paints to the farmhouse and buildings.
  • Enten können nun im Wasser schwimmen und Entenküken folgen nun erwachsenen Tieren.
  • Slimes now drink from slime hutch troughs in random order.
Neuer Inhalt und Funktionen
  • Added new furniture:
    • 35 paintings (many only found in festival shops or while fishing certain locations);
    • 14 bed variants;
    • ten rugs:
      • Blossom Rug;
      • Funky Rug;
      • Icy Rug;
      • Large Cottage Rug;
      • Large Green Rug;
      • Large Red Rug;
      • Light Green Rug;
      • Modern Rug;
      • Oceanic Rug;
      • Old World Rug;
    • eight 'floor divider' rugs that can be placed between rooms to join visually different floor types;
    • five Aquarien you can put fish in;
    • Decorative Trash Can;
    • Gourmand Statue;
    • Iridium Krobus;
    • Large Brown Couch;
    • Plain Torch and Stump Torch;
    • Squirrel Figurine;
    • Tropical Chair.
  • Added a new 'sconce' furniture type with seven options.
  • Added new flooring:
    • Rustic Plank Floor;
    • Stone Walkway Floor.
  • Added new debuffs from enemies:
    • Darkness (dims lighting, making it harder to see in caves);
    • Nauseated (prevents you from eating anything);
    • Weakness (-20 Attack).
  • Added 17 new hair styles.
  • Added mail from Krobus with his own stationary.
  • Added new decorations and tweaks to many maps.
  • Added new Easter eggs:
  • Emily now visits Sandy on her birthday.
  • Clicking the pigs at the Fest des Eises now plays a pig sound.
Änderungen der Spielmechanik
  • Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won't be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven't made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu's organize button now combines partial item stacks.
    • The inventory menu for a chest chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they're close to expiring.
  • Improved shop menus:
    • You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Reise des Prärie-Königs:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The Jukebox now has a “Random” setting.
    • Removing a Kristallarium that isn't ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Clicking an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.
  • Improved HUD:
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
Änderungen der Spielbalance
  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession's damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of Entenfedern.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahagoni-Samen.
    • Any monster in the Geheime Wälder now has a 10% chance of dropping Mahagoni-Samen.
    • Skeletts now have 4% chance of dropping a Knochenschwert.
    • Golem der Wildniss now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Rotkohl-Saat.
    • Pure-white Schleime now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Bleirute drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Hydrogel (Standard) instead of Harz.
    • Mine frost barrels can now drop Hydrogel (Qualität) instead of Harz.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
  • Machine changes:
    • Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: Bienenhaus (every 4 days), Pilzkiste (2 days), Merkwürdige Kapsel (3 days), Tapper (depends on input), and Wurmeimer (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Sterntautaler Volksfest.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.
Änderungen beim Multiplayerspiel
  • Added local split-screen Mehrspieler mode.
  • The join co-op screen now remembers the last IP you entered.
  • Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
  • Using the Zepter der Rückkehr now returns farmhands to their cabin's front door instead of the host's farmhouse.
  • Added various new chat messages when a player does something.
  • When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
  • When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they didn't weren't in-game at the time.
Änderungen der Interaktion
  • Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
  • You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
Sonstige Änderungen
  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Zwerg now like artifacts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
  • Added many changes for modders; see completed wishlist items and mod migration guide for details.
  • Cosmetic tweaks to various sprites.
Bugfixes im Multiplayer
  • Fixed an issue where fences would degrade faster in Multiplayer.
  • Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
  • Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
  • Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
  • Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
  • Fixed the note from Grandpa reappearing for farmhands.
  • Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
Bugfixes für die Spielerinteraktion
  • Fixed rare controller and mouse input drops.
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
  • Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.
Bugfixes für visuelle oder kosmetische Fehler
  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like Krokus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Schädelhöhle floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g., grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre's stand at the Egg Festival to fix layering issues.
Sonstige Bugfixes
  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
  • Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
  • Fixed characters greeting you when you enter a location when they're not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.


Stardew Valley Version 1.4.5 wurde am 11. Februar 2020 veröffentlicht.

  • Es wurde ein Problem unter Windows behoben, bei dem das Spiel falsch initialisiert und ohne Audio gestartet wurde.
  • Es wurde ein Problem behoben, bei dem passierbare Objekte, wie z.B. Fackeln, Sie daran hindern konnten, in der Nähe stehende Feinde anzugreifen.
  • Sie können jetzt das Rezept zur Herstellung von Antikem Saatgut von Gunther wiederbekommen, wenn Sie ein Artefakt mit Antikem Saatgut gespendet und nur den Samen und nicht das Rezept gesammelt haben.
  • Es wurde ein Problem behoben, das es Tieren erlaubte, auf bestimmten Wasserflächen entlang einiger Brücken zu laufen.
  • Tapeten können nicht mehr an Stelle von Gegenständen verwendet werden, die zu handwerklichen Waren verarbeitet werden sollen.
  • Der Brief mit der Lewis-Statue wurde korrigiert, da die Belohnung in der vereinfachten chinesischen Lokalisierung nicht gewährt wurde.


Stardew Valley Version 1.4.4 wurde am 31. Januar 2020 veröffentlicht.

  • Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
  • Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
  • Added Elliott’s 14-heart not properly working in non-English languages.
  • Fixed a data entry issue that caused some fish ponds to use incorrect data.
  • Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
  • Fixed a softlock when watching the 2nd Fall movie in a non-English languages.
  • Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
  • Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
  • Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
  • Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
  • Fixed the logic for fruit tree obstruction checking the wrong tile.
  • Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
  • Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
  • Penny now leaves Garden Pots alone in her 14 heart event.
  • Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
  • The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
  • Items placed in an ex’s room are now collected and placed in a chest after divorce.
  • You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
  • Adjusted some NPC gift reactions (Vincent and Jas now hate Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now likes concession stand Joja Cola.)
  • Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
  • Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
  • Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
  • Fixed incorrectly looping ambient noise in the Deep Woods at night.
  • Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
  • Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
  • Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
  • Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
  • Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
  • Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
  • Fixed a minor typo in Grandpa’s Note in the Korean localization.


Stardew Valley Version 1.4.3 wurde am 13. Dezember 2019 veröffentlicht.

  • Ein Problem wurde behoben, bei dem man im Gemeinschaftszentrum ein Vielfaches einer Bündel-Belohnung sammeln konnte, wenn man das Menü schloss, ohne sie zu sammeln.
  • Es wurde ein Problem behoben, bei dem der Name deines Haustiere mit dem Namen eines NPCs verbunden war, so dass dein Haustier am Geburtstag dieses NPCs im Kalender erscheinen konnte.
  • Ein Fehler bei der Duplizierung von Gegenständen wurde behoben, der auftrat, wenn man die Schaltfläche "Zu vorhandenen Stapeln hinzufügen" in einem Inventar mit einem vollen Stapel verwendete.
  • Es wurden einige Korrekturen an der türkischen Lokalisierung vorgenommen.
  • Ein Fehler im Crafting-Menü wurde behoben, der in bestimmten Situationen dazu führen konnte, dass zusätzliche Ressourcen verbraucht wurden.
  • Die Four Corners Farm Map wurde angepasst, um das Problem der Überlagerung von Gebäuden zu beheben.
  • Ein Fehler wurde behoben, durch den man den Turm des Zauberers betreten konnte, bevor man das Community Center freischaltete.
  • Beim Erstellen eines Karten-Screenshots, während die Option zum Anzeigen von Menü-Hintergründen eingeschaltet ist, wird das Menü im Screenshot nicht mehr dargestellt.
  • Es wurde ein Problem behoben, das dazu führte, dass bestimmte Tapeten ein Verlorenes Buch gewährten, wenn sie im Katalog ausgewählt wurden.
  • Es wurde ein Problem behoben, bei dem man seine Gutshof-Punktzahl sofort erhalten konnte, nachdem man Lewis gebeten hatte, seinen Gutshof während der Sterntautaler Volksfest zu beurteilen.


Stardew Valley Version 1.4.2 wurde am 4. Dezember 2019 veröffentlicht.

  • Umgekehrte Platzierungsregeln, die in 1.4.1 eingeführt wurden und die Spieler daran hinderten, Bodenbeläge oder Fackeln auf die Verandafliesen ihres Ehepartners zu legen. Stattdessen ignorieren die Ehepartner nun den Bodenbelag und "ploppen" alle Fackeln ab, die auf diesen Kacheln platziert werden, wenn sie morgens dorthin gehen.
  • Das Kranspiel stürzte ab, wenn es auf dem Mac geladen wurde.
  • Korrigiert, dass Werkbank keine Gegenstände aus Kisten zieht, die sich auf Teppichen befinden.
  • Es wurde behoben, dass Robin im Bett blieb, wenn sie bestimmte Gebäude beim Laden des Spiels aufrüstete.
  • Ein Fehler wurde behoben, durch den der Kauf einer Magischer Bonbon-Süßigkeit, das Verlassen des Titels und das anschließende Neuladen des Spiels dazu führte, dass die Süßigkeit nicht mehr im Laden erschien.
  • Ein Absturz beim Mashing der Dialogvorschub-Buttons beim Übergang zwischen den Karten während eines Ereignisses wurde behoben.
  • Eine andere Art und Weise, in der der Schläger-Smash dazu führen konnte, dass der Spieler mit einer Waffe in der Hand "hängen geblieben" ist, wurde behoben.
  • Es wurden einige Probleme behoben, bei denen nicht vom Benutzer initiierte Mausbewegungen dazu führen konnten, dass Änderungen im Zustand der Maustasten nicht registriert wurden.
  • Ein möglicher Soft-Lock wurde behoben, wenn man auf dem Bett eines anderen Spielers ohnmächtig wurde.
  • Der Bildschirm wurde teilweise ausgeblendet, wenn Demetrius nach der Höhle des Bauernhofs fragt.
  • Ein Problem wurde behoben, bei dem Charaktere einen per Sprechblase begrüßten, auch wenn sie sich nicht am selben Ort befanden (z.B. Elliot, der einen in seiner Hütte begrüßt, obwohl er am Strand steht).
  • Es wurde behoben, dass bestimmte Aktionen (wie die Verwendung eines Rückhol-Zepters) während über Nacht stattfindender Farm-Events durchgeführt werden konnten.
  • Es wurde behoben, dass Bauern, die k.o. geschlagen werden, während sie einen Gegenstand halten, die k.o.-Animation nicht richtig anzeigen.
  • Ein Problem wurde behoben, bei dem das Werkzeug, das bei Clint's aufgerüstet wird, auf einen ungültigen Wert gesetzt werden konnte, wodurch Lewis fälschlicherweise jede Nacht einen Werkzeugsatz schickte.
  • Beim Klicken auf den Emoji-Menü-Umschalter auf dem Gamepad wird die Bildschirmtastatur nicht mehr angezeigt.
  • Angepasstes Rumpeln bei Controllern von Drittanbietern. Dies löst möglicherweise nicht alle Probleme auf bestimmten Controllern von Drittanbietern, verhindert aber zumindest Zustände, in denen das Rumpeln auftritt.


Stardew Valley Version 1.4.1 (früher bekannt als, aber aus Gründen der Kompatibilität mit SMAPI umbenannt) wurde am 02. Dezember 2019 veröffentlicht.

New features
  • Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
  • You can now buy the museum Vogelscheuches from the Nachtmarkt after you've unlocked them.
  • Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
Balance Veränderungen
Andere Veränderungen
  • You can now buy recipes with a full inventory.
  • Penny's 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
  • Vincent now loves Schnecken.
  • Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
  • Slightly optimized debris code.
  • Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
  • Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
  • Fixed trash bear appearing on festival days (which could cause a potential crash).
  • Fixed an issue where reclaiming the Insektenkopf, Neptune's Glaive, Waldschwert, or Schnitzmesser from Marlon would cause Clint to appear to be upgrading that weapon, losing any tool already being upgraded.
  • Fixed problem harvesting crops with the Goldene Sense.
  • Fixed being able to warp into the sewer on your Pferd, causing you to warp into the void.
  • Fixed an issue allowing Fackel and Bodenbeläge to be placed on the spouses's porch position, so they couldn't come outside.
  • Fixed the Goldene Sense still appearing on the reaper after you've already received it.
  • Fixed a minor issue where players who have connected to a game and are creating a character while an Erfolge triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
  • Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
  • Fixed an issue where a farmhand entering a freshly built Hütte could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
  • Fixed Fischteich silhouettes being incorrect after clearing the pond in multiplayer.
  • Fixed a typo causing plant Saat being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
  • Fixed pre-1.4 untyped "Honig" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
  • Fixed a crash when Baum Dünger recipe is added to a save that already has it.
  • Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
  • Fixed non-synchronization of items recovered from Marlon at the Abenteurergilde.
  • Fixed the display name of Flunder in Russian being the same as Heilbutt.
  • Fixed a botched after-movie dialogue from Evelyn.
  • Fixed the direction of the fold on the Gi clothing items.
  • Fixed Teebäumchen not being placeable on certain tiles on the farm.
  • Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
  • Fixed problem where you could soft-lock a shop menu in an edge case scenario.
  • Controller fixes:
    • Fixed some inconsistencies with cursor placement when item stowing is on.
    • Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
    • Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
    • Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
    • When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
  • Corrected the fix for the Sterntautaler Volksfest festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
  • Added a graceful fail state to the function that gets a Ehe for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
  • Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
  • Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
  • Adjusted the requirements to be able to respec a skill at the Statue der Unsicherheit to allow users who have "missed levels" to reclaim their missed perks levels using it.
  • Potential fix for switching over to the Sense after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
  • Fixed various typos.
  • Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
  • Fixed the /friendAll debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g., daily quests).


Stardew Valley Version 1.4.0 wurde am 26. November 2019 veröffentlicht.

