Änderungen

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:*[[Iridium Golem]] auf der [[Wildernissfarm]].
 
:*[[Iridium Golem]] auf der [[Wildernissfarm]].
 
:* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren].
 
:* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren].
  −
; Visual improvements around the valley
  −
:* Added waterfalls.
  −
:* Added more holiday decorations in winter.
  −
:* Added more pathstones to various maps.
  −
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
  −
:* Added seasonal world map variants.
  −
:* Added a new rare ambient critter.
  −
:* Added some rare summer butterfly variants.
  −
:* Added an uncommon little brown bird variant.
  −
:* Redrew the world map to better match the in-game locations and be more detailed.
  −
:* Boat journey textures are now seasonal and reflect the latest valley map.
  −
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
  −
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
  −
:* Many town trees are now actual tree objects, though you can't cut them down.
  −
:* Slight adjustment to the way items pop out when dug from the ground.
  −
:* Updated volcano gold ore node sprite.
  −
:* Some trees have a chance to lose their leaves in the fall.
  −
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
  −
:* Graphical improvements to building interiors.
  −
:* Improved the art of George & Evelyn's roof.
  −
:* If you destroy a mines chest, it now shows some graphics debris.
  −
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
  −
:* Lighting changes:
  −
:** It now gets dark an hour earlier in winter.
  −
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
  −
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
  −
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
  −
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
  −
:** TVs and trees of the Winter Star now give off light at night.
  −
:** Added light sources to window light glows so there are no more "dark but lit" windows.
  −
:** Made some improvements to the intro bus drive cutscene.
  −
:** At night, hats are now drawn at the night-time color in the game menu portraits.
  −
:** Removed lighting quality option. It's now permanently set to ultra quality.
  −
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
  −
  −
; Visual improvements around the valley
  −
:* Added waterfalls.
  −
:* Added more holiday decorations in winter.
  −
:* Added more pathstones to various maps.
  −
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
  −
:* Added seasonal world map variants.
  −
:* Added a new rare ambient critter.
  −
:* Added some rare summer butterfly variants.
  −
:* Added an uncommon little brown bird variant.
  −
:* Redrew the world map to better match the in-game locations and be more detailed.
  −
:* Boat journey textures are now seasonal and reflect the latest valley map.
  −
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
  −
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
  −
:* Many town trees are now actual tree objects, though you can't cut them down.
  −
:* Slight adjustment to the way items pop out when dug from the ground.
  −
:* Updated volcano gold ore node sprite.
  −
:* Some trees have a chance to lose their leaves in the fall.
  −
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
  −
:* Graphical improvements to building interiors.
  −
:* Improved the art of George & Evelyn's roof.
  −
:* If you destroy a mines chest, it now shows some graphics debris.
  −
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
  −
:* Lighting changes:
  −
:** It now gets dark an hour earlier in winter.
  −
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
  −
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
  −
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
  −
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
  −
:** TVs and trees of the Winter Star now give off light at night.
  −
:** Added light sources to window light glows so there are no more "dark but lit" windows.
  −
:** Made some improvements to the intro bus drive cutscene.
  −
:** At night, hats are now drawn at the night-time color in the game menu portraits.
  −
:** Removed lighting quality option. It's now permanently set to ultra quality.
  −
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
      
; Visuelle Verbesserungen rund um das Tal
 
; Visuelle Verbesserungen rund um das Tal
Zeile 311: Zeile 241:  
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
   −
; Multiplayer changes
+
; Änderungen im Mehrspielermodus
 
:* You can now have up to 8 players on PC.
 
:* You can now have up to 8 players on PC.
 
:* Many improvements for multiplayer performance and stability. That includes:
 
:* Many improvements for multiplayer performance and stability. That includes:
Zeile 321: Zeile 251:  
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
 
