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| | | |
| {{TOC right|noautonum}} | | {{TOC right|noautonum}} |
| + | |
| + | ==1.6.3== |
| + | Stardew Valley Version 1.6.3 wurde am 27. März 2024 [https://store.steampowered.com/news/app/413150/view/4206998459074597475 veröffentlicht]. |
| + | |
| + | ;Neue Inhalte und Funktionen |
| + | |
| + | :*You can now access [[Schmied|Clint's shop and geode service]] while your tool is being upgraded. |
| + | :*Added [[Krobus Porträt|Krobus portrait]]. |
| + | :*Added [[Loren|minecart shortcut]] to year 1 [[Geisternacht|Spirit's Eve]] festival. |
| + | :*You can now paint the new cabins (at third upgrade level). |
| + | |
| + | ;Balanceänderungen |
| + | |
| + | :*Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount. |
| + | :*Harvesting [[Moos|moss]] now grants 1 foraging exp per moss. |
| + | :*The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement. |
| + | :*You now have to collect (not just donate) the four prismatic shards for the [[Aufträge#Liste von Mr. Qis Spezialaufträgen|"Four Precious Stones" Qi quest]]. |
| + | :*The Junimo Kart [[Qi Edelstein|Qi gems]] now rewards 20 Qi gems (up from 10). |
| + | :*Adult mossy green rain trees boost the moss growth rate of nearby trees. |
| + | :*Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest. |
| + | :*Reduced meteorite prismatic shard chance (100% -> 25%). |
| + | :*[[Uralte Samen|Ancient seed]] packets can no longer be sold at the [[Reisewagen|traveling cart]]. |
| + | |
| + | ;Lebensqualität Veränderung |
| + | |
| + | :*Waterfall and some other ambient positional sounds now fade out more smoothly. |
| + | :*If you don't have a pet in year two, you can now start adopting them from Marnie's shop. |
| + | |
| + | ;Fehlerbehebungen |
| + | |
| + | :*Added the new cabin styles to the multiplayer starter layouts. |
| + | :*Starter cabins now appear in the actual order intended. |
| + | :*If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room. |
| + | :*You can now press the Escape or menu button to "go back" on a shipping menu category page. |
| + | :*Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance). |
| + | :*Minor graphical fixes. |
| + | :*Fixed several translation errors and missing translations. |
| + | :*Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering). |
| + | :*Fixed a visual error in the shop menu if an item's name was longer than the width of the menu. |
| + | :*Fixed a crash related to the new festival. |
| + | :*Fixed a bug that caused excess trash to be fished. |
| + | :*Fixed bug preventing Emily's 10-heart mail and event from triggering. |
| + | :*Fixed graphics issues with the shipping menu. |
| + | :*Fixed several more cases of out-of-bounds spawning. |
| + | |
| + | ;Änderungen für Mod-Autoren |
| + | |
| + | :*Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively. |
| + | :*The <code>${...}$</code> gender-switch syntax now works in events. |
| + | :*The character.EventActor flag is now synced in multiplayer. |
| + | :*Added paint masks for the new cabins style. |
| + | :*The debug whereis command now lists event actors too. |
| + | :*Fixed pet license name delimiter conflicting with unique string ID format. |
| + | :*Fixed NPC duplication bug with movie theater. |
| + | :*Fixed fruit trees above growth stage 4 no longer producing fruit. |
| + | :*Fixed current location's building interiors not being actively synced. |
| + | :*Fixed error processing a machine with no Data/Machines entry. |
| + | :*Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees. |
| + | |
| + | ==1.6.2== |
| + | Stardew Valley Version 1.6.2 wurde am 21. März 2024 [https://store.steampowered.com/news/app/413150/view/4143947429353685596 veröffentlicht]. |
| + | |
| + | ;Balanceänderungen |
| + | |
| + | :* [[Saft]], [[Wein]], [[Gelees und Eingelegtes]] sind jetzt verzehrbar. |
| + | :* [[Schattenei|Schatteneier]] sind jetzt giftig. |
| + | |
| + | ;Fehlerbehebungen |
| + | |
| + | :* Ein Fehler mit Willys Angel wurde behoben. |
| + | :* Ein Fehler bei unsichtbaren Teegeistern behoben. |
| + | :* Ein Fehler bei dem [[Luau]] auf Portugiesisch wurde behoben. |
| + | :* Ein Visueller Fehler bei Normalen Weinen von vor Version 1.6 behoben. |
| + | :* Ein ein Soft-Lock wurde behoben, der auftrat, wenn man ein Werkzeug auflud und dann zu einem Teleportationspunkt schoss und das Werkzeug während des Teleportationsvorgangs losließ. |
| + | :* Ein Fehler wurde behoben, bei dem ungenießbare Zutaten giftig waren, nachdem sie zu [[Gelees und Eingelegtes|Gelees oder Eingelegtem]] verarbeitet wurden. |
| + | :* [[Vulkan-Dungeon#Shop|Vulkan-Dungeon]] [[Herstellung#Bomben|Bomben]] sind jetzt die selben [[Herstellung#Bomben|Bomben]] wie bei dem [[Zwerg|normalen Zwerg]]. |
| + | :* Die Öffnungszeiten der [[Abenteurergilde]] wurden auf der Karte angepasst. |
| + | :* Verschiedene Übersetzungskorrekturen. |
| + | |
| + | ==1.6.1== |
| + | Stardew Valley Version 1.6.1 wurde am 20. März 2024 [https://steamcommunity.com/games/413150/announcements/detail/4143947429349868720 veröffentlicht]. |
| + | |
| + | ;Fehlerbehebungen |
| + | |
| + | :* Der verpfuschte deutsche Eier-Questtext wurde korrigiert (für künftige neue Spieler). |
| + | :* Fehler der dazu führte, dass die Tierseite abstürzt, wenn man bei einer geringen Anzahl von Tieren auf die Bildlaufleiste klicken. |
| + | :* Junimo-Harvester beim Speicherabsturz behoben. |
| + | :* Problem behoben, bei dem die Meadowlands-Farmquest bestehen blieb, wenn das Farmsymbol ausgewählt wurde, dann aber eine andere Farm gestartet wurde. |
| + | :* Fixed the telephone robin house upgrade question being malformed. |
| + | :* Es wurden Fälle verbessert, in denen der Auftragstitel über den Rand des Auftragsprotokolls hinausgehen konnte. |
| + | :* Problem behoben, bei dem das Augenbrauen-Accessoire beim Angeln seltsam aussah. |
| + | :* Die Zwischenablage kann nicht mehr auf eine Nullzeichenfolge gesetzt werden. |
| + | :* Absturz behoben, wenn der Spieler bei grünem Regen wieder eine Verbindung zur Stadt herstellt (und möglicherweise andere damit verbundene Abstürze). |
| + | :* Mehrere Probleme mit Kartenkacheln und Stellen, an denen Sammelbare Gegenstände außerhalb der Grenzen erscheinen konnten, wurden behoben. |
| | | |
| ==1.6== | | ==1.6== |
− | ; Neuer Inhalt | + | Stardew Valley Version 1.6 wurde am 19. März 2024 [https://www.stardewvalley.net/stardew-valley-1-6-update-is-out-now-on-pc veröffentlicht]. |
| + | |
| + | ; Neue Inhalte und Features |
| | | |
| :* Neue Events und Festivals | | :* Neue Events und Festivals |
− | :**Das neue dreitägige [[Wüstenfestival]] findet im [[Frühling]] statt und kann erst besucht werden nach dem reparieren des Busses. | + | :**Das neue dreitägige [[Wüstenfestival]] findet im [[Frühling]] statt und kann erst besucht werden nachdem der Bus repariert wurde. |
| :**Zwei kleine Fisch Festivals „[[Forellen-Derby]] und [[Tintenfischfest]]“ | | :**Zwei kleine Fisch Festivals „[[Forellen-Derby]] und [[Tintenfischfest]]“ |
| :**Ein neues „Umwelt“ Event im [[Sommer]] | | :**Ein neues „Umwelt“ Event im [[Sommer]] |
| :*Festivals wechseln ihr Layout und den Dialog jedes zweite Jahr.(bis auf den [[Nachtmarkt]] und dem [[Wüsten Fest]]) | | :*Festivals wechseln ihr Layout und den Dialog jedes zweite Jahr.(bis auf den [[Nachtmarkt]] und dem [[Wüsten Fest]]) |
− | :*Ein neues Meisterungs-System, das man durch einen neuen Ort betreten kann, dieses erlaubt es dem [[Spieler]] neue Fähigkeiten und Gegenstände zu erhalten. | + | :*Ein neues System [[Fähigkeiten#Meisterschaften|Meisterschaften]] wurde hinzugefügt. Dieses ermöglicht es dem [[Der Spieler|Spieler]] neue Fähigkeiten zu erhalten. |
− | :*Eine neue Farm: [[Meadowlands]], du startest mit einem [[Hühnerstall]] und zwei [[Hühnern]] zudem beginnt man das Spiel mit 15 [[Heu]] statt [[Pastinaken]]. | + | :*Eine neue Farm: [[Meadowlands]], du startest mit einem [[Hühnerstall]] und zwei [[Huhn|Hühnern]] zudem beginnt man das Spiel mit 15 [[Heu]] statt [[Pastinake|Pastinaken]]. |
| :*Neuer NPC Dialog, dieser beinhaltet: | | :*Neuer NPC Dialog, dieser beinhaltet: |
| :**Individuelle Reaktionen auf Geschenke | | :**Individuelle Reaktionen auf Geschenke |
