Änderungen

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Stardew Valley wurde am 26. Februar 2016 für die Windows PC-Version, nach knapp 4 Jahren der Entwicklung veröffentlicht. Die Linux und MacOS Kompatibilität wurde am 29. Juli. 2016 in einem kostenlosen Update hinzugefügt.
Stardew Valley wurde am 26. Februar. 2016 für die Windows PC-Version, nach knapp 4 Jahren der Entwicklung veröffentlicht. Die Linux und MacOS Kompatibilität wurde am 29. Juli. 2016 in einem kostenlosen Update hinzugefügt.
      
''Für eine detaillierte Beschreibung aller Änderungen bezüglich der Konsolen Version des Spiels siehe: [[Konsolenversionsverlauf]]''
 
''Für eine detaillierte Beschreibung aller Änderungen bezüglich der Konsolen Version des Spiels siehe: [[Konsolenversionsverlauf]]''
 +
<br />''Für eine detaillierte Beschreibung aller Änderungen bezüglich der Mobile Version des Spiels siehe [[Mobile Versionsgeschichte]]''
 
    
 
    
 
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{{TOC right|noautonum}}
 +
 +
==1.6.3==
 +
Stardew Valley Version 1.6.3 wurde am 27. März 2024 [https://store.steampowered.com/news/app/413150/view/4206998459074597475 veröffentlicht].
 +
 +
;Neue Inhalte und Funktionen
 +
 +
:*You can now access [[Schmied|Clint's shop and geode service]] while your tool is being upgraded.
 +
:*Added [[Krobus Porträt|Krobus portrait]].
 +
:*Added [[Loren|minecart shortcut]] to year 1 [[Geisternacht|Spirit's Eve]] festival.
 +
:*You can now paint the new cabins (at third upgrade level).
 +
 +
;Balanceänderungen
 +
 +
:*Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount.
 +
:*Harvesting [[Moos|moss]] now grants 1 foraging exp per moss.
 +
:*The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
 +
:*You now have to collect (not just donate) the four prismatic shards for the [[Aufträge#Liste von Mr. Qis Spezialaufträgen|"Four Precious Stones" Qi quest]].
 +
:*The Junimo Kart [[Qi Edelstein|Qi gems]] now rewards 20 Qi gems (up from 10).
 +
:*Adult mossy green rain trees boost the moss growth rate of nearby trees.
 +
:*Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
 +
:*Reduced meteorite prismatic shard chance (100% -> 25%).
 +
:*[[Uralte Samen|Ancient seed]] packets can no longer be sold at the [[Reisewagen|traveling cart]].
 +
 +
;Lebensqualität Veränderung
 +
 +
:*Waterfall and some other ambient positional sounds now fade out more smoothly.
 +
:*If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
 +
 +
;Fehlerbehebungen
 +
 +
:*Added the new cabin styles to the multiplayer starter layouts.
 +
:*Starter cabins now appear in the actual order intended.
 +
:*If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
 +
:*You can now press the Escape or menu button to "go back" on a shipping menu category page.
 +
:*Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
 +
:*Minor graphical fixes.
 +
:*Fixed several translation errors and missing translations.
 +
:*Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
 +
:*Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
 +
:*Fixed a crash related to the new festival.
 +
:*Fixed a bug that caused excess trash to be fished.
 +
:*Fixed bug preventing Emily's 10-heart mail and event from triggering.
 +
:*Fixed graphics issues with the shipping menu.
 +
:*Fixed several more cases of out-of-bounds spawning.
 +
 +
;Änderungen für Mod-Autoren
 +
 +
:*Fixed items able to have a null Name or DisplayName in 1.6. They now default to the qualified item ID and "Unnamed Item (<id>)" respectively.
 +
:*The <code>${...}$</code> gender-switch syntax now works in events.
 +
:*The character.EventActor flag is now synced in multiplayer.
 +
:*Added paint masks for the new cabins style.
 +
:*The debug whereis command now lists event actors too.
 +
:*Fixed pet license name delimiter conflicting with unique string ID format.
 +
:*Fixed NPC duplication bug with movie theater.
 +
:*Fixed fruit trees above growth stage 4 no longer producing fruit.
 +
:*Fixed current location's building interiors not being actively synced.
 +
:*Fixed error processing a machine with no Data/Machines entry.
 +
:*Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in Data/FruitTrees.
 +
 +
==1.6.2==
 +
Stardew Valley Version 1.6.2 wurde am 21. März 2024 [https://store.steampowered.com/news/app/413150/view/4143947429353685596 veröffentlicht].
 +
 +
;Balanceänderungen
 +
 +
:* [[Saft]], [[Wein]], [[Gelees und Eingelegtes]] sind jetzt verzehrbar.
 +
:* [[Schattenei|Schatteneier]] sind jetzt giftig.
 +
 +
;Fehlerbehebungen
 +
 +
:* Ein Fehler mit Willys Angel wurde behoben.
 +
:* Ein Fehler bei unsichtbaren Teegeistern behoben.
 +
:* Ein Fehler bei dem [[Luau]] auf Portugiesisch wurde behoben.
 +
:* Ein Visueller Fehler bei Normalen Weinen von vor Version 1.6 behoben.
 +
:* Ein ein Soft-Lock wurde behoben, der auftrat, wenn man ein Werkzeug auflud und dann zu einem Teleportationspunkt schoss und das Werkzeug während des Teleportationsvorgangs losließ.
 +
:* Ein Fehler wurde behoben, bei dem ungenießbare Zutaten giftig waren, nachdem sie zu [[Gelees und Eingelegtes|Gelees oder Eingelegtem]] verarbeitet wurden.
 +
:* [[Vulkan-Dungeon#Shop|Vulkan-Dungeon]] [[Herstellung#Bomben|Bomben]] sind jetzt die selben [[Herstellung#Bomben|Bomben]] wie bei dem [[Zwerg|normalen Zwerg]].
 +
:* Die Öffnungszeiten der [[Abenteurergilde]] wurden auf der Karte angepasst.
 +
:* Verschiedene Übersetzungskorrekturen.
 +
 +
==1.6.1==
 +
Stardew Valley Version 1.6.1 wurde am 20. März 2024 [https://steamcommunity.com/games/413150/announcements/detail/4143947429349868720 veröffentlicht].
 +
 +
;Fehlerbehebungen
 +
 +
:* Der verpfuschte deutsche Eier-Questtext wurde korrigiert (für künftige neue Spieler).
 +
:* Fehler der dazu führte, dass die Tierseite abstürzt, wenn man bei einer geringen Anzahl von Tieren auf die Bildlaufleiste klicken.
 +
:* Junimo-Harvester beim Speicherabsturz behoben.
 +
:* Problem behoben, bei dem die Meadowlands-Farmquest bestehen blieb, wenn das Farmsymbol ausgewählt wurde, dann aber eine andere Farm gestartet wurde.
 +
:* Fixed the telephone robin house upgrade question being malformed.
 +
:* Es wurden Fälle verbessert, in denen der Auftragstitel über den Rand des Auftragsprotokolls hinausgehen konnte.
 +
:* Problem behoben, bei dem das Augenbrauen-Accessoire beim Angeln seltsam aussah.
 +
:* Die Zwischenablage kann nicht mehr auf eine Nullzeichenfolge gesetzt werden.
 +
:* Absturz behoben, wenn der Spieler bei grünem Regen wieder eine Verbindung zur Stadt herstellt (und möglicherweise andere damit verbundene Abstürze).
 +
:* Mehrere Probleme mit Kartenkacheln und Stellen, an denen Sammelbare Gegenstände außerhalb der Grenzen erscheinen konnten, wurden behoben.
 +
 +
==1.6==
 +
Stardew Valley Version 1.6 wurde am 19. März 2024 [https://www.stardewvalley.net/stardew-valley-1-6-update-is-out-now-on-pc veröffentlicht].
 +
 +
; Neue Inhalte und Features
 +
 +
:* Neue Events und Festivals
 +
:**Das neue dreitägige [[Wüstenfestival]] findet im [[Frühling]] statt und kann erst besucht werden nachdem der Bus repariert wurde.
 +
:**Zwei kleine Fisch Festivals „[[Forellen-Derby]] und [[Tintenfischfest]]“
 +
:**Ein neues „Umwelt“ Event im [[Sommer]]
 +
:*Festivals wechseln ihr Layout und den Dialog jedes zweite Jahr.(bis auf den [[Nachtmarkt]] und dem [[Wüsten Fest]])
 +
:*Ein neues System [[Fähigkeiten#Meisterschaften|Meisterschaften]] wurde hinzugefügt. Dieses ermöglicht es dem [[Der Spieler|Spieler]] neue Fähigkeiten zu erhalten.
 +
:*Eine neue Farm: [[Meadowlands]], du startest mit einem [[Hühnerstall]] und zwei [[Huhn|Hühnern]] zudem beginnt man das Spiel mit 15 [[Heu]] statt [[Pastinake|Pastinaken]].
 +
:*Neuer NPC Dialog, dieser beinhaltet:
 +
:**Individuelle Reaktionen auf Geschenke
 +
:**Dynamischer Dialog, welcher auf vergangene Geschehnisse reagiert
 +
:**Individueller [[Blumentanz]] Dialog.
 +
:**diverse verlorengegangene Dialoge wurden wiederhergestellt
 +
:*NPCs haben nun auch Winterkleidung.
 +
:*Du kannst jetzt mehrere [[Tiere#Haustier|Haustier]] haben, (nachdem du volle [[Freundschaft]] mit dem Starter [[Tiere#Haustier|Haustier]] hast)
 +
:*Wenn deine [[Tiere#Haustier|Haustier]] dich lieben geben sie dir manchmal Geschenke.
 +
:*Die [[Weltkarte]] zeigt nun deinen genauen Standort.
 +
:*Eine [[Weltkarte]] für die [[Ingwerinsel]] wurde hinzugefügt, die aber nur zu sehen ist wenn du dort bist.
 +
:*Ein neuer [[Joja Papagei]] den man bezahlen kann, um alle [[Goldene Walnuss|goldene Wallnüsse]] zu finden.
 +
:*“Verträge“ mit [[Joja]] um [[Perfektion]]-Herausforderungen zu umgehen.
 +
:*Eine Preis-Maschine bei [[Lewis]]; dort bekommst du Preis-Tickets für die Vervollständigung von Aufgaben und Sonderbestellungen sowie den Sieg beim [[Eierfest]] und [[Fest des Eises]]
 +
:*Ein [[Buchverkäufer]], der zwei mal pro Monat in der Nähe des [[Joja-Markt|Joja-Marktes]] vorbeikommt.
 +
:*[[Mystery-Boxen]] wurden hinzugefügt
 +
:*Ein [[großer Baum]], welcher dir nach Abschluss einer Quest neue Nachbarn gibt. Dieser befindet sich links von [[Marnies Ranch]].
 +
:*Vier neue Samen ([[Karotte]], [[Brokkoli]], [[Sommerkürbis]] und „[[Pulvermelone]]“). Diese können nicht gekauft werden sondern werden in speziellen [[Artefaktfundorten]] gefunden. Es wurden zudem zwei neue [[Riesennutzpflanzen]] hinzugefügt.
 +
:*Vier neue Renovierungen für das [[Bauernhaus]] wurden hinzugefügt: [[Dachboden]], [[Esszimmer]], [[erweitertes Eckzimmer]] und „[[Abstellraum]]“.
 +
 +
:*Neue Gegenstände wurden hinzugefügt
 +
 +
:**[[Große Kiste]] fast doppelt so groß wie eine normale.
 +
:**[[Dörrgerät]] verwandelt [[Früchte]] in [[trockene Früchte]] und [[Pilze]] in [[trockene Pilze]].
 +
:**[[Köderhersteller]] produziert Fisch spezifische [[Köder]].
 +
:**[[Großer Ofen]] produziert mehr [[Barren]] sowie manchmal Bonus-Barren.
 +
:**[[Fisch Räucherofen]] produziert [[geräucherten Fisch]], welcher den doppelten Wert des Fisches hat. Beginnt man auf einer [[Flussfarm]] startet man mit einem Fisch-Räucherofen.
 +
:**[[Deluxe Wurmeimer]] verbessert den normalen [[Wurmeimer]] und produziert [[Deluxe Köder]].
 +
:**[[Deluxe Köder]]: Fische beißen schneller an, als bei einem normalen [[Köder]].
 +
:**[[Herausforderungs-Köder]] erlaubt es dir drei Fische gleichzeitig zu fangen, aber du verlierst jedes mal einen wenn er die Leiste verlässt.
 +
:**[[Text Schilde]] auf welche man schreiben kann.
 +
:**[[Amboss]] an welchem man [[Ornamente]] re-rollen kann.
 +
:**[[Mini Vulkanschmide]] für unterwegs.
 +
:**[[Statue der Segnung]] gibt dir einen zufälligen Buff jeden Tag.
 +
:**[[Statue des Zwergenkönigs]] erlaubt es dir täglich einen von zwei Buffs für [[Minenarbeit]] auszusuchen.
 +
:**[[Schatz Totem]] erschafft einen Ring aus [[Artefaktfundorten]].
 +
:**[[Mystischer Samen]] daraus wächst ein einzigartiger Baum der mit einem [[Zapfhahn]] kompatibel ist.
 +
:**[[Mystischer Sirup]]
 +
:**19 Einzigartige Bücher die Fähigkeiten und Kräfte beinhalten.
 +
:**[[Fähigkeitsbücher]], welche [[Erfahrung]] für eine Fähigkeit geben.
 +
:**[[Buch der Sterne]] das jeder [[Fähigkeit]] [[Erfahrung]] gibt.
 +
:**[[Moos]] ein neuer Ressourcen-Typ, der auf alten Bäumen wächst.
 +
:**[[Gemischte-Blumen-Saat]].
 +
:**[[Sonar Köder]] erlaub es dir den Fisch vor dem fangen zu sehen.
 +
:**[[Rosinen]], welche einen speziellen Nutzen haben.
 +
:**„[[Meeresgelee]], [[Flussgelee]] und [[Höhlengelee]]“ neue Gegenstände die gefischt werden können.
 +
:**7 neue „[[Schmuckstücke]]“ die Fähigkeiten fürs kämpfen geben.
 +
:**Rotes, grünes und violettes [[Feuerwerk]].
 +
:**[[Sternentropfen Tee]] welcher ein exzellentes Geschenk für alle NPCs ist.
 +
:**25 neue Hüte
 +
:**280 neue Möbel
 +
:**Neuer einzigartiger [[Möbelkatalog]] der thematisierte Möbel enthält.
 +
:**41 neue Böden
 +
:**24 neue Tapeten
 +
:**Goldene [[Tier Cracker]]
 +
:**[[Schaufensterpuppen]] die du anziehen kannst.
 +
:**Ehekandidaten haben neue Portraits nach dem erreichen von 14 Herzen.
 +
:**[[Schmetterlingspulver]], das erlaubt Haustiere verschwinden zu lassen.
 +
:**[[Blaues Grass]]
 +
:**[[Moos Suppe]]
 +
:**Geheime Items
 +
:*[[Grundelfisch]] wurde hinzugefügt.
 +
:*Neue Remix-Bündel
 +
:*Du kannst jetzt Katzen und Hunden [[Hüte]] aufsetzen.
 +
:*Du kannst die [[Kupferpfanne]] auf Stahl, Gold und Iridium verbessern.
 +
:*Die [[Kupferpfanne]] kann jetzt mit Archäologie, großzügig, Fischer und Reichweite verzaubert werden.
 +
:*Im Menü wurde eine neue Registerkart "[[Tiere]]" hinzugefügt; dieser zeigt dir nun all deine Haustiere und Nutztiere, sowie deren Zuneigung an
 +
:*Das [[Farmhaus]] und der [[Futternapf]] können nun bei [[Robin]] verschoben werden.
 +
:*Bei [[Robin]] sind nun drei neue Futternäpfe im Angebot.
 +
:*Der [[Farmcomputer]] kann nun überall verwendet werden um eine Übersicht über das Gebiet zu erhalten.
 +
:*Die [[Minijukebox]] ist jetzt auch auf der [[Ingwerinsel]] verfügbar.
 +
:*Eine neue Interaktion mit dem [[Pferd]].
 +
:*Ein kleiner [[Seitentunnel]] in der [[Mine]] beim [[Steinbruch]].
 +
:*Das [[Gemeinschaftscenter]] [[Aquarium]] ist nach dem fertigstelle des [[Gemeinschaftscenters]] ein richtiges [[Aquarium]].
 +
:*Neue Geheimnisse und versteckte Anspielungen
 +
:*Zwei neue Katzen und Hunde Arten
 +
:*Neue [[Schildkröten]] Haustiere
 +
:*8 neue [[Erfolge]]
 +
:*4 neue Hütten varianten
 +
:*Ein paar neue Zubehöre bei der Charakter erstellung.
 +
:*Eine [[Köder Maschine]] die das aussehen deines [[Köders]] verändert diese befindet sich bei [[Willy]].
 +
:*[[Emily]] hat einen neuen seltenen „Sozial“ [[Auftrag]] wenn du die vorstellungs Quest abgeschlossen hast.
 +
:*Du kannst [[Anker]], [[Schatzkiste]] und [[Perlen]] in Aquarien legen.
 +
:*[[Pierre]] verkauf ein zufälligen Gegenstand beim [[Fest des Wintersterns]] zu einem Aufpreis.
 +
:*Ein klimper Geräusch erklingt wenn du mit den [[Zunderclown Schuhen]] läufst.
 +
:*Baby Wurf hat eine Chance [[kritischen]] Schaden zu verurschachen.
 +
:*Eine [[Schädel Höle Statue]] mit der du den Schwierigen Modus der Minen aktivieren kannst.(Nach dem absolvieren vo der [[Qi Quest]])
 +
:*Zusätzliche [[Kisten]] auf Ebene 200 und 300.
 +
:*Einzigartiges Aussehen für die [[Kisten]] auf Ebene 100, 200 und 300.
 +
:*Ein neuer hoher Ton (C5) wurde dem [[Notenblock]] hinzugefügt.
 +
:*Zwei Crossover mit anderen Videospielen.
 +
:*[[Iridium Golem]] auf der [[Wildernissfarm]].
 +
:* Siehe: [https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6 Änderungen für Mod-Autoren].
 +
 +
; Visuelle Verbesserungen rund um das Tal
 +
:* Added waterfalls.
 +
:* Added more holiday decorations in winter.
 +
:* Added more pathstones to various maps.
 +
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
 +
:* Added seasonal world map variants.
 +
:* Added a new rare ambient critter.
 +
:* Added some rare summer butterfly variants.
 +
:* Added an uncommon little brown bird variant.
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Boat journey textures are now seasonal and reflect the latest valley map.
 +
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
 +
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
 +
:* Many town trees are now actual tree objects, though you can't cut them down.
 +
:* Slight adjustment to the way items pop out when dug from the ground.
 +
:* Updated volcano gold ore node sprite.
 +
:* Some trees have a chance to lose their leaves in the fall.
 +
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
 +
:* Graphical improvements to building interiors.
 +
:* Improved the art of George & Evelyn's roof.
 +
:* If you destroy a mines chest, it now shows some graphics debris.
 +
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
 +
:* Lighting changes:
 +
:** It now gets dark an hour earlier in winter.
 +
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
