Änderungen

3.434 Bytes hinzugefügt ,  12:33, 29. Dez. 2020
Zeile 370: Zeile 370:  
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
 
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
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; Änderungen der Spielbalance
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:* Combat changes:
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:** Immunity now reduces the chance of status debuffs.
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:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
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:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
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:** Reduced desperado profession's damage bonus from 3x to 2x.
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:** Slightly improved dagger critical hit chance.
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:* Crafting changes:
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:** Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
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:** Repairing a fence now restores full fence health, instead of half the health of a new fence.
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:* Farming changes:
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:** Lowered the cost of ducks (2000→600g).
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:** Doubled the value of [[duck Feather]]s.
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:** Slightly increased the duck feather spawn rate.
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:* Fishing changes:
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:** Fishing rod tackle no longer loses endurance when catching junk.
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:** Catching a non-fish item no longer triggers the minigame.
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:** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
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:* Mining changes:
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:** Gem nodes now provide mining XP and can drop diamonds.
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:** Gem node drops are no longer limited by mine level.
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:* Item drop changes:
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:** Stumps and hollow logs now have a 10% chance of dropping [[Mahogany Seed]].
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:** Any monster in the [[Secret Woods]] now has a 10% chance of dropping [[Mahogany Seed]].
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:** [[Skeleton]]s now have 4% chance of dropping a [[Bone Sword]].
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:** [[Wilderness Golem]]s now drop rice shoots more often.
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:** Some Skull Cavern monsters now have a small chance of dropping [[Red Cabbage Seeds]].
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:** Pure-white [[slime]]s now drop diamonds and refined quartz.
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:** Some containers now drop better items after reaching the bottom of the mines at least once.
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:** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
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:** Reduced chance of [[Lead Rod]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
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:** Mine wood barrels can now drop [[Basic Retaining Soil]] instead of [[Sap]].
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:** Mine frost barrels can now drop [[Quality Retaining Soil]] instead of [[Sap]].
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:** Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
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:* Shop changes:
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:** Pierre will now sell his seasonal items year-round once you complete a certain new quest.
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:** Added two more items to the [[Stardew Valley Fair]] star token shop.
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:** [[Coconut]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day.
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:** The [[Slingshot]] and [[Master Slingshot]] are now sold at the [[Adventurer's Guild]].
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:** Reduced [[Workbench]] price (3000→2000g).
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:** Reduced [[Earth Obelisk]] and [[Water Obelisk]] prices (1000000→500000g).
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:* Machine changes:
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:** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bee House]] (every 4 days), [[The Cave|Mushroom Box]] (2 days), [[Strange Capsule]] (3 days), Tapper (depends on input), and [[Worm Bin]] (every morning).
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:* Doubled star token rewards for the slingshot and fishing minigames at the [[Stardew Valley Fair]].
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:* Fertilizer in the greenhouse no longer disappears on season change in some cases.
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:* The random Stone Owl and Strange Capsule night events are now much less rare.
    
==1.4.5==
 
==1.4.5==
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Bearbeitungen