New content and features
  • Added movie theater unlocked in late game, with related content and features.
  • Added 14-heart events for every spouse.
  • Added new events and dialogue (including a new heart event for Caroline).
  • Added Kleidung items equipped on the player (replaces former clothing appearance options).
  • Added clothes Schneiderei and dyeing.
  • Added 24 new hair styles, including bald heads.
  • Added Four Corners farm map (meant for co-op, divides the land into four areas with their own perks).
  • Added Fischteichs to breed fish and produce items.
  • Added new items:
  • Added new mine content:
    • a quarry mineshaft dungeon with new Spukender Schädel and Sludge monsters, and a Golden Scythe;
    • prehistoric floors in the Skull Cavern with a new Pfeffer Rex monster;
    • rare alternative levels in the 1–120 mines after unlocking the quarry similar to the quarry mineshaft dungeon.
  • Added shed upgrade (doubles the interior size).
  • Added cat/dog breeds selectable from the new-character customisation menu or Schrein der Illusionen.
  • Added Krobus as a potential roommate if you're unmarried.
  • Added a desert trader that sells new items.
  • Added Trash Bear to clean up trash around town in year 3+.
  • Added 4 new monster eradication goals & prizes.
  • Added 4 new museum reward levels (for donating 35, 70, 80, and 90 items).
  • Added Mülleimer (Werkzeug) upgrades purchasable from Clint (gives 15-60% of trashed items' value as money).
  • Added a new sunroom in Pierre and Caroline's house.
  • Added the ability to perform various emotes through a new menu (default key is Y).
  • Added a new farm building: Wüsten Obelisk.
  • Added winter flooring sprites.
  • Added hidden subplot if you've turned children into doves. (Spoilers: check the television on Fall 26, then visit the Witch's Hut for a recurring effect and fish on the Four Corners farm for a one-time effect.)
  • Added experimental support for letting farmhands move buildings. Use the /movebuildingpermission command to toggle between on (farmhands can move any building), owned (they can move their own cabins or buildings they've built themselves), or off (default).
  • Added a new trash bin in front of JojaMart.
  • Added map export feature (except on 32-bit Linux), accessed via a button in the options menu or the /mapscreenshot chat command. Screenshots are saved in the appdata folder on Windows, and ~/.local/share/StardewValley/Screenshots/ on Linux; click a button in the options screen to open it. When using the command, you can optionally specify a filename and percentage size like /mapscreenshot test 25.
  • Added VSync option. Disabling VSync may improve overall framerate at the expense of frame rate stability.
  • Added an NPC Gift Log accessed through the social tab (tracks birthdays, their liked/disliked gifts as you discover them in-game, etc).
  • Added 'advanced crafting info' option which shows more info on the crafting menu (including number of times crafted and the number of each ingredient available).
  • Added OST files for new music tracks.
  • Added new easter egg on the title screen.
  • Junimo Kart has been completely redone and is now actually fun.
  • Dressers can now be used to store clothing, hats, shoes, and rings.
  • When you catch a silver or gold-quality fish, a 'perfect' catch now increases the quality by one. (This is the only way to get iridium-quality fish.)
  • You can now put hats on your children (once they can walk).
  • You can now play Elliott's piano.
  • You can now put gemstones in Junimo huts to affect the color of new Junimos.
  • Divorced spouses no longer attend your wedding.
  • Divorced spouses no longer treat their exes normally during Festivals.
  • Auto-Grabbers now work in the coop too.
  • Successfully parrying a slime attack now prevents the slimed debuff.
  • Seaweed can now be foraged along the bottom shore of the tidal pool beach.
  • The adventurer's guild now sells any boots you already found in mine chests.
  • You can no longer load saves created in a newer version of the game than you have. (This will only affect future versions of the game.)
Mehrspieler Veränderungen
  • Added optional separate money in multiplayer.
  • Added support for private chat messages.
  • Added more multiplayer "server messages".
  • Added a /ping chat command which prints the current ping to the host (for farmhands) or to each farmhand (for the host).
  • Added a /kick <farmer name> chat command.
  • Added /ban and /unban chat commands. Bans are per-farm, and the command can be called with a farmer name, user ID, or IP address. in all cases it will ban the user, not the farmhand character.
  • Added multiplayer synchronization for…
    • daily luck;
    • bulletin board quests (in most cases);
    • trains;
    • lightning bolts;
    • mine fog events;
    • lost book collection;
    • merchants' limited stock;
    • drum/flute blocks;
    • adjustments to the fishing bobber's position while it's midair;
    • the animation when a player has a fish on the line.
  • When creating a new multiplayer form, the Starting Cabins option now defaults to 1 instead of None.
  • Each player now has a separate mailbox and spouse porch area.
  • Each player can now build a separate cellar.
  • When a player drops an item in multiplayer, other nearby players now have priority for picking it up.
  • You can now see other players' scores during certain festivals in Multiplayer.
  • Quests in multiplayer now set difficulty based on the highest-level player.
  • In the Skull Cavern, mine shafts now drop players to the same level in multiplayer.
  • In multiplayer, many random checks now use the team's average luck instead of only the host's luck.
  • If connecting to a multiplayer server fails, the game will now retry internally before giving up.
  • The reward for completing the Bulletin Board bundle is now applied to all players in multiplayer.
  • Moving a Shipping Bin no longer leaves behind its lid for other players on a multiplayer farm.
Quality of life Veränderungen
  • Added ability to rearrange the museum artifacts (without donating a new one).
  • Added ability to reread received letters anytime via the collections tab.
  • Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default).
  • Added ability to fill existing stacks in a chest from your inventory.
  • Added notification when a tool being upgraded is ready.
  • Added tabs to the Catalogue and Furniture Catalogue.
  • Added current Qi coin balance to Calico Jack minigame UI.
  • Added support on Linux for pasting invite codes via an onscreen button (requires xclip).
  • Added upcoming weddings to in-game calendar.
  • All events should now be skippable.
  • Gates can now be attached to one piece of fencing (instead of needing fences on both sides), which allows for double-width gates.
  • The hallway to the spouse's room in a two-story farmhouse now matches the bedroom flooring.
  • Changed interaction cursor when pointing at farm animals you haven't pet today.
  • Giving datable NPCs a gift no longer makes your spouse jealous unless you're currently dating them.
  • You can now construct/move farm buildings onto tilled dirt and tree seeds.
  • Trying to construct/move farm buildings onto an animal now poke them out of the way.
  • Collapsing in the mine no longer makes you forget levels.
  • After collapsing in the mines and losing items, a list of lost items is now shown and you can pay Marlon to recover one of them.
  • You can now remove horse hats (by interacting with the horse while holding another hat).
  • You can now trash copper pans and slingshots.
  • You can now buy copper pans from Willy's shop after receiving the first one.
  • You can now stack craftable items in inventories (like kegs or furnaces).
  • You can now attach baits, tackles, etc. to your fishing rods directly from a treasure chest.
  • You can now shift-click items to move them out of the toolbar.
  • You can now hold down the interact button without retriggering the eat item prompt. That lets players quickly refill rows of kegs/preserves jars without being interrupted by the prompt.
  • You can now go to sleep while holding an item.
  • You can now pause Junimo Kart by pressing Enter or P.
  • You can now play Junimo Kart entirely with the keyboard.
  • You can no longer place iridium-quality items in casks.
  • Made it easier to collect milk/wool from farm animals. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one.
  • Interacting with a Mill that only has one type of item in it now automatically collects the item instead of opening a chest menu.
  • Pointing at an inventory item needed for a bundle now makes the Junimo bundle button pulsate.
  • Pointing at an item to sell in the shop menus now shows the "Gunther can tell you more" text if the item hasn't been donated yet.
  • Mushroom tree sprouts are now distinguishable from other trees.
  • Wild Bait now provides a chance to catch two fish at once.
  • Pets no longer spawn in positions that block the farmhouse door or corridors.
  • When exiting a Junimo bundle menu, the cursor highlights the bundle that was exited.
  • Farm animals standing on crops no longer prevent the crop from being harvested.
  • A message now appears when fruit tree growth is prevented by a surrounding obstruction.
  • When an NPC walks over a chest, it will now dump its contents out instead of destroying them.
  • When viewing a bundle, inventory items for completed slots are now grayed out.
  • Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern.
  • Players can now "push" through NPCs at festivals, to avoid getting trapped in some cases.
  • Queen of Sauce reruns will now choose an already-aired recipe that a player doesn't know.
  • The animation played when finding a new lost book is now only played once per player.
  • Unclaimed bundle rewards can now be picked up from a Junimo bag in the Community Center.
  • Wild tree seeds can now be placed in any diggable tile outside of the farm without needing to hoe it first.
  • When you dismiss the map by clicking on it, you're now returned to the previous menu tab (if any).
  • Wilted trellis crops no longer block movement.
  • The Hat Mouse now sells hats you've won in festival competitions.
  • Moving the cursor over a crab pot while holding the action button no longer picks it up.
  • Moving the cursor over a farm animal while holding the action button no longer opens the inspection menu (so it's easier to pet animals).
  • Moving the cursor over a scarecrow while holding the action button no longer checks it (so it's easier to harvest large fields).
  • Improved the 'Organize Inventory' logic. Now properly handles empty spaces on Linux, and sorts stacks from highest to lowest quantity.
  • Changed processing time of tapped mushroom trees so that they're harvestable in the morning (instead of midway through the day).
  • Obelisks now have a 3x2 footprint instead of 3x3. (Their sprites are unaffected.)
  • Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions.
Balance Veränderungen
  • Fruit trees no longer need the surrounding tiles to be empty to increase in quality once fully grown.
  • Fruit trees are no longer blocked from growing by non-colliding objects (notably artifact spots).
  • Mushroom trees no longer drop wood (and debris chunks are now white instead of brown).
  • You can now increase friendship by talking with NPCs at festivals.
  • Trains now drop more items.
  • Some items no longer appear in random shop stocks: void eggs, void mayonnaise, and sweet gem berries.
  • The quarry now spawns oak & maple trees.
  • Charcoal kilns now require 2 copper bars (instead of a gold bar).
  • Cheese now sells for more.
  • Cloth now drops more often from mummies.
  • Dressers now cost more.
  • Looms can now produce multiple cloths when higher-quality items are input.
  • Pancakes can no longer be bought from Krobus before winter Y1.
  • Sturdy Ring is now easier to craft.
  • Journey of the Prairie King has been rebalanced.
  • Calico Jack and slot machines in the casino now statistically favor the player. (Previously the player was more likely to lose.)
  • The Forester profession now causes 25% more wood to drop from trees/stumps/logs, instead of raising the value of wood by 50%.
  • Speed-Gro and Retaining Soil can now be applied to crops anytime.
  • Basic and Quality Fertilizers can be applied to seeds (but can't be applied once a seed has sprouted).
  • Rebalanced the frequency that secret notes are dropped.
  • Fishing tackle now sells for less once damaged, depending on its remaining durability.
  • Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds).
  • Bean Hotpot now grants max energy +30 and magnetism +32, instead of showing "max energy +2" but granting nothing.
  • Spring Onions quality is now determined at the start of the day.
  • The Legend can now only be caught once.
  • Made bottom edge of fishing bobber bar slightly more generous.
  • The effect of fishing level on fish size no longer caps at 10.
  • Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad.
  • Reduced cases of items splashing into water when they're visually on dry land.
  • Lightning rods are now always harvestable immediately the day after being struck.
  • Wheat now has a 40% chance to also drop hay on harvest.
  • Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.
  • Fixed the burglar's ring not affecting some monster loot items (those added programmatically).
  • Reduced recipe prices in the Stardrop Saloon
Improved controller support
  • Added an on-screen keyboard to type into chat or text fields using the controller.
  • Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items.
  • Added a left/right bumper hotkey in inventory menus. when the new 'add to existing stacks' button is available, pressing the hotkey will automatically snap to that button for easier inventory consolidation.
  • You can now highlight the list of required items in the Junimo bundle screen while using a controller, so you can see a tooltip with the item's description.
  • Improved controller navigation/use in…
    • the museum donation screen;
    • the Load Game and Join/Host Coop Game menus;
    • the bundle screen (no longer need to scroll all the way to the right to access the second row);
    • chest and item grab screens;
    • crafting menu.
  • Improved switching between keyboard/mouse and controller mode. For example, having a controller plugged in no longer snaps mouse input to buttons.
  • Improved placement logic with a controller (planting seeds, placing furniture, etc).
  • You can now direct your fishing casts with a controller.
  • The buffs display tooltip is now hidden if the mouse cursor isn't visible.
  • Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller.
  • Fixed D-Pad not correctly selecting dialogue options.
  • Fixed an issue making the animal pregnancy disable option unselectable with a controller.
  • Fixed navigation of the languages menu using a controller.
  • Fixed an issue where rearranging artifacts in the museum didn't work with controller-style menus.
  • Fixed various issues related to selecting dialogue choices with a controller.
  • Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller.
  • Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.
  • Fixed various issues related to the display of the cursor in the level up screens with a controller.
  • Fixed some issues with controller navigation of the items in the wallet section of the skills tab.
  • Fixed controller navigation of dropdown lists in the options screen.
  • Fixed an issue where the controller's left thumbstick was moving the mouse cursor around while playing minigames.
  • Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.
  • Fixed chest color picker buttons being selectable if the color picker isn't shown.
Andere Veränderungen
  • Various copyediting, improved text, tweaked sprites, and tweaked map tiles.
  • Made some optimizations that may improve performance on some machines/platforms or in some cases.
  • Improved many translations and fixed missing font characters in Korean.
  • Changed midnight from 12:00 to 0:00 in Japanese.
  • Added an open sprite to the fridge.
  • Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.
  • Adjusted a dialogue option in Penny's 2-heart event to be more considerate of George's perspective.
  • Removed the Junimo Note/Community Center Button from non-inventory screens.
  • Improved Elliott's cabin interior design a bit.
  • Items found in the trash now pop out of the trash instead of going directly into your inventory.
  • Updated credits.
  • In single-player, the mines now reset as soon as you leave instead of waiting for the next 10-minute update.
  • NPCs now destroy trees in their path (and will trample wild tree seeds underfoot).
  • NPCs now close their eyes and do a sleep pose when they go to bed.
  • Players now close their eyes when they go to bed.
  • Penny no longer randomly reveals Pam's taste for alcoholic items.
  • Fish sold to Willy are now resold in his own shop (fish are no longer sold at Pierre's).
  • Tweaked hoed dirt color on the beach in fall.
  • Made David's cage look more appropriate for guinea pigs.
  • Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.
  • Added animation when digging through trash.
  • Adjusted sound made when picking up forageables, eggs, etc.
  • Added changes for modders.
  • Added log for unexpected network disconnects (in a separate DisconnectLogs folder).
  • The ordering of the items on the collections page is now consistent between languages.
Fixes for gameplay
  • Dismissing a letter with unclaimed items now automatically picks up the items.
  • You can no longer activate the Statue of Uncertainty if you haven't met the level requirements.
  • You no longer take damage from monsters while passing out at 2am.
  • Fixed various exploits, including…
    • opening the journal while fishing paused time but still caught fish;
    • opening the journal while dying skipped the death event and prevented losing items;
    • you could use an incorrect item in some cases (like using a wallpaper to obtain the Galaxy Sword, incubate a dinosaur egg, or when crafting);
    • you could predict the mushroom level pattern in the mines;
    • you couldn't be damaged while the eat confirmation prompt was up in multiplayer;
    • the invincibility timer after taking damage didn't decrease in multiplayer if a menu was open;
    • right-clicking a fishing rod attachment in the inventory reset its durability;
    • using glitches to leave the spa while in swimming mode would result in infinite energy/health regen;
    • you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
    • items of different qualities could be combined into one stack when buying from Pierre;
    • you could sell items to Pierre's at an upgraded price (e.g., Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
  • Fixed players getting stuck…
    • if you cast a fishing rod just after opening a treasure chest in the mines;
    • in the blocking pose when you use a sword's special ability in rare cases;
    • on top of a mine ladder if multiple ladders were spawned;
    • in the traveling merchant's cart when dismounting from a horse in some cases (or getting your horse stuck that way);
    • on top of Abigail when playing the minigame in her two-heart event.
  • Fixed rare issue where no ladder would spawn on a mine floor.
  • Fixed monsters spawning too close to the start of a floor in the mines.
  • Fixed mummies dealing damage while downed.
  • Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
  • Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (e.g., artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
  • Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
  • Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
  • Fixed various cases where an entire stack of held items was incorrectly consumed.
  • Fixed certain artifacts not spawning as intended.
  • Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
  • Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e., common trees wouldn't drop seeds after leveling up foraging).
  • Fixed artifacts appearing on grass after winter turns to spring.
  • Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
  • Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.
  • Fixed Livin' Off the Land announcing the start of blackberry season on the wrong date.
  • Fixed certain placeable items being placeable on tiles occupied by other furniture.
  • Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair.
  • Fixed player's fishing level and bait not taken into account for the wait time if the first nibble was missed.
  • Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.
  • Fixed Prospector profession not applied to rocks destroyed in the mines.
  • Fixed forage sometimes spawning out of bounds.
  • Fixed removing tappers from trees in certain ways making them become un-choppable.
  • Fixed fishing cast distance not determined when the bobber hits the water (previously set at the end of the cast).
  • Fixed TV weather forecast not always matching actual weather.
  • Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it's scheduled on the following Sunday.
  • Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.
  • Fixed players playing a minigame at 2am not properly quitting the minigame and passing out.
  • Fixed players able to continue fishing or charging tools past 2am.
  • Fixed giant crops growing in a noticeable pattern.
  • Fixed discrepancy between an item's shown health recovery and the actual recovery when consumed.
  • Fixed Chicken Statue (furniture) being stackable with the Chicken Statue (artifact).
  • Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.
  • Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone.
  • Fixed issue where going to bed early caused machines to process more quickly overnight. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.)
  • Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.
  • Fixed issue where snow yams and winter root could be dug up in the desert in winter.
  • Fixed lopsided bee house flower range.
  • Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas.
  • Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck.
  • Fixed issue where fruit trees wouldn't grow if there was a monster or other NPC near them overnight.
  • Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.
  • Fixed issue where a player at the Stardew Valley Fair would get their score calculated based on the contents of the Grange upon closing the minigame (instead of when Lewis had actually finished his judging), letting that player have a different score than intended.