 +
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
 +
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
 +
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
 +
:** TVs and trees of the Winter Star now give off light at night.
 +
:** Added light sources to window light glows so there are no more "dark but lit" windows.
 +
:** Made some improvements to the intro bus drive cutscene.
 +
:** At night, hats are now drawn at the night-time color in the game menu portraits.
 +
:** Removed lighting quality option. It's now permanently set to ultra quality.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 +
; Änderungen im Mehrspielermodus
 +
:* You can now have up to 8 players on PC.
 +
:* Many improvements for multiplayer performance and stability. That includes:
 +
:** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
 +
:** Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
 +
:** Internal optimizations to data syncing.
 +
:* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
 +
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
 +
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 +
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
 +
 +
; Balanceänderungen
 +
:* Added a box with three tent kits to the Ginger Island jungle.
 +
:* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
 +
:* [[Slime Hutch|Slime hutches]] are now significantly smaller (11x6 → 7x4).
 +
:* Farm animals now gain a little happiness if you close the animal door behind them at night.
 +
:* Grass now survives in the winter, though it won't spread. However, cutting grass during winter is much less effective.
 +
:* The mushroom cave now comes with a free Dehydrator.
 +
:* Changed recipe skill requirements for:
 +
:** charcoal kiln (foraging 4→2);
 +
:** cookout kit (foraging 9→3);
 +
:** survival burger (foraging level 2→8);
 +
:** tapper (foraging 3→4);
 +
:** and worm bin (fishing level 8→4).
 +
:* Price changes:
 +
:** Most [[Carpenter's Shop#House Renovations|home renovations]] now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
 +
:** Reduced fairy dust sell price (500g → 300g).
 +
:** Reduced tea sapling sell price (500g → 250g).
 +
:** Reduced life elixir sell price (500g → 250g).
 +
:** Building cabins no longer requires materials, only the 100g price.
 +
:** Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
 +
:** Reduced worm bin's hardwood needed (25 → 15).
 +
:** Increased cost of [[Warp Totem: Farm|warp totem: farm]] in casino (500 → 1000)
 +
:** Raised price of bombs in dwarf shop.
 +
:** Raised some hat prices from Hat Mouse.
 +
:* Shop changes:
 +
:** Put limits on some casino stock.
 +
:** You can now buy all brazier recipes in Robin's shop at once instead of in sequence.
 +
:* Item drop changes:
 +
:** Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
 +
:** Chopping down a tea bush now gives back a tea sapling.
 +
:** There's now a small chance to find cosmetic items and other goodies while doing random tasks.
 +
:** Snake vertebrae are now easier to get.
 +
:** Train cars which carry wood can now drop hardwood.
 +
:** Santa's train car can now drop gifts.
 +
:** Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
 +
:** Rare yellow slimes now drop money.
 +
:** Brown slimes now drop wood (doesn't affect the copper slimes in the quarry mine).
 +
:** Botanist perk now applies to items dropped from trees (e.g. coconuts).
 +
:** Reduced chance of fishing void mayonnaise at the witch swamp.
 +
:* Gift taste changes:
 +
:** Adjusted gift tastes for several NPCs.
 +
:** Treasure chests are now a universally liked gift... except by Linus.
 +
:* Skill XP changes:
 +
:** Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
 +
:** Harvesting berry bushes now grants 1 foraging XP per berry.
 +
:** Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
 +
:** Monsters on the farm now give combat experience, but it's 1/3 of normal value. This excludes slime hutch slimes.
 +
:* Adjusted combat:
 +
:** Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
 +
:** Topaz ring now gives +1 defense, rather than the unused precision stat.
 +
:** Raised insect head's damage (10-20 → 20-30).
 +
:** Raised kudgel's critical attack power (+4 → +50).
 +
:** Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
 +
:** Slightly increased rate at which skeletons throw bones or shoot spells.
 +
:* Adjusted [[Junimo Kart]]:
 +
:** Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
 +
:** Your score is now saved if the minigame forcibly exits while playing endless mode.
 +
:** Noxious gas emitting mushrooms no longer appear in pairs.
 +
:** Reduced bubble spawn rate on whale level.
 +
:* Adjusted machines:
 +
:** Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
 +
:** Loom now has a higher chance of double cloth when processing quality wool.
 +
:** Fish ponds now have a chance to produce extra roe whenever they produce roe.
 +
:** Geode Crushers no longer require coal to operate.
 +
:* Adjusted penalties when knocked unconscious:
 +
:** You can no longer lose the [[Golden Scythe]], [[Galaxy Soul#Forge recipes|Infinity weapons]], or [[tools]].
 +
:** You can no longer lose more than three items.
 +
:** The amount of money lost now scales to how much you have. It's now less punishing if you don't have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
 +
:* Adjusted food buffs:
 +
:** Joja cola now gives a very short speed buff.
 +
:** Green tea now gives +0.5 speed.
 +
:* Mine and dungeon changes:
 +
:** Added coal nodes to the volcano dungeon.
 +
:** Barrels now spawn on skull cavern levels divisible by 5.
 +
:** Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
 +
:** Reduced number of bugs to kill for monster slayer goal from 125 to 80.
 +
:* Bundle changes:
 +
:** Made remixed specialty fish bundle (and analogues) reward 5 Dish O' The Sea, to make it consistent with the classic bundle.
 +
:** River fish bundle now gives deluxe bait.
 +
:** Improved some community center rewards.
 +
:* Adjusted crafting recipes:
 +
:** [[Speed-Gro|speed gro]] now requires 5 Moss instead of 1 Clam .
 +
:** [[Deluxe Speed-Gro|deluxe speed-gro]] now requires 5 bone fragments instead of 1 coral.
 +
:** [[Quality Fertilizer|quality fertilizer]] now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
 +
:* Spouse changes:
 +
:** Spouses now have a seven-day "honeymoon" period after marriage which prevents them from laying in bed all day due to being upset.
 +
:** Kissing your spouse, and giving them a gift on the previous day, each reduce the "minimum heart level threshold" for a bed-ridden day by one heart (12→10 if you do both).
 +
:** Friendship gain is reduced by 33% for spouses.
 +
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
 +
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
 +
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
 +
:* You can no longer plant trees in the beach farm tunnel.
 +
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>(You can enable "Use Legacy Randomization" in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)</small>
 +
:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
 +
:* Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
 +
:* Tilled dirt on the island farm now decays in the same way as the regular farm.
 +
:* Slightly increased time you have to push against farm animals before passing through them.
 +
:* Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
 +
:* You can no longer plant trees in town.
 +
:* Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
 +
:* Adjusted fish variety in ice fishing festival.
 +
 +
; Lebensqualität Veränderung
 +
:* Performance improvements.
 +
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
 +
:* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
 +
 +
:* Audio changes:
 +
:** Made more sounds positional (mainly players, tools, and machines).
 +
:** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
 +
:** Softened the bomb fuse sound.
 +
:** The music now "ducks out" and then resumes when certain sounds are played, instead of stopping.
 +
:* You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
 +
:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
 +
:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
 +
:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
 +
:* You can no longer pick up rugs if there's something on it.
 +
:* Checking a pet bowl will now show a text bubble with the pet's name.
 +
:* Added a new post-fishing sparkling text to indicate when you've caught something for the first time.
 +
:* Torches can now be placed on sprinklers.
 +
:* You can now sit in chairs during festivals.
 +
:* You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
 +
:* You can now place flooring underneath most buildings.
 +
:* Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
 +
:* Daily billboard quests now have a more informative tracker notification when you make progress on them.
 +
:* Added a small checkmark icon on special orders you've completed before (only on town special orders board).
 +
:* You can now skip the pet adoption scene, which causes you to adopt the pet.
 +
:* Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
 +
:* Reduced time for mini-obelisk warp (750ms faster).
 +
:* Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
 +
:* Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
 +
:* Slime hutch changes:
 +
:** You can now change the flooring of the slime hutch.
 +
:** You can now remove the starter incubator in the slime hutch.
 +
:** Slime balls no longer appear on crafted flooring.
 +
:* UI improvements:
 +
:** Added an hourglass cursor shown when you're waiting for something to load on the title screen.
 +
:** Notification messages in the bottom-left corner now last 50% longer before going away.
 +
:** "Sound in the night" events now show an icon on the screen to indicate that a sound is playing.
 +
:** Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
 +
:** Robin's building menu now shows how many days a building will take.
 +
:** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
 +
:** [[Marnie's Ranch|Marnie's animal shop]] now centers the camera on an appropriate building when purchasing an animal.
 +
:** Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
 +
:** The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???".
 +
:** The museum reward menu now prevents picking up a reward that won't fit in your inventory.
 +
:** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
 +
:** The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
 +
:** The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
 +
:** Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
 +
:** The map now closes when you press the map button again.
 +
:** Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
 +
:** Shops now truncate item names which would overflow the menu width.
 +
:** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
 +
:** Deleting a save on PC is now much faster.
 +
:* Significantly reduced save loading time when there are many custom locations.
 +
:* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save.
 +
:* "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None".
 +
:* Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding.
 +
:* Kent intro event and Robin flute block event are now skippable.
 +
:* (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible).
 +
:* (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box.
 +
:* (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999.
 +
 +
; Weitere Änderungen
 +
:* Adventure guild now stays open until 2am, though the music will not play after midnight.
 +
:* Gender-specific clothing variants can now be worn by any gender.
 +
:* If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
 +
:* Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny.
 +
:* NPCs now try to avoid walking through trees and other terrain features.
 +
:* Cabins have been combined into one entry in Robin's menu.
 +
:* Replaced pet icons on the inventory tab with the current date.
 +
:* The “Organize” button now sorts items in a more intelligent way.
 +
:* You can now drink mayonnaise and jelly, and eat pickles.
 +
:* Some colored objects now count as their color for qi quest and dye menu.
 +
:* Clam is now considered a "fish" just like all the other shellfish.
 +
:* Added more descriptive titles to daily quests.
 +
:* Added Cyrillic sprite text and some translated world pixel art text.
 +
:* Adjusted the date/time/money box in Chinese.
 +
:* The about page now shows the build number.
 +
:* The [[Skull Cavern]] now have a chance to also play music from the upper mines.
 +
:* Changed parrot flap sound to be different from bat flaps.
 +
:* Pans now have a chance to yield bone fragments.
 +
:* Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
 +
:* Pan no longer yields the same thing if you pan in the same spot twice in a day.
 +
:* The about page no longer hides the version if a tip message is shown.
 +
:* The order that you'll get forge enchantments is now unique per player rather than per farm.
 +
:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
 +
:* Map no longer closes if you click on an area of interest.
 +
:* Fixed some NPC schedules that weren't previously applied:
 +
:** [[Lewis]] visiting the library on winter Sundays;
 +
:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
 +
:** [[Maru]] tinkering on summer Mondays;
 +
:** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
 +
 +
; Gameplay-Korrekturen
 +
:* [[Fishing]] fixes:
 +
:** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish.
 +
:** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab.
 +
:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
 +
:* Buff fixes:
 +
:** Fixed a range of bugs like attribute drift and double-debuff.
 +
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
 +
:** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
 +
:** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
 +
:** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
 +
:** Fixed Squid Ink Ravioli description having an extra blank line.
 +
:** Fixed Burnt not showing the -3 Attack effect.
 +
:* Festival fixes:
 +
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
 +
:** Fixed two-second pause when entering the Stardew Valley Fair.
 +
:* Item fixes:
 +
:** Fixed dropped tools not recovered if they're inside a constructed building.
 +
:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
 +
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
 +
:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
 +
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
 +
:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
 +
:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
 +
:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
 +
:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
 +
:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
 +
:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
 +
:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
 +
:** Fixed various cases where item-received logic wasn't applied consistently.
 +
:* Combat fixes:
 +
:** You can now kill any slime for the "Initiation" quest, not just green slimes.
 +
:** Fixed player stuck in swimsuit if they collapse from damage while wearing it.
 +
:** Fixed broken event if the player is defeated in the mines and their name contains a slash.
 +
:** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
 +
:** Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection.
 +
:* Controller fixes:
 +
:** Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back.
 +
