Zeile 370: |
Zeile 370: |
| :** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity. | | :** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity. |
| :** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it. | | :** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it. |
| + | |
| + | ; Änderungen der Spielbalance |
| + | |
| + | :* Combat changes: |
| + | :** Immunity now reduces the chance of status debuffs. |
| + | :** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds). |
| + | :** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss. |
| + | :** Reduced desperado profession's damage bonus from 3x to 2x. |
| + | :** Slightly improved dagger critical hit chance. |
| + | :* Crafting changes: |
| + | :** Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments). |
| + | :** Repairing a fence now restores full fence health, instead of half the health of a new fence. |
| + | :* Farming changes: |
| + | :** Lowered the cost of ducks (2000→600g). |
| + | :** Doubled the value of [[duck Feather]]s. |
| + | :** Slightly increased the duck feather spawn rate. |
| + | :* Fishing changes: |
| + | :** Fishing rod tackle no longer loses endurance when catching junk. |
| + | :** Catching a non-fish item no longer triggers the minigame. |
| + | :** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile. |
| + | :* Mining changes: |
| + | :** Gem nodes now provide mining XP and can drop diamonds. |
| + | :** Gem node drops are no longer limited by mine level. |
| + | :* Item drop changes: |
| + | :** Stumps and hollow logs now have a 10% chance of dropping [[Mahogany Seed]]. |
| + | :** Any monster in the [[Secret Woods]] now has a 10% chance of dropping [[Mahogany Seed]]. |
| + | :** [[Skeleton]]s now have 4% chance of dropping a [[Bone Sword]]. |
| + | :** [[Wilderness Golem]]s now drop rice shoots more often. |
| + | :** Some Skull Cavern monsters now have a small chance of dropping [[Red Cabbage Seeds]]. |
| + | :** Pure-white [[slime]]s now drop diamonds and refined quartz. |
| + | :** Some containers now drop better items after reaching the bottom of the mines at least once. |
| + | :** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern. |
| + | :** Reduced chance of [[Lead Rod]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet. |
| + | :** Mine wood barrels can now drop [[Basic Retaining Soil]] instead of [[Sap]]. |
| + | :** Mine frost barrels can now drop [[Quality Retaining Soil]] instead of [[Sap]]. |
| + | :** Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%. |
| + | :* Shop changes: |
| + | :** Pierre will now sell his seasonal items year-round once you complete a certain new quest. |
| + | :** Added two more items to the [[Stardew Valley Fair]] star token shop. |
| + | :** [[Coconut]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day. |
| + | :** The [[Slingshot]] and [[Master Slingshot]] are now sold at the [[Adventurer's Guild]]. |
| + | :** Reduced [[Workbench]] price (3000→2000g). |
| + | :** Reduced [[Earth Obelisk]] and [[Water Obelisk]] prices (1000000→500000g). |
| + | :* Machine changes: |
| + | :** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bee House]] (every 4 days), [[The Cave|Mushroom Box]] (2 days), [[Strange Capsule]] (3 days), Tapper (depends on input), and [[Worm Bin]] (every morning). |
| + | :* Doubled star token rewards for the slingshot and fishing minigames at the [[Stardew Valley Fair]]. |
| + | :* Fertilizer in the greenhouse no longer disappears on season change in some cases. |
| + | :* The random Stone Owl and Strange Capsule night events are now much less rare. |
| | | |
| ==1.4.5== | | ==1.4.5== |