  • Fixed minor issue where zero shots fired at the Stardew Valley Fair slingshot shooting gallery would give a large negative calculated accuracy.
  • The Cookie recipe will be sold at the Saloon if Evelyn's 4-heart event has been seen but the recipe wasn't obtained.
Fixes for player interaction
  • You can now collect Lost Books even if your inventory is full.
  • Fixed horses being unmountable if they're very close to a pet.
  • Fixed being able to trash items from the crafting menu even though the trash can is invisible.
  • Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar.
  • Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.
  • Fixed interacting with a fireplace sometimes not toggling it.
  • Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards.
  • Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash (now just dismounts).
  • Fixed issue where players couldn't harvest or pick up items by clicking and holding the tool button with a melee weapon or scythe in hand.
  • Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it.
  • Fixed unable to fill water can from the left side of the water trough in the greenhouse.
  • Fixed issue where depositing ore into two nearby furnaces could activate both of them.
  • Fixed large rotated furniture being placeable on top of tables, causing them to disappear.
  • Fixed issue where players could move while warping out of the Witch's Swamp.
  • Fixed issue where players couldn't push through farm animals in some cases if they were offset by half a tile.
  • Fixed issue where interactable furniture like fireplaces couldn't be picked up with left-click when standing close to them and holding a non-tool item.
  • Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.
  • Fixed crawling-stage babies in the crib not being interactable.
  • Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key.
  • Fixed being able to interact with NPCs when your farmer is set to be immobile. (For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.)
  • Fixed opened gates orphaned by destroying the fence post they're attached to not blocking movement.
  • Fixed wild tree seed placement cursor not accounting for seed-placeable rules.
  • Fixed crab pot placement cursor always green, even if an invalid placement tile is selected.
  • Fixed palm trees not shaking and dropping leaf debris when interacted in winter.
  • Fixed the "Warrior" option not being selectable during Sebastian's 6-heart event in Korean.
  • Fixed being able to use the dagger while bathing.
  • Fixed museum reward collection menu not dismissable using the exit hotkey.
  • Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements.
  • Fixed issue where watering a small tree sapling played a scythe sound.
  • Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it.
  • Fixed invisible blocking tile front of Lewis's house during the Stardew Valley Fair.
  • Fixed blank or whitespace-only chat messages being sendable.
Fixes for festivals, events, and quests
  • Dismissing a quest letter no longer discards the quest. (It's now added to your quest log to avoid permanently missing out on quests.)
  • You can no longer place objects at the beach while the Night Market is occurring.
  • Removed invisible trees from festivals.
  • Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
  • Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
  • Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
  • Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
  • Fixed players getting stuck in Harvey's 8-heart event if it was triggered when leaving his bedroom.
  • Fixed players getting stuck in Harvey's 10-heart event if a train came by.
  • Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.
  • Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter.
  • Fixed the egg in Lewis' truck not being accessible during the egg hunt.
  • Fixed time not passing for machines inside of farm buildings during festivals.
  • Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day.
  • Fixed time passing during festivals not reflecting when the player(s) started the festivals.
  • Fixed some out-of-season items appearing as targets for "Help Wanted" quests.
    • Removed Strawberry from Summer quests, Catfish from Winter quests, and Sardine from Summer quests.
  • Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.
  • Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x.
  • Fixed occasional spacing issues with the messages on the daily quest board.
  • Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.
  • Fixed winning festival events not counting towards farm's total earnings.
  • Fixed Penny's 6-heart event not triggering after purchasing the Community Upgrade.
  • Fixed Sam's 8-heart event being silent if you skipped his 2-heart event.
  • Fixed "A Winter Mystery" quest not triggering if exiting the farm from the bottom tile of the exit to the bus stop.
Fixes for shops and shipping
  • Fixed merchants refilling limited-stock items when you reopen their shops.
  • Fixed traveling merchant sometimes having the same item for sale for two different prices.
  • Fixed items bought from shops being sellable at a different price than produced/grown versions.
  • Fixed issue where honey would sometimes sell for more than expected.
  • Fixed pressing Alt + Enter while buying from Pierre destroying the held item.
  • Fixed selling animals not counting towards farm's total earnings.
  • Fixed issue where you couldn't buy animals while Robin was upgrading the pertinent building.
Fixes for NPCs
  • Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g., saying the wrong dialogue in bed).
  • Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
  • Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
  • Fixed issue that prevented some villagers from hanging out with one another in town on certain days.
  • Fixed various issues related to naming horses.
  • Fixed various bugs caused by giving a villager's name to a horse, pet, or child.
  • Fixed friendship-related achievements not properly triggering as soon as the conditions are met.
  • Fixed various friendship-related bugs and inconsistencies, including 10-heart events being unlockable without a bouquet.
  • Fixed NPCs reacting incorrectly to certain gifted items.
  • Fixed issue where gifts couldn't be given to the dwarf if their dialogue was exhausted for the day.
  • Fixed Abigail visiting the farmer on the same day as her 8-heart event.
  • Fixed Bouncer just saying "Hi." instead of his unique line.
  • Fixed Bouncer not accepting the club card if you've already exhausted his dialogue for the day.
  • Fixed Demetrius plowing through bushes by the fountain in summer.
  • Fixed Dwarf always responding negatively to items it feels neutral about.
  • Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise.
  • Fixed Emily's four-heart event unlockable at night.
  • Fixed Gus offering Bread, Pizza, Salad, and Spaghetti as dish of the day (he already sells them as part of his normal shop stock).
  • Fixed Henchman dialogue box showing a friendship jewel.
  • Fixed Krobus secret note event not triggered if riding a horse.
  • Fixed Krobus not keeping silent on Fridays when accepting gifts.
  • Fixed Leah's summer schedule causing her to walk into the water and get stuck there for the rest of the day.
  • Fixed Penny not having her own introductory line.
  • Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built.
  • Fixed Penny talking about living in a trailer after the community upgrade is built.
  • Fixed Pierre talking about time off after the Community Center has been restored.
  • Fixed Shane sending two recipes at 3 hearts. (The second is now sent at 7 hearts as intended.)
  • Fixed Welwick saying two different things on the same day.
  • Fixed free gift at the Night Market being available every ten minutes instead of once a day.
  • Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.
  • Fixed townsfolk sending players the wrong cooking recipes for their current friendship level.
  • Fixed villagers you're already dating still accepting bouquets from you.
  • Fixed a rare crash when attacking "slimes in love".
  • Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken.
  • Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.
  • Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop.
  • Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
  • Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
  • Fixed NPCs saying something upon entering an area (e.g., Pam entering the Saloon) doing so if you're watching an event.
Fixes for multiplayer
  • Farmhands' spouses now move around, run their daily schedules, and react to their spouses like they should.
  • Farmhands now return to their own porches after a festival, instead of the main farmer's porch.
  • Players can no longer give quest items as gifts to other players.
  • You can now connect to the host via IP while they're in the process of loading the game.
  • Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load.
  • Fixed rearranging the museum in multiplayer showing a message that the player donated a new item.
  • Fixed farmhands not seeing the notification that a train is approaching.
  • Fixed players stuck if a bundle is completed while they're on a tile that becomes unwalkable after the room gets renovated.
  • Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
  • Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
  • Fixed issue where you couldn't interact with something behind another player (e.g., to talk to an NPC).
  • Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
  • Fixed farmhands unable to pick up lost books if the host has a menu open.
  • Fixed married NPCs saying marriage-specific lines to players who aren't their spouse while they're on their married schedules.
  • Fixed the door frame from Robin's construction animation not properly removed for remote clients after construction is done.
  • Fixed messages like the one about spreading weeds only shown for the host player.
  • Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.
  • Fixed Kent sometimes missing from clients' festivals.
  • Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed.
  • Fixed fishing rod cast sound affected by other players' casts.
  • Fixed fishing rod animation not properly synchronised when clicking and holding to recast.
  • Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.
  • Fixed issue where horses could lose their hats in multiplayer.
  • Fixed issue where farmhands couldn't activate the Dark Shrine of Night Terrors.
  • Fixed issue where monsters wouldn't move while host was watching an event or getting knocked out.
  • Fixed various issues related to child placement and multiplayer synchronization.
  • Fixed issue where light sources from disconnected farmhands wouldn't get cleaned up.
  • Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed.
  • Fixed issue where completing a Vault bundle wouldn't send a global chat message in multiplayer.
  • Fixed issue where the Witch event would create a void egg for each logged-in player.
  • Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day.
  • Fixed several bugs relating to Mummy behavior and multiplayer sync.
  • Fixed crash after eating a Maki Roll while playing in French.
  • Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish.
  • Fixed Wild Plums listed as forage instead of fruit in non-English languages.
  • Fixed sleep stamina recovery being based on the last player who went to bed (now tracked separately for each player).
  • Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.
  • Fixed various multiplayer data sync issues.
  • Fixed time slowing for all players when the host is in the mine (no longer slows at all in multiplayer).
  • Fixed missing tools in multiplayer not always being recovered.
  • Fixed various issues related to pets in multiplayer.
  • Fixed remote players not properly showing jump/jitter animations during emotes or horse mounting/dismounting.
  • Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations.
  • Fixed explosion flashes not showing up on farmhand machines.
  • Fixed player getting stuck on the "Waiting for players" check after a festival if another player joined at the same time.
  • Fixed Joja purchase form not reflecting upgrades bought by other players.
  • Fixed issue where getting killed while paused in multiplayer could leave you in a perpetual getting-knocked-unconscious state; this now unpauses instead.
Fixes for visual or cosmetic issues
  • Items that come in various colors (like tulips) now show their proper color in the item received pop-up.
  • The mouse cursor is now hidden in scenes that lock user input.
  • The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day.
  • Lit furniture placed on top of tables will now properly light upon nightfall.
  • Fixed various visual map issues, including…
    • various tile issues in the Mines and Skull Cavern;
    • glow from certain lamps in the town interiors tilemap bleeding into adjacent tiles in the tilesheet;
    • incorrect corner edge tile used inside the walls in mine level 6;
    • incorrect grass tiling under the fence on the bottom of the mountain path to town, and missing tile on the tree near that location;
    • incorrect tiles in the Flower Festival;
    • a missing stone tile under the JojaMart sign in town;
    • visual issue with the kitchen floor tile;
    • visual bugs with the eyes of the statue in the secret woods;
    • visual issues with hat mouse's house;
    • artwork of the Bulletin Board in the Community Center not lining up with the walls around it;
    • mismatched walls behind the plant and picture frame in the hallway between Alex and George and Evelyn's rooms;
    • mismatched wall with the power outlet for George's TV;
    • look of the carpet under Sam's bed;
    • incorrect shadowing on some tiles in the mines on floor 7 and 14;
    • Secret Woods statue eyes staying red after activation until the season changes or you reload the save.
  • Fixed various text display issues, including…
    • various typos;
    • various line wrapping issues in dialogue boxes;
    • line wrapping issue when leaving the feast of the winter star;
    • line wrapping issue in tooltips for boots, rings, and melee weapons with long names;
    • extra space at the bottom of tooltips for edible items that don't grant any health;
    • sizing issues in carpenter menu for non-english languages;
    • spacing issues in bulletin board request text;
    • one of Haley's lines having a blank dialogue page;
    • certain items with long names causing tooltips to word wrap incorrectly;
    • stardrop message easter eggs incorrectly appending the favorite thing after the special text.
  • Fixed various sprite issues, including…
    • layering issues (e.g., when the farmer is facing upwards while using some tools, or bushes drawn over chests);
    • character sprite coloration issues;
    • some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
    • Bouncer trying to face the player in some cases, resulting in an invalid sprite;
    • Linus starting some days slightly clipped into a wall;
    • Maru reverting to her plain clothes after her event in the clinic;
    • Penny's hair missing some pixels when she's sitting on the bench in town;
    • player hat rendered incorrectly in the inventory at night time;
    • player with an item raised above their head rendering with hands lowered in some specific cases;
    • player sprite rendered incorrectly after collapsing while in a bathing suit;
    • player sprite facing upwards after interacting with a child or festival NPC from above;
    • player 'wiggling nose' animation issue when casting or reeling in a fish;
    • player eye color drawn incorrectly when reeling in a fish;
    • player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod;
    • kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction);
    • various issues related to animations played as part of an NPC's daily schedule;
    • the light halo overlay on outdoor lamps sorting incorrectly at some positions;
    • health bar not fully consistent with stamina bar.
  • Fixed Penny washing dishes too far from the sink.
  • Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key.
  • Fixed switching toolbars causing incorrect animations to play in multiplayer.
  • Fixed various issues related to the frogs that sometimes spawn on rainy days.
  • Fixed ancient seed not visible in inventory.
  • Fixed edible items that don't grant energy displaying the poisonous icon in tooltip.
  • Fixed being able to click title menu buttons before they're visible.
  • Fixed visual issues when swapping toolbars away or onto light sources.
  • Fixed some dialogue boxes being positioned incorrectly.
  • Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (e.g., when answering a question).
  • Fixed visual seams appearing in Junimo Kart.
  • Fixed visual bug in the character's health bar when their health is low.
  • Fixed screen fading out twice when using Robin's building related functions.
  • Fixed resizing the window below the minimum size causing black bars on screen.
  • Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.
  • Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present.
  • Fixed minor visual bug when switching between the "Host" and "Join" tabs in the co-op screen.
  • Fixed non-centered text alignment in the header of Robin's build menu.
  • Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines.
  • Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available.
  • Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.
  • Fixed screen briefly fading to black during Grandpa's evaluation.
  • Fixed players sometimes getting stuck on a black screen during weddings.
  • Fixed pulling the last piece of hay out of a hopper not making it display as empty.
  • Fixed several issues with weather debris displaying incorrectly.
  • Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.
  • Fixed visual issues with the cutscenes while riding the bus.
  • Fixed issue where holding 'up' while taking the bus back from the desert would cause the camera to pan during the cutscene.
  • Fixed trees planted in the desert showing their snow-covered sprites in winter.
  • Fixed issue where player animations weren't properly looping during events.
  • Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives.
  • Fixed issue in Robin's menu where the Deluxe Barn's description overlapped the materials list.
  • Fixed minigames / cutscenes not always centered when the game is zoomed out.
  • Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.
  • Fixed weather debris clumped up after playing a minigame.
  • Fixed alignment of several UI elements in Calico Jack minigame.
  • Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall.
  • Fixed campfire lighting misaligned.
  • Fixed map showing the player in the mines when they're in the Skull Cavern.
  • Fixed menu backgrounds not shown in the Community Center bundles menu.
  • Fixed the map's location label partly rendered off-screen in some cases.
  • Fixed white borders sometimes drawn on pieces of debris/dropped items.
  • Fixed mouse cursor not showing gift icon when gifting items to an NPC you're meeting for the first time.
  • Fixed mouse cursor showing "talk to" when hovering over NPCs during non-interactable events.
  • Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple 'inventory full' messages without the red 'X'.
  • Fixed crab pots positioned/rendered over tiles they should be being drawn behind.
  • Fixed issue where opening a door would briefly show a ghost door.
  • Fixed windows in barns, coops, and spouse rooms providing light on rainy days or when it's dark out.
  • Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop.
  • Fixed digging up an artifact spot in the rain leaving a dry spot.
  • Fixed hoeing in the desert when it's raining elsewhere leaving a wet spot.
  • Fixed outdoor garden pots not showing watered sprite when it's raining.
  • Fixed the health bar 'bleeding' at low health values if the health bar isn't currently being drawn or if the screen is currently fading.
  • Fixed double cursor in the Stardew Valley Fair slingshot minigame, and disabled drawing of it when playing with controller.
Andere Fehlerbehebungen
  • All mine songs now show up in the Jukebox list.
  • Fixed crash on startup if no audio output device is detected.
  • Fixed resolution issues for some players.
  • Fixed music not properly playing at the start of a new day.
  • Fixed Junimos not behaving properly after completing the community center.
  • Fixed issue where other players could affect the music that's playing in the mines.
  • Fixed various bugs caused by simultaneous buffs and debuffs.
  • Improved confusing error if certain game files are missing.
  • Fixed issue where players wouldn't get museum achievements until the next time they donated something themselves.
  • Fixed Master Angler achievement awarded before catching all fish.
  • Fixed issue where the music in Leah's house didn't stop after leaving her house.
  • Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house.
  • Fixed skipping an event sometimes making the player wait on a black screen for a while.
  • Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect.
  • Fixed placing a bomb that destroys weeds and leaving the area before the explosion happens still playing the weed destruction sounds.
  • Fixed options menu being scrollable while a dropdown list is active.
  • Fixed an issue where a female character's pants could have their color changed to black during a wedding ceremony.
  • Fixed issue where you'd need to click twice to clear the dialogue that appeared after falling down a mineshaft.
  • Fixed issue where hotkeys (like opening the inventory) triggered after sending a chat message.
  • Fixed issue where dialogue couldn't be advanced using keyboard inputs.
  • Fixed issue where the music would sometimes briefly play again after you had turned the volume down.
  • Fixed issue where rebinding the menu key closed the options menu.
  • Fixed Prairie King game over screen only accepting input every 1.5 seconds.
  • Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession.
  • Fixed mouse repositioned when clicking HUD zoom buttons, making it harder to zoom in/out multiple times.
  • Fixed issue where loading a save would play the furnace and fireplace sounds.
  • Fixed volume levels not properly applied when connecting to a game as a farmhand.
  • Fixed rare crash or invisible grass caused by grass sizes becoming invalid.