:** Improved controller navigation on the Junimo bundle page and world map.
 +
:** Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values.
 +
:** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
 +
:* UI fixes:
 +
:** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
 +
:** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
 +
:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
 +
:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
 +
:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
 +
:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
 +
:* Fixed tree stumps dropping seeds like full-grown trees.
 +
:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
 +
:* Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
 +
:* Fixed bug where it was faster to harvest left-to-right than right-to-left.
 +
:* Fixed some spots where forage could appear out-of-bounds.
 +
:* Fixed spot where you could run into the water on the beach farm.
 +
:* Fixed minecarts unlocked before you've seen the cutscene.
 +
:* Fixed able to place things underneath the traveling merchant cart and pig.
 +
:* Fixed some undiggable tiles in Ginger Island dig site.
 +
:* Fixed geode crusher "off-by-one" bug/exploit.
 +
:* Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations).
 +
:* Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object.
 +
 +
; NPC-Korrekturen
 +
:* Dialogue fixes:
 +
:** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
 +
:** Fixed Abigail showing both default and custom item delivery dialogue.
 +
:** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
 +
:** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
 +
:** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
 +
:** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
 +
:** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
 +
:** Fixed wrong message shown when placing indoors-only furniture outside.
 +
:* Fixed the Krobus vs Dwarf event able to happen on Fridays.
 +
:* Fixed giving a gift not counting toward socialization quests.
 +
:* Fixed invisible spouses asking to have children.
 +
:* Fixed able to invite Leo to the movies before he moves to the valley.
 +
:* Fixed able to interact with NPCs during the ice fishing event.
 +
:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
 +
:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
 +
:* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
 +
:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
 +
 +
; Multiplayer-Korrekturen
 +
:* Mitigated potential remote code execution issue.
 +
:* Possibly fixed frequent disconnections for some players.
 +
:* Fixed old/incorrect Steam display names being shown in some cases.
 +
:* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
 +
:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
 +
:* Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines.
 +
:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
 +
:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
 +
:* Fixed farmhands sometimes able to walk out of bounds at festivals.
 +
:* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
 +
:* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
 +
:* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
 +
:* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm.
 +
:* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
 +
:* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]].
 +
:* Fixed farmhands unable to enter a movie without all players.
 +
:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
 +
:* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
 +
:* Fixed farmhands' rings leaving lights behind when they disconnect.
 +
:* Fixed farmhand crash while fishing in rare cases.
 +
:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
 +
:* Fixed farmhand crash if train approaches while they're mid-warp.
 +
:* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session.
 +
:* Fixed dinos being able to hurt the host when they aren't in the same location.
 +
:* Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note.
 +
:* Fixed various visual glitches with other players' tool/fishing animations.
 +
:* Fixed crash when displaying a player status list which is missing a connected player.
 +
:* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
 +
:* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
 +
:* Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
 +
:* Fixed projectiles causing damage multiple times in multiplayer.
 +
:* Fixed various cases where values weren't correctly synced between players.
 +
:* Fixed watered dirt edges not updated for farmhands when they change overnight.
 +
:* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin.
 +
:* Fixed cleared-landslide mail only sent to the main player.
 +
:* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer.
 +
:* Fixed the local player's step/fishing stats being incremented by other players walking or fishing.
 +
:* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]].
 +
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
 +
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
 +
:* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
 +
:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
 +
 +
; Anzeigetext und Lokalisierungskorrekturen
 +
:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
 +
:* Fixed unlocalized text shown for...
 +
:** the building paint menu's region names (like "Roof" or "Trim");
 +
:** NPC names in some movie theater dialogue;
 +
:** NPC names in the spouse pregnancy question;
 +
:** Professor Snail's name after his first event;
 +
:** Leo's name in his introductory event for some languages;
 +
:** fish names for some languages in certain cases;
 +
:** the 'Miss' text when an attack misses.
 +
:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
 +
:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
 +
:* Fixed various typos, broken tokens, translations that don't match the original, etc.
 +
:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
 +
:* Fixed random name generator able to produce words similar to certain slurs.
 +
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
 +
:* Fixed some recipe names not matching the items they produce.
 +
:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
 +
:* Fixed museum item descriptions not having an intended newline.
 +
:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
 +
:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
 +
:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
 +
:* Fixed German truncating Professor Snail's name in his intro event.
 +
:* Fixed Japanese and Korean formatting buff effects inconsistently.
 +
:* Fixed some broken Japanese movie reaction dialogue.
 +
:* Fixed Korean credit line missing in other languages.
 +
:* Fixed Russian event for Professor Snail's intro freezing.
 +
 +
; Kosmetische Korrekturen
 +
:* UI fixes:
 +
:** The perfection tracker now paginates better to fit the current screen size.
 +
:** Moved "?" icon on dialogue question boxes.
 +
:** Removed phantom action cursor over island farmhouse drawer.
 +
:** Fixed toolbar drawn behind the time/money box.
 +
:** Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
 +
:** Fixed some in-game error messages not having an error icon.
 +
:** Fixed inventory & crafting menus misaligned if you resize the window while they're open.
 +
:** Fixed flashing tooltips when hovering between elements in the cooking page and collections tab.
 +
:** Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
 +
:** Fixed calendar tooltip when a modded festival and birthday occur on the same day.
 +
:** Fixed calendar drawing child NPCs lower than intended.
 +
:** Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]].
 +
:** Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there.
 +
:** Fixed perfection tracker not skipping the typing effect when it's paginated.
 +
:** Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge.
 +
:** Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels.
 +
:** Fixed clothing/tools sometimes showing the item-received notification on unequip.
 +
:** Fixed HUD messages sometimes overlapping.
 +
:** Fixed fonts sometimes having a 'thin' look.
 +
:** Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
 +
:** Fixed stack numbers not drawn for machine output when the stack is > 1.
 +
:** Fixed animal purchase menu having unnecessary padding on the right.
 +
:** Fixed wiggling bottom of energy bar.
 +
:* Placed object fixes:
 +
:** Crab pots no longer appear during the moonlight jellies.
 +
:** Tub o' flowers now shows the correct sprite on the day it is placed, and now always blooms indoors.
 +
:** Fixed beds or chests that were hidden for an event not reappearing afterwards.
 +
:** Fixed furniture drawn over sitting players if it has no front texture.
 +
:** Fixed bombs being invisible when placed on [[The Summit|the summit]].
 +
:** Fixed bombs able to remove [[Stick Bug|stick bugs]]' sticks.
 +
:** Fixed colored objects not drawn correctly when placed on tables or eaten.
 +
:** Fixed prismatic hats not displayed properly on alien rarecrows.
 +
:** Fixed lanterns and other furniture lights not turning on after save/load if they are on a table.
 +
:* Possibly fixed clumping issue for weather debris like the spring petals.
 +
:* Fixed layering issues with seagulls and Willy's house.
 +
:* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]].
 +
:* Fixed barren trees having a leafy shadow.
 +
:* Fixed weeds being less varied than intended in summer.
 +
:* Fixed weeds able to grow on top of buildings on spring 1.
 +
:* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
 +
:* Fixed pre-built cabins sometimes placed on top of a bush or log.
 +
:* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]).
 +
:* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]].
 +
:* Fixed Lewis' saloon drinking animation having an incorrect frame.
 +
:* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
 +
:* Fixed building placement visual/sound effects playing even for players who are nowhere near it.
 +
:* Fixed speech bubbles sometimes shown over invisible NPCs.
 +
:* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends.
 +
:* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
 +
:* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
 +
:* Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered.
 +
:* Fixed missing explosion tiles in mega bomb explosions.
 +
:* Fixed town festivals not showing the right version of Pam's house and community center.
 +
:* Fixed an incorrect frame in Lewis' saloon drinking animation.
 +
:* Fixed layering draw issue in the fishing fair minigame.
 +
 +
; Korrekturen für modifizierte Spielstände
 +
:* Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
 +
:* Monsters no longer [[Options#Advanced Game Options|spawn at night]] by default on custom farm types.
 +
:* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
 +
:* Fixed crashes when...
 +
:** loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
 +
:** the farm map has no grass spawn tile and you walk through crops or grass.
 +
:** the data for an item, animal, tree, etc no longer exists.
 +
:** [[Carpenter's Shop#Painting|painting a building]] if its sprite changed to a smaller one since it was last painted.
 +
:** playing audio which doesn't exist (it now logs an error and plays a default 'quiet click' sound instead).
 +
:** a farmhand warps to a location which doesn't exist locally yet.
 +
:** an NPC can't parse its dialogue (it now logs the error and defaults to "..." instead).
 +
:** a [[Quests#List of Special Orders|special order]]'s data can't be parsed.
 +
:** a [[Mini-Jukebox|mini-jukebox]] has an invalid track selected (it now turns off instead).
 +
:** a [[Mini-Shipping Bin|mini-shipping bin]] has null items.
 +
:** a [[Statue Of Endless Fortune|statue of endless fortune]] tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
 +
:** a farm animal warps home in rare cases;
 +
:** the player's NPC spouse no longer exists (e.g. the mod which added it was removed).
 +
:* Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
 +
:* Fixed horses in indoor locations or [[The Mines|mine]]/[[Volcano Dungeon|volcano]] levels unable to return home.
 +
:* Fixed event setup not allowing more than 9 players.
 +
:* Fixed events not exiting correctly if they crash before the first script command.
 +
:* Fixed event errors not logged to the console.
 +
:* Fixed potential event crash if a custom NPC name contains 'farmer'.
 +
:* Fixed save loading very slowly if it has a broken outdoors location in some cases.
 +
:* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statues]]).
 +
:* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
 +
:* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
 +
:* Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
 +
 +
; Weitere Fehlerbehebungen
 +
:* Fixed crash when taking a screenshot on macOS if the <samp>~/.local</samp> folder doesn't exist.
 +
:* Fixed crash when removing light glows in rare cases.
 +
:* Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the 'skip intro' checkbox.
 +
:* Fixed able to equip a [[staircase]] as pants to obtain [[Secrets#Lucky Purple Shorts|trimmed lucky purple shorts]].
 +
:* Fixed being able to place a [[Yellow Couch|yellow couch]] in a [[loom]].
 +
:* Fixed wilderness farm spawning a stone in water.
 +
:* Fixed hill-top farm spawning grass inside of stumps.
 +
:* Fixed [[Trash Bear]] treated as a villager (e.g. it could theoretically be picked for quests).
 +
:* Fixed save folder collision if you set the save's name & seed to the same value as an existing save.
 +
:* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
 +
:* Fixed the build number not set on Linux/macOS.
 +
:* Fixed unable to write vanilla error logs for players with special characters in their name.
 +
 +
==1.5.6==
 +
Stardew Valley Version 1.5.6 wurde am 22. Dezember 2021 [https://www.stardewvalley.net/1-5-6-out-now-on-steam-gog/ veröffentlicht].
 +
 +
;Lebensqualität Veränderung
 +
:* Bei Multimonitor-Konfigurationen merkt sich das Spiel nun den zuletzt verwendeten Monitor und stellt ihn wieder her.
 +
 +
;Fehlerbehebung
 +
:* Möglicher Fix für einen zufälligen Absturz, der am Ende der Nacht auftreten konnte.
 +
:* Es wurde ein Fehler behoben, der verhinderte, dass die Hintergrundbilder und Bodenbeläge der verschiedenen Farm-Typen beim Start eines neuen Spiels übernommen wurden.
 +
:* Es wurde ein Fehler behoben, bei dem das Drücken der ESC-Taste zum Verlassen des Level-Up-Bildschirms das Menü beendete, ohne dass der Level-Up angewendet wurde, was dazu führte, dass er jede Nacht wieder auftauchte.
 +
:* Gehäufte Erde verrottet nicht mehr unter Futtergegenständen auf der Farm. Dadurch wird sichergestellt, dass Schmutz unter frisch angebauten, saisonalen Futtersamen nicht mehr zufällig verschwinden kann.
 +
:* Gras, das im Haus platziert wird, stirbt nicht mehr ab, wenn die Jahreszeit auf Winter wechselt.
 +
:* Es wurde behoben, dass Teesetzlinge, die in Gartentöpfen auf der Ingwerinsel platziert waren, nicht geerntet werden konnten.
 +
:* Ein Problem wurde behoben, bei dem die {{Key|Z}}-Taste nach dem Zurücksetzen der Steuerung auf die Standardeinstellungen nicht mehr belegt werden konnte.
 +
:* Es wurde behoben, dass Karten-Screenshots unter Linux nicht funktionierten.
 +
 +
;Interne Veränderungen
 +
:* Steamworks.NET wurde auf 20.0.0 aktualisiert.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 22. Dezember 2021 ([https://twitter.com/ConcernedApe/status/1473385614133239808 <!--archive link: https://archive.ph/NqxzE -->Ankündigung])
