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52 Bytes hinzugefügt ,  13:38, 6. Apr. 2017
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==Farmhouse==
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==Bauernhaus==
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
:''Main page: [[Farmhouse]]''
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:''Hauptartikel: [[Bauernhaus]]''
 
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100000}}.  All upgrades takes approximately 2 full days to complete.
 
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100000}}.  All upgrades takes approximately 2 full days to complete.
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===Marriage===
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===Ehe===
:''Main page: [[Marriage]]''
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:''Hauptartikel: [[Ehe]]''
 
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
 
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
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==Shipping Box==
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==Versand-Kiste==
:''Main page: [[Shipping]]''
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:''Hauptartikel: [[Versand]]''
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
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==Crops==
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==Nutzpflanzen==
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
:''Main page: [[Crops]]''
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:''Hauptartikel: [[Nutzpflanzen]]''
 
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
 
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
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===Fruit Trees===
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===Obstbäume===
:''Main page: [[Fruit Trees]]''
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:''Auptartikel: [[Obstbäume]]''
 
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
 
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
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===Risks===
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===Risiken===
 
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing [[Scarecrow]]s. Scarecrows can be created via crafting or can be collected in versions called '[[Scarecrows|Rarecrows]]'.
 
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing [[Scarecrow]]s. Scarecrows can be created via crafting or can be collected in versions called '[[Scarecrows|Rarecrows]]'.
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==Buildings==
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==Gebäude==
:''Main page: [[Carpenter's Shop]]''
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:''Hauptartikel: [[Schreinerladen]]''
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
    
It's recommended to build a [[silo]] first, which will allow hay collection making feeding animals much easier
 
It's recommended to build a [[silo]] first, which will allow hay collection making feeding animals much easier
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==Debris==
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==Verfall==
 
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
 
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
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====Trees====
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====Bäume====
:''Main page: [[Trees]]''
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:''Hauptartikel: [[Bäume]]''
 
Apart from [[Fruit Trees]], there are 3 types of trees that grow around the world, including the farm.
 
Apart from [[Fruit Trees]], there are 3 types of trees that grow around the world, including the farm.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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:''Tree seedlings that have not yet grown beyond their first stage will drop nothing''
 
:''Tree seedlings that have not yet grown beyond their first stage will drop nothing''
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====Wood====
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====Holz====
 
Apart from [[trees]], wooden debris is split into three types, two of those being an initial source for [[Hardwood]].
 
Apart from [[trees]], wooden debris is split into three types, two of those being an initial source for [[Hardwood]].
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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====Stone====
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====Stein====
 
:''Main page: [[Stone]]''
 
:''Main page: [[Stone]]''
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
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There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).  
 
There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).  
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===Greenhouse===
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===Gewächshaus===
:''Main page: [[Greenhouse]]''
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:''Hauptartikel: [[Gewächshaus]]''
 
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.  
 
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.  
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===The Cave===
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===Die Höhle===
:''Main page: [[The Cave]]''
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:''Hauptartikel: [[Die Höhle]]''
 
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
 
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
 
Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
 
Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
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===Grandpa's Shrine===
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===Großvaters Schrein===
:''See also: [[Grandpa]]''
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:''Siehe auch: [[Großvater]]''
 
{{Quote|Wait for my return at the dawn of the 3rd year}}
 
{{Quote|Wait for my return at the dawn of the 3rd year}}
    
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
 
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
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==Additional Information==
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==Zusätzliche Informationen==
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
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==History==
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==Verlauf==
 
{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
 
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
 
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
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