Änderungen

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:*Zwei Crossover mit anderen Videospielen.
 
:*Zwei Crossover mit anderen Videospielen.
 
:*[[Iridium Golem]] auf der [[Wildernissfarm]].
 
:*[[Iridium Golem]] auf der [[Wildernissfarm]].
:* Siehe: [[https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren]].
+
:* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren].
 +
 
 +
; Visual improvements around the valley
 +
:* Added waterfalls.
 +
:* Added more holiday decorations in winter.
 +
:* Added more pathstones to various maps.
 +
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
 +
:* Added seasonal world map variants.
 +
:* Added a new rare ambient critter.
 +
:* Added some rare summer butterfly variants.
 +
:* Added an uncommon little brown bird variant.
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Boat journey textures are now seasonal and reflect the latest valley map.
 +
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
 +
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
 +
:* Many town trees are now actual tree objects, though you can't cut them down.
 +
:* Slight adjustment to the way items pop out when dug from the ground.
 +
:* Updated volcano gold ore node sprite.
 +
:* Some trees have a chance to lose their leaves in the fall.
 +
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
 +
:* Graphical improvements to building interiors.
 +
:* Improved the art of George & Evelyn's roof.
 +
:* If you destroy a mines chest, it now shows some graphics debris.
 +
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
 +
:* Lighting changes:
 +
:** It now gets dark an hour earlier in winter.
 +
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
 +
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
 +
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
 +
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
 +
:** TVs and trees of the Winter Star now give off light at night.
 +
:** Added light sources to window light glows so there are no more "dark but lit" windows.
 +
:** Made some improvements to the intro bus drive cutscene.
 +
:** At night, hats are now drawn at the night-time color in the game menu portraits.
 +
:** Removed lighting quality option. It's now permanently set to ultra quality.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 
 +
; Visual improvements around the valley
 +
:* Added waterfalls.
 +
:* Added more holiday decorations in winter.
 +
:* Added more pathstones to various maps.
 +
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
 +
:* Added seasonal world map variants.
 +
:* Added a new rare ambient critter.
 +
:* Added some rare summer butterfly variants.
 +
:* Added an uncommon little brown bird variant.
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Boat journey textures are now seasonal and reflect the latest valley map.
 +
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
 +
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
 +
:* Many town trees are now actual tree objects, though you can't cut them down.
 +
:* Slight adjustment to the way items pop out when dug from the ground.
 +
:* Updated volcano gold ore node sprite.
 +
:* Some trees have a chance to lose their leaves in the fall.
 +
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
 +
:* Graphical improvements to building interiors.
 +
:* Improved the art of George & Evelyn's roof.
 +
:* If you destroy a mines chest, it now shows some graphics debris.
 +
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
 +
:* Lighting changes:
 +
:** It now gets dark an hour earlier in winter.
 +
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
 +
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
 +
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
 +
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
 +
:** TVs and trees of the Winter Star now give off light at night.
 +
:** Added light sources to window light glows so there are no more "dark but lit" windows.
 +
:** Made some improvements to the intro bus drive cutscene.
 +
:** At night, hats are now drawn at the night-time color in the game menu portraits.
 +
:** Removed lighting quality option. It's now permanently set to ultra quality.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 
 +
; Visuelle Verbesserungen rund um das Tal
 +
:* Added waterfalls.
 +
:* Added more holiday decorations in winter.
 +
:* Added more pathstones to various maps.
 +
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
 +
:* Added seasonal world map variants.
 +
:* Added a new rare ambient critter.
 +
:* Added some rare summer butterfly variants.
 +
:* Added an uncommon little brown bird variant.
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Boat journey textures are now seasonal and reflect the latest valley map.
 +
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
 +
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
 +
:* Many town trees are now actual tree objects, though you can't cut them down.
 +
:* Slight adjustment to the way items pop out when dug from the ground.
 +
:* Updated volcano gold ore node sprite.
 +
:* Some trees have a chance to lose their leaves in the fall.
 +
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
 +
:* Graphical improvements to building interiors.
 +
:* Improved the art of George & Evelyn's roof.
 +
:* If you destroy a mines chest, it now shows some graphics debris.
 +
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
 +
:* Lighting changes:
 +
:** It now gets dark an hour earlier in winter.
 +
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
 +
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
 +
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
 +
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
 +
:** TVs and trees of the Winter Star now give off light at night.
 +
:** Added light sources to window light glows so there are no more "dark but lit" windows.
 +
:** Made some improvements to the intro bus drive cutscene.
 +
:** At night, hats are now drawn at the night-time color in the game menu portraits.
 +
:** Removed lighting quality option. It's now permanently set to ultra quality.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 
 +
; Multiplayer changes
 +
:* You can now have up to 8 players on PC.
 +
:* Many improvements for multiplayer performance and stability. That includes:
 +
:** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
 +
:** Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
 +
:** Internal optimizations to data syncing.
 +
:* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
 +
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
 +
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 +
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
    
==1.5.6==
 
==1.5.6==
237

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