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'''{{PAGENAME}}''' is a game mechanic that becomes available after upgrading the [[farmhouse]] for the first time. The house upgrade adds a kitchen, which includes a stove and a refrigerator. The stove is the cooking interface, while the refrigerator provides 36 slots of storage space, similar to a [[chest]]. The refrigerator is unique in that it is directly linked with the cooking interface, as if it were an extension of the player's inventory. Only [[Cooking#Ingredients|ingredients]] in the player's inventory or refrigerator are seen as usable items for a [[Cooking#Recipes|recipe]].
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'''{{PAGENAME}}''' ist eine Spielmechanik, die nach dem ersten Ausbau des [[Bauernhaus]]es verfügbar ist. Der Ausbau beinhaltet eine Küche inklusive Herd und Kühlschrank. Der Herd dient als Kochoberfläche zur Herstellung sämtlicher Gerichte. Der Kühlschrank dagegen hat 36 Lagerplätze, vergleichbar mit einer [[Truhe]]. Das Einzigartige am Kühlschrank ist, dass er direkt mit der Kochoberfläche verknüpft ist; So, als wäre er eine Erweiterung des Spielerinventars. Nur [[Kochen#Zutaten|Zutaten]] im Spielerinventar oder im Kühlschrank können für das Kochen nach [[Kochen#Rezepte|Rezept]] verwendet werden.  
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The player must learn each recipe before it is unlocked for cooking. Locked recipes are displayed as a black silhouette of the recipe icon, with a tooltip description that says "???." Unlocked recipe icons will appear greyed-out if any of the ingredients are missing, but the tooltip will provide information regarding the recipe. Any missing ingredients will be highlighted in red. If all the ingredients required for a recipe are present either in the player's inventory or the refrigerator (or a combination of the two) the recipe icon will become fully highlighted.
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Der Spieler muss jedes einzelne Rezept erst erlernen, bevor er es kochen kann. Gesperrte Rezepte werden mit einer schwarzen Silouette um das Rezeptsymbol angezeigt. Im Tooltip ist "???" zu lesen.
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Freigespielte (erlernte) Rezepte erscheinen ausgegraut, wenn irgendeine Zutat fehlt, im Tooltip werden aber Informationen zum Rezept angezeigt. Fehlende Zutaten werden in rot hervorgehoben. Wenn alle benötigten Zutaten entweder im Spielerinventar oder im Kühlschrank vorhanden sind, wird das Rezeptsymbol komplett angezeigt.  
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==Stat Bonuses==
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==Statistikboni==
 
Eating a food with stat changes will wipe out any active stats and replace them with just the stats from the newly eaten food.  
 
Eating a food with stat changes will wipe out any active stats and replace them with just the stats from the newly eaten food.  
    
Duration of the stat bonuses for food appears to lower as the day progresses. For example, if Fish Stew is eaten early in the day its duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes. This may have been done so that high quality food such as Fish Stew which gives +3 Fishing will last the rest of the day - if the game is played at original speed. If mods are used that extend the day, foods become less valuable later in the day.
 
Duration of the stat bonuses for food appears to lower as the day progresses. For example, if Fish Stew is eaten early in the day its duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes. This may have been done so that high quality food such as Fish Stew which gives +3 Fishing will last the rest of the day - if the game is played at original speed. If mods are used that extend the day, foods become less valuable later in the day.
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==Achievements==
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==Errungenschaften==
 
There are three [[Achievements]] associated with Cooking:
 
There are three [[Achievements]] associated with Cooking:
 
*Cook (Cook 10 different recipes)
 
*Cook (Cook 10 different recipes)
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