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250 Bytes entfernt ,  20:59, 9. Mai 2020
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==Produktion==
 
==Produktion==
Fish ponds may produce items in the chum bucket dailyThe chance that a Fish Pond will produce an item starts with the equation <code>(0.15 + 0.08 * population of pond)</code>.  If a random number is less than the result of the equation, then the game will load the fish pond's data, and test for pond-specific produce.  Otherwise, the pond will produce nothing.
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Fischteiche können täglich Items produzieren, welche von Art und Anzahl der Fische abhängt. Die Chance, dass Fischteiche Items produzieren, hängt von folgender Gleichung ab:
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  <code>(0.15 + 0.08 * Population)</code>.   
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The table below shows all possible Fish Pond products, along with the percent chance the item will appear, assuming the pond passes the check for producing ''something'' shown in the equation above.
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Die nachfolgende Tabelle zeigt alle möglichen Punkte zusammen mit ihrer Wahrscheinlichkeit.
    
Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%.  The game code processes the chance for items from top to bottom as listed in the underlying data file <tt>Data/FishPondData.xnb</tt>.  If any item is produced at any point, the checking stops, and the pond produces the item.
 
Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%.  The game code processes the chance for items from top to bottom as listed in the underlying data file <tt>Data/FishPondData.xnb</tt>.  If any item is produced at any point, the checking stops, and the pond produces the item.
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==Angelfähigkeit==
 
==Angelfähigkeit==
3

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