 +
:* Absturz beim Starten des Spiels im Kompatibilitätszweig unter macOS behoben.
 +
:* Problem behoben, bei dem das Spielfenster bei manchen Monitorkonfigurationen nicht von einem Desktop auf einen anderen verschoben werden konnte.
 +
:* Es wurde ein Problem behoben, das die Auswahl eines Berufs mit einem Gamepad verhinderte. Versäumte Berufe sollten Sie am nächsten Tag noch einmal auswählen können.
 +
:* Problem behoben, bei dem [[Gartentopf|Gartentöpfe]] automatisch geerntet wurden, wenn man mit der Maus darüber fuhr.
 +
:* Problem behoben, bei dem die Terrassendekorationen von [[Emily]] eine Kachel über der Stelle waren, an der sie sein sollten.
 +
 +
; 22. Dezember 2021
 +
:*Problem beim Initialisieren des Steam SDK in 1.5.6 behoben.
 +
 +
; 18. Januar 2022 "Hotfix #3" (beigefügt zur [https://store.steampowered.com/news/app/413150/view/4451243368885879000 1.5.6 Ankündigung])
 +
:* Die im Menü des Titelbildschirms angezeigte Version <code>?</code> spiegelt jetzt Hotfixes wider.
 +
:* Die Skalierung des Stardew-Valley-Logos auf dem Titelbildschirm wurde für Auflösungen mit geringeren Höhen geändert.
 +
:* Beim Spielen auf einem Controller wurden die numerischen Hotkey-Anzeigen oben im Menü des Inventarbildschirms entfernt.
 +
:* Probleme bei der Platzierung von Spieler/Pferde nach dem Auslösen eines Ereignisses auf der Farm beim Reiten behoben (einschließlich eines Problems, das dazu führen konnte, dass der Spieler in einer Wand stecken blieb, nachdem er Leahs 6-Herzen-Ereignis gesehen hatte).
 +
:* Korrigiert, dass die koreanische und englische Dialogzeile in der Szene mit dem im Vulkaneinsturz vertauscht wurde.
 +
:* Problem behoben, bei dem der exklusive Vollbildmodus dezentriert war oder eine falsche Größe hatte, wenn der Windows-Zoom bei Hauptzweig-Builds nicht auf 100 % eingestellt war.
 +
:* Beim Maximieren/Fenstern vom Titelbildschirm aus wurde eine Ausfallsicherung hinzugefügt, um im Vollbildmodus an der oberen rechten Ecke der aktuellen Anzeige festzuhalten.
 +
}}
 +
 +
==1.5.4==
 +
Stardew Valley 1.5.4 wurde am 22. Januar 2021 [https://www.stardewvalley.net/stardew-valley-1-5-4-patch-out-now-on-pc/ veröffentlicht].
 +
 +
; Änderungen
 +
 +
:* [[Pam]] besucht jetzt nicht mehr das [[Ingwerinsel|Insel]] Strand Resort an [[Sandy]]'s Geburtstag.
 +
:* Der [[Sterntautaler Volksfest]] Shop verkauft jetzt nicht mehr mehrere zufällig ausgewählte Gegenstände.
 +
:* Der Sternentautaler Volksfest Shop verkauft jetzt [[Dreifacher Espresso]] statt [[Teebäumchen]].
 +
 +
; Mehrspieler Fehlerbehebungen
 +
 +
:* Behebt einen seltenen Absturz, der auftrat, wenn im Mehrspieler ein Event angeschaut wurde und die Uhr auf Mitternacht oder 1 Uhr morgens gesprungen ist.
 +
:* Behebt, dass der Ton beim Ernten von Faserpflanzen gehört wird obwohl man in einem anderen Weltabschnitt ist.
 +
 +
; Allgemeine Fehlerbehebungen
 +
 +
:* Gegenstände von Qi Challanges und Spezialaufträgen werden jetzt endgültig von [[Abenteurergilde#Objektwiederherstellungsdienst|Marlons Objektwiederherstellungsdienst]] und dem Briefkasten entfernt.
 +
:* Behoben, dass [[Perfektion]] nicht auf Spielständen gezählt wird, auf denen die Joja-Route gewählt wurde und zuvor Bündel im Gemeinschaftzentrum vollendet wurden.
 +
:* Behoben, dass [[Glücksring|Glücksringe]] ihren Bonus über Nacht verlieren.
 +
:* Softlock behoben wenn man mit mehreren Angeln im Inventar geangelt hat nachdem ein Schatz gefangen wurde und eine andere Angel benutzt wurde. Dies behebt den häufigen Angel Softlock neben Willys Haus und während des [[Fest des Eises]].
 +
:* Entfernt Exploit, der alle 120 Ebenen im Aufzug in den [[Minen]] freischaltete, wenn die [[Schädelhöhle]] betreten wurde.
 +
:* Entfernt Exploit, mit dem man [[Verlorene Bücher]] finden konnte, indem bestimmte Tapeten in Truhen gelagert und wieder herausgenommen werden.
 +
:* Seltenes Problem behoben, dass eine geladene [[Hacken|Hacke]] eine gefüllte Truhe entfernen und dessen Inhalt zerstören kann, wenn sie in einer bestimmten Anordnung neben anderen Truhen steht.
 +
:* Behebt Fehler durch den die Knöpfe bei den [[CalicoJack]] und Calico Spin Minispielen nicht auf Controller Eingabe reagierten wenn die UI Scalierung mit dem Zoom Level nicht übereinstimmte.
 +
:* Behebt, dass Bomben, die Böden in der [[Steinbruchmine]] in die Luft sprengen, Items generierten.
 +
:* Behebt, dass Palmen in der [[Calico-Wüste|Wüste]] [[Goldene Kokosnuss|Goldene Kokosnüsse]] produzieren.
 +
:* Behebt, dass man mit Objekten interagieren kann, während man sich mit dem [[Zepter der Rückkehr]] teleportiert.
 +
:* Behebt, dass Bäume auf platzierten Möbeln wachsen können.
 +
:* Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers.
 +
:* Behebt, dass [[Leo]]'s erstes Event nicht beendet werden kann, wenn man das Spiel auf Koreanisch spielt.
 +
:* Behebt, dass das Brett für Spezialaufträge während des Sommers unsichtbar ist in der Koreanischen Sprache.
 +
:* Verschiedene Lokalisierungsfehler behoben.
 +
 +
==1.5.3==
 +
Stardew Valley 1.5.3 wurde am 15. Januar 2021 [https://www.stardewvalley.net/stardew-valley-1-5-3-patch-out-now-on-pc/ veröffentlicht], gefolgt von einem [https://twitter.com/ConcernedApe/status/1350373110386606086 versionslosem Hotfix] am 16 Januar 2021 (mit ¹ unten bezeichnet).
 +
 +
; Balance Änderungen
 +
 +
:* Die [[Zufällige_Ereignisse#Steineule|Steineule]] ist jetzt seltener.
 +
:* Die [[Zufällige_Ereignisse#Merkwürdige_Kapsel|Merkwürdige Kapsel]] erscheint jetzt nur noch 1 Mal pro Spielstand.
 +
:* [[Schleime#Prismatischer Schleim|Prismatische Schleime]] sind jetzt weniger selten (0.8% chance to 1.2% chance) und ihre Spawnrate wird vom [[Glück|täglichen Glück]] beeinflusst.
 +
:* Behebt Exploit, dass [[Qi-Bohne|Qi-Bohnen]]/[[Qi Frucht|Früchte]] nicht von Maschinen entfernt wurden, nachdem die Challange beendet wurde.
 +
:* Behebt Exploit, dass Qi-Bohnen/Früchte nicht von [[Abenteurergilde#Objektwiederherstellungsdienst|Marlons Objektwiederherstellungsdienst]] entfernt wurden, nachdem die Challange beendet wurde.¹
 +
:* Qi-Bohnen können jetzt nicht mehr während Festen gefangen werden.
 +
 +
; Kleinere Veränderungen
 +
 +
:* Passt [[Leo]]'s Geschenkvorlieben an.
 +
:* Verändert das Aussehen der Steineule.
 +
:* [[Penny]]'s 14 Herzen Event plaziert das vorhandene Bett nun in einer Truhe.
 +
:* [[Möbel]] sind jetzt unsichtbar und können Bewegungen nicht einschränken während Events außerhalb der Farm.
 +
 +
; Mehrspieler Änderungen
 +
 +
:* [[Krabbenreuse|Krabbenreusen]] prüfen jetzt die Fähigkeit des Farmers, der sie befüllt hat. Dies behebt den Fehler, dass die Fähigkeit eines Spielers nicht gezählt hat, weil die Krabbenreuse von jemand anderem ins Wasser gesetzt wurde.
 +
:* Behebt, dass die Gipfel Sequenz nicht ausgelöst werden konnte, wenn der Spieler einen anderen Spieler geheiratet hat.
 +
:* Behebt, dass Menu Hintergründe falsch angezeigt werden, wenn im [[Mehrspieler|Split-Screen Modus]] an einem regnerischen Tag gespielt wird.
 +
:* Fixed incorrect button mapping shown on Local Coop Join screen.
 +
 +
; Allgemeine Fehlerbehebungen
 +
 +
:* Behebt experimentell das Rendern auf ultra breiten Bildschirmen.
 +
:* Möglicherweise wurden diverse Fälle behoben, in denen der Spieler in einer Animation "feststeckt" nach der Benutzung eines Werkzeugs (einschließlich der [[Pferde-Flöte]] und möglichen [[Fischen]] Abstürzen.
 +
:* Der Spieler blinzelt nun nicht mehr während er ein Werkzeug benutzt. Das soll einen visuellen Fehler beheben.
 +
:* Das [[Der Gipfel|Gipfel]] Event ist nun nicht mehr wiederholbar, wenn seine Musik nicht als gehört markiert war. Die Musik wird jetzt sobald das Event beginnt gespeichert.
 +
:* Behebt, dass der Charakter in der oberen linken Ecke der Insel spawnen kann, wenn das [[Ingwerinsel]]-verlassen Event übersprungen wird, während der Spieler läuft.
 +
:* [[Leo]] nutzt nun nicht mehr den falschen Tagesablauf am Mittwoch nach seinem sechs-Herzen Event.
 +
:* Behebt ein Problem, dass der [[Qualitäts-Bobber]] keinen Bonus gibt.
 +
:* Behebt, dass der [[Zauberköder]] nicht funktioniert, um [[Nachtmarkt]] Fische in der südwestlichen Ecke des Strandes zu fangen.
 +
:* Behebt einen Fehler durch den der Spieler einfriert wenn ein Fisch gefangen wurde in dem Moment in dem das [[Ingwerinsel#Piratenbucht|Piratenbucht]] Ereignis beginnt.
 +
:* Fixed some minor data entry issues on normal [[Bündel]] that also appear in remixed bundles (Animal Bundle requiring a Small Brown Egg instead of a Large White Egg, and normal Cheese not being an option in the Artisan bundle).
 +
:* Behoben, dass Prismatische Schleime in seltenen Fällen kein  [[Prismatisches Gelee]] abwerfen.
 +
:* Behebt, dass die [[Zufällige_Ereignisse#Merkwürdige_Kapsel|Merkwürdige Kapsel]] manchmal ein Leuchten hinterlässt.
 +
:* Behebt, das die nächtliche verloren & gefunden Werkzeug Logik den Kühlschrank im Insel Farmhaus nicht überprüft.
 +
:* Behebt Absturz wenn der Stein zerbrechende Angriff des [[Staubgeist|Staubgeists]] eine Qi Bohne zum erscheinen gebracht hätte.
 +
:* Behoben, dass eine lange Verzögerung entsteht, nachdem mit [[Ingwerinsel#Schlemmerfrosch|Schlemmerfrosch]] gesprochen wurde, wenn man die geforderte Nutzpflanze gepflanzt hat, sie aber noch nicht ausgewachsen ist.
 +
:* Behoben, dass die Tagesmusik der [[Ingwerinsel]] nicht auf der [[Kneipe_zum_Sternenfall#Jukebox|Kneipen-Jukebox]] gespielt werden konnte.
 +
:* Absturz behoben, der aufgetreten ist, wenn ein [[Teleport-Totem]] während der Meerjungfrauen Show genutzt wurde.
 +
:* Behebt Fehler bei dem man nicht direkt wieder Schlafen gehen konnte nachdem der Spieler nach dem ohnmächtig werden aufgewacht ist.
 +
:* Behebt Gegenstand Verdopplungsglitch der mit dem Bewegen von [[Ringe]]n in bestimmten Menus zu tun hat.
 +
:* Behebt, dass bestimmte Edelsteine auf dem täglichen Quest Brett erschienen sind, bevor man Zugriff auf sie hatte.
 +
:* Behebt diverse Lokalisierungsfehler.
 +
:* (Modding) A randomized bundle containing an invalid item now shows a more detailed error message.
 +
:* (Modding) Fixed big craftables losing mod data when picked up.
 +
:* (Modding) Fixed issue where going from one floor to another on horseback [[Vulkan-Dungeon|im Vulkan-Dungeon]] would position the player incorrectly on the next floor.
 +
 +
; Hotfixes
 +
 +
:* Fixed a multiplayer fishing softlock added in 1.5.3.¹
 +
 +
==1.5.2==
 +
Stardew Valley 1.5.2 wurde am 8. Januar 2021 [https://www.stardewvalley.net/stardew-valley-1-5-2-patch-out-now-on-pc/ veröffentlicht].
 +
 +
; Feature changes
 +
 +
:* You can now dismiss the level-up menu by pressing the ESC key.
 +
 +
; Balance changes
 +
 +
:* [[Qi Frucht|Qi Früchte]] können auf dem Hof nun auch im Winter wachsen.
 +
:* Tools now track the previous two enchantments applied to them so they're not reselected when you [[Vulkanschmiede|reapply an enchantment]].
 +
:* Coral and other aquatic forage items are now included for the "Botanist" profession.
 +
:* Added [[Dunkler Cowboyhut]] to [[Schädelhöhle]] chest loot table.
 +
:* You can no longer increase speed buffs using [[Qi-Würze]].
 +
:* Buff durations from [[Qi-Würze|mit Qi-Würze gewürzt]] food/drinks are now 50% longer.
 +
:* You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Cavern.
 +
:* Reduced price when selling [[Koch-Set|Koch-Sets]] from 3000g to 80g.
 +
:* Reduced price when selling [[Ente]]s from 4000g to 1200g.
 +
:* Fixed ducks not selling for the appropriate price.
 +
 +
; [[Ingwerinsel]] fixes
 +
 +
:* Adjusted a [[Geheime Notizen|Geheime Notiz]] treasure map to better represent the in-game location.
 +
:* Added failsafe to prevent players from warping to the upper-left corner of the southern island map.
 +
:* Passing out in Qi's secret room no longer causes you to wake up on the mainland.
 +
:* Fixed Junimos not harvesting crops if you spent the night on the island or when you're not physically present.
 +
:* Fixed unable to place [[Mini-Kühlschrank|Mini-Kühlschränke]] in the Island farmhouse.
 +
:* Fixed unable to collect honey from [[Bienenhaus|Bienenhäuser]] on the island farm in winter.
 +
:* Fixed [[Gartentopf|Gartentöpfe]] on the island farm becoming watered on days when it's raining in the valley.
 +
:* Fixed forage crops disappearing overnight on the island farm on Saturdays/Sundays.
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed most minigames appearing misaligned in split-screen mode.
 +
:* Fixed a crash that could occur in the [[Nachtmarkt#Meerjungfrauen_Boot|Meerjungfrauen Show]] in split-screen mode.
 +
:* Fixed farmhands getting stuck if two split-screen players choose the same farmhand at the same time.
 +
:* Fixed a crash when crab pots are removed by a farmhand.
 +
 +
; General fixes
 +
 +
:* You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
 +
:* You can no longer instantly kill Fector as a zombie in [[Reise des Prärie-Königs]].
 +
:* Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
 +
:* Fixed issue preventing 100% perfection score in the Joja route.
 +
:* Fixed graphical issues with the post-perfection event.
 +
:* Fixed coral not considered ''red'' instead of ''pale violet red'' for dyes, etc.
 +
:* Fixed hearts dropped during Qi's Hungry Challenge not collectable if the inventory is full.
 +
:* Fixed the level-up screen's OK button positioned offscreen in some cases.
 +
:* Fixed the Key to the City not allowing you into Pierre's shop if you completed the game through the Joja route.
 +
:* Fixed issue where large amounts of beets placed in a mill wouldn't produce the proper amount of sugar.
 +
:* Fixed gifting-related special order objectives not correctly checking the minimum liked value of gifted items.
 +
:* Fixed special order-related items stored in Junimo chests not properly removed once the special order expires.
 +
:* Fixed fruit tree saplings and seeds sold at festivals not properly reflecting the profit margins setting.
 +
:* Fixed sign items no longer showing their placement indicator once a fish pond had been built on the farm.
 +
:* Fixed combined rings only showing the stat buffs from their first component ring.
 +
:* Fixed combined rings not properly using their localized name.
 +
:* Fixed a ring duplication glitch in the dye pot menu.
 +
:* Fixed a crash and other issues related to obtaining the Iridium Krobus item.
 +
:* Potentially fixed a random crash that occurs when going to bed.
 +
:* Potentially fixed a crash in the mines.
 +
:* Fixed a crash when fishing from the pond on your farm using magic bait.
 +
:* Fixed a bug causing cheese cauliflower to not display in the collections tab.
 +
:* Fixed breaking open geodes and artifact troves incorrectly counted as two item collects in the collections tab.
 +
:* Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than four items available.
 +
:* Fixed issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
 +
:* Fixed issue where weeds could appear as batteries.
 +
:* Fixed weapon cooldown timers no longer displaying on weapons in the shop menu.
 +
:* (Modding) Fixed order/naming of tilesheets on the beach farm inconsistent with the other farm types.
 +
 +
; Localization fixes
 +
 +
:* Fixed a missing event in Willy's shop from the Hungarian localization.
 +
:* Fixed an issue with Leo's six-Heart event in the German localization. This fix is applied retroactively.
 +
:* Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
 +
:* Fixed crashes related to Lewis's phone call in various localizations.
 +
:* Fixed various minor typos.
 +
:* Various localization fixes.
 +
 +
==1.5.1==
 +
Stardew Valley Version 1.5.1 wurde am 24. Dezember 2020 [https://www.stardewvalley.net/stardew-valley-1-5-1-patch-notes/ veröffentlicht]. Es wurden vorher drei kleinere Hotfixes ohne Versionsnummer am 21. ; 22. und 23. Dezember veröffentlicht.