Zeile 23: |
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| :**diverse verlorengegangene Dialoge wurden wiederhergestellt | | :**diverse verlorengegangene Dialoge wurden wiederhergestellt |
| :*NPCs haben nun auch Winterkleidung. | | :*NPCs haben nun auch Winterkleidung. |
− | :*Du kannst jetzt mehrere [[Haustiere]] haben, (nachdem du volle [[Freundschaft]] mit dem Starter [[Haustier]] hast) | + | :*Du kannst jetzt mehrere [[Tiere#Haustier|Haustier]] haben, (nachdem du volle [[Freundschaft]] mit dem Starter [[Tiere#Haustier|Haustier]] hast) |
− | :*Wenn deine [[Haustiere]] dich lieben geben sie dir manchmal Geschenke. | + | :*Wenn deine [[Tiere#Haustier|Haustier]] dich lieben geben sie dir manchmal Geschenke. |
| :*Die [[Weltkarte]] zeigt nun deinen genauen Standort. | | :*Die [[Weltkarte]] zeigt nun deinen genauen Standort. |
| :*Eine [[Weltkarte]] für die [[Ingwerinsel]] wurde hinzugefügt, die aber nur zu sehen ist wenn du dort bist. | | :*Eine [[Weltkarte]] für die [[Ingwerinsel]] wurde hinzugefügt, die aber nur zu sehen ist wenn du dort bist. |
− | :*Ein neuer [[Joja]] Papagei den man bezahlen kann, um alle [[goldene Wallnüsse]] zu finden. | + | :*Ein neuer [[Joja Papagei]] den man bezahlen kann, um alle [[Goldene Walnuss|goldene Wallnüsse]] zu finden. |
| :*“Verträge“ mit [[Joja]] um [[Perfektion]]-Herausforderungen zu umgehen. | | :*“Verträge“ mit [[Joja]] um [[Perfektion]]-Herausforderungen zu umgehen. |
− | :*Eine Preis-Maschine bei [[Lewis]]; dort bekommst du Preis-Tickets für die Vervollständigung von Aufgaben und Sonderbestellungen sowie den Sieg beim [[Eifest]] und [[Fest des Eises]] | + | :*Eine Preis-Maschine bei [[Lewis]]; dort bekommst du Preis-Tickets für die Vervollständigung von Aufgaben und Sonderbestellungen sowie den Sieg beim [[Eierfest]] und [[Fest des Eises]] |
− | :*Ein [[Buchverkäufer]], der zwei mal pro Monat in der Nähe des [[Jojamarktes]] vorbeikommt. | + | :*Ein [[Buchverkäufer]], der zwei mal pro Monat in der Nähe des [[Joja-Markt|Joja-Marktes]] vorbeikommt. |
− | :*Es gibt [[mystery Boxen]]. | + | :*[[Mystery-Boxen]] wurden hinzugefügt |
− | :*Ein [[grosser Baum]] der dir hilft neue Nachbarn zu bekommen. Dieser befindet sich links von [[Marnies Ranch]]. | + | :*Ein [[großer Baum]], welcher dir nach Abschluss einer Quest neue Nachbarn gibt. Dieser befindet sich links von [[Marnies Ranch]]. |
| :*Vier neue Samen ([[Karotte]], [[Brokkoli]], [[Sommerkürbis]] und „[[Pulvermelone]]“). Diese können nicht gekauft werden sondern werden in speziellen [[Artefaktfundorten]] gefunden. Es wurden zudem zwei neue [[Riesennutzpflanzen]] hinzugefügt. | | :*Vier neue Samen ([[Karotte]], [[Brokkoli]], [[Sommerkürbis]] und „[[Pulvermelone]]“). Diese können nicht gekauft werden sondern werden in speziellen [[Artefaktfundorten]] gefunden. Es wurden zudem zwei neue [[Riesennutzpflanzen]] hinzugefügt. |
− | :*Vier neue Hausrenovationen, [[Dachboden]], [[Esszimmer]], [[erweiterter Eckraum]] und „[[Ablageraum]]“. | + | :*Vier neue Renovierungen für das [[Bauernhaus]] wurden hinzugefügt: [[Dachboden]], [[Esszimmer]], [[erweitertes Eckzimmer]] und „[[Abstellraum]]“. |
| | | |
− | ; Neue Gegenstände
| + | :*Neue Gegenstände wurden hinzugefügt |
| | | |
− | :*[[Grosse Kiste]] fast doppelt so gross wie eine normale. | + | :**[[Große Kiste]] fast doppelt so groß wie eine normale. |
− | :*[[Dehydrierer]] verwandelt [[Früchte]] in [[trockene Früchte]] und [[Pilze]] in [[trockene Pilze]]. | + | :**[[Dörrgerät]] verwandelt [[Früchte]] in [[trockene Früchte]] und [[Pilze]] in [[trockene Pilze]]. |
− | :*[[Köderhersteller]] produziert Fisch spezifische [[Köder]]. | + | :**[[Köderhersteller]] produziert Fisch spezifische [[Köder]]. |
− | :*[[Grosserofen]] produziert mehr [[Barren]] und manchmal auch extra. | + | :**[[Großer Ofen]] produziert mehr [[Barren]] sowie manchmal Bonus-Barren. |
− | :*[[Fisch räucherer]] produziert [[geräucherten Fisch]] dieser wird doppelt so teuer. Du erzählst einen beim start auf einer [[Flussfarm]]. | + | :**[[Fisch Räucherofen]] produziert [[geräucherten Fisch]], welcher den doppelten Wert des Fisches hat. Beginnt man auf einer [[Flussfarm]] startet man mit einem Fisch-Räucherofen. |
− | :*[[Deluxe Wurmeimer]] verbessert den normalen [[Wurmeimer]] und produziert [[Deluxe Köder]]. | + | :**[[Deluxe Wurmeimer]] verbessert den normalen [[Wurmeimer]] und produziert [[Deluxe Köder]]. |
− | :*[[Deluxe Köder]] besserer standart [[Köder]]. | + | :**[[Deluxe Köder]]: Fische beißen schneller an, als bei einem normalen [[Köder]]. |
− | :*[[Herausforderungs Köder]] erlaubt es dir drei Fische zu fangen aber du verlierst jedes mal einen wenn er die Leiste velässt. | + | :**[[Herausforderungs-Köder]] erlaubt es dir drei Fische gleichzeitig zu fangen, aber du verlierst jedes mal einen wenn er die Leiste verlässt. |
− | :*[[Text Schilde]] Du kannst auf denen schreiben. | + | :**[[Text Schilde]] auf welche man schreiben kann. |
− | :*[[Amboss]] bei dem kannst du „[[Tinkets]]“ neu rollen. | + | :**[[Amboss]] an welchem man [[Ornamente]] re-rollen kann. |
− | :*[[Mini Vulkanschmide]] für unterwegs. | + | :**[[Mini Vulkanschmide]] für unterwegs. |
− | :*[[Statue der segnung]] gibt dir einen zufälligen Buff jeden Tag | + | :**[[Statue der Segnung]] gibt dir einen zufälligen Buff jeden Tag. |
− | :*[[Statue des Zwergenkönigs]] erlaubt es dir einen vo zwei mining Buff auszuwählen. | + | :**[[Statue des Zwergenkönigs]] erlaubt es dir täglich einen von zwei Buffs für [[Minenarbeit]] auszusuchen. |
− | :*[[Schatz Totem]] erschaft einen Ring aus [[Artefaktfundorten]]. | + | :**[[Schatz Totem]] erschafft einen Ring aus [[Artefaktfundorten]]. |
− | :*[[Mystischer Samen]] daraus wächst ein einzigartiger Baum der mit einem [[Zapfhahn]] kompatibel ist. | + | :**[[Mystischer Samen]] daraus wächst ein einzigartiger Baum der mit einem [[Zapfhahn]] kompatibel ist. |
− | :*[[Mystischer Syrup]]. | + | :**[[Mystischer Sirup]] |
− | :*19 Einzigartige Bücher die Fähigkeiten und Kräfte beinhalten. | + | :**19 Einzigartige Bücher die Fähigkeiten und Kräfte beinhalten. |
− | :*[[Skill Bücher]] die [[Erfahrung]] in einem [[Skill]] geben. | + | :**[[Fähigkeitsbücher]], welche [[Erfahrung]] für eine Fähigkeit geben. |
− | :*[[Buch der Sterne]] das jedem [[Skill]] [[Erfahrung]] gibt. | + | :**[[Buch der Sterne]] das jeder [[Fähigkeit]] [[Erfahrung]] gibt. |
− | :*[[Moss]] ein neuer Ressource typ der auf alten Bäumen wächst. | + | :**[[Moos]] ein neuer Ressourcen-Typ, der auf alten Bäumen wächst. |
− | :*[[Gemischte Blumen Saat]]. | + | :**[[Gemischte-Blumen-Saat]]. |
− | :*[[Sonar Köder]] erlaub es dir den Fisch vor dem fangen zu sehen | + | :**[[Sonar Köder]] erlaub es dir den Fisch vor dem fangen zu sehen. |
− | :*[[Rosinen]] die haben einen spezielen nutzen | + | :**[[Rosinen]], welche einen speziellen Nutzen haben. |
− | :*„[[Sea Jelly]], [[River Jelly]] und [[Cave Jelly]]“ neue Gegenstände die gefischt werden können. | + | :**„[[Meeresgelee]], [[Flussgelee]] und [[Höhlengelee]]“ neue Gegenstände die gefischt werden können. |
− | :*7 neue „[[Trinkets]]“ die Fähikeiten fürs kämpfen geben. | + | :**7 neue „[[Schmuckstücke]]“ die Fähigkeiten fürs kämpfen geben. |
− | :*Rotes, grünnes und violettes [[Feuerwerk]] | + | :**Rotes, grünes und violettes [[Feuerwerk]]. |
− | :*[[Sternentropfen Tee]] mach ein exellentes Geschenk für alle NPC‘s | + | :**[[Sternentropfen Tee]] welcher ein exzellentes Geschenk für alle NPCs ist. |
− | :*25 neue Hüte | + | :**25 neue Hüte |
− | :*280 neue Möbel | + | :**280 neue Möbel |
− | :*Neuer einzigartiger [[Möbelkatalog]] der thematisierte Möbel enthält. | + | :**Neuer einzigartiger [[Möbelkatalog]] der thematisierte Möbel enthält. |
− | :*41 neue Boden | + | :**41 neue Böden |
− | :*24 neue Tapeten | + | :**24 neue Tapeten |
− | :*Goldene [[Tier Cracker]] | + | :**Goldene [[Tier Cracker]] |
− | :*[[Schaufensterpuppen]] die du anziehen kannst. | + | :**[[Schaufensterpuppen]] die du anziehen kannst. |
− | :*Ehekandidaten haben neue Portrais nach dem ereichen von 14 Herzen. | + | :**Ehekandidaten haben neue Portraits nach dem erreichen von 14 Herzen. |
