Zeile 54: |
Zeile 54: |
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| :* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse. | | :* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse. |
− | :* You can now buy the [[museum]] [[rarecrow]]s from the [[Night Market]] after you've unlocked them. | + | :* You can now buy the [[museum]] [[Vogelscheuche]]s from the [[Nachtmarkt]] after you've unlocked them. |
| :* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only). | | :* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only). |
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| ; Balance Veränderungen | | ; Balance Veränderungen |
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− | :* [[Explosive Ammo]] now costs 300g each in the [[Adventurer's Guild]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3. | + | :* [[Explosive Munition]] now costs 300g each in the [[Abenteurergilde]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3. |
− | :* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]]. | + | :* You can now only buy one piece of [[Magischer Bonbon]] per Thursday at the [[Wüstenhändler]]. |
− | :* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]]. | + | :* [[Iridiumerz]] abundance now increases much more slowly beyond level 100 of the [[Schädelhöhle]]. |
| :* Weapon cooldowns now only happen if game time should pass. | | :* Weapon cooldowns now only happen if game time should pass. |
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Zeile 68: |
Zeile 68: |
| :* You can now buy recipes with a full inventory. | | :* You can now buy recipes with a full inventory. |
| :* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in. | | :* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in. |
− | :* [[Vincent]] now loves [[snail]]s. | + | :* [[Vincent]] now loves [[Schnecke]]n. |
| :* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc). | | :* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc). |
| :* Slightly optimized debris code. | | :* Slightly optimized debris code. |
Zeile 77: |
Zeile 77: |
| :* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3. | | :* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3. |
| :* Fixed trash bear appearing on festival days (which could cause a potential crash). | | :* Fixed trash bear appearing on festival days (which could cause a potential crash). |
− | :* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune's Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded. | + | :* Fixed an issue where reclaiming the [[Insektenkopf]], [[Neptuns Gleve|Neptune's Glaive]], [[Waldschwert]], or [[Schnitzmesser]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded. |
− | :* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]]. | + | :* Fixed problem harvesting crops with the [[Goldene Sense]]. |
− | :* Fixed being able to warp into the sewer on your [[horse]], causing you to warp into the void. | + | :* Fixed being able to warp into the sewer on your [[Pferd]], causing you to warp into the void. |
− | :* Fixed an issue allowing [[torch]]es and [[flooring]] to be placed on the spouses's porch position, so they couldn't come outside. | + | :* Fixed an issue allowing [[Fackel]] and [[Bodenbeläge]] to be placed on the spouses's porch position, so they couldn't come outside. |
− | :* Fixed the [[Golden Scythe|golden scythe]] still appearing on the reaper after you've already received it. | + | :* Fixed the [[Goldene Sense]] still appearing on the reaper after you've already received it. |
− | :* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement." | + | :* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Erfolge]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement." |
| :* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries. | | :* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries. |
− | :* Fixed an issue where a farmhand entering a freshly built [[cabin]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse. | + | :* Fixed an issue where a farmhand entering a freshly built [[Hütte]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse. |
− | :* Fixed [[Fish Pond|fish pond]] silhouettes being incorrect after clearing the pond in multiplayer. | + | :* Fixed [[Fischteich]] silhouettes being incorrect after clearing the pond in multiplayer. |
− | :* Fixed a typo causing plant [[seed]]s being removed from the inventory when unsuccessfully attempting to plant them outside of the farm. | + | :* Fixed a typo causing plant [[Nutzpflanzen|Saat]] being removed from the inventory when unsuccessfully attempting to plant them outside of the farm. |
− | :* Fixed pre-1.4 untyped "[[Honey]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items. | + | :* Fixed pre-1.4 untyped "[[Honig]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items. |
− | :* Fixed a crash when [[Tree Fertilizer]] recipe is added to a save that already has it. | + | :* Fixed a crash when [[Baum Dünger]] recipe is added to a save that already has it. |
| :* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in. | | :* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in. |
− | :* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild]]. | + | :* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Abenteurergilde]]. |
− | :* Fixed the display name of [[Flounder]] in Russian being the same as [[Halibut]]. | + | :* Fixed the display name of [[Flunder]] in Russian being the same as [[Heilbutt]]. |
| :* Fixed a botched after-movie dialogue from [[Evelyn]]. | | :* Fixed a botched after-movie dialogue from [[Evelyn]]. |
| :* Fixed the direction of the fold on the Gi clothing items. | | :* Fixed the direction of the fold on the Gi clothing items. |
− | :* Fixed [[Tea Sapling|tea saplings]] not being placeable on certain tiles on the farm. | + | :* Fixed [[Teebäumchen]] not being placeable on certain tiles on the farm. |
| :* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game. | | :* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game. |
| :* Fixed problem where you could soft-lock a shop menu in an edge case scenario. | | :* Fixed problem where you could soft-lock a shop menu in an edge case scenario. |
Zeile 103: |
Zeile 103: |
| :** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text. | | :** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text. |
| :** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled. | | :** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled. |
− | :* Corrected the fix for the [[Stardew Valley Fair]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked. | + | :* Corrected the fix for the [[Sterntautaler Volksfest]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked. |
− | :* Added a graceful fail state to the function that gets a [[wedding]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin). | + | :* Added a graceful fail state to the function that gets a [[Ehe]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin). |
| :* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load. | | :* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load. |
| :* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected. | | :* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected. |
− | :* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have "missed levels" to reclaim their missed perks levels using it. | + | :* Adjusted the requirements to be able to respec a skill at the [[Statue der Unsicherheit]] to allow users who have "missed levels" to reclaim their missed perks levels using it. |
− | :* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place. | + | :* Potential fix for switching over to the [[Sense]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place. |
| :* Fixed various typos. | | :* Fixed various typos. |
| :* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file. | | :* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file. |