 +
 +
; Funktionsänderungen
 +
 +
:* Das Kristallhöhlen-Rätsel wird ab sofort bei wiederholten Fehlversuchen einfacher.
 +
:* Spieler im Split-Screen-Modus können ab sofort Charaktere von anderen Accounts "fernsteuern". Dadurch können Spieler ihre alten Farmen das Spiel im lokalen Mehrspielermodus fortsetzen.
 +
:* Ehepartner stehen nicht mehr herum und starren Teppichstücke an. Dies behebt das Problem, dass der Ehepartner einen schmalen Durchgang im Haus durch dieses Starren blockiert.
 +
 +
; Multiplayer Fixes
 +
 +
:* Exploit behoben, bei dem man im Multiplayer seine Ausdauer im Bett zurückerlangen konnte, während das Spiel aber pausiert war.
 +
:* Den seltenen Fall behoben, bei dem der Host-Spieler zu einer ungültigen Position geportet wurde, wenn ein Mitfarmer gerade ein Bündel im [[Gemeinschaftszentrum]] vervollständigt hat.
 +
:* Den Fehler im Multiplayer behoben, bei dem es möglich war, dass Spieler bei gemeinsamen Events außerhalb der Grenzen abgesetzt wurden.
 +
 +
; Lokalisierungsfixes
 +
 +
:* Verschiedene Fixes und Veränderungen die Lokalisierung betreffend.
 +
:* Den Fehler behoben, bei dem in nichtenglischen Sprachen die Zeitanzeige nicht richtig dargestellt wurde (am/pm - vormittags/nachmittags)
 +
:* Den Fehler bei behoben, der das Spiel zum Absturz brachte, wenn man den Höhleneingang neben dem Feldbüro (Field Office) bombte, wenn man das Spiel auf Spanisch spielte.
 +
:* Ein Absturz bei der Interaktion mit den Junimo Notes im Gemeinschaftszentrum beim Spielen, wenn die Sprache nicht auf Englisch ist wurde behoben.
 +
:* Einige Fehler in verschiedenen Lokalisierungen behoben, die bei Telefonanrufen durch Lewis ausgelöst wurden.
 +
:* Bug in der spanischen Übersetzung behoben, der dafür verantwortlich war, dass das Vorstellungsevent von Birdie nicht abgeschlossen werden konnte.
 +
:* Bug in der deutschen Übersetzung behoben, der dafür verantwortlich war, dass es männlichen Charakteren nicht möglich war, den Quest von Birdie abzuschließen.
 +
:* Eine fehlerhafte Itemdatei korrigiert, die zum Spielabsturz führte, wenn man auf Türkisch spielte.
 +
 +
; Allgemeine Fixes
 +
 +
:* Wenn Sie das Schmiedemenü schließen, werden Gegenstände, die nicht in Ihr Inventar passen, jetzt nach unten anstatt nach oben fallen gelassen, um zu verhindern, dass Gegenstände in die Lava fallen.
 +
:* Behoben, dass sich [[Tiere|Haustiere]] manchmal außerhalb der Grenzen verzogen.
 +
:* Es wurde ein Fehler behoben, durch den Objekte in einigen Teilen der Leere im Bauernhaus platziert werden konnten.
 +
:* Das Zurücksetzen der erweiterten Spieloption "Monster auf der Farm spawnen" wurde behoben, wenn Sie nach dem Ändern einen anderen Farmtyp auswählen.
 +
:* Das Einlösen eines Stapels von Gegenständen auf der Stardew Valley Fair wurde behoben, wodurch ein einzelner Gegenstand anstelle des gesamten Stapels gewährt wurde.
 +
:* Probleme im Zusammenhang mit einem Kind namens Leo oder Kent wurden behoben. Bestehende Freundschaftspunkte für diese Charaktere werden auf Ihre Kinder übertragen.
 +
:* Einige neue Frisuren, die durch Hüte geschnitten wurden, wurden behoben.
 +
:* Problem behoben, durch das der Kauf der Master-Schleuder dem Spieler eine normale Schleuder gab.
 +
:* Es wurde ein Fehler behoben, der dazu führte, dass die Strandfarm auf dem neuen Spielbildschirm nicht ausgewählt werden konnte, wenn mit einem Controller mit minimaler Auflösung gespielt wurde.
 +
:* Leo wurde als geheimer Weihnachtsmann verfügbar, wenn er nicht in der Stadt ist. Dieser Fehler wurde behoben.
 +
:* Es wurde ein Fehler behoben, durch den Objekte auf bestimmten Plättchen platziert werden konnten, die die Bewegung des Spielers blockieren, z. B. der Erdrutsch, der den Weg zu den Minen blockiert.
 +
:* Es wurde ein Problem behoben, durch das das Töten von Big Slimes, die Herzen tragen, während Qis Hungry Challenge, während sie den Ring des Einbrechers trugen, dazu führte, dass die Herzen im Inventar des Spielers gesammelt werden konnten.
 +
:* Es wurde ein Absturz behoben, der beim Abriss von Kabinen auftrat.
 +
:* Es wurde ein Absturz behoben, der über Nacht auftreten konnte, wenn Sie den Auto-Petter an einer Stelle platzieren, an der es sich nicht um einen Coop oder eine Scheune handelt.
 +
:* Es wurde behoben, dass Maru samstags auf der falschen Kachel vor der Farm stand, wenn du mit ihr verheiratet bist.
 +
:* Fixed Hair # 56 wurde versehentlich ersetzt.
 +
:* Birdies Gegenstandshandelsquest wurde behoben, bei dem alle Stapel eines Gegenstands entfernt wurden, wenn sie dem beabsichtigten Empfänger übergeben wurden.
 +
:* (Modding) Es wurde behoben, dass das [[Zepter der Rückkehr]] nicht zu überschriebenen Bauernhauseintrittspositionen zurückkehrte.
 +
 +
;; Änderungen durch Hotfix # 3 (23.12.2020):
 +
 +
:* Korrektur für gemeinsame Ereignisse im Mehrspielermodus, die Spieler möglicherweise aus dem Spielfeld bringen.
 +
:* Erlaube lokalen Multiplayer-Clients, die Charaktere anderer Spieler zu spielen. Dies behebt ein Problem, bei dem Spieler, die Multiplayer-Farmen im lokalen Multiplayer-Modus fortsetzen, ihre alten Farmer nicht auswählen können.
 +
:* Problem, bei dem die Anzeige am / pm in nicht englischen Sprachen nicht richtig angezeigt wurde - gefixt
 +
:* Verschiedene Lokalisierungskorrekturen und -änderungen.
 +
 +
;; Änderungen durch Hotfix # 2 (22.12.2020):
 +
 +
:* Hotfix für fehlerhafte Objektdaten, die dazu führen, dass das Spiel bei der türkischen Lokalisierung abstürzt.
 +
 +
;; Änderungen durch Hotfix # 1 (21.12.2020):
 +
 +
:* Hotfix für Spielabstürze bei der Interaktion mit den Junimo Notes im Community Center bei nicht englischen Lokalisierungen.
 +
 +
==1.5==
 +
Stardew Valley Version 1.5.0 wurde am 21. Dezember 2020 [https://www.stardewvalley.net/stardew-valley-1-5-update-out-now-on-pc/ veröffentlicht].
 +
 +
; Neue Weltregion
 +
: 1.5 fügt eine komplett neue Region in der Welt hinzu, [[Ingwerinsel]] bei den [[Szenerie#Farn-Inseln|Farn-Inseln]].
 +
 +
:* Hinzugefügt: Neue Gebiete, Dialoge, Events, Minigames, Rätsel und eine Questreihe in die mehrere verschiedene NPC's eingebunden sind.
 +
:* Hinzugefügt: [[Leo]], ein neuer NPC mit seiner eigenen Hintergrundgeschichte, Handlungsstrang, Ereignisse, etc.
 +
:* Hinzugefügt: Neue sekundäre NPC's: [[Birdie]], [[Ingwerinsel#Schlemmerfrosch|Schlemmerfrosch]], und [[Professor Schnecke]].
 +
:* Hinzugefügt: Einen [[Vulkan-Dungeon]], der sich genau wie die Minen, bei jedem Besuch verändert.
 +
:* Hinzugefügt: [[Aufträge|Qi Herausforderungen]] welche seltene oder einzigartige Items freischaltet.
 +
:* Hinzugefügt: Eine freischaltbare Inselfarm und Farmhaus Gebiet, wo du in jeder Jahreszeit anbauen kannst, aber keine Gebäude errichtet werden können.
 +
:* Hinzugefügt: Ein freischaltbares Resort, das geöffnet werden kann, damit Dorfbewohner die Inseln besuchen können, einschließlich neuer Strandkleidung und Pläne.
 +
:* Hinzugefügt: Versteckte Seiten eines [[Tagebuch Fetzen|verlorenes Seemannstagebuch]], um seine Geschichte aufzudecken und etwas über die Inseln zu erfahren.
 +
:* Hinzugefügt: Auf den Inseln versteckte [[Goldene Walnuss|Goldene Walnüsse]], mit denen man neue Bereiche und Inhalte freischalten kann.
 +
:* Hinzugefügt: [[Goldene Kokosnuss]], die [[Clint]] aufbrechen kann, um seltene Insel-Gegenstände zu finden.
 +
:* Hinzugefügt: Geheimnisse und Rätsel, die es auf der Insel zu entdecken gibt.
 +
:* Hinzugefügt: Neue Gegner:
 +
:** [[Zwergenwache]];
 +
:** [[Falsche Magma-Kappe]];
 +
:** [[Hitzkopf]];
 +
:** [[Lavaräuber]];
 +
:** [[Magma Wicht]];
 +
:** [[Magma Sprenger]];
 +
:** [[Magma Schwenker]];
 +
:** [[Stabschrecke]];
 +
:** [[Schleime|Tigerschleim]].
 +
:* Hinzugefügt: Kosmetische Fauna: Krabben, Vulkankrater-Affen, Überkopf-Papageien und tropische Schmetterlinge.
 +
:* Hinzugefügt: Gebäude [[Insel-Obelisk]].
 +
 +
; Neue Farm Features
 +
 +
:* Hinzugefügt: Eine neues Strandfarm-Layout.
 +
:* Hinzugefügt: [[Strauß]] als ein Zuchttier für deine Farm.
 +
:* The immovable dressers found in Farmhands’ cabins have been removed.
 +
:* Hinzugefügt: [[Schreinerladen#Hausrenovierungen|Hausrenovierungen]], which let you further expand and adjust the farmhouse after it's fully upgraded.
 +
:* Betten sind nun normale Möbel, die entfernt, bewegt und hingestellt werden können. (Man kann ein Haus ohne Bett haben, allerdings wird der Ehepartner etwas dazu zu sagen haben).
 +
:* Das Gewächshaus kann nun über Robins Shop bewegt werden, sobald es freigeschaltet wurde.
 +
:* The default shipping bin can now be moved or demolished at Robin’s shop.
 +
:* Hinzugefügt: Erweiterte Spieleinstellungen, welche beim Start eines neuen Spielstandes angepasst werden können:
 +
:** set seed value used in randomization;
 +
:** choose default vs randomized community center bundles;
 +
:** choose default vs randomized mine chests;
 +
:** make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
 +
:** change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
 +
:* You can now apply cosmetic paints to the farmhouse and buildings.
 +
:* Enten können nun im Wasser schwimmen und Entenküken folgen nun erwachsenen Tieren.
 +
:* Slimes now drink from slime hutch troughs in random order.
 +
 +
; Neuer Inhalt und Funktionen
 +
 +
:* Hinzugefügt: [[Vulkanschmiede|tool and weapon enchanting]].
 +
:* Hinzugefügt: [[Vulkanschmiede|ability to combine two rings into one]].
 +
:* Hinzugefügt: [[Aufträge#Spezialaufträge|Spezialaufträge]], more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes (like new enemies for the duration of the quest), permanent changes (''e.g.,'' new shop inventory), and post-completion events.
 +
:* Hinzugefügt: eine zweite [[Schreinerladen#Gemeinschaftsverbesserung|Gemeinschaftsverbesserung]].
 +
:* Hinzugefügt: a more difficult version of the mines and skull caves, which includes new and more powerful monsters along with better drops. These can be accessed late-game, and can optionally be toggled permanently using the [[Minen#Schrein der Herausforderung|Schrein der Herausforderung]].
 +
:* Hinzugefügt: Neue Gegner, die in den schwierigen Minen erscheinen:
 +
:** [[Schatten-Scharfschütze]];
 +
:** [[Skelettmagier]];
 +
:** [[Spinne]] (jumps, often found near webs that can trap players and dust sprites);
 +
:** [[Schleime#Prismatischer Schleim|Prismatischer Schleim]] (quest only);
 +
:** [[Verfaultes Gespenst]] (causes nauseated debuff);
 +
:** [[Blauer Tintenfisch]];
 +
:** [[Königliche Schlange]];
 +
:** [[Schleim]] variants ('cool' and stacked).
 +
:* Hinzugefügt: Neuer Angeln [[Fernsehen|TV Kanal]].
 +
:* Hinzugefügt: Neue Nutzpflanzen und Bäume:
 +
:** [[Mahagonibaum]] (gibt Hartholz)
 +
:** [[Mahagoni-Samen]];
 +
:** [[Fasersaatgut]];
 +
:** [[Ingwer]] (Futter);
 +
:** [[Banane]];
 +
:** [[Mango]];
 +
:** [[Ananas]];
 +
:** [[Taro-Wurzel]] (paddy crop);
 +
:** New [[Palme]] variant;
 +
:** [[Qi Frucht]] (available during special Qi quest).
 +
:* Änderungen an den Festlichkeiten:
 +
:** 2 neue Dialoge für das [[Eierfest]] hinzugefügt;
 +
:** added shops to the [[Tanz der Mondlichtquallen]], [[Fest des Wintersterns]], [[Fest des Eises]], and [[Luau]];
 +
:** Hinzugefügt: Neue Gegenstände zu einigen Festival-Shops
 +
:** Kinder besuchen nun die [[Festivals]].
 +
:* Der Name und das Geschlecht können jetzt am Schrein im Keller des Zauberers geändert werden.
 +
:* You now have a [[Perfektion]] rating which tracks the percentage of game content you've completed. Reaching full completion lets you buy [[Huhn|Goldene Hühner]], adds a random [[Zufällige Ereignisse#Die Hexe|Goldene Hexe]] event, unlocks access to [[Der Gipfel]] with a new event, and adds new bird critters.
 +
:* Die Sprinkler können jetzt mit Aufsätzen weiter individualisiert werden:
 +
:** [[Bereicherer]] automatically applies loaded fertilizer while planting seeds nearby;
 +
:** [[Druck-Drüse]] increases watering range.
 +
:* Hinzugefügt: Neue herstellbare Gegenstände und Maschinen:
 +
:** [[Auto-Streichler]] auto-pets animals in a coop or barn (this keeps your animals content, but can't replace the full benefit of human touch);
 +
:** [[Knochenmühle]] turns bone items into fertilizer;
 +
:** [[Kaffeemaschine]] man bekommt jeden Morgen eine frische Tasse Kaffee;
 +
:** [[Koch-Set]] lets you cook on the go;
 +
:** [[Dunkles Schild]] displays an item without consuming it;
 +
:** [[Dekonstrukteur]] destroys crafted items, but salvages their most valuable material;
 +
:** [[Hof Rechner]] scans the farm and displays useful information;
 +
:** [[Geoden Brecher]] consumes coal to break open geodes.
 +
:** [[Schwerer Zapfhahn]] works twice as fast as a normal [[Zapfhahn]];
 +
:** [[Hopper]] auto-loads items placed inside into the machine in front of it;
 +
:** [[Junimo-Kiste]]s are linked to a global shared stash;
 +
:** [[Mini-Obelisk]]s let you warp between two obelisks when placed on the farm;
 +
:** [[Mini-Versandbehälter]] is a smaller shipping bin that can be placed outside the farm;
 +
:** [[Straußenbrutkasten]] when placed in a barn, hatches ostrich eggs into baby ostriches;
 +
:** [[Solarpanel]] slowly generates batteries when left in the sun;
 +
:** [[Statue der wahren Perfektion]] produces a prismatic shard each day;
 +
:** [[Steintruhe]] is a variant of [[Kiste]] crafted with stone instead of wood;
 +
:** [[Telefon]] calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
 +
:** [[Warp-Totem: Insel]] warps to the Fern Islands.
 +
:* Hinzugefügt: Neue Nahrungsmittel:
 +
:** [[Käfersteak]];
 +
:** [[Bananenpudding]];
 +
:** [[Ingwer]];
 +
:** [[Ginger Ale]];
 +
<!--:** [[Ginger Beer]];-->
 +
:** [[Mango Klebreis]];
 +
:** [[Piña Colada]];
 +
:** [[Poi]];
 +
:** [[Taro-Wurzel]];
 +
:** [[Tropisches Curry]];
 +
:** [[Tintenfisch-Tintenravioli]] (temporarily prevents debuffs).
 +
:* Hinzugefügt: Neuen Dünger:
 +
:** [[Deluxe-Dünger]] increases chance of higher-quality crops;
 +
:** [[Deluxe Hydro-Boden]] always keeps soil watered overnight;
 +
:** [[Hyper Speed-Zücht]] increases growth rate by at least 33%.
 +
:* Hinzugefügt: Neue Gegenstände:
 +
:** [[Knochenfragment]];
 +
:** Fossilized Skull, Spine, Tail, Legs, and Ribs and [[Schlangenschädel]], [[Schlangenwirbel]];
 +
:** [[Schlackenscherbe]];
 +
:** [[Drachenzahn]];
 +
:** [[Schleim-Ei|Tigerschleim-Ei]];
 +
:** [[Feenstaub]] can used on a machine to have it finish processing;
 +
:** [[Goldene Walnuss]];
 +
:** [[Magma Hut]];
 +
:** [[Monster-Moschus]] causes more monsters to spawn;
 +
:** [[Mumifizierte Fledermaus]] and [[Mumifizierter Frosch]];
 +
:** [[Straußenei]];
 +
:** Qi Gem;
 +
:** [[Qi-Würze]] increases quality of cooked recipes;
 +
:** [[Radioaktives Erz]] and [[Radioaktiver Barren]];
 +
:** [[Taro-Knollen]];
 +
:** [[Pferde-Flöte]] summons your horse when outside;
 +
:** [[Pilzbaumsamen]].
 +
:* Hinzugefügt: Neue Angelgeräte:
 +
:** [[Neugierde Köder]] erhöht deine Chance seltene Fische zu fangen;
 +
:** [[Qualitäts-Bobber]] increases fish quality;
 +
:** [[Zauberköder]] catches fish from any season/time/weather for a given location.
 +
:* Hinzugefügt: Neue Questgegenstände:
 +
:** Advanced TV Remote;
 +
:** Arctic Shard;
 +
:** Ectoplasm;
 +
:** Gourmet Tomato Salt;
 +
:** Pierre's Missing Stocklist;
 +
:** Pirate's Locket;
 +
:** Prismatic Jelly;
 +
:** Stardew Valley Rose;
 +
:** War Memento;
 +
:** Wriggling Worm.
 +
:* Hinzugefügt: Neue Ringe:
 +
:** [[Glühsteinring]] provides both light and increased item collection radius;
 +
:** [[Heißer Java Ring]] increases your chance to find coffee drinks when slaying monsters;
 +
:** [[Immunitätsband]] reduces chance of status debuffs by 40%;
 +
:** [[Phönixring]] restores some health after being knocked out once per day.
 +
:** [[Schutzring]] keeps you invincible longer after taking damage;