− | :*[[Schmeterlingspulver]] das erlaubt Haustiere verschwinden zu lassen. | + | :**[[Schmetterlingspulver]], das erlaubt Haustiere verschwinden zu lassen. |
− | :*[[Blaues Grass]]. | + | :**[[Blaues Grass]] |
− | :*[[Moss Suppe]]. | + | :**[[Moos Suppe]] |
− | :*Geheime Items | + | :**Geheime Items |
− | :*Ein neuer Fisch. | + | :*[[Grundelfisch]] wurde hinzugefügt. |
− | :*Neue remix Bündel. | + | :*Neue Remix-Bündel |
− | :*Du kannst jetzt Hüte auf Katzen und Hunden platzieren. | + | :*Du kannst jetzt Katzen und Hunden [[Hüte]] aufsetzen. |
− | :*Du kannst die [[Kupferpfanne]] auf Stahl,Gold und Iridium verbessern. | + | :*Du kannst die [[Kupferpfanne]] auf Stahl, Gold und Iridium verbessern. |
− | :*Die [[Kupferpfanne]] kann jetzt mit Archäologie, grosszügig, fischer und Reichweite verzaubert werden. | + | :*Die [[Kupferpfanne]] kann jetzt mit Archäologie, großzügig, Fischer und Reichweite verzaubert werden. |
− | :*Ein neuer Tiere Tab der anzeigt wie viel zuneigung diene Tiere zu dir haben. | + | :*Im Menü wurde eine neue Registerkart "[[Tiere]]" hinzugefügt; dieser zeigt dir nun all deine Haustiere und Nutztiere, sowie deren Zuneigung an |
| :*Das [[Farmhaus]] und der [[Futternapf]] können nun bei [[Robin]] verschoben werden. | | :*Das [[Farmhaus]] und der [[Futternapf]] können nun bei [[Robin]] verschoben werden. |
| :*Bei [[Robin]] sind nun drei neue Futternäpfe im Angebot. | | :*Bei [[Robin]] sind nun drei neue Futternäpfe im Angebot. |
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| :*Ein kleiner [[Seitentunnel]] in der [[Mine]] beim [[Steinbruch]]. | | :*Ein kleiner [[Seitentunnel]] in der [[Mine]] beim [[Steinbruch]]. |
| :*Das [[Gemeinschaftscenter]] [[Aquarium]] ist nach dem fertigstelle des [[Gemeinschaftscenters]] ein richtiges [[Aquarium]]. | | :*Das [[Gemeinschaftscenter]] [[Aquarium]] ist nach dem fertigstelle des [[Gemeinschaftscenters]] ein richtiges [[Aquarium]]. |
− | :*Neue Geheimnisse und versteckte Anspielungen. | + | :*Neue Geheimnisse und versteckte Anspielungen |
− | :*Zwei neue Katzen uns Hunde Arten. | + | :*Zwei neue Katzen und Hunde Arten |
− | :*Neue [[Schildkröten]] Haustiere. | + | :*Neue [[Schildkröten]] Haustiere |
| :*8 neue [[Erfolge]] | | :*8 neue [[Erfolge]] |
− | :*4 neue Hütten varianten. | + | :*4 neue Hütten varianten |
| :*Ein paar neue Zubehöre bei der Charakter erstellung. | | :*Ein paar neue Zubehöre bei der Charakter erstellung. |
| :*Eine [[Köder Maschine]] die das aussehen deines [[Köders]] verändert diese befindet sich bei [[Willy]]. | | :*Eine [[Köder Maschine]] die das aussehen deines [[Köders]] verändert diese befindet sich bei [[Willy]]. |
Zeile 108: |
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| :*Zwei Crossover mit anderen Videospielen. | | :*Zwei Crossover mit anderen Videospielen. |
| :*[[Iridium Golem]] auf der [[Wildernissfarm]]. | | :*[[Iridium Golem]] auf der [[Wildernissfarm]]. |
| + | :* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren]. |
| + | |
| + | ; Visuelle Verbesserungen rund um das Tal |
| + | :* Added waterfalls. |
| + | :* Added more holiday decorations in winter. |
| + | :* Added more pathstones to various maps. |
| + | :* Added jack-o-lanterns after the Stardew Valley Fair in fall. |
| + | :* Added seasonal world map variants. |
| + | :* Added a new rare ambient critter. |
| + | :* Added some rare summer butterfly variants. |
| + | :* Added an uncommon little brown bird variant. |
| + | :* Redrew the world map to better match the in-game locations and be more detailed. |
| + | :* Boat journey textures are now seasonal and reflect the latest valley map. |
| + | :* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.) |
| + | :* Jelly, pickles, wines, and juices are now colored based on the ingredient item. |
| + | :* Many town trees are now actual tree objects, though you can't cut them down. |
| + | :* Slight adjustment to the way items pop out when dug from the ground. |
| + | :* Updated volcano gold ore node sprite. |
| + | :* Some trees have a chance to lose their leaves in the fall. |
| + | :* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places. |
| + | :* Graphical improvements to building interiors. |
| + | :* Improved the art of George & Evelyn's roof. |
| + | :* If you destroy a mines chest, it now shows some graphics debris. |
| + | :* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day. |
| + | :* Lighting changes: |
| + | :** It now gets dark an hour earlier in winter. |
| + | :** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons. |
| + | :** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours. |
| + | :** Night lighting in non-farmhouse indoor locations is now slightly darker. |
| + | :** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day. |
| + | :** TVs and trees of the Winter Star now give off light at night. |
| + | :** Added light sources to window light glows so there are no more "dark but lit" windows. |
| + | :** Made some improvements to the intro bus drive cutscene. |
| + | :** At night, hats are now drawn at the night-time color in the game menu portraits. |
| + | :** Removed lighting quality option. It's now permanently set to ultra quality. |
| + | :* The submerged [[fishing]] bobber is now recolored automatically to match the water. |
| + | |
| + | ; Änderungen im Mehrspielermodus |
| + | :* You can now have up to 8 players on PC. |
| + | :* Many improvements for multiplayer performance and stability. That includes: |
| + | :** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly. |
| + | :** Large multiplayer packets are now compressed, reducing bandwidth usage and latency. |
| + | :** Internal optimizations to data syncing. |
| + | :* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds. |
| + | :* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines. |
| + | :* Purple shorts no longer show a chat message when placed into the Luau soup. |
| + | :* Jump down mineshaft sound now plays for all players in the level rather than just the jumper. |
| + | |
| + | ; Balanceänderungen |
| + | :* Added a box with three tent kits to the Ginger Island jungle. |
| + | :* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth. |
| + | :* [[Slime Hutch|Slime hutches]] are now significantly smaller (11x6 → 7x4). |
| + | :* Farm animals now gain a little happiness if you close the animal door behind them at night. |
| + | :* Grass now survives in the winter, though it won't spread. However, cutting grass during winter is much less effective. |
| + | :* The mushroom cave now comes with a free Dehydrator. |
| + | :* Changed recipe skill requirements for: |
| + | :** charcoal kiln (foraging 4→2); |
| + | :** cookout kit (foraging 9→3); |
| + | :** survival burger (foraging level 2→8); |
| + | :** tapper (foraging 3→4); |
| + | :** and worm bin (fishing level 8→4). |
| + | :* Price changes: |
| + | :** Most [[Carpenter's Shop#House Renovations|home renovations]] now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.) |
| + | :** Reduced fairy dust sell price (500g → 300g). |
| + | :** Reduced tea sapling sell price (500g → 250g). |
| + | :** Reduced life elixir sell price (500g → 250g). |
| + | :** Building cabins no longer requires materials, only the 100g price. |
| + | :** Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100). |
| + | :** Reduced worm bin's hardwood needed (25 → 15). |
| + | :** Increased cost of [[Warp Totem: Farm|warp totem: farm]] in casino (500 → 1000) |
| + | :** Raised price of bombs in dwarf shop. |
| + | :** Raised some hat prices from Hat Mouse. |
| + | :* Shop changes: |
| + | :** Put limits on some casino stock. |
| + | :** You can now buy all brazier recipes in Robin's shop at once instead of in sequence. |
| + | :* Item drop changes: |
| + | :** Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature. |
| + | :** Chopping down a tea bush now gives back a tea sapling. |
| + | :** There's now a small chance to find cosmetic items and other goodies while doing random tasks. |
| + | :** Snake vertebrae are now easier to get. |
| + | :** Train cars which carry wood can now drop hardwood. |
| + | :** Santa's train car can now drop gifts. |
