Aufträge
Unvollständige Übersetzung Dieser Artikel oder Abschnitt wurde noch nicht vollständig ins Deutsche übersetzt.
Du bist herzlich eingeladen, uns dabei durch die Bearbeitung dieses Textes zu unterstützen! |
Aufträge sind festgelegte Ziele, welche eine Belohnung bei Abschluss bringen. Sie werden im Auftragsbuch aufbewahrt, welches durch drücken des kleinen Symbols am unteren Rand der Benutzeroberflächensteuerung oder des Tastaturkürzels F aufgerufen wird. Aufträge werden im Auftragsbuch durch Titel sortiert, und jeder Auftrag kann geöffnet werden um Details und Abschlussbedingungen nachzulesen. Durch drücken des X am oberen Fensterrand wird das Fenster geschlossen, durch drücken der Taste am unteren Auftragsfenster wird der ausgewählte Auftrag abgebrochen. Aufträge können zu jeder Zeit nach Empfang abgeschlossen werden, es gibt keine Zeitbegrenzung oder Verfallszeitpunkt.
Es gibt 2 bedeutende Arten von Aufträgen,Handlungs-bezogene Aufträge und Hilfeanfragen. Handlungs-aufträge bekommt man normalerweise per Post, aber ein paar werden automatisch am Anfang des Spiels hinzugefügt um dem Spieler das Spiel zu erklären.
Hilfeanfragen
Jeden Tag kann am schwarzen Brett ausserhalb von Pierres Gemischtwarenladen eine zufällig erstellte Hilfeanfrage ausgehängt sein, die ihr für Geld und manchmal auch zur Verbesserung der Freundschaft (Herzen) mit dem Anfragesteller abschließt. Wenn eine neue Anfrage verfügbar ist, schwebt ein gelbes Ausrufezeichen über den schwarzen Brett. Die Belohnung (Geld) richtet sich nach Anzahl der Gegenstände/Monster um die es in der Anrage geht, den Fähigkeiten des Spielers, und manchmal auch dem Zufall. Nachdem man die Anfrage angenommen hat, hat man 2 Tage ("aktueller Tag" + vollgender Tag) Zeit um Sie abzuschließen.
Errungenschaften
Es gibt 2 Erfolge in Verbindung mit den abzuschließenden Hilfeanfragen.
- Laufbursche (Absolviert 10 Aufträge vom schwarzen Brett)
- Große Hilfe (Absolviert 40 Aufträge vom schwarzen Brett)
Arten von Anfragen
Es gibt 4 Arten von angeprangerten Anfragen:
Sammeln | Clint fragt nach Erz(20-40), oder Kohle, Robin benötigt Holz oder Stein. |
Monster töten | benötigt Zugang zu den Minen.
Clint, Lewis, Demetrius, oder der Zauberer fragen nach, eine gewisse Anzahl von bestimmten Monstern zu töten. |
Fischen | Willy wird Anfragen ob der Spieler eine gewisse Anzahl einer bestimmten Fischsorte fängt. Entweder als Herausforderung oder um die Population dieser Gattung zu senken. |
Lieferung | Dies ist die gewöhnlichste aller Anfragen. Irgendein Dorfbewohner mit welchem der Spieler bereits gesprochen hat und man eine Freundschaft aufbauen kann, bittet um einen zufälligen Gegenstand aus den verschiedensten Gründen.
Dieser Gegenstand kann:
Dorfbewohner werden üblicherweise den Spieler mit dem 3-fachen Wert des Gegenstandes belohnen, was die Anfragen zu einer effizienteren Methode zur Geldgewinnung von wertloseren Gegenständen macht. |
List of Story Quests
In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay.