Stardew Valley Version 1.3.36 wurde am 01 März 2019 veröffentlicht, nachdem am 24. Januar 2019 auf dem beta Channel bereits die beta Version veröffentlicht wurde.

  • Added French, Korean, Italian, Hungarian, and Turkish language support
  • Added a new Credits menu to replace the "About" menu on the title screen, and removed the /credits chat command.
  • Removed unneeded tilesheet files under Content.
  • Removed translated map files under Content/Maps (translated tilesheets are now loaded automatically).
  • Centered Schuppen door.
  • Fixed bug where music doesn't correctly play in the morning.
  • Fixed bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession.
  • Fixed furniture rotation bug for "stools".
  • Fixed Junimos not disappearing after the final goodbye.
Beta Versions (1.3.35–1.3.36) 
1.3.36 beta (26 February 2019)
  • Fixed bug where music doesn't correctly play in the morning.
  • Fixed bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession.
  • Fixed furniture rotation bug for "stools".
  • Fixed Junimos not disappearing after the final goodbye.
1.3.35 beta (02 February 2019, didn't change version)
  • Added Hungarian language.
  • Improved Korean font.
1.3.35 beta (24 January 2019)
  • Added French, Italian, Korean, and Turkish languages.
  • Added a new Credits menu to replace the "About" menu on the title screen, and removed the /credits chat command.
  • Removed unneeded tilesheet files under Content.
  • Removed translated map files under Content/Maps (translated tilesheets are now loaded automatically).


Stardew Valley 1.3.33 wurde am 08. Januar 2019 veröffentlicht, nachdem am 18. Dezember 2018 auf dem beta Channel bereits die beta Version veröffentlicht wurde.

  • Verbesserte performance an Orten mit vielen Lichtquellen (zum Beispiel Fackeln).
  • Verbesserte performance auf Höfen mit vielen Tieren.
  • Leicht verändertes neues "H" als Gesundheitssymbol.
  • Mehrspieler-Grafikfehler behoben, wenn ein anderer Spieler ein Werkzeug benutzt und sich dann in eine neue Richtung bewegt.
  • Es wurden Fehler behoben, die im Mehrspielermodus zu Problemen beim Fischen führten.


Stardew Valley Version 1.3.32 wurde am 19. November 2018 veröffentlicht. (Version 1.3.29-1.3.32 wirden auf dem beta Channel veröffentlicht und sind in Version 1.3.32 enthalten.)

  • Optimised network performance.
  • Added more ways for the host to unpause the server (by pressing ESC, B, Back).
  • Added alternative way to show the chat box (press right stick button on a controller).
  • Added internal changes for modders (should have no effect on vanilla gameplay).
  • Fixed slimes not pouncing correctly.
  • Fixed items-crafted stat being 0 after loading a file until you craft something again.
  • Fixed rabbit's foot not affecting the breakup scene in non-English language modes.
  • Fixed some rare tool-related crashes in multiplayer.
  • Fixed an audio-related crash often caused when using bombs.
  • Fixed Junimos dropping crops on the floor instead of collecting them.
  • Fixed NPCs walking through the saloon doors.
  • Fixed a few rare-ish crashes that can occur when connecting to another player's game.
  • Fixed eye color being reset to brown after reloading.
  • Fixed inability to use rod / slingshot in festival minigames.
  • Fixed the title menu back button being hidden behind submenus.
  • Fixed inability to move after receiving a gift at the Fest des Wintersterns.
  • Fixed crash when saving after the game adds Lewis's shorts to Marnie's house.
  • Fixed crash viewing the map when another player is in certain events.
  • Fixed "double sound" when using singing stone.
  • Fixed a Geneva Convention violation (by replacing red crosses in graphics).
  • Fixed clicks on the chatbox not being registered when the game is paused.
  • Fixed players sometimes walking off in a straight line through all terrain when they get disconnected.
  • Fixed babies sometimes spawning in houses that don't belong to the parents.
  • Fixed the potential for overnight events to cancel or skip a wedding event.
  • Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer.
  • Fixed players able to simultaneously build overlapping farm buildings.
  • Fixed only one player being able to get the dark talisman.
  • Fixed the inability to place donated items on the bottom two rows of the museum.
  • Fixed farmhands being unable to pick up items they dropped in festivals.
  • Fixed Pam's upgraded house interior event not happening.
  • Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
  • Fixed softlock caused by mistaken ability to use daggers during events.
  • Fixed players all receiving the same personal overnight events on the same day (e.g., spouse asking if you want a baby).
  • Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
  • Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
  • Fixed host sometimes appearing stuck using tool in shared events.
  • Fixed softlock when you play the Journey of the Prairie King past 2am.
  • Fixed glitched chest lid appearing when you destroy a cabin.
  • Fixed duplicate songs in the jukebox.
  • Fixed only one player's glow ring working at a time.
  • Fixed farmhands not being able to see each others' bundle changes.
  • Fixed bug causing some players to become married to two other players in 3-4 player farms.
  • Fixed player sometimes getting stuck in bed after another player got in and then back got out.
Beta Versions (1.3.29–1.3.32) 
1.3.32 beta (14 November 2018)
  • Added more ways for the host to unpause the server (by pressing ESC, B, Back).
  • Added alternative way to show the chat box (press right stick button on a controller).
  • Added internal changes for modders (should have no effect on vanilla gameplay).
  • Fixed some GOG users unable to use invite codes (beta-only bug).
  • Fixed crash when saving after the game adds Lewis's shorts to Marnie's house.
  • Fixed crash viewing the map when another player is in certain events.
  • Fixed "double sound" when using singing stone.
  • Fixed a Geneva Convention violation (by replacing red crosses in graphics).
  • Fixed clicks on the chatbox not being registered when the game is paused.
  • Fixed players sometimes walking off in a straight line through all terrain when they get disconnected.
  • Fixed babies sometimes spawning in houses that don't belong to the parents.
  • Fixed the potential for overnight events to cancel or skip a wedding event.
  • Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer.
  • Fixed players able to simultaneously build overlapping farm buildings.
  • Fixed only one player being able to get the dark talisman.
  • Fixed the inability to place donated items on the bottom two rows of the museum.
  • Fixed farmhands being unable to pick up items they dropped in festivals.
  • Fixed Pam's upgraded house interior event not happening.
  • Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
  • Fixed softlock caused by mistaken ability to use daggers during events.
  • Fixed players all receiving the same personal overnight events on the same day (e.g., spouse asking if you want a baby).
  • Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
  • Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
  • Fixed host sometimes appearing stuck using tool in shared events.
  • Fixed softlock when you play the Journey of the Prairie King past 2am.
  • Fixed glitched chest lid appearing when you destroy a cabin.
  • Fixed duplicate songs in the jukebox.
  • Fixed only one player's glow ring working at a time.
  • Fixed farmhands not being able to see each others' bundle changes.
  • Fixed bug causing some players to become married to two other players in 3-4 player farms.
  • Fixed player sometimes getting stuck in bed after another player got in and then back got out.
1.3.31 beta (25 September 2018)
  • Fixed junimos dropping crops on the floor instead of collecting them.
  • Fixed NPCs walking through the saloon doors.
  • Fixed a few rare-ish crashes that can occur when connecting to another player's game.
  • Fixed eye color being reset to brown after reloading.
  • Fixed inability to use rod / slingshot in festival minigames.
  • Fixed the title menu back button being hidden behind submenus.
  • Fixed inability to move after receiving a gift at the Fest des Wintersterns.
1.3.30 beta (18 September 2018)
  • Fixed path and floor tiles rendering as 1x1 tiles instead of joining up in 1.3.29.
  • Fixed double fade-in when the day starts in 1.3.29.
  • Fixed some rare tool-related crashes in multiplayer.
  • Fixed an audio-related crash often caused when using bombs.
1.3.29 beta (21 August 2018)
  • Experimental optimisations (might affect stability - expect 1.3.29 to be slightly less stable than other recent patches).
  • Fixed slimes not pouncing correctly.
  • Fixed items-crafted stat being 0 after loading a file until you craft something again.
  • Fixed rabbit's foot not affecting the breakup scene in non-English language modes.


