Änderungen

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Zeile 251: Zeile 251:  
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
 
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
; Balance changes
+
 
 +
; Balanceänderungen
 
:* Added a box with three tent kits to the Ginger Island jungle.
 
:* Added a box with three tent kits to the Ginger Island jungle.
 
:* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
 
:* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
Zeile 353: Zeile 354:  
:* Adjusted fish variety in ice fishing festival.
 
:* Adjusted fish variety in ice fishing festival.
   −
; Lebensqualitätsveränderungen
+
; Lebensqualität Veränderung
 
:* Performance improvements.
 
:* Performance improvements.
 
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
 
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
 
:* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
 
:* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
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 +
:* Audio changes:
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:** Made more sounds positional (mainly players, tools, and machines).
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:** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
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:** Softened the bomb fuse sound.
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:** The music now "ducks out" and then resumes when certain sounds are played, instead of stopping.
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:* You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
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:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
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:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
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:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
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:* You can no longer pick up rugs if there's something on it.
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:* Checking a pet bowl will now show a text bubble with the pet's name.
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:* Added a new post-fishing sparkling text to indicate when you've caught something for the first time.
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:* Torches can now be placed on sprinklers.
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:* You can now sit in chairs during festivals.
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:* You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
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:* You can now place flooring underneath most buildings.
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:* Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
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:* Daily billboard quests now have a more informative tracker notification when you make progress on them.
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:* Added a small checkmark icon on special orders you've completed before (only on town special orders board).
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:* You can now skip the pet adoption scene, which causes you to adopt the pet.
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:* Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
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:* Reduced time for mini-obelisk warp (750ms faster).
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:* Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
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:* Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
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:* Slime hutch changes:
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:** You can now change the flooring of the slime hutch.
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:** You can now remove the starter incubator in the slime hutch.
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:** Slime balls no longer appear on crafted flooring.
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:* UI improvements:
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:** Added an hourglass cursor shown when you're waiting for something to load on the title screen.
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:** Notification messages in the bottom-left corner now last 50% longer before going away.
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:** "Sound in the night" events now show an icon on the screen to indicate that a sound is playing.
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:** Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
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:** Robin's building menu now shows how many days a building will take.
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:** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
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:** [[Marnie's Ranch|Marnie's animal shop]] now centers the camera on an appropriate building when purchasing an animal.
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:** Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
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:** The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???".
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:** The museum reward menu now prevents picking up a reward that won't fit in your inventory.
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:** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
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:** The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
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:** The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
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:** Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
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:** The map now closes when you press the map button again.
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:** Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
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:** Shops now truncate item names which would overflow the menu width.
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:** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
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:** Deleting a save on PC is now much faster.
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:* Significantly reduced save loading time when there are many custom locations.
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:* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save.
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:* "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None".
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:* Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding.
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:* Kent intro event and Robin flute block event are now skippable.
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:* (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible).
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:* (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box.
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:* (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999.
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 +
; Weitere Änderungen
 +
:* Adventure guild now stays open until 2am, though the music will not play after midnight.
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:* Gender-specific clothing variants can now be worn by any gender.
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:* If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
 +
:* Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny.
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:* NPCs now try to avoid walking through trees and other terrain features.
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:* Cabins have been combined into one entry in Robin's menu.
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:* Replaced pet icons on the inventory tab with the current date.
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:* The “Organize” button now sorts items in a more intelligent way.
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:* You can now drink mayonnaise and jelly, and eat pickles.
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:* Some colored objects now count as their color for qi quest and dye menu.
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:* Clam is now considered a "fish" just like all the other shellfish.
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:* Added more descriptive titles to daily quests.
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:* Added Cyrillic sprite text and some translated world pixel art text.
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:* Adjusted the date/time/money box in Chinese.
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:* The about page now shows the build number.
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:* The [[Skull Cavern]] now have a chance to also play music from the upper mines.
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:* Changed parrot flap sound to be different from bat flaps.
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:* Pans now have a chance to yield bone fragments.
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:* Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
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:* Pan no longer yields the same thing if you pan in the same spot twice in a day.
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:* The about page no longer hides the version if a tip message is shown.
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:* The order that you'll get forge enchantments is now unique per player rather than per farm.
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:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
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:* Map no longer closes if you click on an area of interest.
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:* Fixed some NPC schedules that weren't previously applied:
 +
:** [[Lewis]] visiting the library on winter Sundays;
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:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
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:** [[Maru]] tinkering on summer Mondays;
 +
:** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
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 +
; Gameplay-Korrekturen
 +
:* [[Fishing]] fixes:
 +
:** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish.
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:** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab.
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:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
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:* Buff fixes:
 +
:** Fixed a range of bugs like attribute drift and double-debuff.
 +
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
 +
:** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
 +
:** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
 +
:** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
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:** Fixed Squid Ink Ravioli description having an extra blank line.
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:** Fixed Burnt not showing the -3 Attack effect.
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:* Festival fixes:
 +
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
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:** Fixed two-second pause when entering the Stardew Valley Fair.
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:* Item fixes:
 +
:** Fixed dropped tools not recovered if they're inside a constructed building.
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:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
 +
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
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:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
 +
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
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:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
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:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
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:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
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:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
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:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
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:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