Quest Name | Quest Text | Provided By | Requirements | Rewards |
---|---|---|---|---|
Introductions | It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer. | Introductory quest | 28 people greeted | |
How to Win Friends | Giving gifts is a great way to build friendships. Learn each person's individual tastes and you'll be popular in no time. | Complete 'Introductions' | Give someone a gift. | 100 G |
Getting Started | If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest. | Package in room at start | Cultivate and harvest a parsnip | 100 G |
To The Beach | Someone named Willy invited you to visit the beach south of town. He says he has something to give you. | Mailbox | Visit the beach south of town before 5:00pm. | Bamboo Pole |
Raising Animals | Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals. | Finish Getting Started | Build a Coop. | |
Advancement | As you gain experience you'll discover new crafting recipes to increase profit and make life easier. A scarecrow, for example, will prevent crows from snacking on your precious crops. | Finish Getting Started | Reach Farming level 1 and craft a scarecrow. | 100 G |
Explore The Mine | There's an old mine shaft in the mountains north of town. There could be valuable minerals inside, but Marlon hinted that it might be dangerous. | Enter the mines. | Reach level 5 in The Mines. | |
Deeper In The Mine | It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order. | Reach level 5 in The Mines. | Reach level 40 in The Mines. | |
To The Bottom? | So far, there's no sign of the bottom. How low does it go? | Reach level 40 in The Mines. | Reach the bottom of The Mines. | |
Archaeology | Gunther asked if you'd consider donating any new artifacts or minerals you find to the museum. He says he'll compensate you by way of occasional rare goods. | Enter the Museum with a mineral or artifact in inventory | Donate an item to the Museum. | 250 G |
Forging Ahead | If you're going to keep mining you should build a furnace. | Morning after gathering ore in the mines | Craft a Furnace | |
Smelting | Now that you've built a furnace, you can smelt some metal. According to Clint's instructions, if you place 5 copper ore and 1 piece of coal in the furnace, if should produce a copper bar. | Complete 'Forging Ahead' | Use your furnace to smelt a copper bar. | |
Initiation | If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild. | Mailbox, morning after reaching level 5 in The Mines | 10 Slimes slain. | Get to enter the Adventurer's Guild |
Robin's Lost Axe | Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's ranch. | Find Robin's lost axe. Can be found near Sewer Pipe. | 250 G | |
Jodi's Request | Jodi needs a fresh cauliflower for a recipe she's making. She's asking you to bring her one. | Bring Jodi a Cauliflower | 350 G | |
Mayor's "Shorts" | Mayor Lewis has lost his purple "shorts". He's asking you to find and return them...Discreetly. | Mailbox on 3rd of Summer | Find and return Mayor Lewis' purple shorts. Can be found in Marnie's house (her room) | 750 G |
Blackberry Basket | It's blackberry season, but Linus can't find his basket! He's asking you to help him find it. He has no idea where it is. | Mailbox | It's lying near the entrance to the tunnel, which is to the left of the bus stop. | |
Pam Is Thirsty | Pam is hankerin' for a pale ale. Regular old beer won't do. You can brew one yourself if you have hops and a keg. | Mailbox on 13th of Summer (or any day of Summer?) | Bring Pam a pale ale | 350 G, 1 friendship heart |
A Dark Reagent | The wizard wants you to descend into the mines and fetch him a Void Essence. He needs it for some kind of dark magic. | Day after reaching level 80 in mine | 1.000 G | |
Cow's Delight | Marnie wants to give her cows a special treat. She's asking for a single bunch of amaranth. | Mailbox | Bring Marnie one bunch of Amaranth. | 500 G |
The Skull Key | You found a strange looking key in the bottom of the mines. | Reach the bottom level of The Mines. | Discover the purpose of the Skull Key. | Access to the desert mine |
Crop Research | Demetrius needs a fresh melon for his research. | Mailbox on 20th of Summer (or any day of Summer?) | Bring Demetrius a melon | 550 G, 1 friendship heart |
Knee Therapy | George needs a hot pepper to soothe his aching knee | Mailbox on 25th of Summer (or any day of Summer?) | Bring George a hot pepper | 200 G, 1 friendship heart |
