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Stardew Valley was released on February 26, 2016 for Windows PC after almost four years of closed development.

Mac OSX and Linux compatibility was added in a free update on July 29, 2016.

''For a detailed breakdown of changes specific to the console version of the game see [[Console Version History]].''
__NOTOC__
{| class="wikitable" id="cellstretch" width=100%
!width=8%| Patch Version
!width=15%| Release Date
! Summary of Changes
|- valign="top"
|{{anchor|Version 1.2}}<div id="Version 1.2"></div>
|February 7th, 2016<ref>http://stardewvalley.net/stardew-valley-localization-feedback/</ref><br>(BETA)<br>
|
===1.2 Beta Changes<ref>http://community.playstarbound.com/threads/multi-language-open-beta-available.130058/page-4#post-3110697</ref>===
On February 7th, 2016 an opt in Steam branch was announced with in-game support for six new languages. It's currently available in public beta, being tested for bugs and translation issues. ([http://stardewvalley.net/stardew-valley-localization-feedback/ Read the developer blog post for full details])
====1.2.2 Changes====
* Zoom buttons work now
* Main menu no longer messed up after modifying zoom and using Exit to Title
* Fixed the issue where music would play on the main menu even when muted after Exit to Title
* Fixed missing 'Loading...' text in some languages
* Fixed lighting shader not covering the screen on Mac and Linux
* For reference, here are the changes in the previous builds:
====1.2.1 Changes====
* Fixed some instances of English text appearing instead of translated text
* Fixed the issue where save files would not load if your system's language was set to something other than English (this might fix some crashes too)
====1.2.0 Changes====
* Translations for [[:de:Stardew Valley Wiki|German]], [[:es:Stardew Valley Wiki|Spanish]], [[:pt:Stardew Valley Wiki|Brazilian Portuguese]], [[:ru:Stardew Valley Wiki|Russian]], [[:ja:Stardew Valley Wiki|Japanese]] and [[:zh:Stardew Valley Wiki|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
* Exit to Title has returned
* A few gamepad tweaks, e.g. cursor acceleration, which were made for console versions
* Many bug fixes and optimizations that were made for console versions
|- valign="top"
|{{anchor|Version 1.11}}<div id="Version 1.1.1"></div>
|October 6th, 2016<ref>https://steamcommunity.com/games/413150/announcements/detail/814414713570054190</ref><br>(STABLE)<br>
October 5th, 2016<ref>https://www.reddit.com/r/StardewValley/comments/55wswl/post11_bugs_thread/</ref><br>(BETA)<br>
|
===1.11 Changes===
====Minor Changes====
*All the new farms now provide some kind of fishing opportunity, although the [[Farm_Maps|Riverlands]] farm is still superior.
*The [[Farm_Maps|Riverlands]] farm now has the potential to spawn splashing [[fish]] nodes and [[ore]] panning nodes.
*You can place [[buildings]] on most grass areas.
*On the [[Farm_Maps|riverlands]] and forest maps, some bushes can be destroyed with an upgraded [[axe]].
*[[Artifacts|Digging spots]] now appear on the [[Farm]], although less frequent as elsewhere. The [[Farm_Maps|hill-top quarry]] also has a chance of spawning them.
* The [[forage]] berry bushes are now affected by the [[Botanist]] perk.
* [[Slime Egg]] prices increased
* Placing a [[Wicked Statue]] in a [[slime hutch]] prevents the [[witch]] from visiting it.
* On the [[Farm Maps|forest]] map, [[forage]] items have a chance to spawn on any grassy area, not just in the west.
* [[Marriage|Spouses]] will now speak to you when they come home on Friday nights.