Stardew Valley Version 1.3.28 wurde am 14. August 2018 veröffentlicht, nachdem am 10. August auf dem beta Channel bereis die beta Version veröffentlicht wurde.

  • Fixed bug preventing buildings from being placed where there would be a path/flooring tile in front of the door.
  • Fixed music not playing at the Luau festival and in town.
  • Fixed clients occasionally crashing in rainy weather.
  • Fixed server crash when there are no available network adapters.
  • Fixed the load menu showing 'no saved games' while searching for files.
  • Fixed crash that occurred if you collided with a monster on the first frame you entered a new location.
  • Fixed Robin forgetting that she's meant to upgrade a farmhand cabin if the farmhand disconnects abnormally.
  • Fixed farmhands not being able to set the next day's weather with rain totems.
  • Fixed farmhands 'swimming' inside their cabins if they're disconnected while swimming in the spa.
  • Fixed swimming-related visual bugs in on farmers' faces.
  • Fixed furniture rotation graphical glitch.
  • Fixed a crash that occurs if you try to copy an invite code while remotely logged into the machine the game is running on.
  • Fixed a German localisation issue with '%Farm' appearing in text instead of the farm's name.
  • Fixed spouse NPCs not kissing farmers.
  • Various internal changes requested on the modding wishlist.


Stardew Valley Version 1.3.27 wurde am 01. August 2018 veröffentlicht. (Die Versionen 1.3.3-1.3.26 wurden nur auf dem Steam beta Channel veröffentlicht und sind in Version 1.3.27 enthalten.)

Balance Anderungen
  • Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
  • Reduced price of Blumenfass from 1000g to 250g, and recipe from 2000g to 1000g.
  • Breaking small tree stumps now provides +1 foraging XP.
  • Once the player reaches the mine bottom...
    • Prismatische Scherbe and Diamant may rarely drop from any monster;
    • gems and Violetter Pilz may be found when searching trash bins;
    • gems and purple mushrooms may be requested in NPC quests;
    • some monsters will be stronger.
Andere Veränderungen
  • Once the player reaches the mine bottom, the Zwerg will attend weddings.
  • Goldener Kürbis is now a universal love (instead of universal hate).
  • Tweaked several seed packet sprites.
  • Tweaked Mr. Qi dialogue portrait.
  • You can now add Mayor Lewis' shorts to the Luau soup.
  • You can now put Feuer-Quarz in the Schmelzofen to produce Verfeinerter Quarz.
  • You can now refill a Watering Can at the kitchen sink.
  • Fireplaces are now furniture, so you can move them around and buy different fireplaces.
  • Fruit Trees cannot be planted on top of decorations in the Gewächshaus border, or in the corners of the Greenhouse.
  • Replaced gold display on player menu from "g" to "金" in Chinese.
  • Improved Chinese translations.
  • Fixed crops harvested with a scythe not giving XP.
  • Fixed bee houses always giving wild honey when used on custom farms.
  • Fixed seeds planted out of season disappearing.
  • Fixed player collapse being cancelled when they open the journal.
  • Fixed animal mood & happiness bugs.
  • Fixed crystalarium item swap exploit.
  • Fixed furniture being usable to complete bundles.
  • Fixed some recipes allowing Milk, but not Large Milk.
  • Fixed crash that occurred after 596 hours of gameplay.
  • Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
  • Several grammar/spelling fixes.
Beta Versions (1.3.0–1.3.27) 
The above list shows changes compared to the previous 1.2.33 stable release. Here are the changes in individual beta builds:
1.3.27 beta (26 July 2018)
  • Fixed changes to the NetList events we added for modding
  • Fixed gift limits not resetting sometimes in single-player
1.3.26 beta (24 July 2018)
  • Fixed game freeze when Grandpa's event and witch event happen simultaneously.
  • Fixed full house Erfolge not working for player/player child births.
  • Fixed black screen until you click after player/player child birth.
  • Fixed children not appearing in farmhouse for player/player marriage.
  • Fixed buildings evaluating current position as ineligible move space.
  • Fixed prismatic shard rate too high after reaching bottom of mines.
  • Fixed spouse stardrop not rewarded in player/player marriages.
  • Fixed instantly brewing wine.
  • Fixed horse duplication bug.
  • Fixed typo in Krobus winter event quest.
  • Fixed crash when entering railroad area.
  • Fixed disconnect issues reported in 1.3.25.
  • Fixed fishing rod crash bug.
  • Fixed farmhands unable to get rid of children at dark shrine.
  • Fixed museum duplication issues.
  • Fixed players able to donate/rearrange the museum simultaneously.
  • Fixed spouse NPCs not kissing back in multiplayer.
  • Fixed farmhands talking to NPCs playing unique animations causing them to stop animating.
  • Fixed lack of spouse patio animations.
  • Fixed host seeing spouse dialogue for farmhand spouses.
  • Fixed being able to mount horse while farmer is playing an animation (e.g., picking up an item).
  • Fixed animals eating twice as much if they're outside while the player sleeps.
  • Added ValueAdded/ValueRemoved events to NetList for SMAPI.
1.3.25 beta (16 July 2018)
  • Experimental network usage optimizations
  • Fixed infinite ingredient use exploit when cooking in the kitchen
  • Fixed NPC marriage dialogue appearing for non-spouse players
  • Fixed crops harvested with a scythe not giving XP
  • Fixed inability to cancel moving a building
  • Fixed game occasionally locking up on a black screen at 2am
1.3.24 beta (10 July 2018)
  • Fixed players stuck on "Connecting to online services..." screen
  • Fixed crystalarium item swap exploit
  • Fixed furniture able to be used to complete bundles
  • Fixed milk requirements for certain cooking recipes (now can accept either Milk or Large Milk)
  • Fixed summer weather forecast bug
  • Fixed furniture duplication bug
  • Fixed long tool use animation bug
  • Fixed warp tile player & shadow animation bug
  • Fixed "Cloud Country" not being added to the jukebox if you create a game via the co-op menu
  • Fixed cooking food in the kitchen using ingredients from the wrong fridge
  • Fixed item debris duplication bug
1.3.23 beta (05 July 2018)
  • Fixed timesReachedMineBottom flag never updated. This enables previously-inactive features once the player reaches the mine bottom:
    • Prismatische Scherbe and Diamant may rarely drop from any monster;
    • gems and Violetter Pilz may be found when searching trash bins;
    • gems and purple mushrooms may be requested in NPC quests;
    • the Zwerg will attend weddings;
    • some monsters will be stronger.
  • Fixed farmhands being warped to the wrong version of Marnie's house after purchasing animals
  • Fixed crash when player/player child is born and one of the parents is offline
  • Fixed multiple spouses standing in same space on farm
  • Fixed using a weapon after eating nullifying the food effects
  • Fix to walk around (instead of through) Pam when getting on the bus (after purchasing ticket from north side of ticket vendor)
  • Fixed toddlers not moving inside cabins
  • Fix to stop fly buzzing sound when it dies
1.3.22 beta (03 July 2018)
  • Fixed crash that occurred after 596 hours of gameplay
  • Fixed mistranslated Chinese co-op button on the main menu
  • Fixed divorced status not being carried over from 1.2 saves
  • Fixed post-6pm animal mood drain
  • Fixed animal happiness overflowing
  • Fixed spa not regenerating stamina when a menu is open in multiplayer
  • Fixed second player-player parent pregnancy causing crashes
  • Fixed farmhands being able to retrieve the last item shipped after it has been sold
  • Fixed lighting detaching from sources when upgrading the house
  • Fixed players losing cursor slot items when they are disconnected while managing the inventory
  • Fixed farmhands being unable to enter the wizard's tower if they join after the Gemeinschaftszentrum is completed
  • Fixed armored bugs not being invincible
  • Fixed wrong fish appearing in fishing minigame tent
  • Fixed slingshot minigame crash
  • Fixed broken skull cavern level 100 event in Russian
  • Fixed cave carrot quest crash
  • Fixed buffs not clearing when farmhands log out
  • Fixed farmhands being unable to open Junimo huts
  • Fixed goblin problem quest still showing in the log for other players after the quest is completed
  • Fixed new songs on Jukebox showing wrong names
  • Fixed duplicate songs in the Jukebox menu
1.3.21 beta (21 June 2018)
  • Fixed animal sounds playing outside of map
  • Fixed player icons overlapping on the map page
  • Fixed fishing rod casting temp sprites during the fall mini game
  • Fixed unsynced exhausted state and passing out
  • Fixed remote characters not blinking
  • Fixed grubs invincible to host while retreating
  • Fixed floating lamp sprite in mines
  • Fixed secret notes fished up spawning without a note number
  • Fixed beer sprite overlapped by counter in Clint 3 heart event
  • Fixed secret note #4 description fix
1.3.20 beta (19 June 2018)
  • Fixed fish splash points not properly syncing
  • Fixed missing elevator dings for clients
  • Fixed objects broken by weapons breaking twice when there is latency
  • Fixed glitched chest object in inventory UI
  • Fixed horse missing sounds/animation for clients
  • Fixed crash when trying to display dialogue for NPCs without any dialogue left
  • Fixed players hidden from view when local player uses a return scepter
  • Fixed all players teleported when return scepter used
  • Fixed structures can be placed where players would get stuck exiting them
  • Fix to allow players to walk out of resources (stumps/rocks) if they become stuck inside
  • Fixed Grandpa's candles not lighting
  • Fixed freeze up when all players are not in bed at 2am
  • Fixed farmhands not seeing giant mushroom trees until they relog
  • Translation fixes
  • Fixed door/footstep sounds being heard mapwide
  • Fixed item duplication if farmhands login while their inventory is open
  • Fixed Energie resetting to max when you leave/rejoin
  • Fixed trash items respawning when player travels to a different location
  • Fixed crash after blowing up a rock crab
  • Fixed fishing treasure chest causing a new cast
  • Fixed filled chests breaking when they're next to an empty chest
  • Clicking on the Aufträge icon no longer allows the player to stay awake past 2am
1.3.19 beta (14 June 2018)
  • Fixed client crashing when joining game due to null quest
  • Fixed Beach Bridge not updating for other players when one repairs it
  • Fixed controls locking up inside fishing tent
  • Fixed loss of 'Dating' friendship status when upgrading from 1.2 to 1.3
  • Fixed wedding ring not appearing in crafting list in SMAPI
  • Fixed deepestMineLevel stat only updating when they go deeper then any other player
  • Fixed seasonal tileset / SMAPI compatibility issue
  • Fixed farmhands unable to enter Pierre's on Wednesday after Community center completion
  • Fixed rain totems not working in multiplayer
  • Fixed no blue chickens in multiplayer
  • Fixed Gus walking through walls in Community Center
  • Fixed some animations playing at double speed inside buildings
  • Fixed Pam disappearing (potential fix)
1.3.18 beta (12 June 2018)
  • Fixed active players unable to cancel new player creation for farmhands
  • Fixed mouseover hover missing for buffs
  • Fixed horse footsteps using wrong sounds
  • Fixed crash whenever Marlon's name is used
  • Fixed NPCs end of route animation playing at double speed for clients
  • Fixed NPC positions not syncing at end of route animations (multiple NPCs)
  • Fixed extra tools spawning overnight if another player has them
  • Fixed gift giving not properly resetting after upgrading from 1.2 to 1.3
  • Fixed mistranslated pt-br seed disc saying to plant in winter
  • Fixed spa sign in English while playing in Chinese
  • Fixed proposals unable to be canceled
  • Fixed fishing rod event not triggering for farmhand
  • Fixed machines producing 'empty' products
1.3.17 beta (07 June 2018)
  • Fixed farmhands not being able to interact with bundles inside community center
  • Fixed farmhand tools disappearing after logging out while being upgraded
  • Fixed museum donations disappearing
    • This also fixed the description of museum items not changing after donating for farmhands
  • Fixed farmhand profession sale bonuses not applying
  • Fixed artifact donation message appearing in English for all languages
  • Fixed profit margin mistranslation in German
  • Fixed character names appearing in English while playing non-English character languages
  • Fixed inability to walk through animals while inside a building
  • Fixed bug which could make farm animals disappear
  • Fixed baby gender assignment issue for player/player newborns
  • Added feature: Invite code now copyable to clipboard
1.3.16 beta (05 June 2018)
  • Fixed 'introductions' quest tracking the wrong number of villagers for farmhands.
  • Fixed cabin fridges emptying when host reloads.
  • Fixed Secret Santa assignments changing.
  • Fixed items missing from festival shops when playing in Chinese.
  • Fixed traded fishing tackle breaking after one use.
  • Fixed tree seeds not being harvestable in multiplayer.
  • Fixed spouse position issues.
  • Fixed players stuck in wall after Emily's 10-heart event.
  • Fixed wallpapers/floors vanishing and resetting.
  • Fixed spawned mine ladders/shafts not being synced correctly in multiplayer.
  • Fixed slimes aggroing player during secret woods event.
  • Fixed horses becomes unmountable after entering a new location.
  • Fixed horses vanishing when warping between two quickly.
1.3.15 beta (30 May 2018)
  • Break-up event is now less harsh.
  • Fixed issue where farmhands only saw the first Junimo bundles page when accessed outside of the community center.
  • Fixed crash upon returning to a level of the mines with a chest, after having just been in it.
  • Fixed machines sometimes breaking when you're near torches.
  • Fixed crash when attempting to load a quest that hasn't been localized yet.
  • Fixed monster cries being heard outside of the mines.
1.3.14 beta (25 May 2018)
  • Added a quest to hint at the magnifying lens.
  • Re-enabled moving & demolishing buildings in multiplayer (although only the host can do it).
  • Fixed bug allowing players to spawn a staircase on the bottom mine level.
  • Fixed mermaid show not playing if volume is muted.
  • Fixed crash when selling many items to Pierre or through the shipping bin.
1.3.13 beta (24 May 2018)
  • Added separate chests in the mines for each player.
  • Fixed controls locking up in Stardew Valley Fair fishing tent.
  • Fixed duplicate cursors in minigames.
  • Fixed crashes buying furniture.
  • Fixed freezes when fishing during events.
  • Fixed crash caused by ordering a building construction the day before a festival.
  • Fixed crash breaking certain objects in the skull cavern.
  • Fixed horse-related bugs with movement between screens/clipping.
1.3.12 beta (22 May 2018)
  • Fixed all players seeing milking messages.
  • Fixed object desync on farm between players.
  • Fixed lighting issue in spa.
  • Fixed clocks becoming de-synced from server latency (now will disconnect player).
  • Fixed high network usage when NPCs moving.
  • Fixed delay when using bombs.
  • Fixed hidden mines ladder to skull cavern.
  • Fixed erroneous thunderstorm weather forecast in summer.
1.3.11 beta (16 May 2018)
  • Fixed beds regenerating energy in single player.
  • Fixed bomb framerate/delay issues (testing some).
  • Fixed farmhand crash when junimo is out at the farm.
  • Fixed inability to use emojis while chatting when menu was up.
  • Fixed fishing tackle breaking after one use.
  • Fixed Winter 8 festival overwriting first item when playing in Chinese.
  • Fixed forgetting level ups when disconnected.
  • Fixed lost stardrop Energie after disconnect.
  • Fixed crafting recipes vanishing when disconnected.
  • Fixed non-slime monsters being tracked in "Initiation" quest.
  • Fixed quests breaking or not tracking properly when disconnected.
  • Fixed weather report always sunny after reload.
1.3.10 beta (09 May 2018)
  • Fixed only LAN option being available at join screen.
  • Fixed torch & debris related lag issues.
  • Fixed crash after upgrading the community center.
  • Fixed object at (0, 0) causing machines to be destroyed when harvesting (thanks @MysticTempest!).
  • Fixed forage items spawning in inaccessible places.
  • Fixed travelling cart 'out of stock' message.
  • Fixed inability to get coffee at Night Market.
  • Fixed crashes related to Invisible Doors.
  • Fixed unable to reassign farm animals to other buildings.
  • Fixed startup_preferences permission crash.
  • Fixed objects pulse briefly when player enters map.
  • Fixed town map graphic inconsistencies with festivals.
  • Fixed treasure chests not appearing every 10 levels in mines.
  • Fixed spouse disappearing.
  • Fixed blocked path for secret note 20.
  • Fixed obsolescence of secret note 20 after purchasing "community upgrade".
  • Fixed slimes not applying "slimed" debuff.
  • Fixed freeze if all players are not in bed by 2am.
1.3.9 beta (04 May 2018)
  • Visual C++ redistributable update to partially fix the "LAN Only" connection issue.
  • Fixed furniture/wallpaper/flooring getting removed from sheds.
  • Fixed crash when interacting with farm animals left outside.
1.3.8 beta (04 May 2018)
  • Fixed glitching crab pot graphic.
  • Fixed lack of proper fish in underground lakes.
  • Fixed sprite glitch when placing wallpaper on tables or floors.
  • Fixed extreme lag when machines are working (using the scaling animation).
  • Fixed lighting related latency after 6PM.
  • Fixed butterfly bow position on horse.
  • Fixed inability to get Craft Master achievement in single player.
1.3.7 beta (03 May 2018)
  • Fixed the floor appearance being set to default and becoming unchangeable.
  • Fixed connection issues forcing host to be inside player cabin.
1.3.6 beta (03 May 2018)
  • Fixed wallpaper disappearing and not applicable.
  • Fixed incorrect "you have found" message display.
  • Fixed cabins not being movable (other buildings will be fixed in a later update).
  • Fixed inaccurate weather reports for connected players.
  • Fixed speech bubble cursor over pets/horses/children/Junimos.
  • Fixed Farmhands can't use hoe inside mines.
  • Fixed crash passing between maps while another player is on a loading screen.
1.3.5 beta (02 May 2018)
  • Fixed moving cabins/buildings causing issues in singleplayer only. (This feature was temporarily disabled in multiplayer to troubleshoot issues.)
  • Fixed issue loading festivals with SMAPI installed.
  • Fixed the map being cut off screen.
  • Fixed a crash fighting flying monsters.
  • Fixed the bug buzzing outside mines.
  • Fixed the crash when swapping from tool to food and quickly eating.
  • Fixed the crash after leaving game at earning screen.
1.3.4 beta (01 May 2018)
  • Fixed the eating prompt appearing when placing an item on a sign.
  • Fixed teleport obelisks not properly working.
  • Fixed the formatting for some Harvey dialogue.
  • Fixed the player getting stuck in a wall after pet adoption event.
  • Fixed an issue with no water in underground lakes.
  • Fixed an issue with building construction not completing if you exit during construction.
  • Fixed a crash speaking to Emily in exercise class.
  • Fixed a crash when speaking to Demetrius while he's dancing with Robin.
  • Fixed a crash at Grandpa's shrine.
  • Fixed a crash in certain situations if player name is within brackets.
  • Fixed a crash just after getting out of bed.
  • Fixed a crash when speaking to Traveling Merchant.
  • Fixed a crash on Journey of the Prairie King.
  • Fixed crash when striking a ready-to-harvest cask with a tool.
1.3.3 beta (30 April 2018)
  • First public 1.3 beta.