| + | :** Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%). |
| + | :** Rare yellow slimes now drop money. |
| + | :** Brown slimes now drop wood (doesn't affect the copper slimes in the quarry mine). |
| + | :** Botanist perk now applies to items dropped from trees (e.g. coconuts). |
| + | :** Reduced chance of fishing void mayonnaise at the witch swamp. |
| + | :* Gift taste changes: |
| + | :** Adjusted gift tastes for several NPCs. |
| + | :** Treasure chests are now a universally liked gift... except by Linus. |
| + | :* Skill XP changes: |
| + | :** Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest. |
| + | :** Harvesting berry bushes now grants 1 foraging XP per berry. |
| + | :** Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience. |
| + | :** Monsters on the farm now give combat experience, but it's 1/3 of normal value. This excludes slime hutch slimes. |
| + | :* Adjusted combat: |
| + | :** Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers). |
| + | :** Topaz ring now gives +1 defense, rather than the unused precision stat. |
| + | :** Raised insect head's damage (10-20 → 20-30). |
| + | :** Raised kudgel's critical attack power (+4 → +50). |
| + | :** Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area. |
| + | :** Slightly increased rate at which skeletons throw bones or shoot spells. |
| + | :* Adjusted [[Junimo Kart]]: |
| + | :** Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover. |
| + | :** Your score is now saved if the minigame forcibly exits while playing endless mode. |
| + | :** Noxious gas emitting mushrooms no longer appear in pairs. |
| + | :** Reduced bubble spawn rate on whale level. |
| + | :* Adjusted machines: |
| + | :** Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5). |
| + | :** Loom now has a higher chance of double cloth when processing quality wool. |
| + | :** Fish ponds now have a chance to produce extra roe whenever they produce roe. |
| + | :** Geode Crushers no longer require coal to operate. |
| + | :* Adjusted penalties when knocked unconscious: |
| + | :** You can no longer lose the [[Golden Scythe]], [[Galaxy Soul#Forge recipes|Infinity weapons]], or [[tools]]. |
| + | :** You can no longer lose more than three items. |
| + | :** The amount of money lost now scales to how much you have. It's now less punishing if you don't have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g. |
| + | :* Adjusted food buffs: |
| + | :** Joja cola now gives a very short speed buff. |
| + | :** Green tea now gives +0.5 speed. |
| + | :* Mine and dungeon changes: |
| + | :** Added coal nodes to the volcano dungeon. |
| + | :** Barrels now spawn on skull cavern levels divisible by 5. |
| + | :** Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime. |
| + | :** Reduced number of bugs to kill for monster slayer goal from 125 to 80. |
| + | :* Bundle changes: |
| + | :** Made remixed specialty fish bundle (and analogues) reward 5 Dish O' The Sea, to make it consistent with the classic bundle. |
| + | :** River fish bundle now gives deluxe bait. |
| + | :** Improved some community center rewards. |
| + | :* Adjusted crafting recipes: |
| + | :** [[Speed-Gro|speed gro]] now requires 5 Moss instead of 1 Clam . |
| + | :** [[Deluxe Speed-Gro|deluxe speed-gro]] now requires 5 bone fragments instead of 1 coral. |
| + | :** [[Quality Fertilizer|quality fertilizer]] now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish). |
| + | :* Spouse changes: |
| + | :** Spouses now have a seven-day "honeymoon" period after marriage which prevents them from laying in bed all day due to being upset. |
| + | :** Kissing your spouse, and giving them a gift on the previous day, each reduce the "minimum heart level threshold" for a bed-ridden day by one heart (12→10 if you do both). |
| + | :** Friendship gain is reduced by 33% for spouses. |
| + | :* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow. |
| + | :* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small> |
| + | :* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5. |
| + | :* You can no longer plant trees in the beach farm tunnel. |
| + | :* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>(You can enable "Use Legacy Randomization" in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)</small> |
| + | :* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]]. |
| + | :* Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills. |
| + | :* Tilled dirt on the island farm now decays in the same way as the regular farm. |
| + | :* Slightly increased time you have to push against farm animals before passing through them. |
| + | :* Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit. |
| + | :* You can no longer plant trees in town. |
| + | :* Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival). |
| + | :* Adjusted fish variety in ice fishing festival. |
| + | |
| + | ; Lebensqualität Veränderung |
| + | :* Performance improvements. |
| + | :* NPCs now shove [[chest]]s out of their way instead of destroying them. |
| + | :* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert. |
| + | |
| + | :* Audio changes: |
| + | :** Made more sounds positional (mainly players, tools, and machines). |
| + | :** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly. |
| + | :** Softened the bomb fuse sound. |
| + | :** The music now "ducks out" and then resumes when certain sounds are played, instead of stopping. |
| + | :* You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction. |
| + | :* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks. |
| + | :* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight. |
| + | :* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile. |
| + | :* You can no longer pick up rugs if there's something on it. |
| + | :* Checking a pet bowl will now show a text bubble with the pet's name. |
| + | :* Added a new post-fishing sparkling text to indicate when you've caught something for the first time. |
| + | :* Torches can now be placed on sprinklers. |
| + | :* You can now sit in chairs during festivals. |
| + | :* You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time. |
| + | :* You can now place flooring underneath most buildings. |
| + | :* Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally. |
| + | :* Daily billboard quests now have a more informative tracker notification when you make progress on them. |
| + | :* Added a small checkmark icon on special orders you've completed before (only on town special orders board). |
| + | :* You can now skip the pet adoption scene, which causes you to adopt the pet. |
| + | :* Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds). |
| + | :* Reduced time for mini-obelisk warp (750ms faster). |
| + | :* Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding. |
| + | :* Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond. |
| + | :* Slime hutch changes: |
| + | :** You can now change the flooring of the slime hutch. |
| + | :** You can now remove the starter incubator in the slime hutch. |
| + | :** Slime balls no longer appear on crafted flooring. |
| + | :* UI improvements: |
| + | :** Added an hourglass cursor shown when you're waiting for something to load on the title screen. |
| + | :** Notification messages in the bottom-left corner now last 50% longer before going away. |
| + | :** "Sound in the night" events now show an icon on the screen to indicate that a sound is playing. |
| + | :** Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections. |
| + | :** Robin's building menu now shows how many days a building will take. |
| + | :** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.) |
| + | :** [[Marnie's Ranch|Marnie's animal shop]] now centers the camera on an appropriate building when purchasing an animal. |
| + | :** Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display. |
| + | :** The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???". |
| + | :** The museum reward menu now prevents picking up a reward that won't fit in your inventory. |
| + | :** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet. |
| + | :** The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens. |