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:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
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:** Fixed various cases where item-received logic wasn't applied consistently.
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:* Combat fixes:
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:** You can now kill any slime for the "Initiation" quest, not just green slimes.
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:** Fixed player stuck in swimsuit if they collapse from damage while wearing it.
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:** Fixed broken event if the player is defeated in the mines and their name contains a slash.
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:** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
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:** Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection.
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:* Controller fixes:
 +
:** Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back.
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:** Improved controller navigation on the Junimo bundle page and world map.
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:** Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values.
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:** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
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:* UI fixes:
 +
:** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
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:** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
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:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
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:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
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:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
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:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
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:* Fixed tree stumps dropping seeds like full-grown trees.
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:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
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:* Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
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:* Fixed bug where it was faster to harvest left-to-right than right-to-left.
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:* Fixed some spots where forage could appear out-of-bounds.
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:* Fixed spot where you could run into the water on the beach farm.
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:* Fixed minecarts unlocked before you've seen the cutscene.
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:* Fixed able to place things underneath the traveling merchant cart and pig.
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:* Fixed some undiggable tiles in Ginger Island dig site.
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:* Fixed geode crusher "off-by-one" bug/exploit.
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:* Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations).
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:* Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object.
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 +
; NPC-Korrekturen
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:* Dialogue fixes:
 +
:** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
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:** Fixed Abigail showing both default and custom item delivery dialogue.
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:** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
 +
:** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
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:** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
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:** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
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:** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
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:** Fixed wrong message shown when placing indoors-only furniture outside.
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:* Fixed the Krobus vs Dwarf event able to happen on Fridays.
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:* Fixed giving a gift not counting toward socialization quests.
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:* Fixed invisible spouses asking to have children.
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:* Fixed able to invite Leo to the movies before he moves to the valley.
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:* Fixed able to interact with NPCs during the ice fishing event.
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:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
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:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
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:* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
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:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
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; Multiplayer-Korrekturen
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:* Mitigated potential remote code execution issue.
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:* Possibly fixed frequent disconnections for some players.
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:* Fixed old/incorrect Steam display names being shown in some cases.
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:* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
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:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
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:* Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines.
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:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
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:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
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:* Fixed farmhands sometimes able to walk out of bounds at festivals.
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:* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
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:* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
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:* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
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:* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm.
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:* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
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:* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]].
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:* Fixed farmhands unable to enter a movie without all players.
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:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
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:* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
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:* Fixed farmhands' rings leaving lights behind when they disconnect.
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:* Fixed farmhand crash while fishing in rare cases.
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:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
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:* Fixed farmhand crash if train approaches while they're mid-warp.
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:* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session.
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:* Fixed dinos being able to hurt the host when they aren't in the same location.
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:* Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note.
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:* Fixed various visual glitches with other players' tool/fishing animations.
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:* Fixed crash when displaying a player status list which is missing a connected player.
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:* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
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:* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
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:* Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
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:* Fixed projectiles causing damage multiple times in multiplayer.
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:* Fixed various cases where values weren't correctly synced between players.
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:* Fixed watered dirt edges not updated for farmhands when they change overnight.
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:* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin.
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:* Fixed cleared-landslide mail only sent to the main player.
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:* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer.
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:* Fixed the local player's step/fishing stats being incremented by other players walking or fishing.
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:* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]].
 +
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
 +
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
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:* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
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:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
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 +
; Anzeigetext und Lokalisierungskorrekturen
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:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
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:* Fixed unlocalized text shown for...
 +
:** the building paint menu's region names (like "Roof" or "Trim");
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:** NPC names in some movie theater dialogue;
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:** NPC names in the spouse pregnancy question;
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:** Professor Snail's name after his first event;
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:** Leo's name in his introductory event for some languages;
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:** fish names for some languages in certain cases;
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:** the 'Miss' text when an attack misses.
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:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
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:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
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:* Fixed various typos, broken tokens, translations that don't match the original, etc.
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:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
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:* Fixed random name generator able to produce words similar to certain slurs.
 +
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
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:* Fixed some recipe names not matching the items they produce.
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:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
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:* Fixed museum item descriptions not having an intended newline.
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:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
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:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
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:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
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:* Fixed German truncating Professor Snail's name in his intro event.
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:* Fixed Japanese and Korean formatting buff effects inconsistently.
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:* Fixed some broken Japanese movie reaction dialogue.
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:* Fixed Korean credit line missing in other languages.
 +
:* Fixed Russian event for Professor Snail's intro freezing.
    
==1.5.6==
 
==1.5.6==
237

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