Zeile 204: |
Zeile 204: |
| :*Zwei Crossover mit anderen Videospielen. | | :*Zwei Crossover mit anderen Videospielen. |
| :*[[Iridium Golem]] auf der [[Wildernissfarm]]. | | :*[[Iridium Golem]] auf der [[Wildernissfarm]]. |
− | :* Siehe: [[https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren]]. | + | :* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren]. |
| + | |
| + | ; Visual improvements around the valley |
| + | :* Added waterfalls. |
| + | :* Added more holiday decorations in winter. |
| + | :* Added more pathstones to various maps. |
| + | :* Added jack-o-lanterns after the Stardew Valley Fair in fall. |
| + | :* Added seasonal world map variants. |
| + | :* Added a new rare ambient critter. |
| + | :* Added some rare summer butterfly variants. |
| + | :* Added an uncommon little brown bird variant. |
| + | :* Redrew the world map to better match the in-game locations and be more detailed. |
| + | :* Boat journey textures are now seasonal and reflect the latest valley map. |
| + | :* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.) |
| + | :* Jelly, pickles, wines, and juices are now colored based on the ingredient item. |
| + | :* Many town trees are now actual tree objects, though you can't cut them down. |
| + | :* Slight adjustment to the way items pop out when dug from the ground. |
| + | :* Updated volcano gold ore node sprite. |
| + | :* Some trees have a chance to lose their leaves in the fall. |
| + | :* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places. |
| + | :* Graphical improvements to building interiors. |
| + | :* Improved the art of George & Evelyn's roof. |
| + | :* If you destroy a mines chest, it now shows some graphics debris. |
| + | :* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day. |
| + | :* Lighting changes: |
| + | :** It now gets dark an hour earlier in winter. |
| + | :** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons. |
| + | :** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours. |
| + | :** Night lighting in non-farmhouse indoor locations is now slightly darker. |
| + | :** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day. |
| + | :** TVs and trees of the Winter Star now give off light at night. |
| + | :** Added light sources to window light glows so there are no more "dark but lit" windows. |
| + | :** Made some improvements to the intro bus drive cutscene. |
| + | :** At night, hats are now drawn at the night-time color in the game menu portraits. |
| + | :** Removed lighting quality option. It's now permanently set to ultra quality. |
| + | :* The submerged [[fishing]] bobber is now recolored automatically to match the water. |
| + | |
| + | ; Visual improvements around the valley |
| + | :* Added waterfalls. |
| + | :* Added more holiday decorations in winter. |
| + | :* Added more pathstones to various maps. |
| + | :* Added jack-o-lanterns after the Stardew Valley Fair in fall. |
| + | :* Added seasonal world map variants. |
| + | :* Added a new rare ambient critter. |
| + | :* Added some rare summer butterfly variants. |
| + | :* Added an uncommon little brown bird variant. |
| + | :* Redrew the world map to better match the in-game locations and be more detailed. |
| + | :* Boat journey textures are now seasonal and reflect the latest valley map. |
| + | :* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.) |
| + | :* Jelly, pickles, wines, and juices are now colored based on the ingredient item. |
| + | :* Many town trees are now actual tree objects, though you can't cut them down. |
| + | :* Slight adjustment to the way items pop out when dug from the ground. |
| + | :* Updated volcano gold ore node sprite. |
| + | :* Some trees have a chance to lose their leaves in the fall. |
| + | :* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places. |
| + | :* Graphical improvements to building interiors. |
| + | :* Improved the art of George & Evelyn's roof. |
| + | :* If you destroy a mines chest, it now shows some graphics debris. |
| + | :* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day. |
| + | :* Lighting changes: |
| + | :** It now gets dark an hour earlier in winter. |
| + | :** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons. |
| + | :** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours. |
| + | :** Night lighting in non-farmhouse indoor locations is now slightly darker. |
| + | :** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day. |
| + | :** TVs and trees of the Winter Star now give off light at night. |
| + | :** Added light sources to window light glows so there are no more "dark but lit" windows. |
| + | :** Made some improvements to the intro bus drive cutscene. |
| + | :** At night, hats are now drawn at the night-time color in the game menu portraits. |
| + | :** Removed lighting quality option. It's now permanently set to ultra quality. |
| + | :* The submerged [[fishing]] bobber is now recolored automatically to match the water. |
| + | |
| + | ; Visuelle Verbesserungen rund um das Tal |
| + | :* Added waterfalls. |
| + | :* Added more holiday decorations in winter. |
| + | :* Added more pathstones to various maps. |
| + | :* Added jack-o-lanterns after the Stardew Valley Fair in fall. |
| + | :* Added seasonal world map variants. |
| + | :* Added a new rare ambient critter. |
| + | :* Added some rare summer butterfly variants. |
| + | :* Added an uncommon little brown bird variant. |
| + | :* Redrew the world map to better match the in-game locations and be more detailed. |
| + | :* Boat journey textures are now seasonal and reflect the latest valley map. |
| + | :* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.) |
| + | :* Jelly, pickles, wines, and juices are now colored based on the ingredient item. |
| + | :* Many town trees are now actual tree objects, though you can't cut them down. |
| + | :* Slight adjustment to the way items pop out when dug from the ground. |
| + | :* Updated volcano gold ore node sprite. |
| + | :* Some trees have a chance to lose their leaves in the fall. |
| + | :* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places. |
| + | :* Graphical improvements to building interiors. |
| + | :* Improved the art of George & Evelyn's roof. |
| + | :* If you destroy a mines chest, it now shows some graphics debris. |
| + | :* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day. |
| + | :* Lighting changes: |
| + | :** It now gets dark an hour earlier in winter. |
| + | :** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons. |
| + | :** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours. |
| + | :** Night lighting in non-farmhouse indoor locations is now slightly darker. |
| + | :** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day. |
| + | :** TVs and trees of the Winter Star now give off light at night. |
| + | :** Added light sources to window light glows so there are no more "dark but lit" windows. |
| + | :** Made some improvements to the intro bus drive cutscene. |
| + | :** At night, hats are now drawn at the night-time color in the game menu portraits. |
| + | :** Removed lighting quality option. It's now permanently set to ultra quality. |
| + | :* The submerged [[fishing]] bobber is now recolored automatically to match the water. |
| + | |
| + | ; Multiplayer changes |
| + | :* You can now have up to 8 players on PC. |
| + | :* Many improvements for multiplayer performance and stability. That includes: |
| + | :** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly. |
| + | :** Large multiplayer packets are now compressed, reducing bandwidth usage and latency. |
| + | :** Internal optimizations to data syncing. |
| + | :* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds. |
| + | :* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines. |
| + | :* Purple shorts no longer show a chat message when placed into the Luau soup. |
| + | :* Jump down mineshaft sound now plays for all players in the level rather than just the jumper. |
| | | |
| ==1.5.6== | | ==1.5.6== |