| + | :** The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size. |
| + | :** Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip. |
| + | :** The map now closes when you press the map button again. |
| + | :** Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu. |
| + | :** Shops now truncate item names which would overflow the menu width. |
| + | :** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally. |
| + | :** Deleting a save on PC is now much faster. |
| + | :* Significantly reduced save loading time when there are many custom locations. |
| + | :* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save. |
| + | :* "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None". |
| + | :* Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding. |
| + | :* Kent intro event and Robin flute block event are now skippable. |
| + | :* (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible). |
| + | :* (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box. |
| + | :* (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999. |
| + | |
| + | ; Weitere Änderungen |
| + | :* Adventure guild now stays open until 2am, though the music will not play after midnight. |
| + | :* Gender-specific clothing variants can now be worn by any gender. |
| + | :* If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance). |
| + | :* Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny. |
| + | :* NPCs now try to avoid walking through trees and other terrain features. |
| + | :* Cabins have been combined into one entry in Robin's menu. |
| + | :* Replaced pet icons on the inventory tab with the current date. |
| + | :* The “Organize” button now sorts items in a more intelligent way. |
| + | :* You can now drink mayonnaise and jelly, and eat pickles. |
| + | :* Some colored objects now count as their color for qi quest and dye menu. |
| + | :* Clam is now considered a "fish" just like all the other shellfish. |
| + | :* Added more descriptive titles to daily quests. |
| + | :* Added Cyrillic sprite text and some translated world pixel art text. |
| + | :* Adjusted the date/time/money box in Chinese. |
| + | :* The about page now shows the build number. |
| + | :* The [[Skull Cavern]] now have a chance to also play music from the upper mines. |
| + | :* Changed parrot flap sound to be different from bat flaps. |
| + | :* Pans now have a chance to yield bone fragments. |
| + | :* Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix. |
| + | :* Pan no longer yields the same thing if you pan in the same spot twice in a day. |
| + | :* The about page no longer hides the version if a tip message is shown. |
| + | :* The order that you'll get forge enchantments is now unique per player rather than per farm. |
| + | :* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently). |
| + | :* Map no longer closes if you click on an area of interest. |
| + | :* Fixed some NPC schedules that weren't previously applied: |
| + | :** [[Lewis]] visiting the library on winter Sundays; |
| + | :** [[Maru]] and [[Penny]] hanging out on summer Sundays; |
| + | :** [[Maru]] tinkering on summer Mondays; |
| + | :** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex. |
| + | |
| + | ; Gameplay-Korrekturen |
| + | :* [[Fishing]] fixes: |
| + | :** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish. |
| + | :** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab. |
| + | :** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs. |
| + | :* Buff fixes: |
| + | :** Fixed a range of bugs like attribute drift and double-debuff. |
| + | :** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed). |
| + | :** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed"). |
| + | :** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown). |
| + | :** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs. |
| + | :** Fixed Squid Ink Ravioli description having an extra blank line. |
| + | :** Fixed Burnt not showing the -3 Attack effect. |
| + | :* Festival fixes: |
| + | :** Fixed unable to leave the [[Festival of Ice]] until it ends. |
| + | :** Fixed two-second pause when entering the Stardew Valley Fair. |
| + | :* Item fixes: |
| + | :** Fixed dropped tools not recovered if they're inside a constructed building. |
| + | :** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable. |
| + | :** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally. |
| + | :** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered. |
| + | :** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest. |
| + | :** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond). |
| + | :** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall. |
| + | :** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy. |
| + | :** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet. |
| + | :** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs. |
| + | :** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest. |
| + | :** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet. |
| + | :** Fixed various cases where item-received logic wasn't applied consistently. |
| + | :* Combat fixes: |
| + | :** You can now kill any slime for the "Initiation" quest, not just green slimes. |
| + | :** Fixed player stuck in swimsuit if they collapse from damage while wearing it. |
| + | :** Fixed broken event if the player is defeated in the mines and their name contains a slash. |
| + | :** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder. |
| + | :** Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection. |
| + | :* Controller fixes: |
| + | :** Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back. |
| + | :** Improved controller navigation on the Junimo bundle page and world map. |
| + | :** Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values. |
| + | :** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text. |
| + | :* UI fixes: |
| + | :** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full. |
| + | :** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes. |
| + | :* Fixed gates popping off when opening or closing them while the player overlaps the tile. |
| + | :* Fixed random seeds on [[Ginger Island]] being based on the valley's season. |
| + | :* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later. |
| + | :* Fixed fruit trees being plantable on stone tiles outside the greenhouse. |
| + | :* Fixed tree stumps dropping seeds like full-grown trees. |
| + | :* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses. |
| + | :* Fixed some mail not received on the intended day if you don't leave the farmhouse that day. |
| + | :* Fixed bug where it was faster to harvest left-to-right than right-to-left. |
| + | :* Fixed some spots where forage could appear out-of-bounds. |
| + | :* Fixed spot where you could run into the water on the beach farm. |
| + | :* Fixed minecarts unlocked before you've seen the cutscene. |
| + | :* Fixed able to place things underneath the traveling merchant cart and pig. |
| + | :* Fixed some undiggable tiles in Ginger Island dig site. |
| + | :* Fixed geode crusher "off-by-one" bug/exploit. |
| + | :* Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations). |
| + | :* Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object. |
| + | |
| + | ; NPC-Korrekturen |
| + | :* Dialogue fixes: |
| + | :** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players. |
| + | :** Fixed Abigail showing both default and custom item delivery dialogue. |
| + | :** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins. |
| + | :** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill. |
| + | :** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it. |
| + | :** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item. |
| + | :** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English. |
| + | :** Fixed wrong message shown when placing indoors-only furniture outside. |
| + | :* Fixed the Krobus vs Dwarf event able to happen on Fridays. |
| + | :* Fixed giving a gift not counting toward socialization quests. |
| + | :* Fixed invisible spouses asking to have children. |
| + | :* Fixed able to invite Leo to the movies before he moves to the valley. |
