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| + | {{Übersetzen}} |
| Es gibt im gesamten Spiel verschiedene Ereignisse, die sich zufällig ereignen können. Im weiteren Verlauf dieses Artikels findest du alle bekannten, größeren Ereignisse, die nicht schon irgendwo anders erwähnt wurden. | | Es gibt im gesamten Spiel verschiedene Ereignisse, die sich zufällig ereignen können. Im weiteren Verlauf dieses Artikels findest du alle bekannten, größeren Ereignisse, die nicht schon irgendwo anders erwähnt wurden. |
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| Es gibt eine sehr geringe Wahrscheinlichkeit, dass eine einzigartige Steineule auf deiner Farm über Nacht auftaucht. Diese Statue steht nicht in Verbindung zur [[Steineule]], die auf dem [[Nachtmarkt]] verkauft wird. Die Wahrscheinlichkeit, dass sie erscheint, folgt denselben Regeln wie der merkwürdigen Kapsel. | | Es gibt eine sehr geringe Wahrscheinlichkeit, dass eine einzigartige Steineule auf deiner Farm über Nacht auftaucht. Diese Statue steht nicht in Verbindung zur [[Steineule]], die auf dem [[Nachtmarkt]] verkauft wird. Die Wahrscheinlichkeit, dass sie erscheint, folgt denselben Regeln wie der merkwürdigen Kapsel. |
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| + | ==Personal events== |
| + | If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead. |
| + | |
| + | ===Child is born or delivered=== |
| + | :''See also: [[Children]]'' |
| + | This event is chosen if you agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. |
| + | |
| + | '''Bug:''' if another event is selected above, the child is never born or delivered. |
| + | |
| + | ===Spouse asks for a child=== |
| + | If married to an NPC: |
| + | |
| + | : This event has a 5% chance of being chosen if you've been married for at least 7 days, sleeping at home, have at least 10 hearts with your spouse, have the [[Farmhouse|nursery upgrade]], aren't already having a child, and have no children or one child at the toddler age. |
| + | |
| + | : Your spouse asks if you want to have a child. If you agree, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
| + | |
| + | If married to another player: |
| + | |
| + | : This event has a 5% chance of being chosen if you're sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children. |
| + | |
| + | : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
| + | |
| + | In either case, you can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. |
| + | |
| + | ===Farm animal birth=== |
| + | :''See also: [[Animals#Animal Births|Animals]]'' |
| + | There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing. |
| + | |
| + | The selected farm animal in the barn gives birth. A message is shown asking you to name them. |
| + | |
| + | ===Wild animal attack=== |
| + | :''See also: [[Animals#Wild Animal Attacks|Animals]]'' |
| + | This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two). |
| + | |
| + | A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. |
| + | |
| + | [[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]] |
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| [[File:Stone Owl Random.png]] | | [[File:Stone Owl Random.png]] |
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| [[en:Random Events]] | | [[en:Random Events]] |
| [[es:Eventos aleatorios]] | | [[es:Eventos aleatorios]] |
| + | [[fr:Événements aléatoires]] |
| + | [[it:Eventi casuali]] |
| [[ja:ランダムイベント]] | | [[ja:ランダムイベント]] |
| + | [[ko:무작위 사건]] |
| + | [[hu:Véletlen események]] |
| [[pt:Eventos Aleatórios]] | | [[pt:Eventos Aleatórios]] |
| [[ru:Случайные события]] | | [[ru:Случайные события]] |
| + | [[tr:Rastgele Olaylar]] |
| [[zh:随机事件]] | | [[zh:随机事件]] |