 +
:** [[Seelendiebring]] restores a bit of energy after slaying a monster;
 +
:** [[Dornenring]] damages enemies when they attack you.
 +
:* Hinzugefügt: Neue [[Hüte]]:
 +
:** ???;
 +
:** Dark Cowboy Hat;
 +
:** Deluxe Pirate Hat;
 +
:** Forager's Hat;
 +
:** Goggles;
 +
:** Golden Helmet;
 +
:** Mr. Qi's Hat;
 +
:** Pink Bow;
 +
:** Qi Mask (secret);
 +
:** Radioactive Goggles;
 +
:** Star Helmet;
 +
:** Sunglasses;
 +
:** Swashbuckler Hat;
 +
:** Tiger Hat;
 +
:** Warrior Helmet.
 +
:* Added new [[Kleidung]]:
 +
:** Banana Shirt;
 +
:** Ginger Overalls;
 +
:** Hot Pink Shirt;
 +
:** Island Bikini;
 +
:** Magenta Shirt;
 +
:** Tropical Sunrise Shirt;
 +
:** Yellow Suit.
 +
:* Added new shoes:
 +
:** [[Zunderclown-Schuhe]];
 +
:** [[Meerjungfrauen-Stiefel]];
 +
:** [[Drachenhaut-Stiefel]];
 +
:** [[Kristallschuhe]].
 +
:* Added new [[Waffen]]:
 +
:** Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;
 +
:** Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;
 +
:** Infinity Blade, Infinity Dagger, and Infinity Gavel;
 +
:** Iridium Needle;
 +
:** Ossified Blade;
 +
:** some previously inaccessible items have also been made accessible.
 +
:* Added new fish:
 +
:** [[Stachelrochen]];
 +
:** [[Rotfeuerfisch]];
 +
:** [[Blauer Diskusbuntbarsch]];
 +
:** Legendary fish:
 +
:*** Glacierfish Jr.;
 +
:*** Legend II;
 +
:*** Ms. Angler;
 +
:*** Radioactive Carp;
 +
:*** Son of Crimsonfish.
 +
* Added new furniture:
 +
:** 35 paintings (many only found in festival shops or while fishing certain locations);
 +
:** 14 bed variants;
 +
:** ten rugs:
 +
:*** Blossom Rug;
 +
:*** Funky Rug;
 +
:*** Icy Rug;
 +
:*** Large Cottage Rug;
 +
:*** Large Green Rug;
 +
:*** Large Red Rug;
 +
:*** Light Green Rug;
 +
:*** Modern Rug;
 +
:*** Oceanic Rug;
 +
:*** Old World Rug;
 +
:** eight 'floor divider' rugs that can be placed between rooms to join visually different floor types;
 +
:** five [[Aquarium|Aquarien]] you can put fish in;
 +
:** Decorative Trash Can;
 +
:** Gourmand Statue;
 +
:** Iridium Krobus;
 +
:** Large Brown Couch;
 +
:** Plain Torch and Stump Torch;
 +
:** Squirrel Figurine;
 +
:** Tropical Chair.
 +
:* Added a new 'sconce' furniture type with seven options.
 +
:* Added new flooring:
 +
:** Rustic Plank Floor;
 +
:** Stone Walkway Floor.
 +
:* Added new debuffs from enemies:
 +
:** Darkness (dims lighting, making it harder to see in caves);
 +
:** Nauseated (prevents you from eating anything);
 +
:** Weakness (-20 Attack).
 +
:* Added 17 new hair styles.
 +
:* Added mail from Krobus with his own stationary.
 +
:* Added new decorations and tweaks to many maps.
 +
:* Added new Easter eggs:
 +
:** [[Geheimnisse#Schrein der Illusionen|Easter Egg bei Namensänderung]] beim [[Schrein der Illusionen]] to include item spawn codes;
 +
:** [[Geheimnisse#Titelbildschirm|Titelbildschirm 'Fröhliches Gesicht']];
 +
:** [[Geheimnisse#Violette Glücksshorts|neues "Violette Glücksshorts"-Geheimnis]];
 +
:** [[Geheimnisse#Merkwürdige Kapsel|neues "Merkwürdige Kapsel"-Geheimnis]].
 +
:* Emily now visits Sandy on her birthday.
 +
:* Clicking the pigs at the [[Fest des Eises]] now plays a pig sound.
 +
 +
; Änderungen der Spielmechanik
 +
 +
:* Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
 +
:* You can now sit on chairs (both placed furniture and chairs that are part of the map).
 +
:* You can now place most furniture outside.
 +
:* You can now talk to people while mounted on a horse.
 +
:* You can now donate items of different qualities for the same community bundle ingredient.
 +
:* You can no longer plant fruit trees on tiles they won't be able to grow on.
 +
:* Improved game menus and HUD:
 +
:** The social tab now shows whether you talked to an NPC today.
 +
:** The cooking tab now shows the recipe for an item when you hover over it.
 +
:** The cooking tab now fades icons for recipes you know but haven't made yet.
 +
:** The cooking/crafting tooltips now show the number produced.
 +
:** The inventory menu's organize button now combines partial item stacks.
 +
:** The inventory menu for a chest chest now shows the Community Center button.
 +
:** The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
 +
:** The quest log now shows an arrow in the morning when you have pending completed quests.
 +
:** Buff icons now subtly pulse when they're close to expiring.
 +
:* Improved shop menus:
 +
:** You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
 +
:** While holding a purchase, the inventory now highlights items you can stack it with.
 +
:* Improved sprinklers:
 +
:** Sprinklers can now water Slime Hutch troughs.
 +
:** Hoes no longer remove sprinklers.
 +
:* Improved [[Reise des Prärie-Königs]]:
 +
:** Progress can now be saved and resumed, so it can be completed in multiple sessions.
 +
:** You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
 +
:* Improved game options:
 +
:** added option to choose between multiple fish-bite chime sounds;
 +
:** added option to mute farm animals and pets;
 +
:** you can now scale the UI independently of the view zoom;
 +
:** increased maximum zoom from 120% to 200%.
 +
:* Improved various items:
 +
:** The [[Kneipe_zum_Sternenfall#Jukebox|Jukebox]] now has a “Random” setting.
 +
:** Removing a [[Kristallarium]] that isn't ready for harvest will now drop the gem that was placed in it.
 +
:** You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
 +
:* Improved inventory sorting:
 +
:** no longer changes tool order;
 +
:** now sorts by quality too;
 +
:** now sorts names in alphabetical instead of reverse alphabetical order.
 +
:* Improved museum donation interactions:
 +
:** Clicking an item now grabs one instead of the whole stack.
 +
:** Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
 +
:** Other minor improvements.
 +
:* Improved HUD:
 +
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 +
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
 +
 +
; Änderungen der Spielbalance
 +
 +
:* Combat changes:
 +
:** Immunity now reduces the chance of status debuffs.
 +
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 +
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
 +
:** Reduced desperado profession's damage bonus from 3x to 2x.
 +
:** Slightly improved dagger critical hit chance.
 +
:* Crafting changes:
 +
:** Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
 +
:** Repairing a fence now restores full fence health, instead of half the health of a new fence.
 +
:* Farming changes:
 +
:** Lowered the cost of ducks (2000→600g).
 +
:** Doubled the value of [[Entenfeder]]n.
 +
:** Slightly increased the duck feather spawn rate.
 +
:* Fishing changes:
 +
:** Fishing rod tackle no longer loses endurance when catching junk.
 +
:** Catching a non-fish item no longer triggers the minigame.
 +
:** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
 +
:* Mining changes:
 +
:** Gem nodes now provide mining XP and can drop diamonds.
 +
:** Gem node drops are no longer limited by mine level.
 +
:* Item drop changes:
 +
:** Stumps and hollow logs now have a 10% chance of dropping [[Mahagoni-Samen]].
 +
:** Any monster in the [[Geheime Wälder]] now has a 10% chance of dropping [[Mahagoni-Samen]].
 +
:** [[Skelett]]s now have 4% chance of dropping a [[Knochenschwert]].
 +
:** [[Golem der Wildnis]]s now drop rice shoots more often.
 +
:** Some Skull Cavern monsters now have a small chance of dropping [[Rotkohl-Saat]].
 +
:** Pure-white [[Schleime]] now drop diamonds and refined quartz.
 +
:** Some containers now drop better items after reaching the bottom of the mines at least once.
 +
:** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
 +
:** Reduced chance of [[Bleirute]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
 +
:** Mine wood barrels can now drop [[Hydrogel (Standard)]] instead of [[Harz]].
 +
:** Mine frost barrels can now drop [[Hydrogel (Qualität)]] instead of [[Harz]].
 +
:** Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
 +
:* Shop changes:
 +
:** Pierre will now sell his seasonal items year-round once you complete a certain new quest.
 +
:** Added two more items to the [[Sterntautaler Volksfest]] star token shop.
 +
:** [[Kokosnuss]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day.
 +
:** The [[Schleuder]] and [[Meister-Schleuder]] are now sold at the [[Abenteurergilde]].
 +
:** Reduced [[Werkbank]] price (3000→2000g).
 +
:** Reduced [[Erdobelisk]] and [[Wasserobelisk]] prices (1000000→500000g).
 +
:* Machine changes:
 +
:** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bienenhaus]] (every 4 days), [[Die Höhle|Pilzkiste]] (2 days), [[Zufällige Ereignisse#Merkwürdige Kapsel|Merkwürdige Kapsel]] (3 days), Tapper (depends on input), and [[Wurmeimer]] (every morning).
 +
:* Doubled star token rewards for the slingshot and fishing minigames at the [[Sterntautaler Volksfest]].
 +
:* Fertilizer in the greenhouse no longer disappears on season change in some cases.
 +
:* The random Stone Owl and Strange Capsule night events are now much less rare.
 +
 +
; Änderungen beim Multiplayerspiel
 +
 +
:* Added local split-screen [[Mehrspieler]] mode.
 +
:* The join co-op screen now remembers the last IP you entered.
 +
:* Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
 +
:* Using the [[Zepter der Rückkehr]] now returns farmhands to their cabin's front door instead of the host's farmhouse.
 +
:* Added various new chat messages when a player does something.
 +
:* When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
 +
:* When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they didn't weren't in-game at the time.
 +
 +
; Änderungen der Interaktion
 +
 +
:* Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
 +
:* To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
 +
:* Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
 +
:* Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
 +
:* Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
 +
:* Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
 +
:* Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
 +
:* Clicking near the bottom-left corner of the screen no longer brings up the chat box.
 +
:* You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
 +
:* You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
 +
:* Controller improvements:
 +
:** When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
 +
:** Events can now be skipped on the controller even if a dialogue box is on-screen.
 +
:** Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
 +
:** Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
 +
 +
; Sonstige Änderungen
 +
 +
:* Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
 +
:* [[Penny]] and the [[Zwerg]] now like artifacts.
 +
:* Improved dinosaur sleep sprites.
 +
:* Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
 +
:* On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
 +
:* Added many changes for modders; see [[User:Pathoschild/Modding wishlist#Done in Stardew Valley 1.5|completed wishlist items]] and [[Modding:Migrate to Stardew Valley 1.5|mod migration guide]] for details.
 +
:* Cosmetic tweaks to various sprites.
 +
 +
; Bugfixes im Multiplayer
 +
 +
:* Fixed an issue where fences would degrade faster in Multiplayer.
 +
:* Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
 +
:* Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
 +
:* Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
 +
:* Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
 +
:* Fixed the note from Grandpa reappearing for farmhands.
 +
:* Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
 +
 +
; Bugfixes für die Spielerinteraktion
 +
 +
:* Fixed rare controller and mouse input drops.
 +
:* Fixed being unable to remount a horse after dismounting it behind a shipping bin.
 +
:* Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
 +
:* Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
 +
:* Fixed some farm tiles incorrectly preventing buildings from being placed on them.
 +
 +
; Bugfixes für visuelle oder kosmetische Fehler
 +
 +
:* Adjusted the sorting of item ready indicators for tappers.
 +
:* Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
 +
:* The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
 +
:* Improved various text:
 +
:** Fixed some localizations using inches for fish measurements to reference centimeters.
 +
:** Fixed mill description not mentioning rice.
 +
:** Fixed typos in dialogue and events.
 +
:** Fixed missing characters in Chinese and Korean fonts.
 +
:** Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
 +
:** Improved many translations.
 +
:* Fixed various cosmetic/layering issues with character shadows.
 +
:* Fixed characters in events snapping to strange animation frames when skipping an event.
 +
:* Fixed various instances where the camera would pan unnecessarily after changing locations.
 +
:* Fixed greenhouse trees taking on seasonal appearances.
 +
:* Fixed tooltip for purchasing edible but non-health-restoring items (like [[Krokus]]) showing price outside of the tooltip.
 +
:* Fixed a single-frame flicker in Haley’s 10-heart event.
 +
:* Fixed a single frame flicker of the farm when starting a new game.
 +
:* Fixed stamina bar showing sweat particles when fishing during the fishing competition.
 +
:* Fixed the scythe showing the weapon ability cooldown effects.
 +
:* Fixed the erroneous door tile visible on the south end of the standard farm during winter.
 +
:* Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
 +
:* Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
 +
:* Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
 +
:* Fixed options page scrollbar sometimes going past the end of the scrollbar region.
 +
:* Fixed various text overflow issues on the options page.
 +
:* Fixed chests spawned on certain [[Schädelhöhle]] floors being shifted down by 4 tiles.
 +
:* Fixed tiling of…
 +
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
 +
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (''e.g.,'' grass starter).
 +
:** the fountain so that it has a more consistent appearance throughout the seasons;
 +
:** Pierre's stand at the Egg Festival to fix layering issues.
 +
 +
; Sonstige Bugfixes
 +
 +
:* Fixed crash when resizing game window in some cases.
 +
:* Fixed rare crash on launch due to invalid game window size options.
 +
:* Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
 +
:* Fixed an issue where the Mermaid Show reward was delayed incorrectly.
 +
:* Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
 +
:* Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
 +
:* Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
 +
:* Fixed being able to add staircases to the Luau.
 +
:* Fixed an item duplication exploit related to chest organization.
 +
:* Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
 +
:* Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
 +
:* Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
 +
:* Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
 +
:* Fixed characters greeting you when you enter a location when they're not present.
 +
:* Fixed characters you divorced still greeting you when you enter a location.
 +
:* Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
 +
:* Fixed crops sometimes growing a day slower than they should.
 +
:* Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
 +
:* Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
 +
:* Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
 +
:* Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
 +
:* Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
 +
:* Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
 +
:* Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
    