====Bug Fixes====
*Price of [[Galaxy Dagger]] has been corrected to 35,000 (it was at 350,000).
*The [[Artisan]] Perk description has been corrected to reflect the actual bonus (it's 40% now, but the description still says 50%).
*Weeds in the [[Mutant Bug Lair]] no longer change with the season (and no longer turn to [[Battery Pack|battery packs]] in the winter).
*[[Mutant Bug Lair]] now replenishes itself a bit each day.
*Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading.
*[[Meteorite]]s can no longer land on top of [[stump]]s or [[boulder]]s
*You can once again place [[buildings]] in the little-shaded strip right below cliffs.
*Fixed some tiles on the farm maps
*Fixed problem with forage spawning under stumps
*[[Spring Onion]]s can be iridium quality with the [[botanist]] perk
*[[Truffle]]s should no longer spawn in the water
*[[Pets]] should no longer be able to walk down the cellar stairs into the void.
*The Outlaw boss in [[Journey of the Prairie King]] will warp back to the center of the map if he happens to run too far off screen in either direction
*[[Coop]] animals can now actually produce higher quality produce like they were supposed to
*Can no longer fill your [[watering can]] at a [[well]] that isn't fully constructed or in construction.
*[[Tree]]s can no longer spread off the map into the void, causing the game to start getting slower with each day. The new patch will retroactively remove these problem trees as well.
*You should now properly see the final Joja cutscene, even if you switched to [[JojaMart]] after completing most of the [[Community Center]]
*[[Forage]] items shouldn't spawn in inaccessible places anymore.
*Fixed issue where [[Weather|lightning]] that struck an object on the farm would cause that object to "pop" into the current map when the current map was not the farm.
*When you reach level 5 or 10 in a skill, but haven't slept yet, it no longer shows your new profession as "[[Desperado]]"
*Minor convenience adjustments and bug fixes.
|- valign="top"
|{{anchor|Version 1.1}}
|October 3rd, 2016<ref>http://stardewvalley.net/stardew-valley-v1-1-changelog/</ref><br>(STABLE)<br>
September 29th, 2016<ref>http://community.playstarbound.com/threads/1-1-beta-thread.124827/</ref><br>(BETA)<br>
|

===1.1 Changes===
====[[Marriage|Marriage Candidates]]====
*Marriage candidates now have an outdoor area on the farm that is unique for most spouses, and sometimes spend time out there, usually doing a unique behavior.
**[[Sam]] has a little halfpipe and he does skateboard tricks.
**[[Maru]] has a little gadget that she works on.
**[[Abigail]] plays her flute.
**[[Leah]] has a sculpture to carve.
**[[Sebastian]] works on his bike.
**[[Alex]] lifts weights.
**[[Penny]], [[Harvey]], and [[Elliott]] read a book in a little potted plant garden.
**[[Emily]] meditates in a crystal garden.
**[[Haley]] takes pictures between two potted palm trees.
**[[Shane]] has a little chicken hutch, and he stands by it holding his chicken "Charlie".
*[[Shane]] can be married and has new dialogue, scheduling and heart events.
**There's a new door for [[Shane]] in [[Marnie]]'s shop which is locked.
**Shane's "spouse room" a mess, with a mini-fridge and a muddy path of footprints leading up to it.
*[[Emily]] can be married and has new dialogue, scheduling and heart events.
====[[Buildings]]====
Robin has a few new buildings available for sale. The wizard will also offer [[Wizard's Tower|new farm buildings]] after completing a questline.
*[[Shed]] - The shed is just an empty room which players can do whatever they like with. They can decorate it the same way as their house.
*[[Mill]] - Players can place [[wheat]] in it to make [[Wheat Flour|flour]], or [[beet]]s to make [[sugar]]. One [[wheat]] makes one [[Wheat Flour|flour]]. One [[beet]] makes 3 [[sugar]]s. When they place [[wheat]] or [[beet]]s inside the [[Wheat Flour|flour]] or [[sugar]] will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day.
*A new quest is available which will allow the [[Wizard]] to summon special buildings to the farm. These buildings are very expensive and intended for end-game. They'll appear instantly after purchase unlike [[Robin]]'s buildings which require construction:
**[[Junimo Hut]] (Magical Construction) - [[Junimo]]s will come out to harvest any mature [[crops]] within a certain distance of the hut. The junimos will place the [[crops]] they harvest in the hut for players to grab at their leisure.
**[[Water Obelisk]] ([[Wizard's Tower|Magical Construction]]) - When interacted with, it warps players to the beach, exactly like the beach warp totem. It's basically an infinite totem that lives on the farm.
**[[Earth Obelisk]] ([[Wizard's Tower|Magical Construction]]) - Just like the water obelisk except it warps players to the mountains.
**[[Gold Clock]] ([[Wizard's Tower|Magical Construction]]) - Prevents debris from appearing on your farm. Keeps fences from decaying.

