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:*Waterfall and some other ambient positional sounds now fade out more smoothly.
 
:*Waterfall and some other ambient positional sounds now fade out more smoothly.
 
:*If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
 
:*If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
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;Changes for mod authors
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:*Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
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:*The <code>${...}$</code> gender-switch syntax now works in events.
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:*The character.EventActor flag is now synced in multiplayer.
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:*Added paint masks for the new cabins style.
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:*The debug whereis command now lists event actors too.
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:*Fixed pet license name delimiter conflicting with unique string ID format.
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:*Fixed NPC duplication bug with movie theater.
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:*Fixed fruit trees above growth stage 4 no longer producing fruit.
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:*Fixed current location's building interiors not being actively synced.
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:*Fixed error processing a machine with no Data/Machines entry.
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:*Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.
    
==1.6.2==
 
==1.6.2==
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