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Versionsgeschichte
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Version vom 6. April 2024, 01:43 Uhr
847 Bytes hinzugefügt
,
6 April
→1.6.3
Zeile 33:
Zeile 33:
:*Waterfall and some other ambient positional sounds now fade out more smoothly.
:*Waterfall and some other ambient positional sounds now fade out more smoothly.
:*If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
:*If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
+
+
;Changes for mod authors
+
+
:*Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
+
:*The <code>${...}$</code> gender-switch syntax now works in events.
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:*The character.EventActor flag is now synced in multiplayer.
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:*Added paint masks for the new cabins style.
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:*The debug whereis command now lists event actors too.
+
:*Fixed pet license name delimiter conflicting with unique string ID format.
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:*Fixed NPC duplication bug with movie theater.
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:*Fixed fruit trees above growth stage 4 no longer producing fruit.
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:*Fixed current location's building interiors not being actively synced.
+
:*Fixed error processing a machine with no Data/Machines entry.
+
:*Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.
==1.6.2==
==1.6.2==
Raza
237
Bearbeitungen