====Other Changes====
====[[Farm Maps]]====
*There are now 5 [[Farm Maps|farm maps]] to choose from when starting a new game. The basic map that exists currently, as well as a new map themed around each "[[Skills|skill]]". Each special map has a feature that makes it a little different:
**Riverlands - Lots of water on this map... limiting your farm space. Looks nice. [[Fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].
**Forest - The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.
**Hill-Top - Lots of cliffs... and there is a special [[mining]] area in the southwest where ore will spawn, as well as unique [[geode]]-bearing stones.
**Wilderness - Lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, [[Bats]] and golems will come out at night. There is a new monster called a [[Wilderness Golem]] which is unique to this map. It behaves just like the [[Stone Golem|stone golem]], but has different drops. Its stats scale with player [[combat]] level.
*Each map also comes with unique decorations inside the players house.

====New [[Crops|Crop]] - [[Coffee Bean|Coffee]]====
*[[Coffee Bean]]s added.
**These can be planted in either [[spring]] or [[summer]] to grow more [[Coffee Bean]]s.
**After it becomes mature it regrows every 2 days after harvest. It can produce multiple beans per harvest, like [[Blueberry|berries]]. Also, similar to [[sunflower]]s, the beans harvested also act as the seeds for the crop.
**Coffee beans can be placed in the [[keg]] to make [[coffee]].
**They have a chance to drop from [[Dust Sprite]]s.
====New [[Farmhouse]] Upgrade====
*Players can upgrade their [[Farmhouse|house]] an additional time, which adds a cellar. It can be accessed by taking stairs down from the kitchen.
*In the cellar, there are new items called [[cask]]s.
**Players can place alcohol and cheese into the [[cask]]s to age them. Over time, they will improve in quality and value. These aged items can even go above "gold star" quality to reach "iridium star" quality, a new level of quality. Iridium star level quality doubles the value of an item. Different types of items take longer or slower to age. [[Wine]] takes the longest... it takes 2 seasons of aging to go from basic wine to iridium quality wine.
**Also, fruit trees can now produce iridium quality fruit. The fruit trees increase quality by 1 star per year of age after reaching maturity.
====Divorce====
*Players can now divorce their spouse by filing in a little book inside the mayor's house.
*After divorce, your spouse moves out and returns to their old life, but any children will stay.
*After divorce ex-spouses are less friendly toward the player and have unique 'rejected' dialogue.
*Using the Dark Shrine of Memory in the [[Witch's Hut]] will erase the ex-spouses memory, making it seem like you had never been married.

