Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%. The game code processes the chance for items from top to bottom as listed in the underlying data file <tt>Data/FishPondData.xnb</tt>. If any item is produced at any point, the checking stops, and the pond produces the item. | Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%. The game code processes the chance for items from top to bottom as listed in the underlying data file <tt>Data/FishPondData.xnb</tt>. If any item is produced at any point, the checking stops, and the pond produces the item. |