Zeile 251: |
Zeile 251: |
| :* Purple shorts no longer show a chat message when placed into the Luau soup. | | :* Purple shorts no longer show a chat message when placed into the Luau soup. |
| :* Jump down mineshaft sound now plays for all players in the level rather than just the jumper. | | :* Jump down mineshaft sound now plays for all players in the level rather than just the jumper. |
− | ; Balance changes | + | |
| + | ; Balanceänderungen |
| :* Added a box with three tent kits to the Ginger Island jungle. | | :* Added a box with three tent kits to the Ginger Island jungle. |
| :* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth. | | :* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth. |
Zeile 353: |
Zeile 354: |
| :* Adjusted fish variety in ice fishing festival. | | :* Adjusted fish variety in ice fishing festival. |
| | | |
− | ; Lebensqualitätsveränderungen | + | ; Lebensqualität Veränderung |
| :* Performance improvements. | | :* Performance improvements. |
| :* NPCs now shove [[chest]]s out of their way instead of destroying them. | | :* NPCs now shove [[chest]]s out of their way instead of destroying them. |
| :* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert. | | :* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert. |
| + | |
| + | :* Audio changes: |
| + | :** Made more sounds positional (mainly players, tools, and machines). |
| + | :** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly. |
| + | :** Softened the bomb fuse sound. |
| + | :** The music now "ducks out" and then resumes when certain sounds are played, instead of stopping. |
| + | :* You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction. |
| + | :* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks. |
| + | :* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight. |
| + | :* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile. |
| + | :* You can no longer pick up rugs if there's something on it. |
| + | :* Checking a pet bowl will now show a text bubble with the pet's name. |
| + | :* Added a new post-fishing sparkling text to indicate when you've caught something for the first time. |
| + | :* Torches can now be placed on sprinklers. |
| + | :* You can now sit in chairs during festivals. |
| + | :* You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time. |
| + | :* You can now place flooring underneath most buildings. |
| + | :* Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally. |
| + | :* Daily billboard quests now have a more informative tracker notification when you make progress on them. |
| + | :* Added a small checkmark icon on special orders you've completed before (only on town special orders board). |
| + | :* You can now skip the pet adoption scene, which causes you to adopt the pet. |
| + | :* Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds). |
| + | :* Reduced time for mini-obelisk warp (750ms faster). |
| + | :* Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding. |
| + | :* Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond. |
| + | :* Slime hutch changes: |
| + | :** You can now change the flooring of the slime hutch. |
| + | :** You can now remove the starter incubator in the slime hutch. |
| + | :** Slime balls no longer appear on crafted flooring. |
| + | :* UI improvements: |
| + | :** Added an hourglass cursor shown when you're waiting for something to load on the title screen. |
| + | :** Notification messages in the bottom-left corner now last 50% longer before going away. |
| + | :** "Sound in the night" events now show an icon on the screen to indicate that a sound is playing. |
| + | :** Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections. |
| + | :** Robin's building menu now shows how many days a building will take. |
| + | :** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.) |
| + | :** [[Marnie's Ranch|Marnie's animal shop]] now centers the camera on an appropriate building when purchasing an animal. |
| + | :** Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display. |
| + | :** The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???". |
| + | :** The museum reward menu now prevents picking up a reward that won't fit in your inventory. |
| + | :** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet. |
| + | :** The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens. |
| + | :** The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size. |
| + | :** Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip. |
| + | :** The map now closes when you press the map button again. |
| + | :** Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu. |
| + | :** Shops now truncate item names which would overflow the menu width. |
| + | :** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally. |
| + | :** Deleting a save on PC is now much faster. |
| + | :* Significantly reduced save loading time when there are many custom locations. |
| + | :* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save. |
| + | :* "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None". |
| + | :* Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding. |
| + | :* Kent intro event and Robin flute block event are now skippable. |
| + | :* (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible). |
| + | :* (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box. |
| + | :* (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999. |
| + | |
| + | ; Weitere Änderungen |
| + | :* Adventure guild now stays open until 2am, though the music will not play after midnight. |
| + | :* Gender-specific clothing variants can now be worn by any gender. |
| + | :* If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance). |
| + | :* Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny. |
| + | :* NPCs now try to avoid walking through trees and other terrain features. |
| + | :* Cabins have been combined into one entry in Robin's menu. |
| + | :* Replaced pet icons on the inventory tab with the current date. |