Stardew Valley 1.2.33 war ein kleiner Bugfix-Patch. Veröffentlicht am: 10. Juli. 2017.

  • Fix für Linux und OSX mit Verwendung von Monogame-Inhalten anstelle von XNA-Inhalten (was das Modding schwieriger macht).


Stardew Valley 1.2.32 war ein kleiner Bugfix-Patch. Veröffentlicht am: 10. Juli. 2017.

  • Fix: Spielstände konnten möglicherweise überschrieben werden, wenn man nach dem erstellen eines neuen Spielstandes zum Hauptmenü wechselte.


Stardew Valley 1.2.31 war ein kleiner Bugfix-Patch. Veröffentlicht am: 07. Juli. 2017.

  • Hat descriptions now say which achievement they're for.
  • Fixed crashes related to use of slot machines.
  • Fixed some potential sources of unnecessarily increased memory usage.
  • Fixed some options in dialogue not being usable with a controller.
Localisation fixes
  • Fixed the 'loading...' message on loading screens wrapping incorrectly in some languages.
  • English: fixed grammar in Luau community soup text.
  • Portuguese: fixed some dialogue options in Linus's 0 heart event being missing.
  • Portuguese: fixed the cut-off 'level up' title.
  • Russian: added more space for the '(single)' text on the social page.


Stardew Valley Version 1.2.30 wurde am 12. Mai 2017 veröffentlicht.

  • The window mode preference is now shared between all save files.
  • Fixed crash when the game switches window mode while loading a save.


Stardew Valley Version 1.2.29 wurde am 02. Mai 2017 veröffentlicht. (Die Versionen 1.2.27 - 1.2.28 wurden nur auf dem Steam beat Channel veröffentlicht und sind in Version 1.2.29 enthalten.)

  • Fixed crashes while loading save files.
  • Fixed crashes when going fullscreen.
  • Fixed crashes while saving due to slay-monster quest.


Stardew Valley Version 1.2.26 wurde am 24. April 2017 veröffentlicht mit In-Spiel Unterstützung für sechs neue Sprachen, nachdem seit dem 07. Februar 2017 auf dem Steam beta Channel bereits mehrere beta Versionen veröffentlicht wurden.

  • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
  • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
  • When using a controller, pressing the back button will skip events that are skippable.
  • Exit to Title has returned.
  • Fixed lighting shader not covering the whole screen on Mac and Linux.
  • Switching from “Windowed Borderless” to “Fullscreen” should now go straight to fullscreen instead of Windowed mode.
  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10.
beta versions (1.2.0–1.2.25) 
The above list shows changes compared to the previous 1.11 stable release. Here are the changes in individual beta builds:
1.2.26 beta
  • Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
  • Fixed certain items (e.g., tulips and blue jazz) having their counts rendered with an unbordered font
  • Fixed lack of space for energy information on certain items, including Sweet Pea
  • Audio is loaded earlier on in initialization now, which might resolve some startup crashes
1.2.25 beta
  • Fixed broken Mac OS X app directory structure causing crashes on launch
  • Reverted the change to the ordering of Steam SDK initialization and audio loading, which is believed to have caused an increase in crashes on launch for some players
1.2.21–24 beta (1.2.21–23 weren't released separately)
  • Fix snappy menu controls breaking the grange display menu
  • Fixed a few minor issues with shop menus
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn's event
  • Fixed a typo of the word 'pronounce' in the marriage event
  • Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there's no space for it
  • Fixed a couple of rare crashes that could have occurred at any time during the game
1.2.19–20 beta (1.2.19 wasn't released separately)
  • Fixed a few more situations where the cursor would show up unnecessarily when using a gamepad
  • Made the links in the about menu selectable with the gamepad
  • Fixed the shipping bin menu not allowing the cursor to move up within the inventory grid
  • The skip event button doesn't show if you're using a gamepad (use the back button to skip)
  • A few Chinese translation fixes
1.2.18 beta
  • Fixed an issue where if you were using a gamepad and used Exit to Title, the cursor could get stuck off-screen.
  • Added translations for the new "use gamepad-style menus" option
1.2.17 beta
  • ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (e.g., in the names you give your farmer, farm, animals, etc.)
  • Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
  • Wallpapers and floors no longer have a tile placement indicator showing a random object
1.2.16 beta
  • Some translation fixes for German and Chinese
  • Made the back button on the load game screen accessible with the new snappy gamepad cursor functionality
  • Fixed a minor graphical issue in the Backwoods
1.2.15 beta
  • More translation fixes.
  • A couple more attributions have been added to the about box
  • Fixed the issue causing dialogue to be obscured by the cursor (when playing with a gamepad)
1.2.14 beta
  • More translation fixes
  • Fixed duplicate tool issue when using a gamepad to buy a tool upgrade from Clint
  • Fixed invisible mouse cursor during some dialogs
  • Fixed missing poisonous food tooltips
1.2.13 beta
  • Translation fixes
  • Improved text on main menu buttons for German, Spanish and Portuguese
  • Fixed event skip button not being clickable (if you've zoomed in/out far enough)
  • Fixed issue causing the date to be temporarily misplaced while saving (if you've zoomed in/out)
  • Small internal change for Pathoschild, to help with SMAPI
1.2.12 beta
  • Farming level now affect crop yield prior to level 10
  • Many translation fixes in every language
1.2.11 beta
  • Fixed the issue with the 'e' key backing out of menus
  • Some German language translation fixes
  • Quest text fixes
  • Fix the issue with the adventure guild 'Initiation' quest requiring rock crabs instead of slimes.
1.2.10 beta
  • Fixed blank tooltips on animal purchase menu
  • Fixed a crash when buying an animal
  • Potential fix for a crash one user reported while loading a save file, as the game switched to fullscreen mode.
  • Fixed a threading issue that was the cause of:
    • 'Waking up' in the farm house between entering bed and shipping items / saving.
    • Probably the one or two crashes when sleeping / saving that people have reported
  • Gamepad control changes:
    • Mouse cursor replaced with gloved hand when using the new snappy controls option
    • Typing no longer moves the cursor around between widgets in character customization menu
    • Pressing the back button organizes your inventory in the menu and in chests
    • Pressing the back button skips events
    • Pressing X to take an item out of a chest will no longer move the cursor back to the first item
1.2.9 beta
  • New translations have been added (fixing the "Looking for Saved Games" message on the load menu always being English)
  • Eric's new gamepad control improvements, which make the cursor snap between buttons & other interactive components
1.2.8 beta
  • Fixed missing border around item counts drawn on recipe tooltips.
  • Fixed a crash that sometimes occurred overnight that was dependent on your friendship levels with the NPCs.
  • Fixed the crash during Maru's 10 heart event.
  • The title screen on the Prairie King minigame no longer requires a button press.
  • Various internal changes.
1.2.7 beta
  • Further Russian font fixes.
1.2.6 beta
  • Updated Russian fonts for legibility (thanks for the feedback, it was really useful)
  • Fixed '+' plus signs appearing in fonts as smileys.
  • Reduced the size of text in some places to avoid running out of space.
  • Chinese title screen has 'Stardew Valley' written in Simplified Chinese.
  • Some Russian translation fixes.
1.2.5 beta
  • Fix for misplaced text on the "help wanted" billboard
  • Fix for bundle pages not being closeable via the close button
  • Fix for the heart character not showing in some languages (in for instance "<pet name> loves you. ?")
  • Some minor translation fixes in Portuguese and Spanish
  • New fonts for Spanish, German, Portuguese and Russian (Eric added the characters we needed to his font). A few notes:
    • Please provide feedback about legibility!
    • Plus ('+') signs appear as smiley faces for now. We know about this and are fixing it.
    • We've noticed text overlaps UI and runs out of space in a few places in German and Russian. We're working on it, but please let us know where you see this happen.
1.2.4 beta
  • NPCs in Portuguese now have the same names as in English. Please be on the lookout for use of the wrong name in dialogue, UI, etc.
1.2.3 beta
  • Fixed day/time/money box & buff icon positioning
  • Potential fix for the crash in shop interfaces
  • A few internal changes also happened to get us ready for more translations to come in... you probably won't notice this though ;)
1.2.2 beta
  • Zoom buttons work now
  • Main menu no longer messed up after modifying zoom and using Exit to Title
  • Fixed the issue where music would play on the main menu even when muted after Exit to Title
  • Fixed missing 'Loading...' text in some languages
  • Fixed lighting shader not covering the screen on Mac and Linux
1.2.1 beta
  • Fixed some instances of English text appearing instead of translated text
  • Fixed the issue where save files would not load if your system's language was set to something other than English (this might fix some crashes too)
1.2.0 beta


Stardew Valley Version 1.11 wurde am 06. Oktober 2016 veröffentlicht, nachdem am 05. Oktober 2016 auf dem Steam beta Channel bereits die beta Version veröffentlicht wurde.