==1.4.5==
 
==1.4.5==
Zeile 127: Zeile 1.557:  
:* Fixed an issue where reclaiming the [[Insektenkopf]], [[Neptuns Gleve|Neptune's Glaive]], [[Waldschwert]], or [[Schnitzmesser]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
 
:* Fixed an issue where reclaiming the [[Insektenkopf]], [[Neptuns Gleve|Neptune's Glaive]], [[Waldschwert]], or [[Schnitzmesser]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
 
:* Fixed problem harvesting crops with the [[Goldene Sense]].
 
:* Fixed problem harvesting crops with the [[Goldene Sense]].
:* Fixed being able to warp into the sewer on your [[Pferd]], causing you to warp into the void.
+
:* Fixed being able to warp into the sewer on your [[Tiere#Pferd|Pferd]], causing you to warp into the void.
 
:* Fixed an issue allowing [[Fackel]] and [[Bodenbeläge]] to be placed on the spouses's porch position, so they couldn't come outside.
 
:* Fixed an issue allowing [[Fackel]] and [[Bodenbeläge]] to be placed on the spouses's porch position, so they couldn't come outside.
 
:* Fixed the [[Goldene Sense]] still appearing on the reaper after you've already received it.
 
:* Fixed the [[Goldene Sense]] still appearing on the reaper after you've already received it.
Zeile 155: Zeile 1.585:  
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
 
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
:* Adjusted the requirements to be able to respec a skill at the [[Statue der Unsicherheit]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
+
:* Adjusted the requirements to be able to respec a skill at the [[Kanalisation#Statue der Unsicherheit|Statue der Unsicherheit]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
 
:* Potential fix for switching over to the [[Sense]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 
:* Potential fix for switching over to the [[Sense]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 
:* Fixed various typos.
 
:* Fixed various typos.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
:* Fixed the <tt>/friendAll</tt> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
+
:* Fixed the <samp>/friendAll</samp> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (''e.g.,'' daily quests).
    
==1.4==
 
==1.4==
Zeile 179: Zeile 1.609:  
:** 14 pants (including dresses, skirts, and shorts);
 
:** 14 pants (including dresses, skirts, and shorts);
 
:** 2 boots;
 
:** 2 boots;
:** 38 decorative items obtained in various ways (e.g. new events);
+
:** 38 decorative items obtained in various ways (''e.g.,'' new events);
 
:** 17 new flooring options;
 
:** 17 new flooring options;
 
:** 2 new [[Geheime Notizen]];
 
:** 2 new [[Geheime Notizen]];
 
:** two fish: [[Flunder]] and [[Mitternachtskarpfen]];
 
:** two fish: [[Flunder]] and [[Mitternachtskarpfen]];
:** two rings: [[Krabbenschalenring]] and [[Napalm Ring]];
+
:** two rings: [[Krabbenschalering]] und [[Napalm Ring]];
 
:** [[Artefakt Fund]] (can be broken open by Clint to yield artifacts);
 
:** [[Artefakt Fund]] (can be broken open by Clint to yield artifacts);
 
:** [[Kaviar]], [[Fischlaich]], and Aged Roe;
 
:** [[Kaviar]], [[Fischlaich]], and Aged Roe;
Zeile 204: Zeile 1.634:  
:** [[Dreifacher Espresso]];
 
:** [[Dreifacher Espresso]];
 
:** [[Schattengeist Amulett]];
 
:** [[Schattengeist Amulett]];
:** [[Teleport-Totem: Wüste]];
+
:** [[Teleport Totem: Wüste]];
 
:** [[Verwelkter Blumenstrauß]] (crafted from a [[Blumenstrauß]]), which lets you break up with NPCs you're dating;
 
:** [[Verwelkter Blumenstrauß]] (crafted from a [[Blumenstrauß]]), which lets you break up with NPCs you're dating;
 
:** [[Werkbank]] (lets you craft with ingredients in adjacent chests);
 
:** [[Werkbank]] (lets you craft with ingredients in adjacent chests);
Zeile 450: Zeile 1.880:  
:** you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
 
:** you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
 
:** items of different qualities could be combined into one stack when buying from Pierre;
 
:** items of different qualities could be combined into one stack when buying from Pierre;
:** you could sell items to Pierre's at an upgraded price (e.g. Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
+
:** you could sell items to Pierre's at an upgraded price (''e.g.,'' Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
 
:* Fixed players getting stuck…
 
:* Fixed players getting stuck…
 
:** if you cast a fishing rod just after opening a treasure chest in the mines;
 
:** if you cast a fishing rod just after opening a treasure chest in the mines;
Zeile 461: Zeile 1.891:  
:* Fixed mummies dealing damage while downed.
 
:* Fixed mummies dealing damage while downed.
 
:* Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
 
:* Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
:* Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (e.g. artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
+
:* Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (''e.g.,'' artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
 
:* Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
 
:* Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
 
:* Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
 
:* Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
Zeile 467: Zeile 1.897:  
:* Fixed certain artifacts not spawning as intended.
 
:* Fixed certain artifacts not spawning as intended.
 
:* Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
 
:* Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
:* Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e. common trees wouldn't drop seeds after leveling up foraging).
+
:* Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (''i.e.,'' common trees wouldn't drop seeds after leveling up foraging).
 
:* Fixed artifacts appearing on grass after winter turns to spring.
 
:* Fixed artifacts appearing on grass after winter turns to spring.
 
:* Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
 
:* Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
Zeile 577: Zeile 2.007:  
; Fixes for NPCs
 
; Fixes for NPCs
   −
:* Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. saying the wrong dialogue in bed).
+
:* Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (''e.g.,'' saying the wrong dialogue in bed).
 
:* Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
 
:* Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
 
:* Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
 
:* Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
Zeile 615: Zeile 2.045:  
:* Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
 
:* Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
 
:* Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
 
:* Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
:* Fixed NPCs saying something upon entering an area (e.g. Pam entering the Saloon) doing so if you're watching an event.
+
:* Fixed NPCs saying something upon entering an area (''e.g.,'' Pam entering the Saloon) doing so if you're watching an event.
    
; Fixes for multiplayer
 
; Fixes for multiplayer
Zeile 629: Zeile 2.059:  
:* Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
 
:* Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
 
:* Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
 
:* Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
:* Fixed issue where you couldn't interact with something behind another player (e.g. to talk to an NPC).
+
:* Fixed issue where you couldn't interact with something behind another player (''e.g.,'' to talk to an NPC).
 
:* Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
 
:* Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
 
:* Fixed farmhands unable to pick up lost books if the host has a menu open.
 
:* Fixed farmhands unable to pick up lost books if the host has a menu open.
Zeile 701: Zeile 2.131:  
:** stardrop message easter eggs incorrectly appending the favorite thing after the special text.
 
:** stardrop message easter eggs incorrectly appending the favorite thing after the special text.
 
:* Fixed various sprite issues, including…
 
:* Fixed various sprite issues, including…
:** layering issues (e.g. when the farmer is facing upwards while using some tools, or bushes drawn over chests);
+
:** layering issues (''e.g.,'' when the farmer is facing upwards while using some tools, or bushes drawn over chests);
 
:** character sprite coloration issues;
 
:** character sprite coloration issues;
 
:** some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
 
:** some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
Zeile 728: Zeile 2.158:  
:* Fixed visual issues when swapping toolbars away or onto light sources.
 
:* Fixed visual issues when swapping toolbars away or onto light sources.
 
:* Fixed some dialogue boxes being positioned incorrectly.
 
:* Fixed some dialogue boxes being positioned incorrectly.
:* Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (e.g. when answering a question).
+
:* Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (''e.g.,'' when answering a question).
 
:* Fixed visual seams appearing in Junimo Kart.
 
:* Fixed visual seams appearing in Junimo Kart.
 
:* Fixed visual bug in the character's health bar when their health is low.
 
:* Fixed visual bug in the character's health bar when their health is low.
Zeile 811: Zeile 2.241:     
:* Added [[:fr:Stardew Valley Wiki|French]], [[:ko:Stardew Valley Wiki|Korean]], [[:it:Stardew Valley Wiki|Italian]], [[:hu:Stardew Valley Wiki|Hungarian]], and [[:tr:Stardew Valley Wiki|Turkish]] language support
 
:* Added [[:fr:Stardew Valley Wiki|French]], [[:ko:Stardew Valley Wiki|Korean]], [[:it:Stardew Valley Wiki|Italian]], [[:hu:Stardew Valley Wiki|Hungarian]], and [[:tr:Stardew Valley Wiki|Turkish]] language support
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <tt>/credits</tt> chat command.
+
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <samp>/credits</samp> chat command.
:* Removed unneeded tilesheet files under <tt>Content</tt>.
+
:* Removed unneeded tilesheet files under <samp>Content</samp>.
:* Removed translated map files under <tt>Content/Maps</tt> (translated tilesheets are now loaded automatically).
+
:* Removed translated map files under <samp>Content/Maps</samp> (translated tilesheets are now loaded automatically).
 
:* Centered [[Schuppen]] door.
 
:* Centered [[Schuppen]] door.
   Zeile 839: Zeile 2.269:     
:* Added French, Italian, Korean, and Turkish languages.
 
:* Added French, Italian, Korean, and Turkish languages.
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <tt>/credits</tt> chat command.
+
:* Added a new Credits menu to replace the "About" menu on the title screen, and removed the <samp>/credits</samp> chat command.
:* Removed unneeded tilesheet files under <tt>Content</tt>.
+
:* Removed unneeded tilesheet files under <samp>Content</samp>.
:* Removed translated map files under <tt>Content/Maps</tt> (translated tilesheets are now loaded automatically).
+
:* Removed translated map files under <samp>Content/Maps</samp> (translated tilesheets are now loaded automatically).
    
}}
 
}}
Zeile 899: Zeile 2.329:  
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
Zeile 934: Zeile 2.364:  
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
Zeile 1.080: Zeile 2.510:  
:* Fixed lack of spouse patio animations.
 