| + | :* The “Organize” button now sorts items in a more intelligent way. |
| + | :* You can now drink mayonnaise and jelly, and eat pickles. |
| + | :* Some colored objects now count as their color for qi quest and dye menu. |
| + | :* Clam is now considered a "fish" just like all the other shellfish. |
| + | :* Added more descriptive titles to daily quests. |
| + | :* Added Cyrillic sprite text and some translated world pixel art text. |
| + | :* Adjusted the date/time/money box in Chinese. |
| + | :* The about page now shows the build number. |
| + | :* The [[Skull Cavern]] now have a chance to also play music from the upper mines. |
| + | :* Changed parrot flap sound to be different from bat flaps. |
| + | :* Pans now have a chance to yield bone fragments. |
| + | :* Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix. |
| + | :* Pan no longer yields the same thing if you pan in the same spot twice in a day. |
| + | :* The about page no longer hides the version if a tip message is shown. |
| + | :* The order that you'll get forge enchantments is now unique per player rather than per farm. |
| + | :* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently). |
| + | :* Map no longer closes if you click on an area of interest. |
| + | :* Fixed some NPC schedules that weren't previously applied: |
| + | :** [[Lewis]] visiting the library on winter Sundays; |
| + | :** [[Maru]] and [[Penny]] hanging out on summer Sundays; |
| + | :** [[Maru]] tinkering on summer Mondays; |
| + | :** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex. |
| + | |
| + | ; Gameplay-Korrekturen |
| + | :* [[Fishing]] fixes: |
| + | :** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish. |
| + | :** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab. |
| + | :** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs. |
| + | :* Buff fixes: |
| + | :** Fixed a range of bugs like attribute drift and double-debuff. |
| + | :** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed). |
| + | :** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed"). |
| + | :** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown). |
| + | :** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs. |
| + | :** Fixed Squid Ink Ravioli description having an extra blank line. |
| + | :** Fixed Burnt not showing the -3 Attack effect. |
| + | :* Festival fixes: |
| + | :** Fixed unable to leave the [[Festival of Ice]] until it ends. |
| + | :** Fixed two-second pause when entering the Stardew Valley Fair. |
| + | :* Item fixes: |
| + | :** Fixed dropped tools not recovered if they're inside a constructed building. |
| + | :** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable. |
| + | :** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally. |
| + | :** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered. |
| + | :** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest. |
| + | :** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond). |
| + | :** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall. |
| + | :** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy. |
| + | :** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet. |
| + | :** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs. |
| + | :** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest. |
| + | :** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet. |
| + | :** Fixed various cases where item-received logic wasn't applied consistently. |
| + | :* Combat fixes: |
| + | :** You can now kill any slime for the "Initiation" quest, not just green slimes. |
| + | :** Fixed player stuck in swimsuit if they collapse from damage while wearing it. |
| + | :** Fixed broken event if the player is defeated in the mines and their name contains a slash. |
| + | :** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder. |
| + | :** Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection. |
| + | :* Controller fixes: |
| + | :** Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back. |
| + | :** Improved controller navigation on the Junimo bundle page and world map. |
| + | :** Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values. |
| + | :** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text. |
| + | :* UI fixes: |
| + | :** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full. |
| + | :** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes. |
| + | :* Fixed gates popping off when opening or closing them while the player overlaps the tile. |
| + | :* Fixed random seeds on [[Ginger Island]] being based on the valley's season. |
| + | :* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later. |
| + | :* Fixed fruit trees being plantable on stone tiles outside the greenhouse. |
| + | :* Fixed tree stumps dropping seeds like full-grown trees. |
| + | :* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses. |
| + | :* Fixed some mail not received on the intended day if you don't leave the farmhouse that day. |
| + | :* Fixed bug where it was faster to harvest left-to-right than right-to-left. |
| + | :* Fixed some spots where forage could appear out-of-bounds. |
| + | :* Fixed spot where you could run into the water on the beach farm. |
| + | :* Fixed minecarts unlocked before you've seen the cutscene. |
| + | :* Fixed able to place things underneath the traveling merchant cart and pig. |
| + | :* Fixed some undiggable tiles in Ginger Island dig site. |
| + | :* Fixed geode crusher "off-by-one" bug/exploit. |
| + | :* Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations). |
| + | :* Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object. |
| + | |
| + | ; NPC-Korrekturen |
| + | :* Dialogue fixes: |
| + | :** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players. |
| + | :** Fixed Abigail showing both default and custom item delivery dialogue. |
| + | :** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins. |
| + | :** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill. |