Kleine Veränderungen
  • Der Preis vom Galaxie-Dolch wurde auf 35,000g korrigiert (er war auf 350,000g).
  • Die Beschreibung vom Handwerker-Beruf wurde korrigiert, sodass sie den richtigen Bonus anzeigt (Es ist 40% jetzt, aber die Beschreibung sagte 50%).
  • Unkraut in der Mutantenkäferhöhle verändert sich nicht mehr mit der Jahreszeit (und wird nicht mehr zu Batterien im Winter).
  • Die Mutantenkäferhöhle füllt sich jetzt jeden Tag ein bisschen auf.
  • Monster in der Mutantenkäferhöhle werden jetzt immer mutiert sein... und werden nicht als Standart Maden/Fliegen wiederkommen, nachdem man speichert und neu lädt.
  • Meteoriten können nicht mehr auf Baumstümpfen oder Baumstämmen landen.
  • Du kannst wieder Gebäude auf den leicht schattierten Streifen direkt unter Klippen platzieren.
  • Manche Felder auf dem Hof wurden gefixt.
  • Probleme mit dem Erscheinen von sammelbaren Gegenständen unter Stümpfen wurden gefixt.
  • Frühlingszwiebeln sind Iridium-Qualität mit dem Botanist-Beruf sein.
  • Trüffel sollten nicht mehr im Wasser erscheinen.
  • Haustiere sollten nicht mehr fähig sein, die Kellertreppe runter in die Void zu laufen.
  • Der Bandit-Boss in Reise des Prärie-Königs teleportiert sich zurück in die Mitte der Karte, sollte er zu weit in eine Richtung des Bildschirms herauslaufen.
  • Tiere im Hühnerstall können jetzt qualitativ höherwertigere Produkte produzieren, so wie sie es machen sollten.
  • Du kannst nicht mehr deine Gießkannen an einem Brunnen füllen, der noch nicht fertig gebaut ist.
  • Bäume können sich nicht mehr über die Karte in die Void ausbreiten, was dafür sorgte, dass das Spiel pro Tag langsamer wurde. Das neue Patch wird auch nachträglich diese Problembäume entfernen.
  • Du solltest jetzt die letzte Joja-Zwischensequenz richtig sehen können, auch wenn du zu Joja-Markt rübergewechselt bist, nachdem du das meiste des Gemeinschaftszentrums fertiggestellt hast.
  • Sammelbare Gegenstände erscheinen nicht mehr in unzugänglichen Orten.
  • Das Problem, wo ein Blitz, der ein Objekt auf dem Hof traf, dafür sorgte, dass dieses Objekt vor dem Spieler erscheint, wenn er nicht auf dem Hof war, wurde gefixt.
  • Wenn du Stufe 5 oder 10 in einer Fähigkeit erreichst, aber noch nicht geschlafen hast, zeigt dein neuer Beruf nicht mehr "Desperado" an.
  • Kleine Nutzungs-Korrekturen und Bug fixes.


Stardew Valley Version 1.1 wurde am 03. Oktober 2016 veröffentlicht, nachdem am 29. September 2016 auf dem Steam beta Channel bereits die beta Version veröffentlicht wurde.

Mögliche Ehepartner
  • Mögliche Ehepartner haben jetzt einen Außenbereich auf dem Hof, der für die meisten Ehepartner einzigartig ist und sie verbringen manchmal dort Zeit und machen ein einzigartige Handlung.
    • Sam hat eine kleine Halfpipe und er macht Skateboard-Tricks.
    • Maru hat eine kleine Apparatur, an der sie arbeitet.
    • Abigail spielt ihre Flöte.
    • Leah hat eine Skulptur, an der sie meißelt.
    • Sebastian arbeitet an seinem Motorrad.
    • Alex hebt Gewichte.
    • Penny, Harvey und Elliott lesen ein Buch in einem kleinen Garten mit Topfpflanzen.
    • Emily meditiert in einem Kristallgarten.
    • Haley macht Bilder zwischen zwei eingetopfte Palmen.
    • Shane hat einen kleinen Hühnerstall und er steht dort und hält sein Huhn "Charlie".
  • Shane kann geheiratet werden und hat neue Dialoge, Herzevents und Tagesablauf. Es gibt eine neue Tür für Shane in Marnies Laden, die verschlossen ist. Shanes extra Raum, wenn man ihn heiratet, ist unaufgeräumt mit einem Mini-Kühlschrank und einem schlammigen Weg mit Fußspuren, die dort hinführen.
  • Emily kann geheiratat werden und hat neue Dialoge, Herzevents und Tagesablauf.
  • Robin hat ein paar neue Gebäude zu verkaufen.
    • Schuppen: Ein leerer Raum, mit dem der Spieler machen kann, was er will. Er kann auf die gleiche Weise dekoriert werden, wie das Haus.
    • Mühle: Spieler können Weizen oder Rüben darin platzieren, um Zucker und Weizenmehl herzustellen. Ein Weizen macht ein Weizenmehl. Eine Rübe macht 3 Zucker. Wenn man Weizen oder Rüben darein platziert, wird das Weizenmehl und das Zucker am nächsten Morgen fertig sein. Die kleine Box an der rechten Seite der Mühle funktioniert wie eine Kiste und beherbergt das Produkt, das am vorherigen Tag gemahlen wurde.
  • Der Zauberer bietet jetzt neue Hofgebäude, nachdem man die Aufgabenreihe vollendet hat. Diese Gebäude sind sehr teuer und für das Endspiel gedacht. Sie erscheinen direkt nach dem Kauf, im Gegensatz zu Robins Gebäuden, welche erst gebaut werden müssen.
    • Junimo-Hütte: Junimos werden herauskommen, um, innerhalb einer gewissen Reichweite der Hütte, erntereife Nutzpflanzen zu ernten. Die Junimos platzieren diese Nutzpflanzen in die Hütte, damit der Spieler sie irgendwann mitnehmen kann.
    • Wasserobelisk: Wenn man mit ihn interagiert, teleportiert er den Spieler zum Strand, genau wie der Teleport-Totem: Strand. Er ist eigentlich ein unendlicher Totem, der auf dem Hof steht.
    • Erdobelisk: Genauso, wie der Wasserobelisk, außer dass er den Spieler in die Berge teleportiert.
    • Goldene Uhr: Verhindert, dass Schmutz auf der Farm erscheint. Verhindert den Zerfall von Zäunen.
  • Man kann jetzt einen von fünf Hoftypen auswählen, wenn man ein neues Spiel beginnt. Der Standart-Hof und ein auf jede Fähigkeiten thematisierten Hof. Jeder Hof hat ein Merkmal, das ihn ein wenig anders macht, und jeder Hof hat außerdem eine einzigartige Dekoration vom Innenbereich des Hauses.
    • Flussbett-Hof: Die Mehrheit dieser Karte besteht aus Wasser. Fischen ist auf diesem Bauernhof überlebenswichtig. Die gleichen Fische, die in Pelikan Stadt gefunden werden können, können auch hier gefunden werden. Das Wasser verringert deutlich die Größe der landwirtschaftlichen Fläche.
    • Wald-Hof: Es befinden sich viele Bäume auf der Karte. Zusätzliche Klippen und Teiche verringern die landwirtschaftliche Fläche. Jedoch gibt es acht sich täglich erneuernde Große Baumstümpfe, Sammelbares, je nach Jahreszeit, dem Vorkommen in den Geheimen Wäldern entsprechend und einzigartige Kräuter, die stets Gemischte Saat enthalten.
    • Bergspitzen-Hof: Zusätzliche Klippen und ein Fluss verringern die landwirtschaftliche Fläche. Außerdem gibt es ein spezielles Bergbaugebiet im südwestlichen Teil der Karte, wo Erze, Geoden und Steine erscheinen.
    • Wildnis-Hof: Monster erscheinen nachts (skaliert mit dem Kampf-Level des Spielers). Der Golem der Wildnis erscheint ausschließlich auf diesem Kartentyp. Zusätzliche Klippen und Teiche verringern die landwirtschaftliche Fläche.
  • Kaffeebohne hinzugefügt, welche zum brauen von Kaffee genutzt werden kann.
  • Eine neue Hausverbesserung wurde hinzugefügt, die einen Keller beinhaltet.
  • Reifefässer wurden hinzugefügt, die benutzt werden können, um Alkohol und Käse auf höhere Qualität und Wert reifen zu lassen. Das beinhaltet eine neue Iridium-Qualität, welche den normalen Wert verdoppelt.
  • Obstbäume können jetzt Früchte mit Iridium-Qualität produzieren. Nachdem sie ausgewachsen sind, erhöhen Obstbäume ihre Qualität mit einem Stern pro Jahr.
  • Spieler können sich jetzt scheiden lassen, indem sie ein kleines Buch in dem Haus des Bürgermeisters ausfüllen.
  • Nach der Scheidung zieht dein Expartner aus und kehrt zu seinem alten Leben zurück, jedoch bleiben alle Kinder.
  • Nach der Scheidung sind Expartner weniger freundlich zum Spieler und haben einen einzigartigen 'Abgewiesen'-Dialog.
  • Wenn man den Dunklen Schrein der Erinnerung in der Hexenhütte benutzt, wird die Erinnerung des Expartners ausradiert, sodass es scheint, als wärt ihr nie verheiratet gewesen.
Anderer neuer Content
Kleine Veränderungen
  • Neue Briefnachrichten, nachdem der Spieler umfällt vor Erschöpfung oder stirbt. Man wacht manchmal nach dem Tod in Harveys Klinik auf.
  • Komisches Brötchen hat sein Preis und Kochzutaten angepasst.
  • Jemanden ein Geburtstagsgeschenk zu geben, wird deinen Ehepartner niemals eifersüchtig machen.
  • Du kannst jetzt die kleinen Wände der Flure in deinem verbesserten Haus tapezieren.
  • When you beat Reise des Prärie-Königs, you can now start over in a harder mode, keeping your upgrades and coins.
  • 2 neue "Verlorene Bücher" kann man für die Bibliothek sammeln.
  • Du kannst jetzt deine Kisten mit einer von 20 Farben kolorieren.
  • NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
  • You can now move your buildings via Robin's construction menu.
  • Krobus verkauft jetzt Schatteneier.
  • Schleimbälle haben jetzt eine Wahrscheinlichkeit Versteinerten Schleim zu beinhalten.
  • When paused, the time now blinks from black to gray, to black.
  • Added a graphics option to display "sharper" stack number digits.
  • Reifefässer brauchen zur Herstellung keinen Lehm mehr.
  • Du kannst wieder Obstbäume am Rand des Innenbereichs des Gewächshauses pflanzen.
  • After seeing Shane's 8-heart event, each chicken you purchase from Marnie has a 1/4 chance of being blue. Aside from appearance, the Blaues Huhn is identical to the white chicken.
  • Sonnenblumen-Saat kann jetzt zusätzlich zum Herbst auch im Sommer erworben und gepflanzt werden.
Balance Veränderungen
  • Wild plums are now labeled as Früchte.
  • Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
  • Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Schleim-Charmeurring should now protect against giant slimes.
  • You can no longer tap a stump.
  • Fixed Joja-Warenhaus graphic issue in winter.
  • "Check action"-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy's Oase under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash.
  • Galaxy sword should now be truly unloseable.
  • You can no longer lose Heu to a hopper because you have no Silo.
  • You can no longer plant fruit trees off the farm.
  • Typo fixes


Stardew Valley Version 1.07a wurde am 29. Juli 2016 veröffentlicht.

  • Kompatibilität für Mac OSX und Linux hinzugefügt.


Stardew Valley Version 1.07 wurde am 04. April 2016 veröffentlicht, nachdem am 31. März auf dem Steam beta Channel bereits die beta Version veröffentlicht wurde.