| + | :* Fixed able to interact with NPCs during the ice fishing event. |
| + | :* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled). |
| + | :* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue. |
| + | :* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby. |
| + | :* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name). |
| + | |
| + | ; Multiplayer-Korrekturen |
| + | :* Mitigated potential remote code execution issue. |
| + | :* Possibly fixed frequent disconnections for some players. |
| + | :* Fixed old/incorrect Steam display names being shown in some cases. |
| + | :* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet. |
| + | :* Fixed copy & paste for invite codes on some Linux/macOS platforms. |
| + | :* Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines. |
| + | :* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours. |
| + | :* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that. |
| + | :* Fixed farmhands sometimes able to walk out of bounds at festivals. |
| + | :* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect. |
| + | :* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen. |
| + | :* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin. |
| + | :* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm. |
| + | :* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds. |
| + | :* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]]. |
| + | :* Fixed farmhands unable to enter a movie without all players. |
| + | :* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings). |
| + | :* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead. |
| + | :* Fixed farmhands' rings leaving lights behind when they disconnect. |
| + | :* Fixed farmhand crash while fishing in rare cases. |
| + | :* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds). |
| + | :* Fixed farmhand crash if train approaches while they're mid-warp. |
| + | :* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session. |
| + | :* Fixed dinos being able to hurt the host when they aren't in the same location. |
| + | :* Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note. |
| + | :* Fixed various visual glitches with other players' tool/fishing animations. |
| + | :* Fixed crash when displaying a player status list which is missing a connected player. |
| + | :* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead. |
| + | :* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location. |
| + | :* Fixed monsters not taking damage from some hits if multiple players are attacking them at once. |
| + | :* Fixed projectiles causing damage multiple times in multiplayer. |
| + | :* Fixed various cases where values weren't correctly synced between players. |
| + | :* Fixed watered dirt edges not updated for farmhands when they change overnight. |
| + | :* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin. |
| + | :* Fixed cleared-landslide mail only sent to the main player. |
| + | :* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer. |
| + | :* Fixed the local player's step/fishing stats being incremented by other players walking or fishing. |
| + | :* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]]. |
| + | :* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]]. |
| + | :* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection. |
| + | :* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen. |
| + | :* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day. |
| + | |
| + | ; Anzeigetext und Lokalisierungskorrekturen |
| + | :* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold''). |
| + | :* Fixed unlocalized text shown for... |
| + | :** the building paint menu's region names (like "Roof" or "Trim"); |
| + | :** NPC names in some movie theater dialogue; |
| + | :** NPC names in the spouse pregnancy question; |
| + | :** Professor Snail's name after his first event; |
| + | :** Leo's name in his introductory event for some languages; |
| + | :** fish names for some languages in certain cases; |
| + | :** the 'Miss' text when an attack misses. |
| + | :* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am. |
| + | :* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene. |
| + | :* Fixed various typos, broken tokens, translations that don't match the original, etc. |
| + | :* Fixed NPC name translations applied to horses/pets that share a name with that NPC. |
| + | :* Fixed random name generator able to produce words similar to certain slurs. |
| + | :* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours. |
| + | :* Fixed some recipe names not matching the items they produce. |
| + | :* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages. |
| + | :* Fixed museum item descriptions not having an intended newline. |
| + | :* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel). |
| + | :* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes. |
| + | :* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token. |
| + | :* Fixed German truncating Professor Snail's name in his intro event. |
| + | :* Fixed Japanese and Korean formatting buff effects inconsistently. |
| + | :* Fixed some broken Japanese movie reaction dialogue. |
| + | :* Fixed Korean credit line missing in other languages. |
| + | :* Fixed Russian event for Professor Snail's intro freezing. |
| + | |
| + | ; Kosmetische Korrekturen |
| + | :* UI fixes: |
| + | :** The perfection tracker now paginates better to fit the current screen size. |
| + | :** Moved "?" icon on dialogue question boxes. |
| + | :** Removed phantom action cursor over island farmhouse drawer. |
| + | :** Fixed toolbar drawn behind the time/money box. |
| + | :** Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item. |
| + | :** Fixed some in-game error messages not having an error icon. |
| + | :** Fixed inventory & crafting menus misaligned if you resize the window while they're open. |
| + | :** Fixed flashing tooltips when hovering between elements in the cooking page and collections tab. |
| + | :** Fixed cosmetic issues with the title & shipping screens for higher-resolution displays. |
| + | :** Fixed calendar tooltip when a modded festival and birthday occur on the same day. |
| + | :** Fixed calendar drawing child NPCs lower than intended. |
| + | :** Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]]. |
| + | :** Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there. |
| + | :** Fixed perfection tracker not skipping the typing effect when it's paginated. |
| + | :** Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge. |
| + | :** Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels. |
| + | :** Fixed clothing/tools sometimes showing the item-received notification on unequip. |
| + | :** Fixed HUD messages sometimes overlapping. |
| + | :** Fixed fonts sometimes having a 'thin' look. |
| + | :** Fixed world map tooltip for JojaMart disappearing when the movie theater is built. |
| + | :** Fixed stack numbers not drawn for machine output when the stack is > 1. |
| + | :** Fixed animal purchase menu having unnecessary padding on the right. |
| + | :** Fixed wiggling bottom of energy bar. |
| + | :* Placed object fixes: |
| + | :** Crab pots no longer appear during the moonlight jellies. |
| + | :** Tub o' flowers now shows the correct sprite on the day it is placed, and now always blooms indoors. |
| + | :** Fixed beds or chests that were hidden for an event not reappearing afterwards. |
| + | :** Fixed furniture drawn over sitting players if it has no front texture. |
| + | :** Fixed bombs being invisible when placed on [[The Summit|the summit]]. |
| + | :** Fixed bombs able to remove [[Stick Bug|stick bugs]]' sticks. |
| + | :** Fixed colored objects not drawn correctly when placed on tables or eaten. |
| + | :** Fixed prismatic hats not displayed properly on alien rarecrows. |
| + | :** Fixed lanterns and other furniture lights not turning on after save/load if they are on a table. |
| + | :* Possibly fixed clumping issue for weather debris like the spring petals. |
| + | :* Fixed layering issues with seagulls and Willy's house. |
| + | :* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]]. |