| + | :** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it. |
| + | :** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item. |
| + | :** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English. |
| + | :** Fixed wrong message shown when placing indoors-only furniture outside. |
| + | :* Fixed the Krobus vs Dwarf event able to happen on Fridays. |
| + | :* Fixed giving a gift not counting toward socialization quests. |
| + | :* Fixed invisible spouses asking to have children. |
| + | :* Fixed able to invite Leo to the movies before he moves to the valley. |
| + | :* Fixed able to interact with NPCs during the ice fishing event. |
| + | :* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled). |
| + | :* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue. |
| + | :* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby. |
| + | :* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name). |
| + | |
| + | ; Multiplayer-Korrekturen |
| + | :* Mitigated potential remote code execution issue. |
| + | :* Possibly fixed frequent disconnections for some players. |
| + | :* Fixed old/incorrect Steam display names being shown in some cases. |
| + | :* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet. |
| + | :* Fixed copy & paste for invite codes on some Linux/macOS platforms. |
| + | :* Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines. |
| + | :* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours. |
| + | :* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that. |
| + | :* Fixed farmhands sometimes able to walk out of bounds at festivals. |
| + | :* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect. |
| + | :* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen. |
| + | :* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin. |
| + | :* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm. |
| + | :* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds. |
| + | :* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]]. |
| + | :* Fixed farmhands unable to enter a movie without all players. |
| + | :* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings). |
| + | :* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead. |
| + | :* Fixed farmhands' rings leaving lights behind when they disconnect. |
| + | :* Fixed farmhand crash while fishing in rare cases. |
| + | :* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds). |
| + | :* Fixed farmhand crash if train approaches while they're mid-warp. |
| + | :* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session. |
| + | :* Fixed dinos being able to hurt the host when they aren't in the same location. |
| + | :* Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note. |
| + | :* Fixed various visual glitches with other players' tool/fishing animations. |
| + | :* Fixed crash when displaying a player status list which is missing a connected player. |
| + | :* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead. |
| + | :* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location. |
| + | :* Fixed monsters not taking damage from some hits if multiple players are attacking them at once. |
| + | :* Fixed projectiles causing damage multiple times in multiplayer. |
| + | :* Fixed various cases where values weren't correctly synced between players. |
| + | :* Fixed watered dirt edges not updated for farmhands when they change overnight. |
| + | :* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin. |
| + | :* Fixed cleared-landslide mail only sent to the main player. |
| + | :* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer. |
| + | :* Fixed the local player's step/fishing stats being incremented by other players walking or fishing. |
| + | :* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]]. |
| + | :* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]]. |
| + | :* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection. |
| + | :* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen. |
| + | :* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day. |
| + | |
| + | ; Anzeigetext und Lokalisierungskorrekturen |
| + | :* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold''). |
| + | :* Fixed unlocalized text shown for... |
| + | :** the building paint menu's region names (like "Roof" or "Trim"); |
| + | :** NPC names in some movie theater dialogue; |
| + | :** NPC names in the spouse pregnancy question; |
| + | :** Professor Snail's name after his first event; |
| + | :** Leo's name in his introductory event for some languages; |
| + | :** fish names for some languages in certain cases; |
| + | :** the 'Miss' text when an attack misses. |
| + | :* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am. |
| + | :* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene. |
| + | :* Fixed various typos, broken tokens, translations that don't match the original, etc. |
| + | :* Fixed NPC name translations applied to horses/pets that share a name with that NPC. |
| + | :* Fixed random name generator able to produce words similar to certain slurs. |
| + | :* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours. |
| + | :* Fixed some recipe names not matching the items they produce. |
| + | :* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages. |
| + | :* Fixed museum item descriptions not having an intended newline. |
| + | :* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel). |
| + | :* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes. |
| + | :* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token. |
| + | :* Fixed German truncating Professor Snail's name in his intro event. |
| + | :* Fixed Japanese and Korean formatting buff effects inconsistently. |
| + | :* Fixed some broken Japanese movie reaction dialogue. |
| + | :* Fixed Korean credit line missing in other languages. |
| + | :* Fixed Russian event for Professor Snail's intro freezing. |
| | | |
| ==1.5.6== | | ==1.5.6== |