  • Ehepartner haben jetzt einzigartige Dialoge während Festen (meistens), anstatt der generischen handvoll an Dialogen.
  • Ehepartner stehen neben dir beim Tanz der Mondlichtquallen.
  • Wenn du jemanden heiratest, werden sich die Dialoge von ihren Eltern/Verwandten leicht ändern, um die Veränderung zu zeigen.
  • Sam, Sebastian und Abigail gehen jetzt freitags in die Kneipe zum Sternenfall, nachdem du einen von ihnen geheiratet hast.
  • Ehepartner gehen nicht an regnerischen Tagen, außer sie müssen zu Arbeit.
  • Obstbäume produzieren höher qualitativeres Obst je älter sie werden. (ein Stern pro Jahr bis Gold)
  • Obstbäume zu ernten beinhaltet jetzt den Baum zu schütteln, um das Obst runterfallen zu lassen.
  • Blitzeinschläge haben jetzt einen einzigartigen Effekt bei Obstbäumen.
  • Es ist jetzt wahrscheinlicher, dass Blitze Bäume und Nutzpflanzen treffen, aber Blitzableiter haben jetzt eine hohe Wahrscheinlichkeit Blitzeinschläge abzufangen (wenn sie nicht gerade schon einen Blitzeinschlag verarbeiten).
  • Kohlebrennofen brauchen jetzt 10 Holz um 1 Kohle zu produzieren, runter von 20.
  • Das maximale Freundschaftslevel wird nicht wieder runtergehen.
  • Eine neue Stelle wurde dem Geldzähler des Versandmenüs hinzugefügt.
  • Es ist jetzt weniger drastisch in der Minen zu sterben: Geldverlust stoppt bei 5000g, Anzahl der Objektverluste wurde verringert, Ringe oder das Galaxie-Schwert können nicht verloren werden.
  • Deine belegten Bewegungstasten werden jetzt auch in der Reise des Prärie-Königs benutzt.
  • Du kannst jetzt Power-Ups und Münzen am Rand der Karte von der Reise des Prärie-Königs holen.
  • Die letzten zwei Herzen sind jetzt bei Heiratskandidaten grau unterlegt, bis du ihnen ein Blumenstrauß gibst.
  • Willy mag jetzt die meisten Fischgerichte.
  • Die Abenteurergilde verkauft jetzt die Belohnungen der Ziele der Monsterjagd, nachdem du sie erfüllt hast (du bekommst trotzdem noch die kostenlose Belohnung).
  • Hardware Mauscursor Optionen
  • Werkzeuge, die in Kisten gepackt wurden, werden nicht mehr als "vermisst" gezählt.
  • Mohn wird richtig im Mohnmuffin-Rezept verbraucht.
  • Man kann nicht mehr Fallen-Fischköder inkorrekt "konsumieren" (klicken, um sie verschwinden zu lassen mit einem komischen Geräusch).
  • Der Landwirt-Beruf bringt keine extra 25% Wachstumsrate hervor, obwohl kein Geschwind-Wachs benutzt wurde. Wachstumsbeschleunigereffekte sollten jetzt bei langsam wachsenden Nutzpflanzen richtig funktionieren.
  • Sonnenblumen-Saat-Preis beim Joja-Markt gefixt.
  • Kisten sollten nicht mehr über dir im Bett erscheinen, nachdem du dein Haus erweitert hast.
  • Objektplatzierung mit dem Gamepad wurde verbessert und es gibt jetzt eine Option, die die Objektplatzierung anzeigt.
  • Schnee-Süßkartoffeln sollten nicht mehr in der Wüste erscheinen.
  • Seegurke sollte richtig in der Fischen-Spalte des Versandmenüs erscheinen.
  • Tiere sollten nicht mehr in Zäunen, die direkt neben der Stalltür platziert wurden, stecken bleiben.
  • Mehrere kleine Bug fixes.
  • Kleine Veränderungen/Fixes im Dialog.


Stardew Valley Version 1.06 wurde am 20. März 2016 veröffentlicht.

  • Einzigartige Dialoge für alle Ehepartner wurden hinzugefügt.
  • Ehepartner verlassen jetzt montags das Haus.
  • Werte der meisten Tierprodukte wurden erhöht.
  • Stechpalme ist jetzt giftig.
  • Probleme mit fehlenden Ereignissen sollten nicht mehr passieren.
  • Kleine Bug/Grammatik/Grafik fixes.


Stardew Valley Version 1.051b wurde am 17. März 2016 veröffentlicht.

  • Probleme mit verschwindenden Objekten gefixt (Objekte können immer noch von Hofschmutz zerstört werden).
  • Reifefässer brauchen jetzt Harz zur Herstellung.
  • Bienenhäuser brauchen jetzt Ahornsirup zu Herstellung.
  • Tortilla-Preis von 75g auf 50g verändert.
  • Nautilusmuschel (Artefakt) umbenannt zu Nautilusfossil.


Stardew Valley Version 1.051 wurde am 12. März 2016 veröffentlicht.

  • Fixed weird rectangle lighting problem.
  • Flooring can now be removed by bombs.
  • You can press a "menu" button (Esc or E by default) to close out of yes/no dialogues.
  • If no other function is mapped to it, the Y key will choose "yes" in a yes/no dialogue.
  • You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
  • Minor fixes.
  • More secrets.


Stardew Valley Version 1.05 wurde am 09. März 2016 veröffentlicht, nachdem am 04. März 2016 auf dem Steam beta channel bereits die Beta Version veröffentlicht wurde.

Gameplay Veränderungen
  • Only read if you've gotten to year 3: Opa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
  • Restored a "Lost" Shane event.
  • Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
  • Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
  • Added a zoom in/out feature to the options tab.
  • Added volume sliders for ambient sounds and footstep sounds.
  • Added snow transparency slider.
  • Added option to turn off flash effects.
  • Added lighting quality option.
  • Added auftrag (Rat Problem) to make it clearer that you have to investigate the Community Center.
  • Leah's schedule has been fixed.
  • Spouses who have jobs won't get stuck in the bus area anymore.
  • Upgrading a house with crafted flooring should no longer cause a mess.
  • Restored more advanced NPC end-point behavior.
  • "Secret" NPC's should no longer show up on calendar until you meet them.
  • Escargot, chowder, etc. should now properly give fishing buff.
  • You now truly cannot pass the bouncer.
  • You can no longer get stuck trying to board the bus.
  • Fixed issue with invisible trees preventing interaction with tiles.
  • Dead flowers no longer affect honey.
  • You can now dance with your spouse at the Flower Dance.
  • Game should now properly pause when steam overlay is active.
  • Fixed issue where inactive window was still responding to input.
  • Fixed fertilizer prices in Pierre's shop.
  • Fixed Fector's Challenge.
  • You can now press the toolbar shortcut keys (1, 2, 3, etc. by default) to change the active slot while the inventory menu is up.
  • Iron ore nodes can no longer be removed, only destroyed.
  • Dog should no longer sit on chests...
  • Spouses less likely to run away into the dark abyss.
  • Naming your child after an NPC should no longer cause issues.
  • Fixed issue where recipes would sometimes consume more ingredients than they should.
  • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
  • Many small bug and typo fixes.


Stardew Valley Version 1.04 wurde am 01. März 2016 veröffentlicht.

Gameplay Veränderungen
  • Dem Charaktererstellungsbildschirm wurde eine Schaltfläche zum Zufälligen Charakter hinzugefügt.
  • Robin verkauft jetzt Handwerksrezepte für Holzboden, Steinboden und Trittsteinpfad.
  • Es wurde eine geheime neue Möglichkeit hinzugefügt, einen seltenen Gegenstand zu modifizieren.
  • Erhöhte Graswachstumsrate.
  • Die Möglichkeiten zum Spawnen von sammelbaren Gegenständen wurden erhöht und die Wahrscheinlichkeit, dass sammelbare Gegenstände hinter Bäumen spawnt, deutlich verringert.
  • Reduced value of honey from 200g to 100g.
  • Die Erzpreise von Clint wurden erhöht.
  • In den Inventarmenüs wird jetzt angezeigt, welcher Slot der „aktive Slot“ ist.
  • Der Meteorit sieht schicker aus.
  • Problem mit dem Schwertschwingen beim Reiten behoben.
  • Das seltsame Lichtverhalten beim Halten von Fackeln wurde behoben.
  • Problem behoben, bei dem Steinzäune Trümmer erzeugten.
  • Der Ehepartner sollte nicht länger auf dem Weg in die Stadt stecken bleiben.
  • Wildsamen bringen nun im Gewächshaus die richtigen Früchte hervor.
  • Der geheime Geschenkaustausch sollte jetzt richtig funktionieren.
  • Alle Vogelscheuchen berichten jetzt über ihre Krähenvertreibungsaktivitäten.
  • Türsteher ist nun wirklich unpassierbar.
  • Bäume wachsen nicht mehr direkt vor Teleportationsstatuen.
  • Willys Laden zählt nicht mehr als Wasser.
  • Der Meteorit sollte nicht mehr in Teichen oder Gebäuden auftauchen.
  • Wenn sich jemals ein Objekt direkt unter dir befindet und dich daran hindert, sich zu bewegen, klicke mit der rechten Maustaste, um es zu entfernen.
  • Die Berufe Mariner und Ködermeister sollten jetzt ordnungsgemäß funktionieren.
  • Zapfhähne werden jetzt wie vorgesehen durch Bomben zerstört.
  • Inkonsistenz bei der Badefrisur behoben.
  • Verschiedene Probleme beim Duplizieren und Stapeln von Gegenständen wurden behoben.
  • Mohnmuffin sieht jetzt tatsächlich aus wie ein Muffin.
  • Questgegenstände sollten nicht mehr verschwinden, wenn du stirbst.
  • Es ist nicht mehr möglich, Questgegenstände der falschen Person zu geben.
  • Der Schädelhöhlen Auftrag kann nicht mehr abgeschlossen werden, bevor der eigentliche Tagebucheintrag erhalten wurde.


Stardew Valley Version 1.03 wurde am 28. Februar 2016 veröffentlicht.

Gameplay Veränderungen
  • Kochen kann man jetzt mit Items aus dem Inventar und Kühlschrank.
  • Vogelscheuche haben nun einen Radius von 8 Feldern.
  • Der Preis von Mayonnaise und anderen Handwerkswaren erhöht sich nun mit dem Beruf Viehzüchter.
  • Sobald mit jemandem 2 Freundschafts Herzen erreicht wurden, ist deren Raum dauerhaft betretbar, auch wenn die Herzen unter 2 sinken.
  • Doppelte Item Problem der Minen wurde behoben.
  • Leitern erscheinen nun nicht mehr unter dem Spieler, was dazu führte das dieser fest steckte.
  • Probleme mit dem Gemeinschaftszentrum Menü wurden behoben. Man kann nun Items fallen lassen oder löschen.
  • Behebt die Ausbeutung von Qualitätsitems.
  • Man kann nun Items aus dem Herstellen Menü fallen lassen.
  • Der Stall kann nun erneut gebaut werden, sollte er zerstört werden.
  • Baden im Spa füllt die Energie nicht auf, wenn das Spiel pausiert ist. (z.b. durch das Steam Overlay.)
  • Probleme mit dem Fischspiel des Sterntautaler Volksfest wurden behoben.
  • Verschiedene Verbesserungen der Stabilität des Spiels.


Stardew Valley Version 1.02 wurde am 27. Februar 2016 veröffentlicht.

  • Wenn man das Haustier nie erhalten hat, hat man jetzt eine weitere Möglichkeit.
  • Wenn Sie schlafen gehen, prüft das Spiel jetzt, ob eines Ihrer wichtigsten Werkzeuge fehlt. Wenn ja, werden sie morgens neben deinem Bett erscheinen.
  • Das Spiel sichert jetzt richtig in den Level-Up-Nächten.
  • Das Essen von Skill Food und das anschließende Schlafengehen in einer Level-Up-Nacht funktioniert jetzt richtig.
  • Das Problem, bei dem das Abschließen des Handwerksraumes an bestimmten Orten dazu führt, dass der Charakter stecken bleibt, wurde behoben.
  • Der Spielercharakter sollte nun korrekt laufen, wenn er sich nach dem Kaffeetrinken in einer Zwischensequenz befindet.
  • Ein Ausnutzen der Gegenstandsduplikation wurde entfernt.
  • Futtergegenstände sollten nicht mehr in den Wäldern über dem Strand erscheinen.
  • Krabbenreusen-Problem (wieder) behoben.
  • Explodierender Sessel-Bug behoben.
  • Das Entspannen im Spa mit aufgestelltem Menü stellt keine Energie mehr her.
  • Leahs Doppelgängerin entfernt.
  • Trümmer sollten nicht mehr im Pfad zwischen Farm & Wald erscheinen.
  • Verschwindende Zapfhahn-Probleme behoben.
  • Ein paar kleinere Grafikprobleme & Dialogfehler behoben.
  • Andere kleinere Probleme (Spoiler).
  • Werkzeuge, die aktualisiert werden, werden nicht mehr fälschlicherweise als "fehlend" betrachtet.
  • Fehler bei der Ton-Duplikation behoben.
  • In der Haustier-Videosequenz wird die "Katze" nicht mehr als "Hund" bezeichnen.
  • Das 10-Herzen-Ereignis von Leah ist behoben.
  • Das Pepper-Popper-Rezept erfordert jetzt Käse.


Stardew Valley Version 1.01 wurde am 26. Februar 2016 veröffentlicht.

  • Zufälliger Absturz beim Einschlafen nach dem Bekommen des Haustiers behoben.
  • Soundeffekt-Lautstärke wird nun beim Laden richtig angewendet.
  • 'Fehlerhafter Artikel' sollte in der Kneipe nicht mehr zum Verkauf erscheinen.
  • Z Taste ist jetzt bindefähig.
  • Es ist nicht mehr möglich, die Community Center-Menüs zu verlassen, während ein Gegenstand gehalten wird.
  • Das Finden des ersten Artefaktes aus einer Geode zerstört nicht mehr die verbleibenden gehaltenen Geoden.
  • Ausgereifte Wildfrüchte verschwinden nicht mehr am Tag des Ladens.
  • Krabbenreusen können nun ohne Probleme platziert und entfernt werden.
  • Absturz beim Inspizieren von Kisten in den Minen behoben.
  • Man kann jetzt keine Kisten mehr in den Minen platzieren.
  • Baumsamen zeigen jetzt nicht mehr fälschlicherweise eine "Falsche Saison"-Meldung an.
  • Einige Kartenprobleme wurden behoben.


Stardew Valley Version 1.0 wurde am 26. Februar 2016 veröffentlicht.