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
 +
; Balance changes
 +
:* Added a box with three tent kits to the Ginger Island jungle.
 +
:* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
 +
:* [[Slime Hutch|Slime hutches]] are now significantly smaller (11x6 → 7x4).
 +
:* Farm animals now gain a little happiness if you close the animal door behind them at night.
 +
:* Grass now survives in the winter, though it won't spread. However, cutting grass during winter is much less effective.
 +
:* The mushroom cave now comes with a free Dehydrator.
 +
:* Changed recipe skill requirements for:
 +
:** charcoal kiln (foraging 4→2);
 +
:** cookout kit (foraging 9→3);
 +
:** survival burger (foraging level 2→8);
 +
:** tapper (foraging 3→4);
 +
:** and worm bin (fishing level 8→4).
 +
:* Price changes:
 +
:** Most [[Carpenter's Shop#House Renovations|home renovations]] now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
 +
:** Reduced fairy dust sell price (500g → 300g).
 +
:** Reduced tea sapling sell price (500g → 250g).
 +
:** Reduced life elixir sell price (500g → 250g).
 +
:** Building cabins no longer requires materials, only the 100g price.
 +
:** Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
 +
:** Reduced worm bin's hardwood needed (25 → 15).
 +
:** Increased cost of [[Warp Totem: Farm|warp totem: farm]] in casino (500 → 1000)
 +
:** Raised price of bombs in dwarf shop.
 +
:** Raised some hat prices from Hat Mouse.
 +
:* Shop changes:
 +
:** Put limits on some casino stock.
 +
:** You can now buy all brazier recipes in Robin's shop at once instead of in sequence.
 +
:* Item drop changes:
 +
:** Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
 +
:** Chopping down a tea bush now gives back a tea sapling.
 +
:** There's now a small chance to find cosmetic items and other goodies while doing random tasks.
 +
:** Snake vertebrae are now easier to get.
 +
:** Train cars which carry wood can now drop hardwood.
 +
:** Santa's train car can now drop gifts.
 +
:** Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
 +
:** Rare yellow slimes now drop money.
 +
:** Brown slimes now drop wood (doesn't affect the copper slimes in the quarry mine).
 +
:** Botanist perk now applies to items dropped from trees (e.g. coconuts).
 +
:** Reduced chance of fishing void mayonnaise at the witch swamp.
 +
:* Gift taste changes:
 +
:** Adjusted gift tastes for several NPCs.
 +
:** Treasure chests are now a universally liked gift... except by Linus.
 +
:* Skill XP changes:
 +
:** Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
 +
:** Harvesting berry bushes now grants 1 foraging XP per berry.
 +
:** Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
 +
:** Monsters on the farm now give combat experience, but it's 1/3 of normal value. This excludes slime hutch slimes.
 +
:* Adjusted combat:
 +
:** Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
 +
:** Topaz ring now gives +1 defense, rather than the unused precision stat.
 +
:** Raised insect head's damage (10-20 → 20-30).
 +
:** Raised kudgel's critical attack power (+4 → +50).
 +
:** Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
 +
:** Slightly increased rate at which skeletons throw bones or shoot spells.
 +
:* Adjusted [[Junimo Kart]]:
 +
:** Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
 +
:** Your score is now saved if the minigame forcibly exits while playing endless mode.
 +
:** Noxious gas emitting mushrooms no longer appear in pairs.
 +
:** Reduced bubble spawn rate on whale level.
 +
:* Adjusted machines:
 +
:** Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
 +
:** Loom now has a higher chance of double cloth when processing quality wool.
 +
:** Fish ponds now have a chance to produce extra roe whenever they produce roe.
 +
:** Geode Crushers no longer require coal to operate.
 +
:* Adjusted penalties when knocked unconscious:
 +
:** You can no longer lose the [[Golden Scythe]], [[Galaxy Soul#Forge recipes|Infinity weapons]], or [[tools]].
 +
:** You can no longer lose more than three items.
 +
:** The amount of money lost now scales to how much you have. It's now less punishing if you don't have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
 +
:* Adjusted food buffs:
 +
:** Joja cola now gives a very short speed buff.
 +
:** Green tea now gives +0.5 speed.
 +
:* Mine and dungeon changes:
 +
:** Added coal nodes to the volcano dungeon.
 +
:** Barrels now spawn on skull cavern levels divisible by 5.
 +
:** Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
 +
:** Reduced number of bugs to kill for monster slayer goal from 125 to 80.
 +
:* Bundle changes:
 +
:** Made remixed specialty fish bundle (and analogues) reward 5 Dish O' The Sea, to make it consistent with the classic bundle.
 +
:** River fish bundle now gives deluxe bait.
 +
:** Improved some community center rewards.
 +
:* Adjusted crafting recipes:
 +
:** [[Speed-Gro|speed gro]] now requires 5 Moss instead of 1 Clam .
 +
:** [[Deluxe Speed-Gro|deluxe speed-gro]] now requires 5 bone fragments instead of 1 coral.
 +
:** [[Quality Fertilizer|quality fertilizer]] now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
 +
:* Spouse changes:
 +
:** Spouses now have a seven-day "honeymoon" period after marriage which prevents them from laying in bed all day due to being upset.
 +
:** Kissing your spouse, and giving them a gift on the previous day, each reduce the "minimum heart level threshold" for a bed-ridden day by one heart (12→10 if you do both).
 +
:** Friendship gain is reduced by 33% for spouses.
 +
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
 +
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
 +
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
 +
:* You can no longer plant trees in the beach farm tunnel.
 +
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>(You can enable "Use Legacy Randomization" in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)</small>
 +
:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
 +
:* Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
 +
:* Tilled dirt on the island farm now decays in the same way as the regular farm.
 +
:* Slightly increased time you have to push against farm animals before passing through them.
 +
:* Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
 +
:* You can no longer plant trees in town.
 +
:* Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
 +
:* Adjusted fish variety in ice fishing festival.
 +
 +
; Lebensqualitätsveränderungen
 +
:* Performance improvements.
 +
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
 +
:* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
    
==1.5.6==
 
==1.5.6==
237

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