| + | :* Fixed barren trees having a leafy shadow. |
| + | :* Fixed weeds being less varied than intended in summer. |
| + | :* Fixed weeds able to grow on top of buildings on spring 1. |
| + | :* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod. |
| + | :* Fixed pre-built cabins sometimes placed on top of a bush or log. |
| + | :* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]). |
| + | :* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]]. |
| + | :* Fixed Lewis' saloon drinking animation having an incorrect frame. |
| + | :* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal. |
| + | :* Fixed building placement visual/sound effects playing even for players who are nowhere near it. |
| + | :* Fixed speech bubbles sometimes shown over invisible NPCs. |
| + | :* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends. |
| + | :* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered. |
| + | :* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes. |
| + | :* Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered. |
| + | :* Fixed missing explosion tiles in mega bomb explosions. |
| + | :* Fixed town festivals not showing the right version of Pam's house and community center. |
| + | :* Fixed an incorrect frame in Lewis' saloon drinking animation. |
| + | :* Fixed layering draw issue in the fishing fair minigame. |
| + | |
| + | ; Korrekturen für modifizierte Spielstände |
| + | :* Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.) |
| + | :* Monsters no longer [[Options#Advanced Game Options|spawn at night]] by default on custom farm types. |
| + | :* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes. |
| + | :* Fixed crashes when... |
| + | :** loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects. |
| + | :** the farm map has no grass spawn tile and you walk through crops or grass. |
| + | :** the data for an item, animal, tree, etc no longer exists. |
| + | :** [[Carpenter's Shop#Painting|painting a building]] if its sprite changed to a smaller one since it was last painted. |
| + | :** playing audio which doesn't exist (it now logs an error and plays a default 'quiet click' sound instead). |
| + | :** a farmhand warps to a location which doesn't exist locally yet. |
| + | :** an NPC can't parse its dialogue (it now logs the error and defaults to "..." instead). |
| + | :** a [[Quests#List of Special Orders|special order]]'s data can't be parsed. |
| + | :** a [[Mini-Jukebox|mini-jukebox]] has an invalid track selected (it now turns off instead). |
| + | :** a [[Mini-Shipping Bin|mini-shipping bin]] has null items. |
| + | :** a [[Statue Of Endless Fortune|statue of endless fortune]] tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found); |
| + | :** a farm animal warps home in rare cases; |
| + | :** the player's NPC spouse no longer exists (e.g. the mod which added it was removed). |
| + | :* Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc). |
| + | :* Fixed horses in indoor locations or [[The Mines|mine]]/[[Volcano Dungeon|volcano]] levels unable to return home. |
| + | :* Fixed event setup not allowing more than 9 players. |
| + | :* Fixed events not exiting correctly if they crash before the first script command. |
| + | :* Fixed event errors not logged to the console. |
| + | :* Fixed potential event crash if a custom NPC name contains 'farmer'. |
| + | :* Fixed save loading very slowly if it has a broken outdoors location in some cases. |
| + | :* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statues]]). |
| + | :* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus. |
| + | :* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game. |
| + | :* Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season. |
| + | |
| + | ; Weitere Fehlerbehebungen |
| + | :* Fixed crash when taking a screenshot on macOS if the <samp>~/.local</samp> folder doesn't exist. |
| + | :* Fixed crash when removing light glows in rare cases. |
| + | :* Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the 'skip intro' checkbox. |
| + | :* Fixed able to equip a [[staircase]] as pants to obtain [[Secrets#Lucky Purple Shorts|trimmed lucky purple shorts]]. |
| + | :* Fixed being able to place a [[Yellow Couch|yellow couch]] in a [[loom]]. |
| + | :* Fixed wilderness farm spawning a stone in water. |
| + | :* Fixed hill-top farm spawning grass inside of stumps. |
| + | :* Fixed [[Trash Bear]] treated as a villager (e.g. it could theoretically be picked for quests). |
| + | :* Fixed save folder collision if you set the save's name & seed to the same value as an existing save. |
| + | :* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them. |
| + | :* Fixed the build number not set on Linux/macOS. |
| + | :* Fixed unable to write vanilla error logs for players with special characters in their name. |
| | | |
| ==1.5.6== | | ==1.5.6== |
| + | Stardew Valley Version 1.5.6 wurde am 22. Dezember 2021 [https://www.stardewvalley.net/1-5-6-out-now-on-steam-gog/ veröffentlicht]. |
| | | |
− | ; 1.5.6 - Änderungsverlauf | + | ;Lebensqualität Veränderung |
| :* Bei Multimonitor-Konfigurationen merkt sich das Spiel nun den zuletzt verwendeten Monitor und stellt ihn wieder her. | | :* Bei Multimonitor-Konfigurationen merkt sich das Spiel nun den zuletzt verwendeten Monitor und stellt ihn wieder her. |
| + | |
| + | ;Fehlerbehebung |
| :* Möglicher Fix für einen zufälligen Absturz, der am Ende der Nacht auftreten konnte. | | :* Möglicher Fix für einen zufälligen Absturz, der am Ende der Nacht auftreten konnte. |
| :* Es wurde ein Fehler behoben, der verhinderte, dass die Hintergrundbilder und Bodenbeläge der verschiedenen Farm-Typen beim Start eines neuen Spiels übernommen wurden. | | :* Es wurde ein Fehler behoben, der verhinderte, dass die Hintergrundbilder und Bodenbeläge der verschiedenen Farm-Typen beim Start eines neuen Spiels übernommen wurden. |
Zeile 119: |
Zeile 715: |
| :* Gras, das im Haus platziert wird, stirbt nicht mehr ab, wenn die Jahreszeit auf Winter wechselt. | | :* Gras, das im Haus platziert wird, stirbt nicht mehr ab, wenn die Jahreszeit auf Winter wechselt. |
| :* Es wurde behoben, dass Teesetzlinge, die in Gartentöpfen auf der Ingwerinsel platziert waren, nicht geerntet werden konnten. | | :* Es wurde behoben, dass Teesetzlinge, die in Gartentöpfen auf der Ingwerinsel platziert waren, nicht geerntet werden konnten. |
− | :* Ein Problem wurde behoben, bei dem die Z-Taste nach dem Zurücksetzen der Steuerung auf die Standardeinstellungen nicht mehr belegt werden konnte. | + | :* Ein Problem wurde behoben, bei dem die {{Key|Z}}-Taste nach dem Zurücksetzen der Steuerung auf die Standardeinstellungen nicht mehr belegt werden konnte. |
| :* Es wurde behoben, dass Karten-Screenshots unter Linux nicht funktionierten. | | :* Es wurde behoben, dass Karten-Screenshots unter Linux nicht funktionierten. |
| + | |
| + | ;Interne Veränderungen |
| :* Steamworks.NET wurde auf 20.0.0 aktualisiert. | | :* Steamworks.NET wurde auf 20.0.0 aktualisiert. |
| + | |
| + | {{version history hotfixes|content=  |
| + | ; 22. Dezember 2021 ([https://twitter.com/ConcernedApe/status/1473385614133239808 <!--archive link: https://archive.ph/NqxzE -->Ankündigung]) |
| + | :* Absturz beim Starten des Spiels im Kompatibilitätszweig unter macOS behoben. |
| + | :* Problem behoben, bei dem das Spielfenster bei manchen Monitorkonfigurationen nicht von einem Desktop auf einen anderen verschoben werden konnte. |
| + | :* Es wurde ein Problem behoben, das die Auswahl eines Berufs mit einem Gamepad verhinderte. Versäumte Berufe sollten Sie am nächsten Tag noch einmal auswählen können. |
| + | :* Problem behoben, bei dem [[Gartentopf|Gartentöpfe]] automatisch geerntet wurden, wenn man mit der Maus darüber fuhr. |
| + | :* Problem behoben, bei dem die Terrassendekorationen von [[Emily]] eine Kachel über der Stelle waren, an der sie sein sollten. |
| + | |
| + | ; 22. Dezember 2021 |
| + | :*Problem beim Initialisieren des Steam SDK in 1.5.6 behoben. |
| + | |
| + | ; 18. Januar 2022 "Hotfix #3" (beigefügt zur [https://store.steampowered.com/news/app/413150/view/4451243368885879000 1.5.6 Ankündigung]) |
