Änderungen

1 Byte hinzugefügt ,  19:59, 10. Mär. 2017
keine Bearbeitungszusammenfassung
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* [[Shears]]
 
* [[Shears]]
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==[[File:Farming_Skill_Icon.png|32px]] Farming==
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==[[File:Farming_Skill_Icon.png|32px]] Hofarbeit==
 
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.
 
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.
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==[[File:Mining_Skill_Icon.png|32px]] Mining==
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==[[File:Mining_Skill_Icon.png|32px]] Bergbau==
 
[[Mining]] skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].
 
[[Mining]] skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].
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You are awarded points when the rocks are destroyed. It doesn't matter if this is done by your pick, a bomb, or by the action of a monster.
 
You are awarded points when the rocks are destroyed. It doesn't matter if this is done by your pick, a bomb, or by the action of a monster.
   −
==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
+
==[[File:Foraging_Skill_Icon.png|32px]] Sammeln==
 
[[Foraging]] skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]].  Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
 
[[Foraging]] skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]].  Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
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Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).
 
Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).
   −
==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
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==[[File:Fishing_Skill_Icon.png|32px]] Fischen==
 
[[Fishing]] skill is increased by fishing using a fishing pole.  Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod [[proficiency]], increases casting distance, reduces the max amount of time before fish bite, and increases the size of the bobber bar while reeling fish in.
 
[[Fishing]] skill is increased by fishing using a fishing pole.  Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod [[proficiency]], increases casting distance, reduces the max amount of time before fish bite, and increases the size of the bobber bar while reeling fish in.
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==[[File:Combat_Skill_Icon.png|32px]] Combat==
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==[[File:Combat_Skill_Icon.png|32px]] Kampf==
 
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points.  
 
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points.  
 
Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
 
Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
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