Der Hof
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Nach Abschluss der Charaktererstellung und des anfänglichen Dialogs mit Robin an der Bushaltestelle ist der Hof der Ort, an den der Spieler das Spiel beginnt. Von seinem Großvater geerbt, nachdem der Spieler seinen Job bei der Joja Gesellschaft hingeschmissen hat, ist es nun seine Pflicht, das Land wiederherzustellen und zu nutzen.
“ | “You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.” |
Hoftypen
- Hauptartikel: Hoftypen
Bei der Erstellung eines neuen Charakters kann aus verschiedenen Hoftypen eine Bauernhof-Karte ausgewählt werden. Jede dieser Karten bietet einzigartige Vorteile und begünstigt spezifische Fähigkeiten.
Das Bauernhaus des Spielers wird von außen auf allen Karten gleich aussehen, beginnt aber mit einem einzigartig gestalteten Innenraum gemäß des Hoftypes. Dieses Interieur bietet verschiedene Möbel, Tapeten und Bodenbeläge für jede Karte.
Mit jedem Hoftyp ändert sich, wie die Farm auf der Spielkarte erscheint. Am meisten unterscheidet sich die kultivierbare Fläche, aber auch außerhalb dieser gibt es Unterschiede: - der Wald-Hof verlängert den Wald nach Westen zur Farm und der Flussbett-Hof verbindet sich mit einem Fluss, der südlich der Wüste fließt. Diese Änderungen spiegeln sich nur auf der Weltkarte wider - es werden keine Änderungen an der tatsächlichen Spielwelt außerhalb des Spielers vorgenommen, die auf der Kartenauswahl basiert.
Nach dem Auswählen eines Hoftypes kann dieser nicht mehr geändert werden, der Spieler ist für diesen Spielstand an diesen Kartentyp gebunden. Jede Karte nimmt den gleichen Bereich ein, aber es gibt verschiedene Mengen von nutzbaren, kultivierbaren und bebaubaren Land.
Name | Bemerkungen | Entsprechende Fähigkeit |
---|---|---|
Standard-Hof |
|
Hofarbeit |
Flussbett-Hof |
|
Fischen |
Wald-Hof |
|
Sammeln |
Bergspitzen-Hof |
|
Bergbau |
Wildnis-Hof |
|
Kampf |
Bauernhaus
- Hauptartikel: Bauernhaus
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying 10.000 G and giving 450 Wood to Robin, and again by paying 50.000 G and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs 100.000 G. All upgrades takes approximately 2 full days to complete.
Ehe
- Hauptartikel: Ehe
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
Versand-Kiste
- Hauptartikel: Versand
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
Nutzpflanzen
- Hauptartikel: Nutzpflanzen
Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
Obstbäume
- Auptartikel: Obstbäume
Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
Risiken
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing Scarecrows. Scarecrows can be created via crafting or can be collected in versions called 'Rarecrows'.
Gebäude
- Hauptartikel: Schreinerladen
Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
It's recommended to build a silo first, which will allow hay collection making feeding animals much easier
Verfall
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
Bäume
- Hauptartikel: Bäume
Apart from Fruit Trees, there are 3 types of trees that grow around the world, including the farm.
Tree | Tool Required | Seeds | Drops |
---|---|---|---|
Maple Tree | Axt | Ahornsamen | Wood, Sap, Maple Seed |
Oak Tree | Axt | Eichel | Wood, Sap, Acorn |
Pine Tree | Axt | Kiefernzapfen | Wood, Sap, Pine Cone |
Tree Seedling | Axt | Any tree seed | Wood, Varies between seedling type |
Fallen Seed | Axt Spitzhacke | Any tree seed | Varies between seed type |
- Seeds will not drop until Foraging 1 is acquired.
- Tree seedlings that have not yet grown beyond their first stage will drop nothing
Holz
Apart from trees, wooden debris is split into three types, two of those being an initial source for Hardwood.
Type | Tool Required | Space taken | Drops |
---|---|---|---|
Wood | Axt | 1x1 | 1 Wood |
Stump | Kupfer-Axt | 2x2 | 2 Hardwood |
Log | Stahl-Axt | 3x3 | 8 Hardwood |
Stein
- Main page: Stone
The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.
Type | Tool Required | Space taken | Drops |
---|---|---|---|
Stone | Spitzhacke | 1x1 | 1 Stone |
Boulder | Stahl-Spitzhacke | 2x2 | 10-15 Stone |
Einzigartige Bereiche
There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).
Gewächshaus
- Hauptartikel: Gewächshaus
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
Die Höhle
- Hauptartikel: Die Höhle
Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
Großvaters Schrein
- Siehe auch: Opa
“ | “Wait for my return at the dawn of the 3rd year” |
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
Zusätzliche Informationen
- See: Animals
- See: Artisan Goods
Verlauf
- 1.0: Introduced.
- 1.1: Added four new farm maps to character creation, each favoring different skills.
Gebiete | |
---|---|
Gebiete | Berge • Bushaltestelle • Calico-Wüste • Eisenbahn • Friedhof • Geheime Wälder • Gipfel • Hexensumpf • Hof • Hofteich • Höhle • Ingwerinsel • Kanalisation • Loren • Minen • Mutantenkäferhöhle • Pelikan Stadt • Schädelhöhle • Steinbruch • Steinbruchmine • Strand • Tunnel • Vulkan-Dungeon • Wäldchen • Zundersaftwald |