| + | :* Die im Menü des Titelbildschirms angezeigte Version <code>?</code> spiegelt jetzt Hotfixes wider. |
| + | :* Die Skalierung des Stardew-Valley-Logos auf dem Titelbildschirm wurde für Auflösungen mit geringeren Höhen geändert. |
| + | :* Beim Spielen auf einem Controller wurden die numerischen Hotkey-Anzeigen oben im Menü des Inventarbildschirms entfernt. |
| + | :* Probleme bei der Platzierung von Spieler/Pferde nach dem Auslösen eines Ereignisses auf der Farm beim Reiten behoben (einschließlich eines Problems, das dazu führen konnte, dass der Spieler in einer Wand stecken blieb, nachdem er Leahs 6-Herzen-Ereignis gesehen hatte). |
| + | :* Korrigiert, dass die koreanische und englische Dialogzeile in der Szene mit dem im Vulkaneinsturz vertauscht wurde. |
| + | :* Problem behoben, bei dem der exklusive Vollbildmodus dezentriert war oder eine falsche Größe hatte, wenn der Windows-Zoom bei Hauptzweig-Builds nicht auf 100 % eingestellt war. |
| + | :* Beim Maximieren/Fenstern vom Titelbildschirm aus wurde eine Ausfallsicherung hinzugefügt, um im Vollbildmodus an der oberen rechten Ecke der aktuellen Anzeige festzuhalten. |
| + | }} |
| | | |
| ==1.5.4== | | ==1.5.4== |
Zeile 2.733: |
Zeile 3.352: |
| ; Gameplay Veränderungen | | ; Gameplay Veränderungen |
| | | |
− | :* Added a randomize character button to the character creation screen. | + | :* Dem Charaktererstellungsbildschirm wurde eine Schaltfläche zum Zufälligen Charakter hinzugefügt. |
− | :* [[Robin]] now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path". | + | :* [[Robin]] verkauft jetzt Handwerksrezepte für [[Holzboden]], [[Steinboden]] und [[Trittsteinpfad]]. |
− | :* Added a secret new way to modify a rare item. | + | :* Es wurde eine geheime neue Möglichkeit hinzugefügt, einen seltenen Gegenstand zu modifizieren. |
− | :* Increased grass growth rate. | + | :* Erhöhte Graswachstumsrate. |
− | :* Increased [[Sammeln|forage]] spawn possibilities, and made it much less likely for forage to spawn behind trees. | + | :* Die Möglichkeiten zum Spawnen von [[Sammeln#Sammelbare Gegenstände|sammelbaren Gegenständen]] wurden erhöht und die Wahrscheinlichkeit, dass sammelbare Gegenstände hinter Bäumen spawnt, deutlich verringert. |
| :* Reduced value of honey from 200g to 100g. | | :* Reduced value of honey from 200g to 100g. |
− | :* Raised [[Clint]]'s ore prices. | + | :* Die Erzpreise von [[Clint]] wurden erhöht. |
− | :* Inventory menus now indicate which slot is the "active slot". | + | :* In den Inventarmenüs wird jetzt angezeigt, welcher Slot der „aktive Slot“ ist. |
− | :* Made the meteroite look snazzier. | + | :* Der Meteorit sieht schicker aus. |
| | | |
| ; Fehlerbehebungen | | ; Fehlerbehebungen |
| | | |
− | :* Fixed problem with swinging sword while riding horse. | + | :* Problem mit dem Schwertschwingen beim Reiten behoben. |
− | :* Fixed strange lighting behavior when holding torches. | + | :* Das seltsame Lichtverhalten beim Halten von Fackeln wurde behoben. |
− | :* Fixed problem where stone fence was spawning debris. | + | :* Problem behoben, bei dem Steinzäune Trümmer erzeugten. |
− | :* Spouse should no longer get stuck on their way to town. | + | :* Der Ehepartner sollte nicht länger auf dem Weg in die Stadt stecken bleiben. |
− | :* Wild seeds now produce the proper produce when in the [[Gewächshaus]]. | + | :* Wildsamen bringen nun im [[Gewächshaus]] die richtigen Früchte hervor. |
− | :* Secret gift exchange should now work properly. | + | :* Der geheime Geschenkaustausch sollte jetzt richtig funktionieren. |
− | :* All scarecrows now give reports on their crow-scaring activity. | + | :* Alle Vogelscheuchen berichten jetzt über ihre Krähenvertreibungsaktivitäten. |
− | :* [[Türsteher]] is now truly impassable. | + | :* [[Türsteher]] ist nun wirklich unpassierbar. |
− | :* Trees no longer grow directly in front of warp statues. | + | :* Bäume wachsen nicht mehr direkt vor Teleportationsstatuen. |
− | :* [[Willy]]'s shop no longer counts as water. | + | :* [[Willy]]s Laden zählt nicht mehr als Wasser. |
− | :* The meteor should no longer appear in pond or buildings. | + | :* Der [[Zufällige Ereignisse#Meteorit|Meteorit]] sollte nicht mehr in Teichen oder Gebäuden auftauchen. |
− | :* If an object is ever directly underneath you, preventing you from moving, right click to remove it. | + | :* Wenn sich jemals ein Objekt direkt unter dir befindet und dich daran hindert, sich zu bewegen, klicke mit der rechten Maustaste, um es zu entfernen. |
− | :* [[Fischen|Mariner]] and [[Fischen|Luremaster]] professions should now work properly. | + | :* Die Berufe [[Fischen|Mariner]] und [[Fischen|Ködermeister]] sollten jetzt ordnungsgemäß funktionieren. |
− | :* Tappers are now properly destroyed by bombs. | + | :* [[Zapfhahn|Zapfhähne]] werden jetzt wie vorgesehen durch Bomben zerstört. |
− | :* Fixed bathing hairstyle inconsistency. | + | :* Inkonsistenz bei der Badefrisur behoben. |
− | :* Fixed various item duplication and stacking issues. | + | :* Verschiedene Probleme beim Duplizieren und Stapeln von Gegenständen wurden behoben. |
− | :* [[Kochen|Poppyseed Muffin]] now actually looks like a muffin. | + | :* [[Mohnmuffin]] sieht jetzt tatsächlich aus wie ein Muffin. |
− | :* Quest items should no longer disappear when you die. | + | :* Questgegenstände sollten nicht mehr verschwinden, wenn du stirbst. |
− | :* You can no longer give quest items to the wrong person. | + | :* Es ist nicht mehr möglich, Questgegenstände der falschen Person zu geben. |
− | :* The [[Schädelhöhle|Skull Cave]] quest can no longer be completed before receiving the actual journal entry. | + | :* Der [[Schädelhöhle|Schädelhöhlen]] Auftrag kann nicht mehr abgeschlossen werden, bevor der eigentliche Tagebucheintrag erhalten wurde. |
| | | |
| ==1.03== | | ==1.03== |
Zeile 2.771: |
Zeile 3.390: |
| ; Gameplay Veränderungen | | ; Gameplay Veränderungen |
| | | |
− | :* The [[Kochen]] menu now looks for items in your refrigerator as well as your inventory. | + | :* [[Kochen]] kann man jetzt mit Items aus dem Inventar und Kühlschrank. |
− | :* Scarecrow range reduce to 8 tiles radius. | + | :* [[Vogelscheuche]] haben nun einen Radius von 8 Feldern. |
− | :* The price of mayonnaise and other artisan animal products now increased by the rancher profession. | + | :* Der Preis von Mayonnaise und anderen [[Handwerkswaren]] erhöht sich nun mit dem Beruf Viehzüchter. |
− | :* Once you [[Freundschaft|befriend]] someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again. | + | :* Sobald mit jemandem 2 Freundschafts Herzen erreicht wurden, ist deren Raum dauerhaft betretbar, auch wenn die Herzen unter 2 sinken. |
| | | |
| ; Fehlerbehebungen | | ; Fehlerbehebungen |
| | | |
− | :* Fixed duplicate item issue in the mines. | + | :* Doppelte Item Problem der Minen wurde behoben. |
− | :* Ladders should no longer spawn underneath the player, locking them in place. | + | :* Leitern erscheinen nun nicht mehr unter dem Spieler, was dazu führte das dieser fest steckte. |
− | :* Fixed problems with the [[Gemeinschaftszentrum]] menu. You can now throw items down and delete them ({{key|Delete}} key) in the Community Center menu. | + | :* Probleme mit dem [[Gemeinschaftszentrum]] Menü wurden behoben. Man kann nun Items fallen lassen oder löschen. |
− | :* Fixed item quality exploit. | + | :* Behebt die Ausbeutung von Qualitätsitems. |
− | :* You can now throw items down while in the crafting menu. | + | :* Man kann nun Items aus dem Herstellen Menü fallen lassen. |
− | :* If you destroy the stable, you can now rebuild it. | + | :* Der Stall kann nun erneut gebaut werden, sollte er zerstört werden. |
− | :* [[Spa]] won't recharge you while the game is paused (''e.g.,'' steam overlay up). | + | :* Baden im [[Spa]] füllt die Energie nicht auf, wenn das Spiel pausiert ist. (z.b. durch das Steam Overlay.) |
− | :* Fixed problems with the [[Sterntautaler Volksfest]] fishing game. | + | :* Probleme mit dem Fischspiel des [[Sterntautaler Volksfest]] wurden behoben. |
− | :* Various stability fixes. | + | :* Verschiedene Verbesserungen der Stabilität des Spiels. |
| | | |
| ==1.02== | | ==1.02== |