Qi's Challenge | You've been challenged to reach level 25 in the skull cavern. You've been promised a substantial reward if you're successful. | Given after entering the Skull Cavern. | Reach level 25 in the Skull Cavern. | 10.000 G |
The Mysterious Qi | Within a secret lock-box, you found a note with peculiar instructions. It's signed by a 'Mr. Qi'. | Put a Battery Pack in the lock-box in the tunnel next to the bus stop | Leave a Rainbow Shell in the box at the train platform. | |
You found another note written by 'Mr. Qi'. The request is even more unusual this time. | Complete "The Mysterious Qi" first quest | Place 10 beets inside Mayor Lewis' fridge. | ||
You've found yet another strange note within the Mayor's fridge. This time, the instructions are more cryptic. | Complete "The Mysterious Qi" second quest | "Give the sand dragon his final meal." (Put a Solar Essence in the sand dragon's mouth) | ||
You found another note in the sand dragon's eye. It seems Mr. Qi's strange scavenger hunt has come to an end. | Complete "The Mysterious Qi" third quest | Inspect the lumber pile beside your house. | Club Card, which gives him/her access to the Casino. | |
Carving Pumpkins | Caroline wants to carve a pumpkin with her daughter. She asked you to bring her one from the farm. | Mailbox during Fall | Bring Caroline a Pumpkin. | 500 G |
Fresh Fruit | Emily wants a taste of spring. She's asking for a fresh apricot. | Mailbox during spring(2nd year) | Bring Emily an Apricot. | |
Aquatic Research | Demetrius is studying the toxin levels of the local pufferfish. He'd like you to bring him one. | Mailbox | Bring Demetrius a Pufferfish. | 600 G |
A Soldier's Star | Kent wants to give his wife a starfruit for their anniversary. | Mailbox | Bring Kent a Starfruit. | 500 G |
Mayor's Need | Lewis wants truffle oil. He won't explain what it's for. Maybe it's none of your business. | Mailbox | Bring Lewis a bottle of Truffle Oil. | 500 G |
Wanted: Lobster | Gus put out a notice requesting a fresh lobster. | Mailbox | Bring Gus a Lobster. | 500 G |
Pam Needs Juice | Pam's TV remote is dead. She's having a tough time going back and forth between the couch and the TV dial. | Mailbox | Bring Pam a Battery Pack. | 400 G |
Fish Casserole | Jodi swung by the farm to ask you to dinner at 7:00 PM. Her only request was that you bring a Largemouth Bass for her fish casserole. | Event - Jodi at 4 Hearts\Fall 15 or Winter 1, Year 1 | Enter Jodi's house with a Largemouth Bass at 7:00 PM. | Event Scene |
Catch a Squid | Willy is challenging you to catch a squid. He says you can fish them from the ocean on winter nights. | Mailbox | Bring Willy a Squid. | 800 G |
Fish Stew | Gus wants to make fish stew, but he needs an albacore. | Mailbox | Bring Gus an Albacore. | 400 G |
Pierre's Notice | Pierre will pay "top coin" to whoever brings him a plate of sashimi. Apparently he's really craving the stuff. | Mailbox | Bring Pierre some Sashimi. | 1.000 G |
Clint's Attempt | Clint wants you to give Emily an amethyst. He wants you to tell her it's from him. | Mailbox | Bring Emily an Amethyst. | |
A Favor For Clint | Clint got a new hammer and he wants to test it out on a variety of metals. | Mailbox | Bring Clint an Iron Bar. | 500 G |
Staff of Power | The Wizard is creating a staff of phenomenal power. Who knows what it's for. He needs an iridium bar to finish it. | Mailbox (5 Winter, Year 2) | Bring Wizard an Iridium Bar. | 5.000 G |
Granny's Gift | Evelyn wants to surprise her husband with a gift. | Mailbox (15 Spring, Year 2) | Bring Evelyn a Leek. | 500 G |
Exotic Spirits | Gus wants to make a Coco-no-no, but he's missing the main ingredient. | Mailbox | Bring Gus a Coconut. | 600 G |
Catch a Lingcod | Willy is challenging you to catch a Lingcod. | Mailbox | Bring Willy a Lingcod. | 550 G |
Dark Talisman | The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask Krobus about the dark talisman. | Railroad cutscene (after completing Community Center or Joja Warehouse tasks) | Speak to Krobus and then venture through to the Mutant Bug Lair to retrieve the talisman. Return to the cave at the Railroad with it once it's collected. | |
Goblin Problem | There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins. | Through the cave by the Railroad after completing the Dark Talisman quest. | Speak to the Henchman outside the Witch's hut and give him Void Mayonnaise as a gift. | Wizard buildings available. Dark shrine's accessible in Witch's Hut. |