Änderungen

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Zeile 54: Zeile 54:     
:* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
 
:* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
:* You can now buy the [[museum]] [[rarecrow]]s from the [[Night Market]] after you've unlocked them.
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:* You can now buy the [[museum]] [[Vogelscheuche]]s from the [[Nachtmarkt]] after you've unlocked them.
 
:* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
 
:* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
    
; Balance Veränderungen
 
; Balance Veränderungen
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:* [[Explosive Ammo]] now costs 300g each in the [[Adventurer's Guild]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3.
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:* [[Explosive Munition]] now costs 300g each in the [[Abenteurergilde]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3.
:* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]].
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:* You can now only buy one piece of [[Magischer Bonbon]] per Thursday at the [[Wüstenhändler]].
:* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]].
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:* [[Iridiumerz]] abundance now increases much more slowly beyond level 100 of the [[Schädelhöhle]].
 
:* Weapon cooldowns now only happen if game time should pass.
 
:* Weapon cooldowns now only happen if game time should pass.
   Zeile 68: Zeile 68:  
:* You can now buy recipes with a full inventory.
 
:* You can now buy recipes with a full inventory.
 
:* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
 
:* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
:* [[Vincent]] now loves [[snail]]s.
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:* [[Vincent]] now loves [[Schnecke]]n.
 
:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
 
:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
 
:* Slightly optimized debris code.
 
:* Slightly optimized debris code.
Zeile 77: Zeile 77:  
:* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
 
:* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
 
:* Fixed trash bear appearing on festival days (which could cause a potential crash).
 
:* Fixed trash bear appearing on festival days (which could cause a potential crash).
:* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune's Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
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:* Fixed an issue where reclaiming the [[Insektenkopf]], [[Neptuns Gleve|Neptune's Glaive]], [[Waldschwert]], or [[Schnitzmesser]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
:* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]].
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:* Fixed problem harvesting crops with the [[Goldene Sense]].
:* Fixed being able to warp into the sewer on your [[horse]], causing you to warp into the void.
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:* Fixed being able to warp into the sewer on your [[Pferd]], causing you to warp into the void.
:* Fixed an issue allowing [[torch]]es and [[flooring]] to be placed on the spouses's porch position, so they couldn't come outside.
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:* Fixed an issue allowing [[Fackel]] and [[Bodenbeläge]] to be placed on the spouses's porch position, so they couldn't come outside.
:* Fixed the [[Golden Scythe|golden scythe]] still appearing on the reaper after you've already received it.
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:* Fixed the [[Goldene Sense]] still appearing on the reaper after you've already received it.
:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
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:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Erfolge]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
 
:* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
 
:* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
:* Fixed an issue where a farmhand entering a freshly built [[cabin]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
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:* Fixed an issue where a farmhand entering a freshly built [[Hütte]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
:* Fixed [[Fish Pond|fish pond]] silhouettes being incorrect after clearing the pond in multiplayer.
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:* Fixed [[Fischteich]] silhouettes being incorrect after clearing the pond in multiplayer.
:* Fixed a typo causing plant [[seed]]s being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
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:* Fixed a typo causing plant [[Nutzpflanzen|Saat]] being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
:* Fixed pre-1.4 untyped "[[Honey]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
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:* Fixed pre-1.4 untyped "[[Honig]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
:* Fixed a crash when [[Tree Fertilizer]] recipe is added to a save that already has it.
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:* Fixed a crash when [[Baum Dünger]] recipe is added to a save that already has it.
 
:* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
 
:* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild]].
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:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Abenteurergilde]].
:* Fixed the display name of [[Flounder]] in Russian being the same as [[Halibut]].
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:* Fixed the display name of [[Flunder]] in Russian being the same as [[Heilbutt]].
 
:* Fixed a botched after-movie dialogue from [[Evelyn]].
 
:* Fixed a botched after-movie dialogue from [[Evelyn]].
 
:* Fixed the direction of the fold on the Gi clothing items.
 
:* Fixed the direction of the fold on the Gi clothing items.
:* Fixed [[Tea Sapling|tea saplings]] not being placeable on certain tiles on the farm.
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:* Fixed [[Teebäumchen]] not being placeable on certain tiles on the farm.
 
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
 
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
 
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
 
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
Zeile 103: Zeile 103:  
:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
 
:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
 
:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
 
:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
:* Corrected the fix for the [[Stardew Valley Fair]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
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:* Corrected the fix for the [[Sterntautaler Volksfest]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
:* Added a graceful fail state to the function that gets a [[wedding]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
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:* Added a graceful fail state to the function that gets a [[Ehe]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
 
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
 
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
:* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
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:* Adjusted the requirements to be able to respec a skill at the [[Statue der Unsicherheit]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
:* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
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:* Potential fix for switching over to the [[Sense]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 
:* Fixed various typos.
 
:* Fixed various typos.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
1.821

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