====New Content====
*[[Return Scepter]] now sold by Krobus in the sewer for 2,000,000g. This item acts like a permanent warp totem to the farm. You can use it any time to warp back to the farm.
*Two new fish can be caught in the wild: [[Slimejack]] ([[Mutant Bug Lair]]) and [[Void Salmon]] ([[Witch's Swamp]]).
*Inside a new building, the [[Witch's Hut]] there are three new shrines:
**Dark Shrine of Memory - Will erase a divorced spouses memory, making it seem like you had never been married.
**Dark Shrine of Selfishness - Allows you to turn your children into doves (Gets rid of them) in exchange for a [[Prismatic Shard]].
**Dark Shrine of Night Terrors - Allows you to toggle having monsters spawn on your farm in exchange for a [[Strange Bun]].
*There are two new [[quests]] available which unlock the new [[Wizard]] farm buildings (available after completing either the [[Community Center]] or [[JojaMart]] goals).
**[[Dark Talisman]] - Sends the player to a new area, the [[Mutant Bug Lair]] to retrieve a powerful magical artifact.
**[[Goblin Problem]] - Sends the player to a new area, the [[Witch's Swamp]].
*[[Honey]] can now be placed inside [[Keg]]s to make [[Mead]].
*[[Cask]]s can now be crafted to age alcohol and cheese which increases quality.
*[[Void Mayonnaise]] can now be crafted from [[Void Egg]]s.
*[[Catalogue]] - Sold by [[Pierre's|Pierre]], this expensive furniture piece allows players to purchase [[wallpaper]] and [[flooring]] from their home.
*[[Furniture Catalogue]] - Sold by [[Robin]]. Like the [[catalogue]], this can be placed at the farm and players can interact with it to purchase [[furniture]].
*New furniture - [[Anchor (Furniture)|Anchor]], [[Bamboo Mat]], [[Boarded Window]], [[Bonsai Tree]], [[Burlap Rug]], [[Candle Lamp]], [[Carved Window]], [[Ceiling Flags]], [[Decorative Lantern]], [[Floor TV]], [[Hanging Shield]], [[Junimo Plush]], [[L. Light String]], [[Metal Window]], [[Miner's Crest]], [[Monster Danglers]], [[Monster Rug]], [[Nautical Rug]], [[Ornate Lamp]], [[Ornate Window]], [[Porthole Window]], [[S. Pine]], [[Small Crystal]], [[Tree Column]], [[Woodcut Rug]], [[World Map]].
*[[Galaxy Sword]]s, [[Galaxy Dagger]]s and [[Galaxy Hammer]]s are now purchasable from [[Marlon]] once you have obtained a [[Galaxy Sword]].

====Minor Changes====
*New mail messages after the player passes out from exhaustion or dies. They'll sometimes end up at [[Harvey|Harvey's clinic]] after death.
*[[Strange Bun]] had its price and cooking ingredients adjusted.
*Giving someone a gift on their birthday will never make your spouse jealous.
*You can now wallpaper the little hallways in your upgraded house.
*When you beat [[Journey of the Prairie King]], you can now start over in a harder mode, keeping your upgrades and coins.
*2 new "Lost Books" to collect for the [[library]].
*You can now choose to color your [[chest]]s with one of 20 color options.
*NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
*You can now move your buildings via [[Robin]]'s construction menu.
*[[Krobus]] now sells [[Void Egg]]s.
*[[Slime Ball]]s now have a chance to drop [[Petrified Slime]].
*When paused, the time now blinks from black to gray, to black.
*Added a graphics option to display "sharper" stack number digits.
*[[Keg]]s no longer require [[clay]] to craft.
*You can once again plant fruit trees around the edge of the [[Greenhouse]] interior.
*After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, the [[Blue Chicken|blue chicken]] is identical to the white chicken.
*[[Sunflower Seeds]] can now be purchased and planted in [[summer]] in addition to [[fall]].
=====Balance Changes=====
*All [[animals|animal]] products are increased in value by 25% (rounded up to the nearest 5g)
*The [[Rancher]] profession now increases the value of animal products by 20%, up from 10%
*The [[Artisan]] profession now increases the value of Artisan goods by 40%, down from 50%
*The [[Skills|Blacksmith]] profession now increases the value of metal bars by 50%, up from 25%
*The value of [[Blueberry]] is now 50g, down from 80g
*The value of [[Starfruit]] is now 750g, down from 800g
*The value of [[Cranberry]] is now 75g, down from 130g
*The value of [[Ancient Fruit]] is now 550g, down from 750g
*[[Cranberry Sauce]] has had its value reduced to 120g
*[[Stuffing]] has had its value reduced to 165g
*[[Cranberry Candy]] has had its value reduced to 175g
*[[Blueberry Tart]] has had its value reduced to 150g
*[[Fruit Salad]] has had its value reduced to 450g
*Reduced sell price of [[Cranberry Seeds]] to 60g