:* Fixed lack of spouse patio animations.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
:* Fixed being able to mount horse while farmer is playing an animation (e.g. picking up an item).
+
:* Fixed being able to mount horse while farmer is playing an animation (''e.g.,'' picking up an item).
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
:* Added <tt>ValueAdded</tt>/<tt>ValueRemoved</tt> events to <tt>NetList</tt> for SMAPI.
+
:* Added <samp>ValueAdded</samp>/<samp>ValueRemoved</samp> events to <samp>NetList</samp> for SMAPI.
    
; 1.3.25 beta (16 July 2018)
 
; 1.3.25 beta (16 July 2018)
Zeile 1.109: Zeile 2.539:  
; 1.3.23 beta (05 July 2018)
 
; 1.3.23 beta (05 July 2018)
   −
:* Fixed <tt>timesReachedMineBottom</tt> flag never updated. This enables previously-inactive features once the player reaches the mine bottom:
+
:* Fixed <samp>timesReachedMineBottom</samp> flag never updated. This enables previously-inactive features once the player reaches the mine bottom:
 
:** [[Prismatische Scherbe]] and [[Diamant]] may rarely drop from any monster;
 
:** [[Prismatische Scherbe]] and [[Diamant]] may rarely drop from any monster;
 
:** gems and [[Violetter Pilz]] may be found when searching trash bins;
 
:** gems and [[Violetter Pilz]] may be found when searching trash bins;
Zeile 1.441: Zeile 2.871:     
==1.2.26==
 
==1.2.26==
Stardew Valley Version 1.2.26 wurde am 24. April 2017 [http://stardewvalley.net/stardew-valley-1-2-is-here/ veröffentlicht] mit In-Spiel Unterstützung für sechs neue Sprachen, nachdem seit dem 07. Februar 2017 [http://stardewvalley.net/stardew-valley-localization-feedback/ auf dem Steam beta Channel] bereits mehrere beta Versionen veröffentlicht wurden.
+
Stardew Valley Version 1.2.26 wurde am 24. April 2017 [https://stardewvalley.net/stardew-valley-1-2-is-here/ veröffentlicht] mit In-Spiel Unterstützung für sechs neue Sprachen, nachdem seit dem 07. Februar 2017 [https://stardewvalley.net/stardew-valley-localization-feedback/ auf dem Steam beta Channel] bereits mehrere beta Versionen veröffentlicht wurden.
    
; Veränderungen
 
; Veränderungen
Zeile 1.468: Zeile 2.898:     
:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
 
:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
:* Fixed certain items (e.g. tulips and blue jazz) having their counts rendered with an unbordered font
+
:* Fixed certain items (''e.g.,'' tulips and blue jazz) having their counts rendered with an unbordered font
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
Zeile 1.502: Zeile 2.932:  
; 1.2.17 beta
 
; 1.2.17 beta
   −
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (e.g. in the names you give your farmer, farm, animals, etc.)
+
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (''e.g.,'' in the names you give your farmer, farm, animals, etc.)
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
Zeile 1.623: Zeile 3.053:  
:* Translations for German, [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Translations for German, [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Exit to Title has returned
 
:* Exit to Title has returned
:* A few gamepad tweaks, e.g. cursor acceleration, which were made for console versions
+
:* A few gamepad tweaks, ''e.g.,'' cursor acceleration, which were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
}}
 
}}
Zeile 1.639: Zeile 3.069:  
:* Die Beerenbüsche sind jetzt vom [[Sammeln#Sammelfähigkeit|Botanist-Beruf]] betroffen.
 
:* Die Beerenbüsche sind jetzt vom [[Sammeln#Sammelfähigkeit|Botanist-Beruf]] betroffen.
 
:* Preise von [[Schleim-Ei]]ern wurden erhöht.
 
:* Preise von [[Schleim-Ei]]ern wurden erhöht.
:* Das Platzieren von einer [[Unheimliche Statue|Unheimlichen Statue]] in einem [[Schleim-Stall]] verhindert den Besuch der [[Hexe]].
+
:* Das Platzieren von einer [[Unheimliche Statue|Unheimlichen Statue]] in einem [[Schleim-Stall]] verhindert den Besuch der [[Zufällige Ereignisse#Die Hexe|Hexe]].
 
:* Auf dem [[Hoftypen|Wald-Hof]] haben [[Sammeln|sammelbare Gegenstände]] eine Wahrscheinlichkeit auf jedem Gras-Bereich zu erscheinen, nicht nur im Westen.
 
:* Auf dem [[Hoftypen|Wald-Hof]] haben [[Sammeln|sammelbare Gegenstände]] eine Wahrscheinlichkeit auf jedem Gras-Bereich zu erscheinen, nicht nur im Westen.
 
:* Dein [[Ehe|Ehepartner]] wird jetzt mit dir sprechen, wenn er an Freitagabenden nach Hause kommt.
 
:* Dein [[Ehe|Ehepartner]] wird jetzt mit dir sprechen, wenn er an Freitagabenden nach Hause kommt.
Zeile 1.668: Zeile 3.098:     
==1.1==
 
==1.1==
Stardew Valley Version 1.1 wurde am 03. Oktober 2016 [http://stardewvalley.net/stardew-valley-v1-1-changelog/ veröffentlicht], nachdem am 29. September 2016 [http://community.playstarbound.com/threads/1-1-beta-thread.124827/ auf dem Steam beta Channel] bereits die beta Version veröffentlicht wurde.
+
Stardew Valley Version 1.1 wurde am 03. Oktober 2016 [https://stardewvalley.net/stardew-valley-v1-1-changelog/ veröffentlicht], nachdem am 29. September 2016 [http://community.playstarbound.com/threads/1-1-beta-thread.124827/ auf dem Steam beta Channel] bereits die beta Version veröffentlicht wurde.
    
; [[Ehe|Mögliche Ehepartner]]
 
; [[Ehe|Mögliche Ehepartner]]
Zeile 1.755: Zeile 3.185:  
:* [[Reifefass|Reifefässer]] brauchen zur Herstellung keinen [[Lehm]] mehr.
 
:* [[Reifefass|Reifefässer]] brauchen zur Herstellung keinen [[Lehm]] mehr.
 
:* Du kannst wieder [[Obstbäume]] am Rand des Innenbereichs des [[Gewächshaus]]es pflanzen.
 
:* Du kannst wieder [[Obstbäume]] am Rand des Innenbereichs des [[Gewächshaus]]es pflanzen.
:* After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, the [[Blaues Huhn]] is identical to the white chicken.
+
:* After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, the Blaues [[Huhn]] is identical to the white chicken.
 
:* [[Sonnenblumen-Saat]] kann jetzt zusätzlich zum [[Herbst]] auch im [[Sommer]] erworben und gepflanzt werden.
 
:* [[Sonnenblumen-Saat]] kann jetzt zusätzlich zum [[Herbst]] auch im [[Sommer]] erworben und gepflanzt werden.
   Zeile 1.793: Zeile 3.223:     
==1.07a==
 
==1.07a==
Stardew Valley Version 1.07a wurde am 29. Juli 2016 [http://stardewvalley.net/stardew-valley-now-available-for-mac-linux/ veröffentlicht].
+
Stardew Valley Version 1.07a wurde am 29. Juli 2016 [https://stardewvalley.net/stardew-valley-now-available-for-mac-linux/ veröffentlicht].
    
; Veränderungen
 
; Veränderungen
Zeile 1.922: Zeile 3.352:  
; Gameplay Veränderungen
 
; Gameplay Veränderungen
   −
:* Added a randomize character button to the character creation screen.  
+
:* Dem Charaktererstellungsbildschirm wurde eine Schaltfläche zum Zufälligen Charakter hinzugefügt.  
:* [[Robin]] now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".  
+
:* [[Robin]] verkauft jetzt Handwerksrezepte für [[Holzboden]], [[Steinboden]] und [[Trittsteinpfad]].  
:* Added a secret new way to modify a rare item.  
+
:* Es wurde eine geheime neue Möglichkeit hinzugefügt, einen seltenen Gegenstand zu modifizieren.  
:* Increased grass growth rate.  
+
:* Erhöhte Graswachstumsrate.  
:* Increased [[Sammeln|forage]] spawn possibilities, and made it much less likely for forage to spawn behind trees.  
+
:* Die Möglichkeiten zum Spawnen von [[Sammeln#Sammelbare Gegenstände|sammelbaren Gegenständen]] wurden erhöht und die Wahrscheinlichkeit, dass sammelbare Gegenstände hinter Bäumen spawnt, deutlich verringert.  
 
:* Reduced value of honey from 200g to 100g.  
 
:* Reduced value of honey from 200g to 100g.  
:* Raised [[Clint]]'s ore prices.  
+
:* Die Erzpreise von [[Clint]] wurden erhöht.  
:* Inventory menus now indicate which slot is the "active slot".  
+
:* In den Inventarmenüs wird jetzt angezeigt, welcher Slot der „aktive Slot“ ist.  
:* Made the  meteroite look snazzier.
+
:* Der Meteorit sieht schicker aus.
    
; Fehlerbehebungen
 
; Fehlerbehebungen
   −
:* Fixed problem with swinging sword while riding horse.  
+
:* Problem mit dem Schwertschwingen beim Reiten behoben.  
:* Fixed strange lighting behavior when holding torches.  
+
:* Das seltsame Lichtverhalten beim Halten von Fackeln wurde behoben.  
:* Fixed problem where stone fence was spawning debris.  
+
:* Problem behoben, bei dem Steinzäune Trümmer erzeugten.  
:* Spouse should no longer get stuck on their way to town.
+
:* Der Ehepartner sollte nicht länger auf dem Weg in die Stadt stecken bleiben.
:* Wild seeds now produce the proper produce when in the [[Gewächshaus]].
+
:* Wildsamen bringen nun im [[Gewächshaus]] die richtigen Früchte hervor.
:* Secret gift exchange should now work properly.  
+
:* Der geheime Geschenkaustausch sollte jetzt richtig funktionieren.  
:* All scarecrows now give reports on their crow-scaring activity.  
+
:* Alle Vogelscheuchen berichten jetzt über ihre Krähenvertreibungsaktivitäten.  
:* [[Türsteher]] is now truly impassable.  
+
:* [[Türsteher]] ist nun wirklich unpassierbar.  
:* Trees no longer grow directly in front of warp statues.
+
:* Bäume wachsen nicht mehr direkt vor Teleportationsstatuen.
:* [[Willy]]'s shop no longer counts as water.  
+
:* [[Willy]]s Laden zählt nicht mehr als Wasser.  
:* The meteor should no longer appear in pond or buildings.  
+
:* Der [[Zufällige Ereignisse#Meteorit|Meteorit]] sollte nicht mehr in Teichen oder Gebäuden auftauchen.  
:* If an object is ever directly underneath you, preventing you from moving, right click to remove it.  
+
:* Wenn sich jemals ein Objekt direkt unter dir befindet und dich daran hindert, sich zu bewegen, klicke mit der rechten Maustaste, um es zu entfernen.  
:* [[Fischen|Mariner]] and [[Fischen|Luremaster]] professions should now work properly.
+
:* Die Berufe [[Fischen|Mariner]] und [[Fischen|Ködermeister]] sollten jetzt ordnungsgemäß funktionieren.
:* Tappers are now properly destroyed by bombs.  
+
:* [[Zapfhahn|Zapfhähne]] werden jetzt wie vorgesehen durch Bomben zerstört.  
:* Fixed bathing hairstyle inconsistency.  
+
:* Inkonsistenz bei der Badefrisur behoben.  
:* Fixed various item duplication and stacking issues.  
+
:* Verschiedene Probleme beim Duplizieren und Stapeln von Gegenständen wurden behoben.  
:* [[Kochen|Poppyseed Muffin]] now actually looks like a muffin.  
+
:* [[Mohnmuffin]] sieht jetzt tatsächlich aus wie ein Muffin.  
:* Quest items should no longer disappear when you die.  
+
:* Questgegenstände sollten nicht mehr verschwinden, wenn du stirbst.  
:* You can no longer give quest items to the wrong person.  
+
:* Es ist nicht mehr möglich, Questgegenstände der falschen Person zu geben.  
:* The [[Schädelhöhle|Skull Cave]] quest can no longer be completed before receiving the actual journal entry.
+
:* Der [[Schädelhöhle|Schädelhöhlen]] Auftrag kann nicht mehr abgeschlossen werden, bevor der eigentliche Tagebucheintrag erhalten wurde.
    
==1.03==
 
==1.03==
Zeile 1.960: Zeile 3.390:  
; Gameplay Veränderungen
 
; Gameplay Veränderungen
   −
:* The [[Kochen]] menu now looks for items in your refrigerator as well as your inventory.
+
:* [[Kochen]] kann man jetzt mit Items aus dem Inventar und Kühlschrank.
:* Scarecrow range reduce to 8 tiles radius.
+
:* [[Vogelscheuche]] haben nun einen Radius von 8 Feldern.
:* The price of mayonnaise and other artisan animal products now increased by the rancher profession.
+
:* Der Preis von Mayonnaise und anderen [[Handwerkswaren]] erhöht sich nun mit dem Beruf Viehzüchter.
:* Once you [[Freundschaft|befriend]] someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
+
:* Sobald mit jemandem 2 Freundschafts Herzen erreicht wurden, ist deren Raum dauerhaft betretbar, auch wenn die Herzen unter 2 sinken.
    
; Fehlerbehebungen
 
; Fehlerbehebungen
   −
:* Fixed duplicate item issue in the mines.
+
:* Doppelte Item Problem der Minen wurde behoben.
:* Ladders should no longer spawn underneath the player, locking them in place.
+
:* Leitern erscheinen nun nicht mehr unter dem Spieler, was dazu führte das dieser fest steckte.
:* Fixed problems with the [[Gemeinschaftszentrum]] menu. You can now throw items down and delete them ({{key|Delete}} key) in the Community Center menu.
+
:* Probleme mit dem [[Gemeinschaftszentrum]] Menü wurden behoben. Man kann nun Items fallen lassen oder löschen.
:* Fixed item quality exploit.
+
:* Behebt die Ausbeutung von Qualitätsitems.
:* You can now throw items down while in the crafting menu.
+
:* Man kann nun Items aus dem Herstellen Menü fallen lassen.
:* If you destroy the stable, you can now rebuild it.
+
:* Der Stall kann nun erneut gebaut werden, sollte er zerstört werden.
:* [[Spa]] won't recharge you while the game is paused (e.g. steam overlay up).
+
:* Baden im [[Spa]] füllt die Energie nicht auf, wenn das Spiel pausiert ist. (z.b. durch das Steam Overlay.)
:* Fixed problems with the [[Sterntautaler Volksfest]] fishing game.
+
:* Probleme mit dem Fischspiel des [[Sterntautaler Volksfest]] wurden behoben.
:* Various stability fixes.
+
:* Verschiedene Verbesserungen der Stabilität des Spiels.
    
==1.02==
 
==1.02==
Zeile 2.023: Zeile 3.453:     
==1.0==
 
==1.0==
Stardew Valley Version 1.0 wurde am 26. Februar 2016 [http://stardewvalley.net/stardew-valley-is-now-available/ veröffentlicht].
+
Stardew Valley Version 1.0 wurde am 26. Februar 2016 [https://stardewvalley.net/stardew-valley-is-now-available/ veröffentlicht].
    
[[Category:Inhalt‏‎]]
 
[[Category:Inhalt‏‎]]
237

Bearbeitungen