====Bug Fixes====
*[[Wild Plum|Wild plums]] are now labeled as [[fruit]].
*[[Grandpa's Shrine]] should now always properly give the reward for reaching 4 candles.
*Fixed issue where gathering an item with the "[[botanist]]" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
*[[Slime Charmer Ring|Slime charmer ring]] should now protect against [[Slimes#Big_Slimes|giant slimes]].
*You can no longer tap a stump.
*Fixed [[Joja Warehouse]] graphic issue in winter.
*"Check action"-mapped keys should now work to attach bait to a rod.
*Rain ambient sound should no longer play in Sandy's [[Oasis]] under any conditions.
*Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
*Moonlight Jellies engagement crash.
*[[Galaxy Sword|Galaxy sword]] should now be truly unloseable.
*You can no longer lose [[hay]] to a hopper because you have no [[silo]].
*You can no longer plant fruit trees off the farm.
*Typo fixes
|- valign="top"
|{{anchor|Version 1.07a}}<ref>http://stardewvalley.net/stardew-valley-now-available-for-mac-linux/</ref>
|July 29, 2016 <br>(STABLE)
|
===1.07a Changes===
Free update to Steam and GOG for Mac OSX and Linux compatibility.
|- valign="top"
|{{anchor|Version 1.07}}<ref>http://steamcommunity.com/games/413150/announcements/detail/820027557812026939</ref>
|April 4th, 2016<br>(STABLE)
March 31st, 2016<br>(BETA)<ref>https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/</ref>
|

===1.07 Changes/Fixes===
=====Gameplay=====
*Spouses now say unique dialogues during [[festivals]] (most of the time), rather than the generic handful of dialogues.
*Spouse stands next to you at the [[Dance Of The Moonlight Jellies]] .
*In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change.
*[[Sam]], [[Sebastian]], and [[Abigail]] now go to the [[The Saloon|saloon]] on fridays after you marry them.
*Spouses won't leave on rainy days, unless they have to go to work.
*Fruit trees produce higher quality fruit as they age. (once per year, up to gold star).
*Fruit tree harvesting now involves shaking the tree to drop the fruit.
*Lightning strikes now have a unique effect on fruit trees.
*Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt).
*[[Charcoal Kiln]] now requires 10 wood to produce 1 coal, down from 20.
*Maxed-out friendship levels will no longer decay.
*Added another digit to the shipping menu money counters.
*Dying in [[The Mines|mines]] is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the [[Galaxy Sword]].
*Your assigned movement keys are now used within [[Journey of the Prairie King]].
*You can now retrieve powerups and coins that drop on the edge of the map in [[Journey of the Prairie King]].
*The last two hearts are now greyed-out for marriage candidates until you give them the bouquet.
*[[Willy]] now likes most fish dishes.
*[[Adventurer's Guild]] now sells monster slayer rewards after you've unlocked them (you still get the free reward).
*Hardware mouse cursor option.

=====Bug Fixes=====
*[[Tools]] left in chests within farm buildings won't count as "missing".
*[[Poppy]] properly consumed in [[Poppyseed Muffin|poppyseed muffin]] recipe.
*Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound).
*[[Skills|Agriculturist]] profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
*Fixed [[sunflower]] seed price at [[JojaMart]].
*Chests should no longer appear on top of your in bed after upgrading your house.
*Item placement with the gamepad improved, and there is now an option to show an item placement indicator.
*[[Snow Yam|Snow yams]] shouldn't appear in the desert anymore.
*[[Sea Cucumber]] should properly appear in the fishing tab of the Shipping menu.
*[[Animals|Farm animals]] should no longer get stuck on fences placed directly to the right of the barn door.
*Various minor bug fixes.
*Minor changes/fixes to dialogue.

|- valign="top"
|{{anchor|Version 1.06}}<ref>http://steamcommunity.com/games/413150/announcements/detail/822278032384212096</ref>
|March 20th, 2016
|

===1.06 Changes/Fixes===
*Added unique dialogues for all spouses.
*Spouses now leave the house on mondays.
*Value of most animal products increased.
*Holly is now poisonous.
*Missing events problem shouldn't happen anymore.
*Minor bug/grammar/graphics fixes.

|- valign="top"
|{{anchor|Version 1.051b}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842542556770852896</ref>
|March 17th, 2016 (HOTFIX)
|
===1.051b Changes/Fixes===
*Fixed disappearing item problem. (items can still be destroyed by farm debris).
*Kegs now require oak resin to craft.
*Bee houses now require maple syrup to craft.
*Tortilla price changed from 75g to 50g.
*Nautilus shell (artifact) renamed to Nautilus fossil.

|- valign="top"
|{{anchor|Version 1.051}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842542556770852896</ref>
|March 12th, 2016 (HOTFIX)
|
===1.051 Changes/Fixes===
*Fixed weird rectangle lighting problem.
*Flooring can now be removed by bombs.
*You can press a "menu" button ({{key|Esc}} or {{key|E}} by default) to close out of yes/no dialogues.
*If no other function is mapped to it, the {{key|Y}} key will choose "yes" in a yes/no dialogue.
*You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
*Minor fixes.
*More secrets.

|- valign="top"
|{{anchor|Version 1.05}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842542556770852896</ref>
|March 9th, 2016 (RELEASE)
March 4th, 2016 (BETA)
|
===1.05 Gameplay Additions/Changes===
*Only read if you've gotten to year 3: [[Grandpa]]'s had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
*Restored a "Lost" [[Shane]] event.
*Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
*Increased opportunities for iridium. The chance to find iridium in the [[Skull Cavern|skull caves]] increases significantly every ten levels.
*Added a zoom in/out feature to the options tab.
*Added volume sliders for ambient sounds and footstep sounds.
*Added snow transparency slider.
*Added option to turn off flash effects.
*Added lighting quality option.
*Added [[Quests|quest]] (Rat Problem) to make it clearer that you have to investigate the Community Center.

===Bug Fixes===
*[[Leah]]'s schedule has been fixed.
*Spouses who have jobs won't get stuck in the bus area anymore.
*Upgrading a house with crafted flooring should no longer cause a mess.
*Restored more advanced NPC end-point behavior.
*"Secret" NPC's should no longer show up on calendar until you meet them.
*Escargot, chowder, etc. should now properly give fishing buff.
*You now truly cannot pass the bouncer.
*You can no longer get stuck trying to board the bus.
*Fixed issue with invisible trees preventing interaction with tiles.
*Dead flowers no longer affect honey.
*You can now dance with your spouse at the Flower Dance.
*Game should now properly pause when steam overlay is active.
*Fixed issue where inactive window was still responding to input.
*Fixed fertilizer prices in Pierre's shop.
*Fixed [[Achievements|Fector's Challenge]].
*You can now press the toolbar shortcut keys ({{key|1}}, {{key|2}}, {{key|3}}, etc. by default) to change the active slot while the inventory menu is up.
*Iron ore nodes can no longer be removed, only destroyed.
*Dog should no longer sit on chests...
*Spouses less likely to run away into the dark abyss.
*Naming your child after an NPC should no longer cause issues.
*Fixed issue where recipes would sometimes consume more ingredients than they should.
*Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
*Many small bug and typo fixes.

|- valign="top"
| {{anchor|Version 1.04}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842542556760634979</ref>
| March 1, 2016
|
=== 1.04 Gameplay Additions/Changes ===
*Added a randomize character button to the character creation screen.
*[[Robin]] now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
*Added a secret new way to modify a rare item.
*Increased grass growth rate.
*Increased [[Foraging|forage]] spawn possibilities, and made it much less likely for forage to spawn behind trees.
*Reduced value of honey from 200g to 100g.
*Raised [[clint]]'s ore prices.
*Inventory menus now indicate which slot is the "active slot".
*Made the meteroite look snazzier.

=== Bug Fixes ===
*Fixed problem with swinging sword while riding horse.
*Fixed strange lighting behavior when holding torches.
*Fixed problem where stone fence was spawning debris.
*Spouse should no longer get stuck on their way to town.
*Wild seeds now produce the proper produce when in the [[greenhouse]].
*Secret gift exchange should now work properly.
*All scarecrows now give reports on their crow-scaring activity.
*[[Bouncer]] is now truly impassable.
*Trees no longer grow directly in front of warp statues.
*[[Willy]]'s shop no longer counts as water.
*The meteor should no longer appear in pond or buildings.
*If an object is ever directly underneath you, preventing you from moving, right click to remove it.
*[[Fishing|Mariner]] and [[Fishing|Luremaster]] professions should now work properly.
*Tappers are now properly destroyed by bombs.
*Fixed bathing hairstyle inconsistency.
*Fixed various item duplication and stacking issues.
*[[Cooking|Poppyseed Muffin]] now actually looks like a muffin.
*Quest items should no longer disappear when you die.
*You can no longer give quest items to the wrong person.
*The [[Skull Cavern|Skull Cave]] quest can no longer be completed before receiving the actual journal entry.

|- valign="top"
| {{anchor|Version 1.03}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842541922570612288</ref>
| February 28, 2016
|
===1.03 Gameplay Additions/Changes===
*The [[cooking]] menu now looks for items in your refrigerator as well as your inventory.
*Scarecrow range reduce to 8 tiles radius.
*The price of mayonnaise and other artisan animal products now increased by the rancher profession.
*Once you [[friendship|befriend]] someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.

===Bug Fixes===
*Fixed duplicate item issue in the mines.
*Ladders should no longer spawn underneath the player, locking them in place.
*Fixed problems with the [[Community Center]] menu. You can now throw items down and delete them ({{key|Delete}} key) in the Community Center menu.
*Fixed item quality exploit.
*You can now throw items down while in the crafting menu.
*If you destroy the stable, you can now rebuild it.
*[[Spa]] won't recharge you while the game is paused (e.g. steam overlay up).
*Fixed problems with the [[Stardew Valley Fair]] fishing game.
*Various stability fixes.

|- valign="top"
| {{anchor|Version 1.02}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842541922567273515</ref>
| February 27, 2016
|
===1.02 Changes/Fixes===
*If you never received your pet, you will now have another opportunity.
*When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
*The game now properly saves on level-up nights.
*Eating skill food and then going to bed on a level-up night works properly now.
*Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
*Player character should now walk correctly while in a cutscene after drinking coffee.
*Removed an item duplication exploit.
*Forage items should no longer spawn in the woods above the beach.
*Fixed Crab Pot problem (again).
*Fixed exploding armchair bug.
*Relaxing in the spa with your menu up no longer restores energy.
*Removed Leah's doppelganger.
*Debris should no longer spawn in the pathway between farm & forest.
*Fixed disappearing tapper problem.
*Fixed a few minor graphics problems & dialogue typos.
*Other minor issues (spoilers).
*Tools being upgraded no longer erroneously considered "missing".
*Clay duplication bug fixed.
*Pet cutscene won't refer to the "cat" as a "dog" anymore.
*[[Leah]]'s 10-heart event fixed.
*Pepper Popper recipe now requires cheese.

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| {{anchor|Version 1.01}}<ref>http://steamcommunity.com/games/413150/announcements/detail/842541922563290719</ref>
| February 26, 2016
|
===1.01 Changes/Fixes===
*Fixed random crash when going to sleep after getting your pet.
*Sound effect volume now properly applied on load.
*'Error item' should no longer appear for sale in the Saloon.
*{{key|Z}} key is now bind-able.
*No longer possible to exit the Community Center menus while holding an item.
*Finding your first artifact from a geode no longer destroys remaining held geodes.
*Mature wild crops no longer disappear on day of load.
*Crab pots can now be placed and removed without issue.
*Fixed crash when inspecting chests in the mines.
*You can no longer place chests in the mines.
*Tree seeds no longer incorrectly show a "Wrong Season" message.
*Fixed some map issues.

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| {{anchor|Version 1.0}}<ref>http://stardewvalley.net/stardew-valley-is-now-available/</ref>
| February 26, 2016
|
===Release Build===
*Stardew Valley released.
|}

== Sources ==
<references/>

[[Category:Content]]
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